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Triquos

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Everything posted by Triquos

  1. Wow :shock: I find most RSOF threads to be good, but some are just not readable at all. I once tried to decipher someones suggestion, but in the end gave up because it made no sense whatsoever :( At the moment I have a thread in the suggestions forum and i'm getting pretty good feedback and support so I don't think there are immature people in all forums, some are very mature :thumbup: I must say though when the rantz forum was there, I avoided it completely as it was like a mass debating session with hatred towards others flying left, right, and centre :?
  2. ty : added to the list :P I agree, I think the icyene cape needs no change but the fire cape does as it requires more effort for the same job really, so.. Maybe the fire cape special could temporarily decrease the opponents strength level for whatever they hit on you when the special activates? For example they have 99 strength and hit you for a 40 when the special activates. For the next 3 turns, they have 59/99 strength. I could call it "Volcanal Vengeance" - continuing with the vengeance theme \
  3. Well, I can't really say because the pvp update didn't effect me, as I don't pk, and the other small updates this month are the usual small updates, so they won't effect me either. I used to stay up late waiting for exciting new updates but after being disappointed time and time again, i've given up on them and just go to bed normal time, and if there happens to be an update tomorrow, then that's kewl. Hmm, in all honesty, I think if the quality of the updates are better, then it's excellent, but if they will be pumping out the updates with the same quality as before, then it will be disappointing. Until next month.. :pray:
  4. Well, for the past 6 months i've been disconnecting 20+ times a day on average and finally found the 2 possible causes, so I guess that's been fun... and insane... but because of all of this i've been at abby demons more often and accumulated roughly 11M so it hasn't been all bad I guess \
  5. I don't hate skillcapes, in fact it shows how much someone has worked on a skill. The only thing that frustrates me is when people yell out "do emote!" as if the world revolves around them. That, and the "but i've never seen it before" famous quote :wall: sometimes I don't mind it but when it gets repetitive I usually go mental and then silent :x
  6. I think it'll happen within either 3 - 9 hours or tomorrow, that's usually when they update.. when i'm asleep :wall:
  7. Ty =) you bring a good point, i'll look into the fire cape's stats and make some changes to the icyene cape. You reminded me about the fire cape and icyene cape having special attacks with them too! Ty :mrgreen: i'll get to work on some hidden specials now. I've also updated the guide so the ancient belt is now an ancient ring, and is equipable in the ring slot. The talismans and ring have become untradeable so they're only available to true slayers and questers. Note the Dark Levia Dragon will have a much higher drop rate of the talismans BUT if you team it and happen to receive a talisman drop, it will only go to ONE person, so it is up to you whether you want to team it and take a chance, or go solo. Edit: OK i've come up with a hidden special for both the fire cape and icyene cape, tell me what you think, they're both based on greek gods from myth :) [hide=fire and icyene cape hidden special concepts]Fire Cape hidden special: Volcanal Sacrifice: Occasionally all cooked fish in your inventory will glow. When this happens, its special has activated. Eat a glowing fish and it will deduct however many points it heals you, on the opponent. For example, you have 20 cooked sharks in your inventory and they suddenly glow. You have 20 seconds to eat one of the glowing sharks to instantly deal 20 damage to the opponent. (As sharks heal 20hp, it will do 20 damage to the opponent and vice versa note that it will still heal you) As long as the opponent is attacking you, and as long as the fish is glowing while the special is activated, the glowing fish will deal damage. Icyene Cape hidden special: Oceanus Vengeance: Occasionally heals you for 1/2 the damage the opponent hits on you, and rebounds the other half back at them. For example, if the opponent is going to hit a 40 on you when the special activates, it will heal you for 20, and deal 20 damage to them. Ideas behind the names Volcanal and Oceanus: Volcanal: The oldest shrine in Rome was called the Volcanal. Romans identified Vulcan as Hephaestus (Greek smith-god) and became associated with him in the constructive use of fire in metalworking. Vulcan had a more destructive mind when it came to fire though, and so with his festival held each year (called Vulcanalia) bonfires were created and live fish and animals were thrown in as sacrifice, to be consumed in the place of humans. Oceanus: A Greek titan god who was often depicted as having the upper body of a muscular man with a long beard and horns (often represented as the claws of a crab), and the lower torso of a serpent with a fish in one hand and a serpent in the other, representing gifts of bounty and prophecy. Examples of how these specials can be advantageous: Volcanal Sacrifice: In PKing - Your opponent is down to 50 hitpoints. You notice your sharks start glowing and take advantage of the special. You whip out your dds, thinking you might not do a good spec, but with 20 damage secured you use the spec and eat a glowing shark. You hit a double 15 and eat the glowing shark, dealing the final blow. 20. DEAD. Oceanus Vengeance: Helpful in almost all circumstances. If youre fighting someone in full dharok and is about to get hit for 70 damage, its special might activate and heal you for 35 hp and rebound the other 35 damage, knocking them out without having done anything![/hide] Lol I noticed both special attacks are pretty similar, so can someone please tell me which one sounds better and if one of them needs changing (I think in particular the fire cape special as it sounds like more effort for almost the same effect really) but yes I need some feedback on it to make sure :thumbup:
  8. Oo completely forgot about that lol ty for noticing - i'll add it right now \ and ty for putting in the sig to help spread the word!! :P
  9. Ok i've done some thinking and this is what I think the talismans should now do to make it fair, tell me what you think about them: Lava: Occasionally hits 3 fire magic splotches for 1 6 damage each. Damage is based on the armour of the opponent. Icyene: When attacking an opponent, this will occasionally freeze them making them unable to move or attack for 7 seconds. (The damage splotch will be cyan coloured to show freezing damage) Enlighten: If fighting a monster, you have an increased 1 in 6 chance of hitting your maximum hit. If fighting a player, you have an increased 1 in 12 chance of hitting your maximum hit. Hasten: If fighting a monster, you have a 1 in 6 chance of hitting 1 notch faster. If fighting a player, you have a 1 in 12 chance of hitting 1 notch faster.
