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Retech

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Everything posted by Retech

  1. Do the characters actually know about the pantheon? Like is it an overarching religion that most of the world (or the continent) follows?
  2. I meant whether magic necessarily had a personality. It would make sense that someone would choose a magic based on their personality, but I'm wondering if the magic would be affected by their personality.
  3. Random question, but do elements have personalities? And will someone will a matching personality perform better using the element? Or are elements just generally there are merely dependant on skill (and the dice roll).
  4. Nex, has soul magic been defined that way? Naturally I assume that there is an antithesis of soul magic somewhere, but I cannot for the life of me think what it is.
  5. Nice try Mather, but I don't think that's going to work that well, since they're basically embodiments of GODS.
  6. Let the gods play around until they defeat each other, and just have fun with it. :)
  7. When is the next Dungeoneering session?
  8. Or it will eventually manipulate you or someone to open the cube despite your best efforts (possibly with magical manipulation like that Eldritch horror) when you're walking through a major city. :) Good thing I am not on that continent anymore, though I suspect I won't be safe either way.
  9. Wind elemental + 0.2 Air magic Flying across to Fractus (and failing) + 0.2 Air magic 0.6 Illusion magic 3.9 Air magic 5.6 Water magic 10.0 Ice magic 1.0 Light magic 0.7 Bludgeoning 0.2 Healing magic 0.2 Necromancy 0.2 Force magic 0.2 Crafting 0.6 Cartography What happened: Tried to fly to Fractus Hit by air currents into the river Starting drowning and passed out Ended up floating on driftwood in the Ocean Passed out again Wakes up on a beach during a snow storm So I'm finally on a new continent. :) Inventory: Enchanted Kaerite Mace (Wind magic) Calming Bear Tooth Amulet Calming blue robes Mysterious Tome about blowing up mountains Map of Hallowsdale Basics of Ice Magic (Book) Basics of Air Magic (Book) Basics of Water Magic (Book) Large Ice Elemental (Polar Bear form) Leather Saddle Property: Igloo near Hallowsdale
  10. Are we starting upz? :)
  11. Yah, I think the person has been banned already, but we're sorry if he's still bothering you with alts or something. :)
  12. True. There isn't anyone here who has an "evil" character and would rob you (at least, I don't think so), so at least you're off scot-free in that regard. I'm sure Ross will balance it that the money will be worth less comparatively than what we'll get from going off on adventures.
  13. Isn't that worth bundles and bundles of money? I mean 30 tonnes of glass = lots of glass.
  14. So are we doing a session today or is it another day? And is that thing really allowed?
  15. Ah kay, I'll attempt that puzzle again. :thumbup: I have an idea already about where I'd like to go.
  16. Well I was interested in taking a quest with the ice magic tutor, but I kinda have a problem. My character never figured out the door puzzle to get to the ice magic tutor, but I know how to get to the magic tutor because I saw how Mask got in. That's why I've been staying away from the ice magic tutor even though I wanted a quest, because regardless of what I did, it would be metagaming. (Since I could pretend not to know, but that's always harder than not actually knowing) So I figured that I would stay away from the ice magic tutor for a few sessions (I think it's been 5-6 now) and that would counteract the fact that my character didn't figure out the door puzzle. Would it be possible if there is still a way that I could see the ice magic tutor to inquire about a quest that I would like to do? I was doing a buncha random stuffs because there wasn't anything that interesting to me or my character. (Scholars want to delve into the hidden arts of magic, and getting tangled in a lot of stuff could always be fun. :P)
  17. I did notice it (with the application of some metal I think it was on the ice), but I thought it was really cumbersome and the metal seemed pretty rare or expensive. Permanent ice could just be difficult or something. Could I build an ice castle over several actions over several sessions? (Like first building a house-like structure and coming back occasionally to improve on it) --- Nex, that suggestion a few posts up about making swords is a good idea, if only we could actually meet each other. :P
  18. I meant, how does a high level mage summon volcanoes or huge storms? Is it because they have more stamina, the spells get easier at a higher level, or they all consume the same amount of stamina? (In general. I'm not sure if you actually have a set rule on this or if you're just winging it) --- I'm not necessarily talking about people's perceptions, but about game balance. Icu, the only way Ice would be remotely balanced is if it could freeze people "instantly" (like with an unblockable attack, rather than a projectile). At least that's the only thing I can think of. Even with blocking, it doesn't work. The ice mage could form a shield of ice to block something, but as Colin showed in the Dorf puzzle, fire can just blow the projectile up. One idea I had was that fire magic would have a greater risk during failure, since their spells are stronger and more destructive. (Like in a routine casting, an ice mage might fail and freeze their hand while a fire mage might light their hair or clothing on fire. Bigger failures with bigger spells might be like getting frozen solid for an ice mage with a chance for someone to come along and save you, or general explosions and their effects for fire mages.
  19. It doesn't seem very balanced though. I mean, fire has higher damage output and seems to be able to make raw materials easier. I was under the impression that fire was more fluid (and versatile in its fluidness) and ice was more solid (and, solid things are usually nice). Also a random thought, but how does magical stamina work? Like, does having higher level magic make each spell easier or does it give you more magical stamina?
  20. The thing is that it's hard for a moderator to do PVP actions, because doing all of them in order generally doesn't work. There's nothing like parrying either, because otherwise we'd have to move so slowly for each action. It would get screwy. :S
  21. I was wondering if there is ever a chance to learn how to make permanent ice (or something with ice magic) for negigible cost, seeing as fire magic seems to be able to make raw materials quite easily at the moment (or rather, make raw materials out of an infinite supply of sand on the beach). Also wondering if we'll ever happen to meet other player characters through events (preferably not as opponents though, since the Dungeoneering system doesn't seem to work too well with opposing players, especially with the IRC).
  22. I think Icu is implying that the second number is incorrect and Mather is implying the third number is incorrect. :thumbup:
  23. Ride-by mace strike +0.3 Bludgeoning Double ride-by mace strike + 0.2 Bludgeoning Cloud + 0.1 Water magic Refugee messaging + 0.1 Water, Light Snow cloud over the lake + 0.2 Ice magic Blizzard over the lake + 0.2 Ice magic Failed to freeze the lake + 0.1 Ice magic White-out conditions + 0.1 Water magic + 0.1 Ice magic Giant twister + 0.3 Air magic 0.6 Illusion magic 3.5 Air magic 5.6 Water magic 10.0 Ice magic 1.0 Light magic 0.7 Bludgeoning 0.2 Healing magic 0.2 Necromancy 0.2 Force magic 0.2 Crafting 0.6 Cartography Inventory: Enchanted Kaerite Mace (Wind magic) Calming Bear Tooth Amulet Calming blue robes Mysterious Tome about blowing up mountains Map of Hallowsdale Basics of Ice Magic (Book) Basics of Air Magic (Book) Basics of Water Magic (Book) Large Ice Elemental (Polar Bear form) Leather Saddle Property: Igloo near Hallowsdale
  24. Are we starting up soon?
  25. I didn't want to double post, and if I editted it into my post, I wasn't sure if you would see. :) It is one of the lessons that I learned in the first Hegemony.

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