Everything posted by Crocefisso
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More filters?
If I understand your proposal correctly, in that it would be like a clan/public filter, then it would be very useful in the Clan Camp.
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botters...tre
Wonderful. I've only heard this a few hundred times in the past few months.
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I know we're sick of bot rants, but...
I think the title is pretty accurate. I for one am completely fed up with them.
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Old Runescape Tribute Video for the Veterans RIP [RS2]
RS has changed so much since I made my first account in 2005 - this video has only made me want the 'old days' back. :rolleyes:
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What A Botiful World.
Sure is a poignant video. Well done. :thumbsup:
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What book are you currently reading?
The most recent translation of The Ruba'iyat of Omar Khayyam, though I'm almost done. Next, I reckon I'll read Metamorphosis by Kafka - unless I have a bad experience with an insect beforehand. :ohnoes:
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Orbs of Oculi
Personally, my favourite is the Eye of Malediction. But, hey, they're all pretty great. Well done.
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Tip.It Times - 17th April 2011
That would be the cynical approach ;) , though they were my initial thoughts. Forced interaction it may be, but it's not exactly the worst thing they've done.
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We seriously need a quickchat filter
True.
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Tip.It Times - 17th April 2011
Thanks very much for the feedback, meili. Looking back at the article, I agree that perhaps the comparison of Jagex to the UN was an unnecessary digression. I also agree that it was dry and places and could do with some "spicing up". The sentence about 300 and The Kite Runner alludes to the preceeding sentence; people want something awe inspiring, hence the reason more people went to see the spectacle of 300 at the cinema than those who went to see The Kite Runner (by quite a large margin, according to its domestic gross figures). I'm sorry if the relation was not clear enough; perhaps they should have been part of a single sentence. As for the issue of the title, I agree with you totally. I'm not sure why and it has certainly irritated me, but the title "The Clan Camp" was not my original title. Indeed, the actual title, which is the one the article had when I sent it to the Editors, was "The Clan Camp: paradigm shift or unnecessary diversion?" . If it was deemed unsuitable by the Editors, surely they could have added something else onto the end. <_< *** As for those of you who have very rightly pointed out that this increased officialisation and rankings will decrease clan stability, whereas I believed it would increase it, your point is very valid. It really depends on the clan; some will indeed crumble under the pressure of having to maintain a reputation, yet this will not be the case for all. Therefore, it figures that those that manage to uphold even this spotlight - far greater than being ranked by external sites, which do not hold much sway among the general playerbase (a minority of players are aware of them, I'd say) - will only increase their repute and this should translate into greater stability; higher levelled players will want to join a winning clan and so their high status can be preserved. The idea that all this will increase a clan's stability revolves around my idea that people will now consider clans more of an everyday part of their game, due to their increased physical presence. People who get into the game - surely many of you have seen the types who are devoted to their clan - can become more so because they now have their own symbols, motto, and unique identity, as well as a stronger impetus to succeed: RCW, which will hold far more sway than external sites, for they will be seen by a far greater proportion of players. Similarly, recruiting is easier for clans now, thanks to vexillums, and they generally have more attention from the playerbase, making it harder for some resignations to trigger the collapse of a clan as so often happened in smaller, newer clans, for it will be easier to subsidise this. So, recruitment is easier, more people are aware of clans and will be motivated to join them, and the use of vexillums means people can be made aware of clans other than the better known, older clans, which would quite often be the case when people first joined clans in the old days - or so I perceive. The opposite may always come true. With clans, we can never be truly sure.
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Tip.It Times - 17th April 2011
Agreed. Some of the quests I've done recently have been very deep, with excellent character development (e.g. The Void Knights series), and other quests have had deep, well thought out puzzles (Meeting History is my favourite example of this. I can understand a writer disagreeing with my views, but stating somethimg that is their opinion as fact just annoys me. I personaly am not intrested in clans, but don't go around saying clans don't add anything to the game, because they do for some players, even if they don't for me, I'm sorry if it came across that way, Dragonmaker9, yet this was not what I was trying to say at all. When I say that updates such as new skills and quests don't add depth to the game, what I am trying to say is that, though the individual quests may be deep, they do not add depth to the overall gameplay experience in that they do not add new layers of gameplay, rather, they simply expand on what is already there. Regardless of the content, they are not as new in the sense of innovation as the Clan Camp because they still follow a similar - to whatever extent - model to all the other quests in the game. The same can be said of skills; they follow a similar model to all the others. The reason I single out Construction as different is because the POH, and the opportunities it opens up in terms of socialising, gives players a tangible reward far beyond those of other skills (e.g. being able to catch a new fish, cut a new tree etc). The only recent skill which comes close is Summoning, and the way it changes combat, but arguably the wealth of interactive features (fighting arenas, telescopes, trap doors etc) and customisation of the POH outstrips the ability to walk around and fight with a large bird. Therefore, I wasn't deriding quests or skills; instead, I was pointing out that quests do not add depth in the aforementioned sense. I should have made it more clear. When I said they didn't add "fun", I was indeed stating an opinion as fact. Though I'm sorry if it annoys you, it is nevertheless the point of subjective, opinion articles to do so, and all articles which add something other than objective information do this.