  10. I'm back \ Danil: Signature - tyvm for the siggy! I'll make a player made siggy list so people can use them and I can add anyone elses to the list if they wanna make one too :mrgreen: sorry I couldn't make any more too at that moment, I was literally trying to find out how to do the code thing and managed to get it right 10 minutes before we had leave for the airport :x I'll get onto some more when I can =D Ancient belt slot - hmm another person mentioned this after you also so I will change this as it would seem weird for just 1 item. I think a bracelet would ruin barrow gloves though and the fishbowl helm and diving apparatus would already lower your bonuses enough so I might make it the ring slot :D Lava tally - great idea. I was trying to find a way to counter-act the fire damage but we have no potion like that so that sounds great. So 3 instant splotches of damage =D I dunno about 3 6's though.. tiz a bit EVIL :lol: so maybe 3 splotches of random damage hitting 1 - 6 each - based on the opponents armour. Tallies being untradeable - not a bad idea, i'll look into this and note down the pro's and con's :P Jenove: Ty =D and sorry it'll only be p2p as it is full-on slayer related :| Warrior: Heh I just noticed after other people mentioned them like the lava one and how it's so complicated, i'll be making adjustments to them again :mrgreen: Also what do you mean by making it underwater? The leviathans and Dark Levia Dragon will be underwater if that's what you mean \ hydro: Ty =) i'm not changing the slayer requirement as every other slot has been filled except for level 95 (and 99 if you include some skills that have level requirements for it) i'm going to change the belt to a ring and a ring slot, and i'm adjusting the talismans as what you mention sounds like it would definitely be overpowered. I could just make it so that only certain weapons work on it, or I could change it entirely, i'll think about it :P
  11. Hmm it bugs me a lot, that's why I hardly use it anymore. But on the odd occasion that I do use it, it has to pay me back the money I spent on repairing it lol :lol: so I usually camp at abby demons to make it worthwhile. \
  12. Edit: Quest is now complete and has been added ;) Notes about the quest regarding the dark levia dragon: Now although level 75 Slayers will be able to kill the dark levia dragon boss, they'll still have to aquire goutweed (which is very time consuming to get) as well as putting in a wild pie as the 2nd ingredient. These are fairly hard to get and won't ruin the boss. Level 95 slayers won't have to use the potion as they would have mastered its maximum level adapting ability. Also since it is multi-combat, and say you're a team of level 75 Slayers, you'll all have to use a goutian potion, as 1 person cannot use it for everyone. This balances it out so if you're 75 Slayer, it's fairly hard getting the potion in order to kill it, but if you're 95 slayer you won't need to worry about anything! Also the dark levia dragon will NOT drop the icyene cape, and will stay unique to the leviathan. This is because it's an untradeable drop, cannot be shared, and requires 95 slayer. Things I am now working on: * Fire and Icyene cape hidden specials. * Ancient belt - the new slot. * Dungeon map * A picture of "The Grand Leviathan Excavation" quest in action - currently being worked on. Still need to edit the text in the chat box and create an underwater-dungeon-like picture to complete it. Edit: on holiday for a few days, back soon :P Oo, before I forget, I added a signature so people can use it if they want to spread the idea \
  13. 1. Stats of the icyene cape are perfect as they are now, probably won't change them. 2. Yes I might look into giving the combined helmets a smithing/crafting req. as it would make sense. 3. The dfire apparatus stats were changed yesterday and the spell doesn't always refer to jewellery. It basically enchants things to dragon, unless you happen to find a spell that can change things into dragon without the word "jewellery" in it I think it's fine the way it is. 4. Because no one in their right mind would want to use those spots for a belt that has hardly any good bonuses except for the prayer point restoration and you already have to wear a fishbowl helm AND diving apparatus of some sort to survive in the waters with the leviathans. 5. There's always going to be better things, look at the overpowered pvp weapons, you're complaining about these having a 1 in 3 chance of them hitting 1 notch faster yet those weapons are like 2 whips combined? Yes they only last a while but they're still overpowered. 6. Are we not allowed updates? 7. Yes it works with magic and range. Any weapon/staff/bow you use. I'll work on a way to block the burn damage. 8. 10% is a 1 in 10 chance of hitting your maximum hit, I think it's fairly good but I guess I could change it to a 1 in 5 chance (20%) that would increase it's value though :? remember, people spend 10M+ on a wearable rares that have NO stats. Plus these are just starting values, they could drop/rise from player distribution. I can't meet everyone's needs as some might not like the stats, some might, some will think the talismans are useless, some will think they're perfect :wall: I'll re-think the talismans and their bonuses + hidden specials.
