Everything posted by Sy_Accursed
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how do i get rid of the annoying bar
Doubtful SK can get rid this time since it is no longer a webpage thing, it is literally part of the runescape java screen. Well, then I hope Jagex realize how stupid it is and remove it. It's so very, very annoying. >.> I don;t see peoples issue, it takes up sod all space once you blow up the screen outta fixed mode and it's been there on the website forever without anyone caring.
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how do i get rid of the annoying bar
Doubtful SK can get rid this time since it is no longer a webpage thing, it is literally part of the runescape java screen.
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11-Jul-2012 - Social Slayer & Gielinor Games Preparation
Buying things for the sake of spending points makes little sense unless there's a cap on how many co-op points you can have at once. If they work as slayer points do, then there's truly no reason to buy a perk that offers no tangible benefit at this time; come September, it'll be a different story when herblore reqs are enforced to drink buffing pots though. At this time, there's no reason to buy it other than the sake of spending points. Better to save the points for the undoubtedly better perks released later on, just as many did when it came to the loyalty shop. See I'm of the other stance on point usage. What is the point in saving something opposed to spending it when there is no reason or benefit to saving it, where as there is some sort of benefit (albeit kinda lame one) to spending it. I mean normal slayer points you save them for blocking and skipping or sink them into the runes for some profit (is this still up-to-date or is it kinda sucky now?) after you bought all the good stuff but what is there to save co-op points for?
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11-Jul-2012 - Social Slayer & Gielinor Games Preparation
Fixed that for ya. Super attack (3) and super strength (3) are 1.1k for both lol. You'd have to be inefficient or completely uninformed to slay without those. True they are cheap as chips right now, but still pricey for lower levels and at other times (eg post bot nuke) when they go up more it's easier to not be able to afford them.
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11-Jul-2012 - Social Slayer & Gielinor Games Preparation
Fixed that for ya.
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11-Jul-2012 - Social Slayer & Gielinor Games Preparation
Er could level 3s get half the boost I get from extremes added to their levels? Why not unlock it? There's not much to buy in co-op points. Buying it has no negative impact on you, you still get the full effect. Buying it has positive impact on anyone you slayer with, they get half the potions normal boost for free.
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11-Jul-2012 - Social Slayer & Gielinor Games Preparation
Liking this games stuff so far, curious whether the athele outfits rings and torches are an upgrade only jobby. eg you need bronze to get silver. Deffo hope to power through to the emotes and gold outfit when the games proper arrive.
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The Evolution of Combat: BETA discussion
I'm interested with how cape usage will change based on what I've seen of them so far. I mean Ranged is obviously gonna be sticking to Ava's stuff: Ava's attractor Armour: 72 Class: Ranged Crit: 1.4% Ava's accumulator Armour: 120 Class: Ranged Crit: 1.8% Ava's alerter Armour: 168 Class: Ranged Crit: 2.2% But then looking at melee (two of these are class free) Fire Cape Armour: 144 Class: Melee Crit: 2.2% Pray: 2 TokHaar-Kal Armour: 192 Class: Melee Crit: 2.4% Pray: 2 Trimmed Skill Cape Armour: 144 Class: All Crit: 2.0% Pray: 4 Obsidian Cape Armour: 120 Class: All Crit: 1.8% Tokhaar obv rules the roost but then the stage below that is intriguing. Fire and skill (t) match armour value so then which is better 0.2% more crit or 2 more prayer? And also looking towards mage the standard mage capes seem to cap out fairly early: Saradomin Cape Armour: 120 Class: Magic Crit 2.5% Guthix Cape Armour: 120 Class: Magic Crit 2.5% Zamorak Cape Armour: 120 Class: Magic Crit 2.5% But then if crit of the cape doesn't mean much compared to armour the milestone capes blast everything outta the water: Milestone Cape (10) Armour: 24 Milestone Cape (20) Armour: 48 Milestone Cape (30) Armour: 72 Milestone Cape (40) Armour: 96 Milestone Cape (50) Armour: 120 Milestone Cape (60) Armour: 144 Milestone Cape (70) Armour: 168 Milestone Cape (80) Armour: 192 Milestone Cape (90) Armour: 216 And for prayer tank Soulwars still seems best, yet with no 100% protect prayers one wonders if the sacrifice of defence for prayer bonus is wise. Soul Wars Cape Armour: 0 Class: N/A Pray: 12
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Behind the Scenes � July
rsof waiting room says wednesday update.
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Ban appeal
Your account won;t be in the hiscores if you are not a paying member, they droppd free accounts from the hihscores recently.
