Everything posted by Sy_Accursed
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correction/ additions - entier the kiln
I'd agree with the thing about mage books, I did quest on lunar. Normal mage book is not at all needed and nothing in the guide indicates WHY it is being recommended. I could understand if you were suggesting to use SOA during combat parts, but you don't and arguably as tip.it guides aim to be an every man kinda guide the better recommendation would be polypore since it has less reqs and miles cheaper in which case spellbook doesn't matter.
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Going to work/school while sick
I'm the opposite. If i stay in bed all day I'll get better by the end of the day. If i go out and work, I'll realize I'm fine by afternoon and be even more confident that it was wise to get out. A lot of it is psychological. Once you get out there, you realize you're fine. (Or you're too busy to stop and feel ill) But if you laze around, you'll just keep thinking about your illness and not even consider the possibility you would have been better off going to work. I'm young and healthy, and really do enjoy work though, so it makes sense I'd prefer to slug it out at work. Certainly psychologically you feel better when you are doing stuff, but I still find if I force myself with mild illness to go off to uni or work or w/e I may feel better sooner that day, but the following days I'll feel much much worse and take longer to recover. Sleeping/resting for the first day helps more because during a resting state the immune system works better (as effort can be diverted to making white blood cells opposed to movement, thought etc.) plus the remaining indoors means you avoid the veritable barrage of germs and bugs about in the air in public spaces, sure most won;t make you ill but it still diverts the immune system to mopping them up to ensure they dont make u ill.
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Am i only one?
I don;t see how static compass would help. Outside dg it'd mean the compass didn't match the map Inside dg (and outside) it just means the compass gives you no information about which way you are facing. You view dg map, then quit out. N is pointed left, so you know your camera is facing east. If it was static, how would you know which way your camera is facing? You would literally have no way to know which way is which within the dungeon. The compass may point north, but what if my camera angle is looking west? I would have no way to know this and no way, therefore, to marry up the rooms I see with the map. Unless the camera itself is fixed to only face northwards the compass spinning is neccessary if you want to have any chance of knowing which way is which. Besides you can easily spin it bk to north is up if you need to to get your bearings, just do it or even click the compass for the automatic reset. The only possible solution would be that the minimap itself does not rotate and the compass remains trained on that, thought this is still awkward since your view angle doesn't match the map so you'll be unsure which direction you are going to move when u press on the map or on the game screen.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Completionist guy in my clan (as in he has the trimmed cape) has said you do not need yak to do it; so I'm guessing some source out there has done it with tort and/or no bob.
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Am i only one?
You mean it some how hinders you that the north on the compass actually always points to the north of the map?
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Given their new discovery that you helped them make they wnated to reward you so gave you a valuable artefact, a ring made of tokkul that makes the user a more powerful warrior. Also they desire to get as much tokkul as possible to save the memories and they charge you 50k tokkul to recharge said ring.
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Going to work/school while sick
I ready an interesting study a while ago, looking at the fact men get 'man flu' and have a day or two off while women go to work and carry on with life it used male only, female only and mixed study groups, mostly in office jobs over winters. The thing that interested me most was the conclusions: In terms of the companies success, man hours etc. etc. the men who took the day or two off were more beneficial as they recovered and resumed work at a full capacity only loosing 7-14 hours of man labour (assuming the typical 9-5 with an hour lunch) Where as the women would firstly remain ill for twice as long on average working at a lower capacity so they effectively still lost 7-14+ hours of man labour, which is the first issue. The second issue was that by attending work the women actually infected more workers resulting in a greater net lose. Eg the men only office 1 or 2 men would get sick, have time off and return. End of illness. the women only office 1 or 2 women got sick remained at work resulting in their close co-workers getting sick and passing it around 80% of the staff in the office. Personally I am always of the opinion take the time off if you can; it may be a mild cold but a day in bed can cure it while a day out and about may make it much worse and it lasts several days.
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Long/curved bones on bxpw
To date they have worked with the bxpw system.