  14. Should I make the dark levia dragon available as a boss after the quest with the 4 talisman drops instead? I was always thinking of a multi-combat boss with a 95 slayer requirement but then again you have to kill it in the quest =l maybe you could just get others to kill it like duradel or something so it works out? Tell me what you think. Going to add the ancient belt as a possible drop to leviathans incase you lose it =D I'll edit those stats from the dfire apparatus :mrgreen:
  15. After much consideration about the suggestions, i've decided that the leviathan will receive 4 new high-value talisman drops which will be tradeable. After *The Great Leviathan Excavation* quest is complete, you'll receive an ancient belt. This will be available in a new *belt* slot, but can only hold 1 talisman at a time so choose wisely. As long as the ancient belt is equipped, it will restore your prayer points by 1, every minute. (same as hitpoint restoration) So, to the talismans: The 1st is the most powerful of all. The ~Hasten~ talisman. This will give you a 1 in 3 chance of hitting 1 notch faster! This is extremely powerful and will give a massive advantage over anyone. Weapons the talisman will work on: All Battleaxes All Godswords All 2h swords All warhammers All flails All halberds All maces All spears All scimitars Granite maul Dark bow Abyssal whip Saradomin Sword Starting Value = 40M The 2nd is the ~icyene~talisman. This occasionally freezes the opponent for 20 seconds! Starting Value = 20M The 3rd is the ~lava~ talisman. This occasionally causes burning damage (bright orange splotch). This acts the same as super strong weapon poison and eventually dies down to 0. This is stackable with poison damage - making it very powerful! By drinking a dose of antipoison(+) or higher, this will eliminate the burning damage, basic antipoison will not work on burning damage however. Starting Value = 20M The 4th is the ~Enlighten~ talisman. You have an increased 1 in 4 chance of hitting your maximum hit! When this activates, the attack will be a purple splotch. Starting Value = 40M Other changes: The dragonfire apparatus has changed stats, they're now +2 to all defensive stats, +2 prayer and is equipable in the cape slot.
  16. almost nobody i know spends 1m+ a fire cape attempt, unless it is the first time you are using crystal bows in all honesty, a 1 in 500 drop would take far longer than a replacement fire cape, as i think most people will agree that the first fire cape is by far the hardest to get yay icyene :) i think untradeable status from a 95 slayer monster would be very unpopular, as no other slayer drops are, and in another 4 long levels you get another untradeable cape from slayer anyway an elemental/mind shield will also block a wyvern's icebreath. both the kbd's and the wyverns icebreath, although blocked in different ways, can easily hit for 50+ without adequate protection, and with adequate protection will almost always hit around the range of 5-10 damage (ie shield + pot at kbd or shield at wyverns) - perhaps yours could be more similar to this? apparatus in the arrow slot?!?! how could that possibly be realistic - plus it is unfair to rangers, as every meleer/mage would wear it if they could due to the fact of stat bonuses in the arrow slot - all in all a very strange idea there. and why -dragonfire- apparatus? does it breath fire or is it supposed to protect you against it? #-o ah well, you wont have me pestering you much more anyway (look left) :P . it is improving though ;) About the first part, maybe not 1M ALL the time, but AT LEAST 500k with barrow repairs/crystal bows/sara brews/super restores etc. so i'm sure you can agree with me on the fact that it isn't exactly cheap for just an attempt. About the 1 in 500 drop comment. I made it 1 in 500 instead of 1 in 2000 and you think it's still too hard? :| 1 in 500 is between a whip drop and a dark bow, and that doesn't take forever to get. There's no way i'm making it tradeable because the fire cape would get ditched and it would become buyable. I've been hearing this comment a few times so i'll be adding in a few unique high-value drops to counter this ;) I have an awesome idea in my mind so i'll get to work on photoshop and put that in. I forgot about the icebreath being able to high into the 50's without the mind shield etc., thank you for this! #-o i'll add it in \ Yes I thought the apparatus being in the arrow slot was unfair but you wouldn't really be ranging/maging the leviathans because you'd be getting hit with their range and mage attacks which can hit into the low 20's all the time :? I guess if the rangers and magers wanted to live dangerously they could lol. I might add in a new slot so it can go there, either that or I could make it attachable to any fishbowl helm or fishbowl-combined helm but it would be weird... and yes it's a dragonfire apparatus because it's being enchanted with a dragonstone spell :lol: I could take suggestions on what to call it :mrgreen:
  17. TYVM guys ^_^ i've taken some notes and have made changes to the guide! As for the dragonbreath attack underwater, it still is a dragon afterall and it could be so hot that it's a BLUE flame instead of the cliche ORANGE flame. That would make things a lot more fun XD also I just thought about the attack and thought it would be like irons/steels :? so I have now made them unaggressive. That way it's not a mission to attack the one you want :lol: Edit: done helms combined with fishbowl helm and added a dragonfire diving apparatus reward to the quest, making it equipable in the arrow slot instead of the cape slot, and also giving a +2 mage defence bonus, +1 prayer bonus and a no weight restriction bonus (handy when collecting kelp) \ Going to start working on the quest now