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Graphics go to Safe Mode every time I open world map
Don't open the world map would be the immediate solution to avoid the issue. More long-term it would appear some opengl/directx related bug on your system. Does the same issue occur in both opengl and direct x graphic modes? Have you got all the drivers up-to-date etc?
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Revenant Dungeon should be single combat
Good luck with that notion seeing as in the combat update Jagex are entirely removing single combat from the game based on the fact it does not make sense that in random areas some unknown force stops stuff attacking you if you are already in combat.
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Which items in the Combat Beta are a little useless?
That's not entirely true seeing as Bandos is most definitely better than Barrows still, just for different reasons. On which note deffo worth grabbing Bandos boots asap, they starting to spike already because they are better than dragon in the new combat.
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WTF is wrong with accessing certain worlds from the Client?
I find this happening on 100% of worlds I use in browser since like wednesday. It always goes in on the 2nd try, but first try (aside from very first log on of the day) always yields not logged out. Yet friends etc. confirm I am deffo not online and there's no ip/game movements for it to be a hacker or something of that ilk. Seems to be a slight bug Jagex's end probably related to the beta servers functions I'd imagine.
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The Evolution of Combat: BETA discussion
Would definitely be interesting to see some more advance purpose built ability combo effects like the combustion thing suggested above. I also kinda think some of the channelled effects should be tweaked to be more of a cone than a straight line or have a window of time in which they can swivel within a cone b4 being locked down 100% to a straight line, they are just a bit to easy to dodge if you are not stunned.
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The Evolution of Combat: BETA discussion
Private chat is global. The bots don't have to be in the beta to message you there.
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A line between stickies and non-stickies
Maybe he wanted yes and no for those who want a dotted line.
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The Evolution of Combat: BETA discussion
Yeah we are not getting any of the outfit until all 4 weekends have ended hence you will be awarded it after all 4 weekends. However each individual weekend unlocks specific pieces, that's what they said originally and the in-game message confirms you unlocked a piece this weekend. Besides the complete thing says you need to complete all 4 to receive the costume eg you need all 4 to get the costume as a whole because each weekend unlocks different parts so missing 1 weekend means you do not get the entire costume.
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The Evolution of Combat: BETA discussion
From what Jagex said, you need to attend all four to get the suit, so if you miss one you miss it all. :? Maybe find someone you trust to log in for you? I think that is untrue based on the fact they said you unlock a different part each weekend and for doing cwars this weekend you got 'congratulations you have unlocked part of the beta reward outfit in the live game' message in chat box (or roughly that wording) the implication being each weekend has a specific reward and that missing a weekend just misses that part.
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Post-Upgrade Details
In terms of image hosts/imports. For import photo/avatar from url it seems to be blocking runescape. (Hard to see what error is it gives a big red error like box but no text in it). Eg I'd like/want to import: http://services.runescape.com/m=avatar-rs/a=569/Sy%A0Accursed/chat.gif to get my rs avatar like I used to have but it seems to be blocked.
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The Evolution of Combat: BETA discussion
[qfc]307-308-7-63855423[/qfc] You don't have to do THAT event, but that isn't the 'featured' event for the coming weekend (which is yet to be posted). It is just a Runeshark thing Jagex are plugging that happens to be at the weekend.
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The Evolution of Combat: BETA discussion
Yes. It's 4 weekends for all 5 parts. This weekend unlocked 1 part. Next 3 weekends will unlock 1,1,2 (in some combo) Presumably the double unlock will be gloves/boots but hard to know since they aren't giving out the items until after all 4.
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Ardy Cape 4 Beta Stats?
Yeah atm skillcapes seem to pwn, from what I heard/seen only Tokhaar-kal actually ebats them
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The Evolution of Combat: BETA discussion
That'd be to do with attack speed not a bug, you get adrenaline per attack (or ability). Staves which are 2h are slower and therefore you do less attacks. Wand + book is dual wielding which doubles attack speed so you do alot more attacks.
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Behind the Scenes � July
I would not remotely class classic player on par with the creation date measure since the classic cape unlock was measured against having logged into classic (an admittedly flawed measure that probably only recorded post-rs2 launch classic log ins) not account dates. Also they do have this data on account creation, just it only goes back to 2002 when members first launched, hence why it was only this year in around march the first people could've got the cape. This is a known fact that they have told us in that first pre-members year they did not store the creation date for w/e reason so all jan 01 - march-ish 02 accounts have 'creation' dates of the first day of members.