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selling dragon plate skirts
It's always been the case; people are scammed for no reason other than their own gullibility and, frankly, it's good for them - they learn caution before they reach the stage in life where they're approach by Nigerian bankers. Still, never hurts to be a little wary of everyone and, if it sounds too good to be true, it always, always, always is.
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BRING BACK BOUNTY HUNTEr / PVP WORLDS.
:thumbup: ... I suppose it only goes to show that players are becoming ever more fickle. They moaned about the lack of PVP Wildy, the 76k trick and so on when there were PVP worlds and, now they've got what they wanted, they suddenly want PVP worlds back. Let's just say it doesn't take a genius to figure out what the reaction to bringing PVP worlds back would be... <_<
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Doomsayers
Perhaps the week after that we could have a lesson, especially for you, on how to make sure a post is actually relevant to the topic of the discussion. That way, you'll know where such posts belong. Poor use of irony and hyperbole to try and make your 'correction' - if we can call it that - even vaguely relevant to the topic of this rant does not change the fact that your post was out of place and, for the record, sarcasm is something which can only, with very few exceptions, be portrayed through tone of voice. A "sarcastically formed comment" doesn't apply to your post which, as you go on to say, is closer to being ironic, though really it is not ironic either; your comment was neither oblique in its approach to the subject matter, nor was there any duality of meaning per se, nor is there anything deceptive in the comment. Thus it is irony on only the most basic level. So, your comment is only really hyperbolic. This doesn't change anything. It wouldn't change anything if you wrote a set of quatrians, in something of a pastiche to Omar Kháyyam, and a selection of colloquial Persian metonyms so as to ensure authenticity - your post still does not relate to this and was thoroughly out of place.
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Doomsayers
What I find particularly funny is that Doomsayers, which have long been an established part of the game, don't seem to change. Five years ago, after that glitch/massacre in Falador which Durial spearheaded, there were people claiming that Construction was going to be the death of RuneScape - I remember running into them in Falador on one of my long lost accounts quite regularly. People said the same thing, too, when the PVP Wildy was removed and again when, less than a month later, trade limits were imposed. Once again, they were wrong. And now people are saying the same of the reversal of the aforementioned features of the game. Doomsayers follow the same model: they choose an update, and start telling anyone stupid enough to listen that this update alone is a cataclysm which will single-handedly deter newcomers and drive away all current players. Naturally, they overestimate their own prophetic ability and underestimate the patience of humankind - one update, even if it is unanimously derided by the playerbase - can never have such an effect. PeToople quit out of dissatisfation only after a series of confidence shattering events. There's my two cents on doomsayers; like beggars, they're always there, and no one ought to listen to them for anything other than a laugh. P.S. To the person who posted the first reply - "death of the written language etc" - you're a moron. His formatting makes no different to the point he's making and I think you'd be better off refraining from bogging down the forum with such pettiness.
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PvP Worlds
I think you make a good, better reasoned case for PVP worlds than most I've seen of late. Most people just berate the PVP Wildy, which 91% of people voted For, without considering the possibility of PVP Wildy and, as you say, a few PVP worlds, co-existing. I think that, if there arises the need, Jagex should certainly consider it sometime in the future.
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Tip.It Times - 10th April 2011
Sees_all1 is already part of the EP... Thing is, if you put 2 people in a room discussing opposing ideas about the same subject; someone is going to change his mind, or they end up killing eachother... It's rather hard to actually write down two opposing ideas... RuneScape isn't that complicated, neither are the people in general that play it... It is hard enough to come up with a balanced article, but if you do two biased ones (to opposing ends of the argument), the flaming it envokes is likely to be worse than usual... We write because we like to, and given a chance, shine a (new) light on a subject that needs one... How our articles are interpreted is not something we can 100% control (see my last attempt as being lighthearted), but we do aim for people to at least enjoy the read, even if they disagree with the article's premise... Pff, nah, writing counterpoint articles is easy. I do it all the time. See? http://forum.tip.it/blog/39-troacctids-runescape-blog/page__tag__point-counterpoint I have to say, I don't really see the point of writing opposing articles - it doesn't leave much room for debate as I see it, and may lead to people having to write articles they don't agree with for the sake of having an opposing article. I think it's better that articles remain unplanned and genuine.
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Wildy sucks
You should as well be reminded the poll was written that way so as to get the response Jagex wanted all along. Had they separated the two questions there most certainly would have been a different response. Before the wilderness returned, the pvp worlds were always empty. Why, if so many wanted to do player killing were these worlds always so void of players? I don't care abut gold farming or botting. I think both of those are over-exaggerated. Players think that just because someone won't lead them to some location, or answer a question about an item, or do a skillcape emote on request they are botters. I will agree with the GE complaints. Prices on most goods have plummeted. That said I just avoid the wilderness or as it is often called the kiddie pool. I have no desire to have some 12 year old 25 levels lower than me get my stuff because he is 99 mage and can unfairly teleblock, then freeze, then kill me with a few swipes of a ddp++ before I can even react. Let the children have their playground. Plenty to do in the rest of Runescape. The idea that the poll was worded in such a way as to manipulate player response and get a certain answer is irrelevent, speculative and paranoid; 91% still voted for what was proposed, regardless of the wording. I agree that botting and gold farming are all hysteria; they're not some sort of epidemic. Yet the GE complaints have no basis in fact. It is true that, just before and just after the update, prices on many items plummeted. However, I must remind you that it is because many people, fearing the changes, panic sold and thus supply outstripped demand, causing prices to drop. It was all player created. Overall, prices have on average INCREASED in the GE and some items have boomed massively. And, the fact is, if things ever get bad, it's the fault of the players, because they now have utter control of the prices. The GE has improved, on the whole, since its restrictions were removed.