  18. Hi! and ty ^_^ I made a map yesterday, it's still in progress but below is the sample. The massive room is where the dark levia dragon (leviathan boss in quest only) is. When you kill it in the quest it will be a room filled with even more leviathans (kind of like how in the swan song you kill the octapus looking boss and then the land is clear and suddenly has fishing spots =D) Basically from Mos Le'Harmless, you teleport to Harmony Island via Brother Tranquility, go towards the statue in the garden and head down the ladder, go down the next ladder, go east near the end and go north through the wall (there's a push-wall option) and you're in a hallway with nothingness (or maybe baby leviathans? =D) and then you go down the ladder into the main leviathan room. Unfortunately yes you need to wear a fishbowl helm as well as a diving apparatus. Although now that you mention it i'm sure they have pathetic stats so I could include a quest reward so that you can combine them with major helmets and capes \ ty for that :thumbsup: Yes you'll need to have finished The Great Brain Robbery as leviathans only live underwater and Harmony Island is a mystic place with dark waters and is the only suitable place. Ironically the title daxter came up with, rhymed, and was almost like it was made for it ^_^. About the rarity of the cape, it'll remain fairly rare as the fire cape takes a while to get. I'm thinking of ways where if you have a fire cape, the icene capes stats become the same for as long as you have a fire cape in your bank, inventory etc. also i'm thinking about a leviathan drop that would give both the fire cape and icene cape a special attack, so it's fair =D About that siggy request \ I never thought of that :shock: by all means go ahead ^_^ also may I ask how you advertise the siggy in those tags so that others can use them? I've never done that sort of thing and when this idea is complete I could get to work on some animated 99 skill level siggies for everyone to use \ Changes i'm going to make: Icene cape re-named to Icyene Cape (as that is the proper terminology from the Saradomin Sword examine, so we'll run with it =D it'll just be pronounced as the "Eye-seen" cape as usual) Drop rate of icyene cape from 1 in 2000 to 1 in 500 (1 in 1000 could take thousands, whereas 1 in 500 is more like a dark bow drop rate which seems fair) Combat level of leviathan raised from 171 to 273 Hitpoints level raised from 180 to 220 If you have a fire cape, the icyene cape's stats would adapt and become the same as the fire cape for as long as you have one. More leviathans in the dungeon, from 10, to 30 leviathans! Range was doing more damage than melee which was strange, so i'm going to change this so it makes more sense: Max melee hit: 22 (was 20) Max magic hit: 21 Max ranged hit: 20 (was 22) Icebreath potion drops are going to be removed as the dragonfire shield blocks the attack anyway ^_^ this would also create demand for the DFS and keep it at a steady price. (note the antidragonbreath shield would NOT protect you from the icebreath attack) Built-in special attacks are going to be added to the fire cape and icyene cape
  19. Do the places in the spiritual world still have the 4x bonus (the ones with jennica's ring activated near one of those portals)? it's still technically in the wildy \
  20. Hey guys Im back =D I got sick though so it might take me a little longer to get to work on the dungeon map and quest but anways Ill answer the current queries: Chapp3rs 1. Does the dragonfire shield really block icebreath? o_O never knew that. The quest suggestion from daxter76 could give you a reward with the ability to combine the mind shield with an antidragonbreath / dragonfire shield maybe? With a little magic bonus or something =D tell me what you think :mrgreen: 2. Hmm I dont know much about quest history but I dont know what else I could call it =( ice cape sounds a bit boring and Icyene, well, I dont know how people would be able to pronounce it :oops: . 3. I dont think many people would block them because they have some nifty drops and also at 95 slayer, heck, I would want to kill them till I got an animated flowing water cape, but thats just me. Sorry but I have to disagree with it not being a slayer monster as usually every lot of 5 levels there is a monster filled spot - except for 95. Heck, I could have put it at 99 slayer requirement but 95 is hard enough to get, it has no monster spot, and from 90 99 the only thing to look forward to next is the skillcape which is a LONG way away. 4. I figured it would be kind of like iron/steel dragons with whip I certainly dont see myself killing it with a slow as warhammer then it would take a WHOLE DAY to kill one o_O maybe it could just have no weakness? Ill do some thinking. Assasin Thats the point. 95 slayer is EXTREMELY hard to get, and yes, not all of runescape will have one. Also I see whenever there is a high level requirement people always complain. BUT we need more high level requirements. Im sick of jagex catering to low level quests with their measly rewards. Sooner or later well have to get higher level requirements and I, myself, wouldnt care if I didnt have the level, heck, it would inspire me to GET the level. About your second point, I think it should be fairly hard to get but I can see how 1 in 2k could take 10,000+ kills. Maybe 1 in 1000 would be better? That way its like the rarity between a whip drop and an abyssal head drop \ Zaaps I dont have a dfs :lol: (I can afford one but I use the low budget version now haha) but anyways if what you say is true about the DFS cancelling the ice breath attack then thats awesome and will help out with the leviathans incredibly =D D-V sorry but warhammers would take all day long to kill them, as pointed out before, I think I might just get rid of the *weakness to: slash* option completely. War I still want to retain the fire capes effort and good stats, so I think the Icene cape should never defeat it completely. Maybe I could make it so that if you have a fire cape AND the icene cape, the stats would then equal the same =D that would make it fair. Warrior yes I might change it to 1 in 1000. About the occasional freezing ability I thought of that but then I thought the fire capers would complain about theirs not having a special attack too, so I dont think I could do that to them. Maybe I could introduce a drop like an *elemental cape enchantment* (stone that would be tradeable and attachable/detachable to both capes) then the fire cape could cause burning damage (like poison damage except for higher damage and it would be a bright orange splotch) and the icene cape could freeze the enemy every now and then =D what do you think?
