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Jebrim

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Everything posted by Jebrim

  1. I think you misunderstood what I was talking about with RuneScape playstyle. Eldevin is just another conventional MMORPG, not one of RuneScape's style. What makes RS unique is not that it's a browser-based game that runs on Java (which is the only similarity Eldevin has with it), but rather because of the unique competitive skilling that exists only within RuneScape and not in any other game.
  2. Because there is no other game out there with the same type of gameplay as RuneScape as well as because people have already committed a lot of time to completing their goals and they want to finish them instead of quitting and giving up.
  3. There's no contradiction. You aim for achievements and spend all your time playing on the journey to reach those achievements. This is in contrast to a game that's all about completing the main story line or a first person shooter that involves playing a 20 minute match. In World of Warcraft, if you hit the max level, anything after that is considered end-game because the style of play changes. Instead of completing story-mode stuff, you either do dailies or Arena or Battlegrounds or raiding because the main source of content prior to that is no longer available (the story).
  4. Welcome to Runescape, the game has to progress, skills have to advance. Some people just can't learn a game has to change. & lol, qq. you call this 'progressing and 'advancing'? this is just throwing bonus xp and stuff randomly into the game for more $$$ at the cost of the game going downhill fast. Or at the cost of getting more players because no-one wants to play a game when it takes 440 hours for every skill just to get to the end game. Nobody wants to play an achievement-based game that lacks challenging achievements to do either. And what is this "end game" you speak of. RS has no endgame as it's the journey that matters. RS is not WoW. After you max you make even larger goals of 200m Xp in skills. Maxing in 07 is only around 3000 hours and gradually shrinking. That's nothing. RS is a game that's supposed to never end. If you make it too easy to get 200m in all skills, you'll have a lot of people quitting once they reach the max cap possible since there's nothing else for them to possibly do.
  5. Unfortunately your a very small % of players who are against the update. Most of the community doesn't want to actually train agility and sees this as a great alternative. There's very few left who actually value xp. I disagree that it's only a minority that cares about stuff like this.
  6. Tbh when I made my video it didn't fully sink in for me just how OP this was going to be...
  7. I think we all have the right to judge someone negatively if they bot their skills. If you accept that as true, then this isn't really any different.
  8. He told me he spent 2.8b on bonds, bought 200 of something (keys i think?) off the new SoF system with rl cash that I don't understand, and got 100 free. Idk how the system works atm, but ye that's what he told me anyway.
  9. He told me he was beating my day record but I didn't realize Jon = Yo Blue. I assumed he was an 07 friend talking about my 07 record. :( Kinda sad that he srsly used SoF for it.
  10. Yep. He told me awhile ago that he doesn't like the people on here anymore... Said he'd never post on here again. He doesn't even read it anymore.
  11. Find someone that maxed at the time and started playing after the release of slayer... But in general, the comment was about how ridiculous it is to compare maxing in 07 and maxing in 07scape, because you are throwing alot of extremely important factors out of the window. Those two can't be compared like this. Also, someone who would have started playing at exactly the same time as you did would also have had to max summoning, likely after they'd already completed slayer. You can compare, regardless of this silly argument about "nobody back then maxed Slayer before having already maxed combat". Anyone could've joined the game at any point after Slayer was released, for two and a half years, and easily had the same opportunities. All it says about the people that didn't is that they sucked, really really badly. Summoning also even isn't relevant, since that's afterwards.
  12. Training was faster without make-X. So XP/Hr was higher but it was more work. But thanks for the Jebrim & Others example in OSRS. It shows that the game didn't get any easier. The players just figured out how to play efficiently. Jebrim didn't max combat 2 times so in terms of real 07 scape, he didn't max. That goes up to 3 times when you consider 08 scape, and 4 times when you consider 10' scape. Not to mention, the people that actually maxed in 07 got alot of their xp at much worse rates. I don't understand how maxing combat twice is a requirement for anything... There was far more than an 8 month gap between August 1, 2007 and when Slayer was released on January 25, 2005, so it's not like you can even automatically assume that you would already be max cb when you finally began Slayer. It's irrelevant if the first people that maxed in 2007 just happened to have high cb xp. It was far from a requirement at the time.
