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Thai_tong

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Everything posted by Thai_tong

  1. Do top players bother buying scrimshaws for skilling?
  2. I realised that dagganoth under waterbirth had different charm drops to the lighthouse ones so I tested and fixed their drop rates. Also players who don't get enough charms from slayer will now kill dagganoth to get the remaining charms.
  3. Suomi is in the 2011 generation of maxers :P
  4. Oh come on... don't be so negative about it. This kind of thing doesn't happen every day, so just let people enjoy it. This kind of thing has been happening every day for a year. "This" being supporting suomi. Do you cheer for your favourite football team every game during the playoffs, but cease to do so when they reach the Super Bowl? He doesn't need motivation, and I don't think anyone here is trying to give him any - people are simply commenting because they're excited. I'm explaining why Aussie posted that because you went on a side track. People are bored of seeing the same posts for the past year, does that explain it?
  5. Oh come on... don't be so negative about it. This kind of thing doesn't happen every day, so just let people enjoy it. This kind of thing has been happening every day for a year. "This" being supporting suomi.
  6. Answered your own question Who even gets "buzzed" by it? using it makes you look like you're pretending to be smart.
  7. Why do people use the buzz word "technically" when it adds nothing to the meaning.
  8. I keep it up to date so that people can use it as a tool for their own slaying not a place to go to find various averages like herbicide xp per kill (not that anyone would want to know anything but effigy drops and ganodermic drop rates). Thanks for that info, I'd use the clue scroll data if I was ever to add an option to complete hard or elite clues. The rest of the data is not accurate enough though. The old formula for effigy drop rates which they say was reduced by a factor of 2.8 pre-dates March 2011. As they say in relation to frost dragon vissage rates, their whole calculation could be skewed by people picking up effigies and not opening them immediately- I have several measures to help prevent this from happening to my data. However, even though the actual rates are inaccurate, the relative rates of items dropped should be very accurate with their sample size, I will be able to use this to find a better approximation to special drops such as dragon plateskirts/legs dropped by iron and steel dragons :)
  9. I should have a better formula for the drop rate of effigies within the next 2 months. I am following the adventurers logs of 40 bots to see how often they get effigies and from those grotworm/frost dragon/green dragon kills I will be able to find a formula for drop rate of a monster of any combat level.
  10. Its a golden opportunity for jagex.
  11. Buy english translation Its really not interesting, you've probably seen him say it before.
  12. Enaid kindly helped me with testing accuracy. Firstly this is to test how attack and defence change when using the wrong style I used a rapier with 1521 attack bonus against enaid's 279 melee defence bonus. I got 550 hits and 51 misses which is an accuracy of 0.915±0.022 If defence/attack level gets adjusted for using the wrong style too then attack rating= 1521+(99*.5)= 1570 defence rating= 279+(99/3.2)= 309 This would give an accuracy of (2*1570- 309-1)/(2*1570+2)= 0.901 which is inside the confidence itnerval. If the defence/attack level doesnt get adjusted attack rating= 1521+99= 1620 defence rating= 279+99= 378 Giving an accuracy of (2*1620- 378- 1)/(2*1620+2)= 0.882 which is outside the confidence interval. So we can be 95% sure that defence In fact the accuracy 0.882 is only within the 99.6% confidence interval so we can be 99.6% sure that defence level does get adjusted. So the maths I did with the previous data was wrong. In the first set where the chance of hitting is 0.5418±0.0616 Attack rating= (99/2+81)a= 130a Defence rating= (99/1.6+85)d= 146d 0.5418±0.0616= (260a- 146d-1)/(260a+2) Let the chance of hitting= P P= (260a- 146d-1)/(260a+2) -146d= (P-1)*260a+ 2P+ 1 The the 2nd set accuracy= 0.5100±0.0618 Attack rating= (99/2+25)=74a Defence rating= (99/1.6+85)d= 146d 0.5100±0.0618= (148a- 146d-1)/(146a+2) Let the chance of hitting= R R= (148a- 146d-1)/(148a+2) -146d= (R-1)*148a+ 2R+ 1 (P-1)*260a+ 2P+ 1= (R-1)*148a+ 2R+ 1 a= (R-P)/(130P- 74R- 56) Putting in upper and lower limits for P and R still shows that a is less than 1 :mad:
  13. Maybe he'll have an easier time leaving without fans urging him to continue.
  14. Yes since it now has higher damage and higher attack rating than a godsword against slash weak monsters. But drygore equipment is better if using momentum and you dont care about repair costs
  15. Its a long worm shaped creature right? Maybe it stretches between the 2 areas you are sailing to and each end of it has a head.