  21. Wow I didn't expect to have such good feedback about it :o tyvm guys! As suggested -> I might make a map and quest to go along with my idea, the level and hitpoints are fairly low for its drops (I just liked level 171 sounds kewl lol) so i'll be increasing them when I come back as I have to change everything on the RSOF too :P Since the mithril dragon is 254 hitpoints i'm thinking around 220 hp? And maybe level 273, also I think there should be around 3 - 10 leviathans per world, what do you guys think? Also about the size of the leviathan, i'm thinking about the size of the kalphite queen, as they have VERY long tails :mrgreen:
  22. Ty ^_^ that's a great idea. I'm going on holiday for a couple days starting tomorrow so I might have time to jot down some ideas and have an awesome quest idea when I come back \ I'm fascinated with mythic creatures and i'm glad others see the potential of the leviathan :P Edit: you just gave me an idea =D I could also think of a dungeon and map it out on photoshop ^_^ either way I think this idea could become bigger and I could add even more pics :mrgreen:
  23. The Leviathan: ^ image by elfwood.com - created by vampireprincess007 So what is a leviathan you may ask? Myth says a leviathan is an underwater demon-like dragon! Cool huh? Now i've thought about this very carefully and thought, what could this mythical beast drop that is unique, awesome looking, and very hard to get? I then thought about the fire cape (even though it is flowing lava...) and I thought, I like ice, why is there no water/ice cape? I then thought of a name and looked at the examine of the Saradomin Sword and it had "Icyene" in it, and I thought it sounded perfect! The icyene cape. My idea of the icyene cape is a cape of flowing water with petite icebergs around the edges of the cape to give it that freezing look. How would you get it? You may ask. Well, deep below Harmony Island would be an underwater cave filled with level 273 leviathans! The leviathan itself would attack with melee, range and magic! The idea behind this is the fact that these are very hard to kill because they are ANCIENT dragons (like mithril dragons) and their drop rate of the icyene cape would be 1 in 500! So it wouldnt exactly be a walk in the park. ------------ Stats: ------------ The reason the icyene cape's defence and attack bonuses are worse than the fire cape is because I wouldn't want the fire cape to be under appreciated. These would also be untradable (thus keeping the fire cape unique). Icyene Cape effect: ~Bermuda's Pull~ This is an effect the icyene cape will have. It acts the same way as the ava's accumulator, picking up your arrows, HOWEVER it will NOT drop measely amounts of random arrows/darts etc. in your inventory. This effect is extremely useful and will give the icyene cape the demand it needs. Note: you must have either the icyene cape or both the icyene cape AND fire cape in order for the effect to work. If you just have a fire cape on its own, it will NOT work. Icyene Cape stat adapting ability: If you happen to have a fire cape AS WELL AS an icyene cape, the icyene cape will adapt its STATS to become the same as the fire cape! So you will then have the best of both worlds! If you wanted to PK, then risking your icyene cape would make more sense because as long as you have a fire cape, the icyene cape will have the same stats AND they would be easier to obtain than spending 500k+ per fire cape attempt :) Now this creature wouldn't be available to everyone wanting a unique cape. The leviathan would require 95 slayer (filling the spot and completing the slayer skill) also you would need to wear the diving apparatus as well as a fishbowl helmet to survive under the water for long periods of time. Note: If you have completed "The Grand Leviathan Excavation" quest (shown after the Dark Levia Dragon's drops), sequel to "The Great Brain Robbery", you would be rewarded with the ancient ring, which holds magical energy within it, which allows you to breathe underwater! This means you won't need a diving apparatus OR a fishbowl helmet for as long as you are wearing the ancient ring! [hide=Leviathan stats, info and drops]---------------- The Leviathan - level 273: ---------------- The leviathan itself, would be a dark teal metallic water dragon with an extremely long tail and cyan highlights along its body. It would use magic, range and melee. If you are within melee range, it will NOT use its ranged attack (the same as mithril dragons). You will be able to fully block its melee attack with the protection from melee prayer, as well as range - if you are within the leviathans melee area. Examine info: "Its scales seem to be made of magical plates" Race: Dragon Level: 273 Hitpoints: 220 Aggressive? No Retreats? No Quest? Yes Members? Yes Poisonous? No Max melee hit: 22 (main attack) Max magic hit: 21 (2nd most common attack) Max ranged hit: 20 ---------------- Leviathan Drops: ---------------- Gold: 100 - 5000 100%: dragon bones, 1 50 water runes Weapon: 1 10 Water battlestaff (noted), rune spear, rune javelin (20), rune longsword, rune battleaxe, rune axe, rune mace, rune dagger, dragon spear, dragon dagger, dragon mace, rune dart (p++) (10, 20, 30), Armour: Blue mystic robe top, blue mystic robe bottom, rune plate, rune legs, rune skirt, blue dhide body, blue dhide chaps, blue dhide vamb, mithril plate, mithril legs, mithril full helm Runes/arrows: law runes (10-30), blood runes (10-30), chaos runes (10-30), death runes (10-30), nature runes (50), soul runes (10 30), steel arrow (125), mithril arrow (150), adamant arrow (175), rune arrow (200) Misc: Draconic visage, Icyene cape, 10 30 blue