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The botting still persists
:shame: Now, now, you may be irritated, but there's no point in giving false statistics to back up your argument. :---)
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Wildy sucks
I see where you're coming from, and I've heard that criticism many times before. The referendum was a little all or nothing in that sense. I suppose Jagex just rolled them into one, seeing as many people - largely the longstanding playerbase who could remember the 'old days' (in many respects the game was more free, but people do go on) - wanted both back, therefore it was just easier to combine the two. But I'm just guessing, and I do believe the referendum could and should have been handled better.
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Losing faith...
Botting has been on the up, true, since the reintroduction of free trade and all, but I really don't think it's that bad.
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Wildy sucks
This is absolutely infuriating! Let me remind you all about the referendum of December 2010-January 2011, which asked players whether or not they'd like the following brought back: free trade and PVP Wilderness. There were, if you recall, three options: 'Yes', 'No', and 'Don't Care'. 91% of people voted 'Yes'. Just 7% of people voted 'No', and 2% voted 'Don't Care'. And yet so many people now complain; they complain about the return of gold farming, a rise in botting, that the GE has been ruined, and, in your case, 'I don't like PVP Wildy anymore. Bring back PVP worlds.' The amount of people saying this would lead me to believe that it is more than the tiny 7% who voted No, because, the moment free trade and the Wildy returned, the new cause for people to rant against is the very thing people spent years petitioning for. It suggests to me that certain people will do anything to complain - for I know some of you ranters will have voted 'Yes', and it's your fault, not Jagex's, if you did without knowing what the OBVIOUS consequences of your vote would be (e.g. rise in botting) - even if they previously sat on the opposite side of the fence. How on earth can you ever expect RS to survive? Jagex makes an update, people complain, they reverse it, and people complain. The game is never going to progress unless people stop being so fickle and start to think. For, not only are many who voted 'Yes' now moaning about what they voted for, they are also making false claims. Any who say that the new GE has ruined the economy is wrong. The majority of prices have soared, and they now have greater flux which allows the clever investors to profit. The thing that caused an initial problem, just before and just after the price limits were abolished, was panic selling - i.e. it was not Jagex's fault that people got hysterical. The fact that our economy is now in our hands is wonderful, because it means that if prices suffer, it was our doing as a collective playerbase. So, before you start deriding Jagex for something that you voted for, and as I said I know, from the fact that 91% of players voted 'Yes', some of you will have, actually think, as you should have thought before voting. People can't expect Jagex to take the flack becasue they were short sighted, or because they are fickle or difficult to please. PVP worlds must never return, for the sake of progress. The Wilderness is back, as is free trade, and I think it's high time we left this issue alone and let Jagex get on with new features, new events, and, overall, helping our game move forward, rather than flitting between A and B.
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Tip.It Times - 10th April 2011
Thanks for the feedback, Conrad. It was largely very useful, though I must point out that I disagree with some of your criticisms. Firstly, the idea that "a single person can do evertything a business can do" is true but, as a criticism of the business microcosm, I am afraid it's redundant, for the same criticism could be applied to clans (mostly) and pretty much every other communal activity within the game. Secondly, having read over the article, I can attest to the fact that it's not "gibberish" :P. Much of the criticisms in your second post are only too true. The fact is, I wrote the article for a business-specific publication on the RS forums as an Op-ed piece, but before I could submit it the owner disappeared and the publication - for want of a better word - has since fallen into disrepute. My intended audience would not have needed any explanation and would have known the names mentioned, and I accept responsibility for my negligence in not changing this for Tip.It readers. I did give an explanation of corporations, though looking back it was insufficient. The only criticism I feel is unjustified from this post was the fourth point. I feel that the structure was perfectly clear, especially when it is considered that it was a subjective piece. However, I acknowledge that it may not have been the clearest article when it came to transitions, and I will seek to rectify this in future. I'll be sure to consider your feedback when writing my next article, Conrad, and I thank you for taking the time to post it.
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12-Apr-2011- Clan Camp, Support and Web Pages
The Clan Camp update is probably the best thing to happen in RS since the introduction of the GE. It finally gives clans something of a purpose, and makes things such as clan identity stronger and, more importantly, makes war easier to do. Needless to say, I feel now is a good time to return to clans after almost a year out.
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How I lost my items - by scamming, dying and others
I really don't understand how anyone can ever fall for scams. :unsure: I've only had a few people ever try with me, but they're always pretty transparent.