Everything posted by Retech
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Space
From what I understand, Archi means that you can propel the androids REALLY fast, but the acceleration is going to take some time. Unless we're going to go with Tachyons. :D
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Dungeoneering Again
Failed Water Jet + 0.1 Water magic Vial of tree sap + 0.2 Ice magic + 0.1 Alchemy Reading on polearms and making ice chainmail (30 minute action) + 0.6 Polearms + 0.2 Ice magic Ironwood Quarterstaff Halves + 0.2 Water magic Rough Quarterstaff + 0.1 Water magic + 0.2 Crafting Smoothed Quarterstaff with decorations + 0.1 Crafting Book on Botany + 0.3 Foraging + 0.2 Alchemy One handed polearm + 0.3 Polearm Hand cooling staves + 0.1 Ice magic 0.9 Illusion magic 4.7 Air magic 6.4 Water magic 11.2 Ice magic 1.0 Light magic 0.7 Bludgeoning 0.2 Healing magic 0.2 Necromancy 0.2 Force magic 0.6 Crafting 1.2 Cartography 0.2 Fire magic 1.8 Engineering 0.3 Alchemy 0.9 Polearms 0.3 Foraging Inventory: Calming blue robes Recreating bear tooth amulet Decorated Quarterstaff Property: Igloo near Hallowsdale Physiology: Missing two legs and left arm and eye (from frostbite caused by drowning at the bottom of the ocean) Arcgold legs and left arm replacement Metal plate over one eye Accomplishments: Reached the bottom of the ocean and did not die Knowledge: Geography of Serapova Bestiary of Serapova Intricacies of Golem making Machinery and Tools History and Geography of Adalgor Basics of Polearms Botany
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Space
Nope. Some of our old weaponary was generally destroying stuff as well.
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Space
Usually ship designers don't expect the shooting from enemy ships to come from the inside of their ships. :)
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Vestra Imperiosus Civitas
Not really an action: Boat guy allowed to take as much as he needs, up to five wood 1. The team of carpenters makes a few more carts and team up with the stonecrafters to make a series of stone axes. 2. Scouts/haulers are sent with and the cart following the southern branch of the river fork eastward into the mountains (aka the heartlands up there). They load up on rare stones and resources (lighter the better), but otherwise normal stone. 3. The lumberjacks are equipped with the stone axes and they head out with the carpenters and haulers to the forest. The lumberjacks cut down trees, which are then processed into planks, so that the haulers can bring them back to camp. (This is because the planks are easier to transport). The rest of the folks just continue their regular gathering. Children with stones, mothers with clay, etc. REMINDER - City under Construction For reference: Flax 6 Wood 8 Stone 6
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Vestra Imperiosus Civitas
I was wondering if they could be used as construction materials. Like for roofs or supports or something. :) For reference: Flax 5 Wood 19
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Vestra Imperiosus Civitas
1. The large group of citizens heads out to work, gathering resources to build their own houses. Hopefully they will have more incentive, because they are building for themselves and their families. They use resources gathered to build/complete the city. (This is gathering wood) 2. Researchers begin on the idea of a basic canoe, made with wood. 3. Children and mothers not currently occupied with anything are sent to the river to gather tough mud (clay) and stone, which are used in the construction of the city. 4. Carpenters use tools to chop five units of wood into planks, hopefully allowing them to be used more efficiently (aka more units of planks) 5. Four wheels are combined with two thingies for the wheels to turn on (I think this is part of the wheel research), which is then stuck on a platform that can now roll around (wagon). This is used to help haul wood to the village + Any number of wood gathering/clay gathering/stone gathering actions necessary until the 28 construction material resources is attained, whereupon the city is completed (If there are enough resources, then the city is completed)
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Vestra Imperiosus Civitas
Fibrous material = Construction material?
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The Back Room
Well it is like the Soviet five-year plans. :thumbsup:
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The Back Room
I would point how most of your analysis is flawed, but I seem to have picked the wrong century when fur wasn't so markedly valuable over blankets, so I probaly would've made a loss anyways. :thumbup: Still, the rest of my awesome economic plan was...awesome. If it wasn't for those Chinese invading through Siberia...
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Vestra Imperiosus Civitas
:mellow:
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Vestra Imperiosus Civitas
What happened with all my teams of workers I sent out the cycle before this one? I had like 5 teams around.
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The Back Room
I am saying that there are several sources on this thread which point to it being addictive and one that states it is not profoundly addictive. Therefore, if all the information is true, then it is mildly addictive.