dragonhides (noted), 1 10 uncut sapphires (noted), 1 5 magic potion (noted), weapon poison, 5 sharks, 5 lobsters, 1 100 seaweed (noted), 1 3 prayer potions, half key, shield left half, super attack pot, super strength pot, super defence pot, runite limb, gold ore (20), cut dragonstone, manta ray (1-3), hasten talisman, icyene talisman, lava talisman, enlighten talisman, ancient ring, slayer headress, leviathan egg (with 85 summoning). Charms (5): green, crimson, blue[/hide] [hide=Dark Levia Dragon stats, info and drops]---------------- The Dark Levia Dragon - level 387: ---------------- The Dark Levia Dragon will be teamable by level 95 slayers (and level 75 slayers + a dose of goutian potion). This fearsome leviathan is the strongest of its kind and can hit up to a whopping 34 with melee! So be careful when going for those precious drops! Note: The Dark Levia Dragon will have the exact same stats and everything during the quest. To kill it hard and fast, it is recommened to have a high ranged level and use ruby bolts (e) to hit a few 100's and kill it before it kills you! This will be very hard to do without any help, so you'll need to hit it with all you have! Note that familiars cannot go underwater, and it is a monster you have to kill on your own, so people will not show up on your map in the leviathan dungeon until you have completed the quest! Examine info: "A mythical beast of epic proportions" Race: Dragon Level: 387 Hitpoints: 405 Aggressive? Yes Retreats? No Quest? Yes Members? Yes Poisonous? No Notes: Its main attack is magic, so good magic defence is a must. It will only use melee if you get too close to it, and you can block its range/mage attack with prayer. Its magic and ranged attacks hit all people nearby. Attack moves: Melee: A headbutt Magic: An electrical charge will run throughout its body and zap nearby enemies Ranged: Its tail will go into a coil and then shoot [bleep]es at nearby enemies Max melee hit: 34 (only uses melee if you get too close to it) Max magic hit: 33 (main attack) Max ranged hit: 32 (2nd main attack) ---------------- Dark Levia Dragon Drops: ---------------- Gold: 1000, 3000, 5000 100%: Dark bones (see special drops tab for details), 50 water runes Weapon: 10 - 50 Water battlestaff (noted), rune spear, rune javelin (20), rune longsword, rune battleaxe, rune axe, dragon spear, dragon dagger, dragon mace, rune dart (p++) (10, 20, 30), dragon longsword, dragon 2H sword. Armour: Black mystic robe top, black mystic robe bottom, rune plate, rune legs, rune skirt, black dhide body, black dhide chaps, black dhide vamb, magic amulet, glory amulet, rune platebody, rune platelegs, rune full helm, dragon medium helmet, fishing robe top, fishing robe bottom, fishing hat (see special drops tab for details). Runes/arrows: law runes (50 - 100), blood runes (50 - 100), chaos runes (50 - 100), death runes (50 - 100), nature runes (50 - 100), soul runes (50 - 100), steel arrow (200), mithril arrow (300), adamant arrow (400), rune arrow (500) Misc: Draconic visage, 10 500 green/blue/red/black dragonhides (noted), 10 50 uncut sapphires/emeralds/rubies/diamonds (noted), 10 50 magic potion (noted), 10 sharks, 8 lobsters, 100 seaweed (noted), 5 prayer potions, half key, shield left half, super attack pot, super strength pot, super defence pot, runite limb, gold ore (100 - 500), cut dragonstone, 10 - 40 manta ray (noted), hasten talisman, icyene talisman, lava talisman, enlighten talisman, ancient ring. Charms (10): green, crimson, blue[/hide] The Great Leviathan Excavation Quest! [hide=The Great Leviathan Excavation Quest!]Difficulty level: Medium Start location: Brother Tranquility (on Mos Le'Harmless) Quests: Creature of Fenkenstrain, Cabin Fever, Save Pirate Pete in Recipe For Disaster, The Great Brain Robbery, Shilo Village. Skills: Level 43 Prayer, 75 slayer, 43 crafting, 57 herblore, able to kill a level 387 dragon. Items: Diving apparatus, fishbowl helmet, 8 cut sapphires, emeralds, rubies and diamonds, chisel, hammer. Suggested: Good armour, good weapons, high-healing food, super set, teleport. Monsters: Zombie Pirate (57) Dark Levia Dragon (387) Walkthrough: 1. A sea-quential problem Head to Mos LeHarmless and speak to Brother Tranquility. He will explain that a dragon only heard of in myth legend, has been spotted deep down below Harmony Island and that it will stop at nothing to create as much damage as possible. Travel underwater and make your way to the dark levia dragon. A cut scene will play. You will notice the dark levia dragon has been un-chained from a wall; it will start smashing the walls and then notice you! *you will get the idea that now is a good time to run!* the cut scene will end and the dragon will start coming towards you run away! Head back and speak to some of the monks about the situation. One of them will say they noticed zombies go into the passage that you found, and that one even looked like a leader. Youll realize it is Mi-Gor from The Great Brain Robbery and he is back to create havoc! The monk suggests speaking to the slayer master and finding a way to defeat it. Travel to Shilo Village and speak with Duradel. He will claim hes heard about it in legend but never actually seen one. He says it's been told that it is so powerful it can destroy towns in minutes if it learns to adapt to air. He says youll have to speak to the wise old man about a way to lower its slayer level requirement for the moment as it seems to be in a rage. Go to the wise old man. Hell explain that when leviathans are enraged, their slayer level requirement shoots up and their scales become tougher. Its their defense mechanism he says. He said youll have to speak