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Sylpheed

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Everything posted by Sylpheed

  1. 800k Thieving experience at Dwarf Traders = one key fragment. Totally worth it.
  2. Not to mention mentioning.... lmfao. I don't get it.
  3. Irrelevant. 92 Firemaking is a higher number than 87, or even 90, which you need without a boost. Tansuo's point is that 92 is the highest skill requirement, not that it's the hardest.
  4. Not to mention that Jagex themselves even referred to them as Minibosses.
  5. You may kill them on a task, but you don't need a Slayer level to kill them. Therefore no, they aren't Slayer monsters.
  6. Keys are still going for a mil a pop. Just sold 5 of them.
  7. Yeah because the gap between Drygores and these Xbows was a year right? I like your logic. /sarcasm
  8. Considering it's spelt as Ascension and not Assencion, I don't see why it would be.
  9. I got Baxes, Crossbows and the Staff. Sorry, but they all, with the exception of the staff, look like utter shit. In my opinion of course.
  10. I doubt the bosses drop individual pieces of an expendable thrown weapon. If I had to guess, and Jagex were actually smart for once, I'd say the normal enemies drop something that's craft able into thrown and the bosses drop pieces of a crossbow/bow.
  11. Daemonheim has green because the the Fremminnik are Guthix worshippers, even though there's supposed to be a Fremmy deity.
  12. If you look at it like that, how is he any different to Saradomin, Bandos and Zamorak, who all use their subjects for selfish reasons.
  13. @Above I disagree with your interpretation of Zaros. Saradomin wants all his followers to adore and love him as the one rightful God. Zaros no longer has any interest in ruling over great land masses. Instead, I get the feeling he wants a closed circle of loyal allies with which to subtly control and direct events of the world without anyone knowing.
  14. Doesn't anyone else find it extremely strange that Drakan Castle is marked as Zarosian?
  15. I'm pretty sure that the realm Moia goes into through Daemonheim is Freneskae. Jagex used a lot of similar descriptions when referring to it.
  16. Fully upgraded banner looks cool, helm sucks.
  17. Player Mods haven't been Moderator's for years. Ever since Jagex started recruiting people who were 'part of the community', all they've ended up with is players who run their own events and competitions. That's fine, but it's not what a Moderator is supposed to do. I blame entirely Jagex's retarded recruiting system.
  18. I'm not even close to being maxed and I think the experience is rediculous. Whenever I'm on I do my daily bands with the 1% risk of being PKed. The experience is great but it is quite obviously too much, and anyone who disagrees is quite frankly deluded.
  19. Errr no, I already have 50-ish flasks and that was from seeds gotten myself. Once prices settle they should be far more common. This can be a lot like managing kingdom before eoc in some ways, since you get 9-ish nests per day, and by the time you realize you have hundreds of brews. It depends on how consistent you are getting the seeds/produce. Not to forget other alternatives, just as it happened with nests. Such as arma gwd + ice strykes, put in line with getting seeds from herblore habitat. I was speaking in terms of Pickpocketing and specifically Dwarf Traders. I may have only done 500k Thieving experience, but 10 Grape seeds and 9 Wishing Well seeds is pretty consistent in terms of similar rarity.
  20. 500k ish Thieving experience at Dwarf Traders. Looks like Grapevine seeds are equally as rare as Wishing Well seeds which basically makes Super Sara brews too scarce to be worth using.
  21. I've grown all of those aside from the potato cactus sofar and they all disappear once you've harvested them for the first time. Grapes take a number of picks to harvest but disappear eventually, like an allotment patch. Really? Everyone else I spoke to said grapes stay and regrow like fruit trees/bushes. I've grown them myself and they definately dissappeared after I had harvested them.
  22. Considering the Farming level needed and that the experience scales with the skill you get the experience in, Flytraps, Barberries and Sunchoke's undoubtedly need to be given an experience yield boost because right now it's just pitiful.
  23. In that case theyre pointless. 600 experience at 92 Thieving is literally pointless.
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