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The Back Room
Essentially all drugs are used in "an addictive fashion" by some people. However, for any drug to be identified as highly addictive, there should be evidence that substantial numbers of users repeatedly fail in their attempts to discontinue use and develop use-patterns that interfere with other life activities. National epidemiological surveys show that the large majority of people who have had experience with marijuana do not become regular users. Meaning... They are disproving that it is highly addictive, but it says nothing about being somewhat or mildly addictive.
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The Back Room
That link agrees with me though. Marijuana creates psychological dependance, which is the definition of addiction.
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The Back Room
http://en.wikipedia.org/wiki/File:Rational_scale_to_assess_the_harm_of_drugs_(mean_physical_harm_and_mean_dependence).svg
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The Back Room
There is no such thing as a placebo effect when it comes to addiction. The "placebo" is the effect, psychological dependance, which is still addiction.
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The Back Room
http://www.spiritualriver.com/is-marijuana-addictive/
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The Back Room
1. This is the past! Remember the Manhattan island purchase for beads? I figure that cloth and some beads for furs is an adequate trade for them. 2. Furs are sold to the wealthy in Russia and in other parts of Europe, the latest in fashion. Further, it is not a deficit of trade for the Russians, because the Russians are the ones pocketing the difference. 3. Furs were worth a LOT more then than they are now. The wealthy (which I was trying to weaken anyways) has a balance of trade deficit to the government, something I wanted to strengthen. Along with my massively awesome land reforms made the peasants have a supply of sheep (four field crop rotation = Fodder for animals), which they would like to sell the wool at cheap(fair) prices to their government. They would be required to, because the government just purchased them animals. End result: Weakened nobility, strengthened peasant class, strengthened government, natives clothed in damp cloth.
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The Back Room
My economics are fullproof! Also, the plan with Russia shipping cloths to Alaska in exchange for furs was fullproof as well! Cloth and Furs are worth the same for the natives, but fur is worth more for Russia than Cloth. Thus, net gain of value. :)
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Dungeoneering Again
Just some news, but I was talking to Ross the other day, and he said that he didn't mind metagaming when it comes to teaming up with other player characters that much. (At least I think that's what I meant. Please correct me if I'm wrong!) So I thought that was kinda interesting. If anyone wants to go adventuring to some magically cool places and do some experimenting, ring me up! :P
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Vestra Imperiosus Civitas
Did the scouting team that headed to the other meadow bring back fibrous materials from their journey, as specified? And what is going on with the fisherman and the crafters? Should I just wait until they figure it out, or was I supposed to receive that as part of the update? 1-2 (Two actions). A large portion of the village heads out for a day, with the men felling trees and hauling materials to the clear meadow found earlier, and the females/children gathering fibrous materials and large leaves (for building roofs). The resources from the teams sent out earlier are sent to the new town, except for the fibrous material, which heads to the old town. 3. Following the resource gathering, the people begin building a second town, putting up houses with the materials gathered from above, using the wood gathered earlier at the original town if necessary. (Basically storing the materials while waiting for the last amounts of materials to come in to build the city).(What's the price for building this city?)
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Dungeoneering Again
Colin, I'm not sure if you want to travel around to magical hotspots and do some research though. I mean, there has to be some magical presence in Adalgor or the Silver waters. All the better for my non-sinister plans. Niveus, I'm sure there's a way that Ross would let you keep Niveus without being stuck with Manipulation. :thumbup:
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Dungeoneering Again
Keeping the bubble full + 0.1 Air magic Reading on golem making at the Fortress + 1.5 Engineering Books on machinery and tools + 0.3 Engineering 0.9 Illusion magic 4.7 Air magic 6.0 Water magic 10.7 Ice magic 1.0 Light magic 0.7 Bludgeoning 0.2 Healing magic 0.2 Necromancy 0.2 Force magic 0.3 Crafting 1.2 Cartography 0.2 Fire magic 1.8 Engineering Inventory: Calming blue robes Recreating bear tooth amulet Property: Igloo near Hallowsdale Physiology: Missing two legs and left arm and eye (from frostbite caused by drowning at the bottom of the ocean) Arcgold legs and left arm replacement Metal plate over one eye Accomplishments: Reached the bottom of the ocean and did not die Knowledge: Geography of Serapova Bestiary of Serapova Intricacies of Golem making Machinery and Tools ---- Basically got dragged into an ocean current at the bottom of the ocean, ending up in the water feeding system for massive forges in Serapova. I was then fished out and had most of my limbs replaced by arcgold-plated prosthetic power limbs, making me a cyborg thingy.
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The Back Room
Total disagreement. :P They are both good and hardly comparable, because of their different styles of play. --- Best commercial ever! http://www.youtube.com/watch?v=ZbGw3A9Dg-Q