Everything posted by L0rdAki
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Various slayer questions
Uh-oh. That's where the trouble lies. I want to profit. Also, I don't mind irons, they also have a chance for a visage. Not blocking them.
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Various slayer questions
Perhaps just super strs or combat pots on the tasks with lower defence? I've yet to encounter tasks that I don't enjoy apart from black demons and steels. I'll keep a look out. I recently brought the ability to make broads, what else should I spend points on? Got slayer helm and broads, plus my 2 cancelled tasks. Why should I cancel tasks? Waste of points?
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Various slayer questions
Blade: thanks for the input. As always. To the above, I meant to use super sets on tasks with extremely low defence/hp (like warped torts, where they seem to die like flies and super sets seem to be a waste.) I was asking for what tasks are generally annoying, moreso. I can live with long tasks I enjoy like lrc, but annoying ones? Hell no. Also, the exp estimate was just to see how much exp I'd get a day. Nothing goes without a fully justified explanation nowdays.
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Various slayer questions
1. Super sets on EVERY task? Even something like warped torts? 2. I've got Black demons and steels blocked, what else could I block? When should i take steels off? 3. How much exp/hour should I be averaging paying some sort of attention?
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99 mage/range with 30m?
Either/or. Doesn't really matter.
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A few questions about dungeoneering.
Speed increases as you level. For skill levels over 99, you need to pot up (members only) Binding: Spear > Longsword > battleaxe.
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99 mage/range with 30m?
Plank make is about 20m from 86 to 99, about 160k exp per hour and MASSACRES your hands. Use mahogany.
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Super Heating?
Go with steel then, or iron If you're willing to lose more. I have an inkling steel would be more efficiant though.
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Summoning spec bar
Yup, was just established :/ Would be worth it if you majorly sucked at timing overloads, but that's about it. Conformation on whether any other pot restores the spec bar?
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Super Heating?
Mith bars become more efficiant with a coal bag (10/17 is greater then 5/9). Depends on how much you value smithing exp vs Mage exp.
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Summoning spec bar
Oh, not worth it then. Brews and restores do better. Besides, if you needed that much healing you'd undoubtably need prayer too.
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Super Heating?
However, since none of the above figures actually add to the full 53, there's no need to bank once more for the extra ore ;)
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Summoning spec bar
Again, this is assuming if they restore 20 points/dose... 3 summon pots and a super prayer would absolutly kick [wagon]. In fact, you could probably go 6:1 summons/prayers since summon pots don't drop stats. Oh, and you wouldn't have to time your overloads. This is looking awesome :D
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Super Heating?
Efficiancy dictates to always do the most profitable action you can do, then buy the supplies you need. For example, putting your kingdom on 10 herbs and 5 raw fish would be better, as it profits more ie you can buy more coal then if you had the kingdom collect coal. Hence why unless you do double nats, better to go green drags and buy all supplies to fund your alchs instead of making your own. So, no.
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Super Heating?
Only twice in most cases. You get 53 spaces with a coal bag... That's 17 iron and 34 coal for steels, 10 mith and 40 coal for mith, 7 addy and 42 coal for addy, and 5 rune and 40 coal for rune.
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Summoning spec bar
Not sure how many points it heals. At 99 hp, brews heal 56 with a full brew, or 14 per dose. At 99 hp, uni scrolls heal 15 each. If the summon pot heals more then 19 points per dose of spec bar, summon pot + uni scrolls > brew in terms of cost and healing. Though it would be less healing per hour, due to doing 2 actions...
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Super Heating?
Rustoid, that would be a stupid uneccecsry loss with adamant and rune...especially when he gets less Mage exp per hour. Stick with mithril. And if you're looking at long term superheating, do get a coal bag.
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Priorities for dungeoneering
Only interested in powerfarming if I can get it for under 1gp/exp. See, I don't want to spend a whole heap on farming when I can majorly profit from it, and I actually don't want a 99 anytime in the forseeable future.
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Summoning spec bar
This actually bears investigation, if another pot besides summoning restored the spec bar unicorns would become awesomer then they already are. Especially at, say, arma or zammy.
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Super Heating?
If you manage to buy/sell at mid, mith bars break perfectly even. Steel are like -0.1gp/exp, though.
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Altaring Bones
I would assume that's what he's using. Dust runes are a better option if he's saved them from slayer, if not, tabs.
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Priorities for dungeoneering
High herby for melée and restore pots, smithing for armour, And just pure melée? No need to raise farming for herbs r anything? Edit: Captain, I do, but i'm on cellular and only have so much data which I do not wish to waste.
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Priorities for dungeoneering
During the day, I'm on ip board lo-fi, which means that I can't see signitures or rs username. This is due to being on my iPhone and streaming data from the 3g network. Yes, I did mean burn cash on skills. The only benefit I forsee from it is inside dungeoneering, as I don't value non-combat skills outside of it.
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Training Smithing
Do iron knives/arrowtips with sc hammers, or the best plate you can and suck up the cash loss. Unless you earn crap all, then go with jaffy's solution. I refuse to believe that you can't make over 200k/hour though.
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Priorities for dungeoneering
Perhaps it's based on your levels and what you have bound? What's your dung/melée/range/mage stats? I always get a t7 shortbow, some boulderbass and a few random things around novite-marmorous