Everything posted by Thai_tong
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The Slayer model
The name entered in by default is elvis so the herblore and prayer gains are for 84mil slayer xp which is how far he has to go til 200mil. Eoc didnt change the monster drops except effigies, the formula for drop rate of effigies was established before Eoc but is related to the monster's combat level so putting in their new combat level fixes this. Task assignment rates were gotten in the combat beta so they will be the same as current (though there really is no reason they would change). Everything else was re-tested after Eoc.
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The Slayer model
Version 9.2 Here The slayer model is a spreadsheet tool that requires no download. It can be used to predict various outcomes of your personal slayer task list such as how long your goal will take and how many charms you will get. I have been testing slayer on and off for over 2 years and have created this tool, I hope you can make great use of it :) To use it you simply need to log in to your google account, click file and click make a copy and then you will be able to edit your copy to suit how you prefer to slay. Instructional video The task input interface The drops input interface The combat input interface Task frequencies and effigies Combat and herbicide xp Charms Tradable drops and profits
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Q
I wasnt on task or using potions or any other boosts for that matter. I was standing around watching it hit, not even wielding a range weapon. Don't judge it on the sample size, judge it on the figures I gave.
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Q
Can we still post max hit research here? I don't know a better thread to post it in. I was testing the cannon's max hit. I hit a max of 497 in 330 hits. I'm 99% sure the max is below 504. My guess is that its max 500 or 400+range level but the old cannon's max was independent of level. Theres a 14% chance that the max is 500 but I haven't managed to hit it.
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200M in all Skills
Dapledo would need 8716 hours, making him #8 at the time calc update list. Would you be planning to add him if he continues reasonable xp gains? The rule is be in the top 15 or have fewer hours than Almostlost AND be going for 200m all Please dont start a third conversation on these rules. Gemeos has heard it all before.
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- Druv's goals and achievements - 80M RC
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200M in all Skills
They probably didnt want someone who did one skill a lot to be at the top. Consider someone getting 100m fletching around the time hiscores were released, they are already listed as the best fletcher, they don't need to be listed in the top overall players
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Q
I hit a max of 2710 with dragon breath while metamorphosis was active. I was using slayer helm, water surge and overloads. You may be able to use that to see if abilities stack and how they stack. I was doing a jad task and noticed it, sorry there are so many factors involved. I also hit 1380 with chain on the two monsters it hit. I do not know the max hit of chain itself but you can use that to see what the max hit of the 2 secondary attacks of chain are compared to the regular max hit. As with the above, I had overload and slayer helm on and using water surge.
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Ok you're right, overload boosted my punching max hit from 99 to 252-259 Which is a 2.17-2.23 boost over 117 or 2.5-2.62 boost over 99 Has anyone actually tried punching at 1 strength and seeing if they only hit 1? It would be much easier to confirm, I can only say that my max punching without boosts is between 99 and 103.7
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Overloads increase max hit by the amount they boosted your level. The increase would change if you used turmoil, void, salve amulet ect. Those max hits will be useful for figuring out the damage boost of killing ice strykes with fire spells- I'm assuming that is still around. Can you confirm if you were using a fire cape and not just unlocking the ability to kill them from kuradel?
- Druv's goals and achievements - 80M RC
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Q
Yes I did not use any abilities. How do you test max hits with abilities? It must be tedious if the cooldown is longer than 1 attack interval. I was thinking we could use equilibrium to test for max hit more easily since the number of outcomes is lower, we could also use the min hit with equilibrium to calculate the max hit, but there is the problem of rounding errors. Here are the "D" values for the low level spells, damage-level: Strike Air 48 Water 48 Earth 86 Fire 124 Bolt Air 162 Water 220 Earth 278 Fire 336 Blast Air 393 Water 451 Earth 508 Fire 566 Wave Air 595 Water 624 Earth 672 Fire 820 That's nothing :P
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Q
New post because I saw you were reading the page after I posted last and you might miss information if I edited my last post. As with the last post, all ranges are with 99% surety. Void increased max hit of punching from 99 to 108-112.6 which is an increase of 9.1-13.7% Void increased max hit of bronze dagger from 147 to 160-162.9 which is an increase of 8.8-10.8% to level+equipment, or a boost of 13.1-16.1% to level only Combining these we can still say with 99% surety that the boost is 9.1-10.8% so its pretty obvious it is 10% Increasing 99 by 10% and rounding down is a max of 108. Increasing 147 by 10% and rounding down is a max of 161. Slayer helm boosted punching max hit by 16.1-19.8% It looks like they kept it at 7/6. If rounding down the hit, a 7/6 bonus increases max hit of 99 to 115 which was the highest I hit in 151 attacks.
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I've done some testing, here is what I found. All of the ranges of values are with 99% surety For range and melee prayers work by max hit= (equipment damage +level)*prayer I tested this with a bronze dagger, punching, and a chargebow (sling's new name). We know this because if the formula were to be equipment damage + (level)*prayer then the boost would be in the region of 34-41% which is obviously wrong. The boost on range is 24.9-28.2% The boost on melee is 23.1-27.4% To me it is apparent that the boost is 25% Magic is a bit different. I have tested things mainly with a 99 magic account but also with a 68 magic account. I have not tested anything while wielding a staff yet. Max with air strike at 99 is 291-292.5 Max with fire strike at 99 is 424-428 I am pretty sure this is a bug and is hitting higher than it should be Max with air surge at 99 is 867-880 Max with fire surge at 99 is 865-882 This shows that surges have the same max hit. Max with air strike at 68 magic is 254-260 The damage in the equipment interface is d+level. For air strike d is 48. The best fit for the data is (4*d + level) which gives a max of 291 at 99 and 260 at 68 There is a contradiction here though. With each spell having different d values their max hits would be different. Back to prayer Air strike with torment active has a max hit of 335-343 Let S= (4*d + level) The formula cannot be 4d + level*prayer because this would leave torment's boost between 42.9-52.8% which is simply wrong. If the formula is S*prayer then torment's boost is between 14.5-18.0% If the formula is (4d*prayer) + level the boost is between 22.0-27.2% With turmoil and anguish being 25% this indicates the formula is (4d*prayer) + level
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200M in all Skills
Inb4 1m XP/hr and afk. That wont happen for several updates after the release :P It would be foolish to release it as an easy skill rather than to slowly make it easier with many updates to make lazy players excited/ encourage ftp players to supscribe.
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The Ultimate Trimmed Completionist Cape!?!??!?
You're forgetting something very important here. This is Runescape, we don't actually have fun playing it. Thats the point, that someone would have no fun getting this trimmed trimmed completionist cape lol
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200M in all Skills
Eoc might be the update that makes slayer enjoyable for drumgun.
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The Ultimate Trimmed Completionist Cape!?!??!?
Then you do it again! And after that? Do it 8.8734232e+16 more times = (rough) math of how many characters you can create. Not perfect as that's only 12 character accounts, but you get the idea. Do it a few bazillion more times until you LITERALLY cannot do anything else on RS. Except have fun
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The Ultimate Trimmed Completionist Cape!?!??!?
Can you see how many castle wars games you have played through some in game interface? If games played is only displayed on the website then you could go above max cash limit as the website does not have the same number limit (it can display 4billion total game).
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200M in all Skills
What are you talking about? Why isn't zarfot on the hiscores if they stopped people falling off the hiscores?
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200M in all Skills
The limit in google docs is 50 imports and there is a time and cost import for each player