As you probably already know, a loss of 10 (not 21, taking of sagi body is NOT a lot of work considering we turm flash) accuracy is not very significant for melee dps, especially with a primal 2h. The melee strength and 40 hp drain is obviously something to consider, but sagitarrian body offers incredible defense; allowing you to tank mage or range attacks much better than without an armor bind, which is obviously helpful. Making leather bodies is generally very time consuming because you need to hunt at least 2 dinos without using any hides, and chaps ar emuch more practical. I'd say for anyone who does a decent amount of keying and is a hood-trick sucking and always-mage-praying noob, sagitarrian body would be better. Blood neck is superior for dpsing, obviously. If I ran into a blood neck with 4 binds though, I'd give it to someone who'd make more use out of it since I tend to key quite a bit. Novite arrows max @ 113. The accuracy is the same. Desperado only works on bosses. Most bosses that are hexed have low defense anyways, and are ragered on top of that. Rigour only works on bosses; same rules apply. The accuracy bonuses aren't too significant. Ranged pots give a hefty increase of damage and accuracy though. Ranged pots + Rigour/Ranged Leech + Desperado ALL stack ; You can hit above 550 in the right circumstances agasint bosses. (Yes sniper/ss are better, especially if you're like me and ss flick and preserve prayer a lot) Any bow hits 188 with sagitarrian arrows as it's normal max hit. Desperado increases this by 20%, bringing it up to 225/226 as it's max. Magic levels are THOUGHT to give ranged levels to a hex user (As Grimy, others and I have concluded) which is why you hit 338 on forgotten mages. If you were on desperado, the 20% damage increase would only apply to the initial max (188-->225 + Magic level boosts rather than 188+ Magic level boosts +20%) But for some reason, the 20% gets applies AFTER adding magic levels on bosses. We don't know why. That's why desperado is only better on bosses.