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Th e Doctor

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Everything posted by Th e Doctor

  1. That's also one of the reasons I don't train summoning because I don't want help from anyone. ...wut?
  2. its also quite fun once you get to a higher level. On my list of things to do for exp I forgot to through in the sagas once you unlock them and unlocking resource dungeons when you get the level for them.
  3. They are roughly the same favoring goliaths at AC waterfiends. In the CT overkill is less of an issue because you have your familiar finish off low hp fiends + the spec on goliath gloves should aggro all of the fiends it hits so it makes it a lot more attention intensive, so I believe that places the cmaul back on top. Either way it's not going to be a huge difference, if you have goliath gloves and not cmaul just use them instead. Their spec hits all fiends in a large area and lowers all of their defense.
  4. Grimy's sheets can be found here. Pick whichever is the lowest gp/exp (closest to zero) and go from there. ATM it looks like regular attack potions make money lol. EDIT I assume its for a quest, otherwise don't train it. Herblore gains you nothing by training (apart from quests) until you hit 82+ for untradable potions.
  5. Cant be done. The fastest way possible would be to spend lamps, peng points, JoaT, tears of Guthix, and Troll invasion on it until 69. From there 69-80 can easily be done in a week.
  6. 2947 exp for a lvl 73 skill. Roughly the same as a small lamp from SoF. Better than nothing. Still waiting for my free 250 k exp that this month supposedly promised. edit you get the title from right clicking the cape and selecting get title.
  7. What specifically is confusing about the spreadsheet? And frosts are still 1-3 mill per hour depending on stats.
  8. What about double claw specing right off the bat and then trying to get 1-2 hits of rapier in to finish him
  9. Extremes should be better then. What do you mean "do stuff" with the healers?
  10. ... I don't have overloads. I can buy claws if I have to but a 33% chance at clawing him out doesn't seem worth it for an hours worth of work. I'll give it a try but I don't see void being worth it at my defense level. Especially trying to soul split while a 360 is up.
  11. Money making 101 Herb Runs Without farming juju's or a scroll of life snapdragons are your best profit at around 23 k profit per patch, followed by toadflax at 20 k per patch. Once you get farming juju's and a scroll of life (and the greenfingers aura as high a tier as you can) those profits jump to 50 k per patch for snaps, 27 k per patch for toadflax. All in all you can realistically get in 4 herb runs a day minimum meaning 460-1000 k profit with snaps OR 400-540 k profit with toadflax. For a total of ~20 min worth of work. profit/hour = 1.38 - 3 mil with snaps or 1.2 - 1.6 with toadflax (without and with farming juju/Scroll of Life respectively) MTK Take a look at grimy's daily profit spreadsheet for which resources to collect on the day you collect. His sheets can be found here. You'll want 1.35 mil in the coffers and 100% favour. Every 7 days go collect whatever is the highest %profit margin, redeposit the cash your citizens have taken and get your favour back up to 100% (teaks are the fastest way to do so I think?) At ~ 290% profit per gp your citizens take you're looking at 1.47 mil for the 525 k you invested (depending on luck with seeds in your maple nests). profit/hour = 945000 profit for ~5 min of work -> 11.34 mil/hr Dailies Again, check grimy's sheet above for which dailies are worth doing. Personally I do battlestaffs in varrock, unf broad arrow and bolt tips from my slayer master, sand from bert on my way to buying the death runes from the mages guild, and seaweed from catherby. After that I use my wicked hood teleports to craft about 240 death runes (90 k) which for you will be less crafting (laws?) but still probably worth doing. Grimy's sheets have a profit per hour column for all of these activities except wicked hood so look there for that. Do all of those activities while dungeoneering for a rapier and then frost dragons. Frost dragons at your stats will be around 1-2 mil per hour as well and much less frustrating than green dragons. Once you hit 74 farming you can start farming morchelli mushrooms for another 45 k profit every 4 hours for ~2 min of work or 1.35 mil per hour.
  12. Nature esshounds should be slightly better exp/siphon than law esshounds when you aren't siphoning nodes or running to find the yellow wizard.
  13. Stats are... 90 Attack 97 Strength 85 Defense 93 HP 95 Prayer 88 Range 85 Magie 87 Herblore 82 DG Gear Available: Chaotic Rapier, Fury, Berserker Ring, Void +deflector (melee and range helms), prossy, EE, DDef, Dragon Boots, Nezzy helm, SW or Ardy Cape. 14 Mil cash to play with. I'm thinking about meleeing the whole caves, buying gano top and bottom + polypore staff for use on Jad so I don't have to worry about prayer switching and buying torags to up the defense on everything until Jad + upping the magic defelect damage done to the 360's. Inventory will probably be something like ... Gano top and bottom + polystaff & EE 3 Prayer renewal flasks 9 Super Restore flasks 2 Extreme attack and 2 extreme strength potions The rest brews thoughts and suggestions? I've made it to jad 3 times meleeing the whole way only to derp on him at about 1/4 health. Figured gano tanking the magic attack would help reduce the odds of me dying.
  14. Greenfingers is definitely worth it if you farm snaps or torstols.
  15. Oh. I thought it was better, but i still recommend it as the "best" way, as it's so much less effort. Granite is 50-60 k exp per hour, con coal is 30? Definitely not worth it.
  16. First priority should be getting piety. sell the dragon plate legs. Get prossy top and veracs bottom. Berserkrr ring and fury should be bought before bandos. Get a rapier. You're very close (like 4 hours?) And its the biggest upgrade you can get. After all that if you've finished branches of darkmeyer vyres with blisterwood polearm (500 corpses burnt) is the best exp outside of dominion tower. Other wise zombie monkeys on ape atoll is your best bet. Vyres profit. Monkeys do not.
  17. For darkness you can get zero damage. Stand on the line of squares directly north of him. When it charges run straight north to the wall and click the compass to auto seeing the camera to the angle which keys you take zero damage. I finished him on my first try last week and did not get 3 hit or close to it at all
  18. Soa is better than blood barrage
  19. correct, though I anticipate updates as well, and while slayer is the only skill that has a propensity to get slower (see jadinko lair, gano creatures, 3 strykewyrms), agility can only really get faster over time. also dag sentinels are about 260k melee exp an hr and more afk than skeles, until they get nerfed ofc, since you asked, all your other numbers are right. Elaborate please... I assume you mean the ones in the dominion tower?
  20. I like this, it would be neat if they could make bonecrusher-equivalent for creatures that dropped remains. agreed, I don't even care if they give me prayer exp, I just want the corpses gone edit lol at economic implications.
  21. because the corpses overlap more than one square and everything on top of them (runes/coins etc) gets lumped in. Makes picking up drops annoying.
  22. brb, maxing combat before the combat update makes training a [bleep].
  23. The dominion tower with d claws is over 150 k exp/hr, more depending on how many/which quests you've completed. Do climber mode, claw out every boss that you can in 1-2 hits, when you hit a boss you don't like/is too hard claim your reward and start over.
  24. granite is faster than con coal. Con coal is for afkness

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