  13. If you read the bottom for evidence, you see the post was written by "Jebirm". Jagex strikes again.
  14. What's your stance on ba'ing/sc'ing skills. Exactly the same as warbands as your gaining xp without training the skill.... I think people forget that with out these "OP" training methods 200m all skills would be an unrealistic goal for most.... Skills have value precisely because they're rare. They're rare because they're challenging. As soon as you make your type of argument, it defeats the purpose of even going for just that. The whole reason people go for 200m's in slow skills is to have something that is unique, something that very few other people have. If it ever becomes a realistic goal for most, it loses all value for those that are seeking an extra challenge and so they must look elsewhere instead. Slow 200m's are for a very particular market of players that want to distinguish themselves through hard work. What I would like to know is how people with slow 200m's feel after their respective skills get updated and their xp/hour shoot to over double what they trained it at. Does having a high permanent rank make up for that, or would they have rather used that time to train other skills and wait for the updates. I know it's hard to predict the xp rate of a skill years ahead of time but it's still an interesting dilemma. As the leader of a clan full of 200m people, I would say most value their doing a skill before it went up. Generally the ones that care about waiting are those that value Overall over individual skills. You generally don't see those types of people doing slow 200m's early on either. As for me personally, I keep on doing Agility regardless, so idm minor Xp rate increases. My personal view is that there shouldn't be an Xp cap and then the ranks work with the rank 1, who could have had a huge lead, has certain advantages while newer people can get the advantage of higher Xp rates, thereby achieving the same Xp as rank 1 but in a bit less time. However, what balances all this out is that the rank 1 also then has the option to continue his own training at the faster rates too. So it keeps it from destroying older top ranks as long as they're still willing to keep on training while not removing the potential for anyone new to obtain rank 1.
  15. What's your stance on ba'ing/sc'ing skills. Exactly the same as warbands as your gaining xp without training the skill.... I think people forget that with out these "OP" training methods 200m all skills would be an unrealistic goal for most.... Skills have value precisely because they're rare. They're rare because they're challenging. As soon as you make your type of argument, it defeats the purpose of even going for just that. The whole reason people go for 200m's in slow skills is to have something that is unique, something that very few other people have. If it ever becomes a realistic goal for most, it loses all value for those that are seeking an extra challenge and so they must look elsewhere instead. Slow 200m's are for a very particular market of players that want to distinguish themselves through hard work.
  16. Pre-ZMI: http://crystalmathlabs.com/tracker/records.php?skill=21
  17. [hide] Personally, I think this is pretty bullshit and it's pretty clear that mod infinity doesn't actually know what ahk does, but rules are rules. :rolleyes: [/hide] +1 You didn't answer my question about Drowns. :(
  18. What does Drowns need and is he in the top 15 yet? Since he isn't maxed, I can imagine him being frequently overlooked.
  19. Drumgun says his next 200m will be Slayer.
  20. My Prediction: 1. Drumgun 2. Forsberg 3. Geel 4. Dragonseance 5. Jake Alkan will never finish. Suomi may eventually decide to do the last two skills and can be anywhere in this list other than first place.
  21. Well I can't speak for them but my motivation is just the enjoyment of training skills and seeing my xp accumulate. Also the feeling of accomplishment I get with the ranks I have and how very little people in the world are doing what I'm doing, if that makes sense. I know Suomi did it for his own enjoyment until his last few 200ms when he started to not enjoy it but finished anyway because of the pressure. Jake does struggle to finish his remaining 200ms because he is bored but has nothing else to do, so he plays anyway. Drumgun plays mostly for records on runetracker and for highest adventure log time. Pressure?! Are you kidding me? This is an internet game, not the NFL... I know that some people take things more seriously but it isn't as if his parents or someone were saying "hey, you need to max completely because your xp converts to millions of IRL dollars..." Just my .02 cents... If I were in Suomi's (and every one else's) positions, I would just walk away if I felt I had to. If I don't want to waste 15 hours a day playing something I'm not enjoying, and every xp is grinding my gears, it ISN'T worth it. If you feel that you need to finish as the best and suffer the whole way, be my guest, but that's cray cray mmkkay? tl;dr - if you don't wanna grind anymore then don't do it, it isn't like you're getting paid millions of dollars to stare at your computer and click pixels I think you missed the point. If you spent 5.5 years working your ass off towards a goal and you're only half a year off, you're going to feel pressured to finish it regardless. You don't need parents hounding you (lol). Although he did have a lot of pressure from friends and fans too. Yes, you can have meaningful friends in an online game.
  22. It's not an addiction as much as it's a personal project. Some people feel the desire to focus on building their muscles. Others are DIY'ers and do home improvement projects. There's people who enjoy the task of building a car from scratch, for the challenge. Improving your stats in RuneScape is far more comparable to these than a drug addiction. The only addiction you could possibly mention in relation to skilling is an addiction to music, but almost nobody thinks listening to music all day long every day is necessarily a bad thing, even though it has addictive qualities.
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