to the herblore master about a herb that calms leviathans for a few minutes. Travel to Taverly and speak to Kaqemeex. Hell say that the dark levia dragon is the only slayer monster that can adapt its slayer level requirement. He says the only potion that can lower the dark levia dragons slayer level is the goutian potion. This potion will lower its slayer level requirement to 75 for only 3 minutes. He says ironically it is a very hard herb to get, so its better to just have 95 Slayer, but if you dont, this is the only option for you! He says youll have to crush goutweed into a vial of water and add a wild pie as the 2nd ingredient so that the goutweed adapts to the wild pie and lowers the slayer level instead of raising it! He says youll have to use the potion on the dark levia dragon. This will give it a level 75 slayer requirement for only 3 minutes, so do the job fast! Go and make a goutian potion and be prepared to kill the dark levia dragon. As you go back into the leviathan dungeon, youll get a cut scene. Youll notice Mi-Gor speaking to the dark levia dragon. Mi-Gor will explain that a human has *found a way to kill you*. He says he knows that you are doomed now, but he knows a way to protect the future dark levia dragons. *Mi-Gor starts enchanting the leviathans to protect the future generation*. You interrupt, but it is too late. The leviathans are now immune to the potion at the dark levia dragons expense. The dark levia dragon will become enraged as it didnt want to be cursed with a wider range of humans being able to kill it (because you found a way to make it vulnerable to level 75 slayers and because Mi-Gor made an enchantment without its permission) the dark levia dragon will eat Mi-Gor and come after you! Use the potion on it and kill it. 2. The Great Barrier Go back to Brother Tranquility and tell him the dark levia dragon was defeated and that Mi-Gor was up to no good, but he was killed anyway so everything is fine now. Brother Tranquility will say that is good; however there are still many leviathans underwater that are now trying to escape. He says you must find a way of creating a magical barrier of some sort. Go to the last ladder before the leviathan room. Youll notice the ladder has broken from leviathans attempting to escape. Examine the broken ladder and youll get a cut scene of you examining it and noticing that there are gem markings along the side of the ladder, as if gems were placed in it to protect it from a creature. Go back to the wise old man and hell say that the leviathans are weakened by all 4 common gems put together. Bank what you must, and get 8 cut sapphires, emeralds, rubies and diamonds. Use a hammer and chisel on them to combine them into 8 universi gems. Place each one into the slots of the ladder and watch it mutate and transform back into a ladder. All 8 universi gems will now glow, causing a barrier only humans can touch. 3. The key to success Go back to Brother Tranquility and hell say the zombies need to be destroyed once and for all so that this never happens again. Kill every zombie on Harmony Island and underwater. Youll notice the last zombie will drop a key. Go back to Brother Tranquility and tell him of this mysterious key. He says he found a treasure chest along the shore that morning and is sure it will fit into the lock. He will thank you for saving Harmony Island forever and will be eternally grateful! Congratulations! Quest complete. Reward: Mysterious key and treasure chest (reward is an ancient ring once opened) Magical lamp containing 5k exp 7500 prayer exp 15000 slayer exp 2500 crafting exp Access to the leviathan dungeon. Ability to make goutian potions which, when made, give 487 herblore exp (since goutweed is extremely hard to obtain, this is reasonable exp and is a fairly good alternative despite it taking a lot longer to make compared to all other potions) Note: If you lose your ancient ring, speak to Brother Tranquility for a replacement.[/hide] [hide=Special Drops]---------------- Ancient ring ---------------- After *The Great Leviathan Excavation* quest is complete, you'll receive an ancient ring. This will be equipable in the ring slot, but can only hold 1 talisman, so choose wisely. As long as the ancient ring is equipped, it will restore your prayer points by 1, every minute. (same as hitpoint restoration). Last but not least, when weilded, it will give you the ability to breath underwater! This means no fishbowl helmet or diving apparatus is needed for as long as you have the ring equipped! Note: The ancient ring AND talismans will NOT be tradable. Keeping it like this makes the talismans only available to true slayers and questers \ . After much consideration and suggestions about whether these should be tradable or not, i've decided it WILL stay like this. Note that the Dark Levia Dragon will have higher drop rates of the talismans, HOWEVER, they will only go to ONE person! So it is up to you whether you want to team it and have a better chance of getting a talisman for yourself, or trying to get one by going solo. Also the slayer headress will only be dropped by the level 273 leviathans. This is so that the leviathan is hunted down continuously and not just abandoned for one-off untradable drops. ---------------- Talismans ---------------- The Hasten Talisman: If fighting a monster, you have a 1 in 6 chance of hitting 1 notch faster. If fighting a player, you have a 1 in 12 chance of hitting 1 notch faster. The Icyene Talisman: When attacking an opponent, this will occasionally freeze them making them unable to move or attack for 7 seconds. (The damage splotch will be cyan coloured when this hidden special has