  16. More combat formulae research Turmoil boosts attack and drains defence. I tested a bit to try and identify what the multipliers are. Turmoil drains defence over time, in the first test I waited 3 mins for it to drain fully before starting. There was no break between the first and second tests so before the second test started it had been draining for 13 minutes. First test was steel dagger at 99 attack vs iron helm,plate,legs,shield at 99 defence. In melee vs melee the attack bonus of the weapon is halved and the armour bonus is divided by 1.6. The results from this very test indicate that attack and defence levels are not affected by using the wrong style. I assume that attack rating= (weapon attack/2 + attack level)*prayer and defence rating= (armour/1.6 +defence level)*prayer Call the attack bonus of turmoil a and the defence drain d So in this test attack rating= (99+81)a= 180a Defence rating= (99+85)d= 184d I hit 136 times and missed 115 times I'm 95% sure the accuracy is in the region 0.5418±0.0616 Where A is attack rating and D is defence rating the formula for accuracy where A>D is accuracy= (2A- D- 1)/(2A+2) 0.5418± 0.0616= (360a- 184d- 1)/(360a+ 2) The second test was bronze dagger vs iron helm,plate,legs,shield Defence rating is still 184d Attack rating= (25+99)a= 124a I hit 128 times and missed 123 times. I'm 95% sure the accuracy is in the region 0.5100±0.0618 0.5100± 0.0618= (248a- 184d- 1)/(248a+ 2) Let 0.5418± 0.0616= P± p P± p= (360a- 184d- 1)/(360a+ 2) Solving for 184d 184d= 360a- 1- 360Pa- 2P± (360ap+ 2p) Let 0.5100± 0.0618= R± r R± r= (248a- 184d- 1)/(248a+ 2) Solving for 184d 184d= 248a- 1- 248Ra- 2R± (248ar+ 2r) So we have that 360a- 1- 360Pa- 2P± (360ap+ 2p) = 248a- 1- 248Ra- 2R± (248ar+ 2r) a(112- 360P+ 248R)± a(360p+ 248r)= 2P- 2R± (2r+2p) I've done it in terms of P,p,R,r so that its easy to re-calculate if someone wanted more accurate values. Using this equation to find a gives results around a=0.002 when it should be something like a=1.1 What are your thoughts?
  17. Oh, I didn't even realise those things off to the left were captains :oops:
  18. I don't understand what you mean. What 5 things count as captains? if that's what you mean.
  19. This captain wont let me hire him, any idea why? http://puu.sh/1NNRn
  20. It means he now needs 55 more hours than he did last week. Its because gemeos lowered the xp rate on magic.
  21. Friend said his times went from avg 9 hours to avg 7 hours on bowl with the rudder upgrade, I'm definitely going for it first. This could help on weekends but if you are in full time education/job then the 2 hours might not allow you to make a 2nd voyage. Does a palmist's "good fortune" make your voyage more likely to be successful?
  22. From what I gather, you are noting what the game says your chance of success is and if you fail or succeed. If from N trials the game says you have chances p1, p2, p3, ..., pN with average p and from N trials your ship succeeds T times so that your overall success rate h is equal to T/N The difference between your success rate and what the game says is |h-p| You can find the chance of this difference occurring using confidence intervals. If the theory that the game give the correct chance is true then the variance of the distribution is p-p2 If it is a coincidence that your data differs from the game then |h-p|= z*((p-p2 )/N)1/2 z= |h-p|*(N/(p-p2))1/2 From your data you know the values of p, h and N so you can find the value of z Next use this tool http://www.mathsisfun.com/data/standard-normal-distribution-table.html to find the % for your value of z Make sure "0 to Z" is selected, not "Up to Z" or "Z onwards" When you have found the percentage that corresponds to the value of z multiply it by 2 and subtract it from 1. The final figure is the likelihood that the actual chance of success is the same as what the game says. For example if z= 2.2 then the percentage for that is 48.6% or 0.486 0.486*2= 0.972 1- 0.972= 0.028 There is a 2.8% chance that the actual chance is the same as what the game says
  23. Why is that even relevant. In all my runespanning I've never had shortages when I return after leaving. Seems like common sense says trade 45 hours for something that has zero value. I have never played runespan before, his post makes it sound relevant and I'm telling you what my calculation showed.
  24. Well master rc only saves you 45 hours of runecrafting getting from 99 to 200m so do you think that getting master rc and getting runes for transportation + 170k essence would take less than 45 hours?
  25. i think the avg zeals/hrs is 7, so about 6.3k hrs. mb maybe it was 3 years for the whole preparation, vinesweeper and agility arena included.
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