activated) The Lava Talisman: Occasionally hits 3 fire magic splotches for 1 6 damage each. (Damage is based on the armour of the opponent) For example, all 3 splotches would probably deal 6 damage each, if they're wearing melee armour. The Enlighten Talisman: If fighting a monster, you have an increased 1 in 6 chance of hitting your maximum hit. If fighting a player, you have an increased 1 in 12 chance of hitting your maximum hit. Ancient ring showing each talisman on it: ---------------- Slayer headress ---------------- This is a rare drop from the leviathan. The Slayer Headress increases your attack, strength, defence, magic and range by 18% when fighting monsters on your slayer task! Here is a picture as to what it would look like: This drop WILL be tradable, and will make slayers frequently come to fight leviathans for this unique drop for a chance at millions! ---------------- Dark bones ---------------- Dark bones are a 100% drop from the Dark Levia Dragon and can be buried for 300 exp! These will be tradable and very valuable. These would also work on the guilded altar, making it the most sought after bone in runescape for prayer training! ---------------- Fishing robes ---------------- Fishing robe pieces are available as a drop from the dark levia dragon. Each piece will give you a chance at fishing a second fish. As a complete set, it will give you a 1 in 10 chance of catching a fish twice! Exp included!! These will be tradable and highly sought after =D also, to keep the robes at a steady price, the fishing master will be willing to take the robes off your hands for: fishing hat: 1,500 cooked sharks fishing robe top: 4,500 cooked sharks fishing robe bottom: 3,000 cooked sharks These robes have no combat stats and will require a fishing level of at least 40 to wear and use. They will also be animated with flowing water! So, if you have an icyene cape as well, you'll be looking very smart! Note: This will be a dark levia dragon drop ONLY, this is so that more people will hunt it down. ---------------- Leviathan egg ---------------- The leviathan egg will be an available drop from only the leviathan, so you will need 95 slayer (or 90+wild pie of course) in order for a chance at this rare drop. You will also need to have completed The Great Leviathan Excavation quest and have 85 summoning in order to get this drop. [/hide] Leviathan pet: The leviathan pet will require 85 summoning and will not require any food once fully grown! (it will require large fish as food when it's a baby, either swordfish or shark) This unique pet will have the ability to assist you in a fight! The downside, however, is it will only fight monsters, not humans (this keeps it balanced). It will have a max hit of 11, and monsters will NOT be able to hit it! Another great thing is that the leviathan will automatically start attacking the monster you fight! Making it possibly one of the best assisters in the game! Leviathan Dungeon Map: Credits: Tipit - for being an awesome community and allowing me to post my suggestion ^_^ Vampireprincess007 - from elfwood.com for a superb drawing which shows exactly what a leviathan should look like. Supporters - where would I be without them? =D I want to share my vision with everyone and hope to make this cape and monster a reality Suggestions from TIF'ers and RSOF'ers - thank you VERY much for your input towards my idea, it's improved it drastically and in particular, I would like to thank Daxter76 for coming up with the quest title "The Great Leviathan Excavation". Not only does it rhyme, but it sounds awesome and has become the quest title! :thumbsup: there are many others I would like to thank, but I can't include everyone or else others may feel left out! :oops: so I will just leave it at that and you can browse the thread and see which ideas made it in :mrgreen: If you would like to spread the word of my idea, you can copy any of the codes below and paste it into your signature [url=http://forum.tip.it/viewtopic.php?f=37&t=765966][img=http://img386.imageshack.us/img386/3305/leviathansignaturemt8.png][/url] [url=http://forum.tip.it/viewtopic.php?f=37&t=765966][img=http://img511.imageshack.us/img511/1980/leviathansig1nn7.gif][/url] Player made banners: [hide=Player made banners - limit 1 per person] ~ by Danil445 [url=http://forum.tip.it/viewtopic.php?f=37&t=765966][img=http://img29.picoodle.com/img/img29/3/10/25/f_byDanil445m_51dad1d.png][/url][/hide] If you would like to show your support for my idea, here is the quick find code for it in the runescape forums ^_^ Quick find code: 79-80-459-57747042 Supporters so far: 48/5000 (I think it is possible and hope to one day accomplish this) 1. Triquos 2. Lightlord678 3. Daxter76 4. Zaaps1 5. Hawk0078 6. Danil445 7. Y Guy 4 Life 8. Donutnuruto 9. Nolly Kitten 10. Baconxtral 11. Assassin1357 12. Auburn777 13. Warrior5024 14. Raawwwwrrrr 15. Mr Pleco 16. Mini Smith10 17. Jenove 18. Darkalien317 19. Infinitystr1 20. King Ben27 21. faiyaz101 22. Ethandabomb 23. Dslayer802 24. Lexii 96 25. Mervinator 9 26. Taloopis 27. Fire Eye97 28. Xxunbeatable 29. Hersurferboi 30. Jihu Reign 31. Cypriot H 32. Demonica91 33. michel555555 34. Atom Smash40 35. Starman945 36. Nytestryke24 37. Mobves1 38. wizzkid785 39. Gorane908 40. kota21 41. ydrasil 42. Juhniz 43. Guess Me 22 44. Chikenbot90 45. ilovecardj 46. hzwquy 47. Grazotis 48. battlerifel
  24. Fixed? More like broken :roll: at least the scrolls to shards update was good. I tried the pvp world out, looks like old wildy again, except EVERYWHERE :P
  25. combat levels are confusing now :shock: loving the scrolls to shards update \

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