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Best visible boosts
Ignoring stews the best boosts allow you to do 97 effigies as follows. Bold ones can be beaten by Stews easily (eg assuming a 3 dose stew to be +4), Italics can be matched by stew; plain text beats stew. All stew-able stats can be done from 93. [hide] 94 Crafting (Craft pot) 87 Agility (clan battlefield booster) 94 Construction (cup of tea) 93 Thief (Abyssal stealth scroll [lurker]) 91 cooking (chef's delight (m)) 97 fm (no boosters) 93 farming (stranger plant) 92 Fishing (admiral pie) 94 fletching (fletch pot) 95 wc (axeman's folly (M)) 95 herblore (greenman's ale (m)) 88 Hunter (oo'glog mud bath) 95 smithing (Dwarven stout (m)) 95 mining (Dwarven stout (m)) 95 runecrafting (Oldak in dorge, ask about teachings and hope for the rc one) 87 summon (clan battlfield booster)[/hide] Ones you wanted to know (knocked out the 3 pairings u have an 99 for) 94 Crafting (Craft pot) 87 Agility (clan battlefield booster) 94 Construction (cup of tea) 93 Thief (Abyssal stealth scroll [lurker]) 93 farming (stranger plant) 92 Fishing (admiral pie) 94 fletching (fletch pot) 95 wc (axeman's folly (M)) 95 runecrafting (Oldak in dorge, ask about teachings and hope for the rc one) 87 summon (clan battlfield booster)
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
They value memories of their past. Tokkul are these memories so they place value on them. The same way surfaces races value gp because its made of gold.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Doing caves, not so much. Doing kiln might be good however, since that actually can give you an onyx.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
No, what makes you think that? Because now we know that the TokKul are the remains (and memories) of the TzHarr. The Tune Bane Ore is made to work on the remains of creatures to 'tune' the ammunition to the creature. But there is a lot of remains that we can't 'tune' to :3 We knew well before this quest what Tokkul were. It's one of the first pieces of Thzaar lore that ever appeared in-game. Dead Thzaar are turned into Tokkul which have value as they hold their memories. That nuggest of information could be obtain from dialogue before the first firecape ever got worn.
- Runescape Attack Sounds
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
From what I've heard (thought it may be unreliable) best way to deal with dils is to trap and mage. Think of em like Bulwark Beasts, pickaxe the armour or mage around it.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
It looks to me that I could probably beat the kiln fairly easily, shame that every fecking time I do fight caves I get a random lag spike when Jad gets to around 1/4 health so I get koed. It happened years ago when I did it old school guthans/karil way 3 or 4 attempts, happened this yr on my 3 polypore gano attempts. Might wait until i can afford claws etc so i can do the whole down jad in like 2 hits thing.
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How hard is to to bank thousands of wines before Bonus XP?
If memory serves they 'fixed' wines a few months ago. The banking thing no longer works to postpone it.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Could it be part of the fight pits? I thought that could be the case but I heard from a friend who supposedly got all 5 city tracks from just doing the quest. I have them all unlocked and I only did the quest then went back to slayer. It's just how jagex's new music works. There are 5 songs for the city area, 3 songs occur in caves/pits/kiln. They all cover the entire area, you just have to stand around long enough so that the song playing finishes and it picks a new one of the 5 to play.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
I don't see the HUUUGGGEEEE issue with effigies. In terms of standard slaying they aren't all that common anyway. Their original design purpose was that you used them as you got them for a nice little boost to skills opposed to entirely overwriting doing any normal training in a skill. Just sets things a bit closer to their original purpose, its not like effigyscaping is entirely impossible; it just means you have to open as you get opposed to stock piling hundreds. And that perhaps a few more people with get them assisted to access the good bit (the lamp) opposed to trying to wait until they can do it all themselves. It's not even like most of the effigies are that hard to open yourself if you put the effort in, most of the necessary levels for boosting are only a day or 2 of work. mine/smith and rc/sum are probably the only 2 that are really definitely slow to get the stats for.
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Yeah such a small amount of lore I mean we ONLY learnt that: The Thzaar were original the Tokhaar and are corrupted by merely living where they do Dead Thzaar in Tokkul feel pain and thus its quite barbaric. Tokhaar were created by the Elder Gods to build the mountains of runescape. The Elder gods are supposed to return some day. Zamorak was after the power of the Kiln. There is a heck of a lot of lore there just in the Elder God things alone; more than we get in most quests even in the lore heavy series like elves or myreque. Lore says: Powerful beings we already knew are lesser corrupted versions of other beings who are otherwise much the same. They built mountains. This doesn't really mean anything at all other than that there's another power source (Stone of Jas #2 please) and another aeons-old guardian (Dragonkin #2) and another lesser version (Dragons #2). So the cliché is nicely explained. It doesn't say they were created by the Elder Gods as far as I know. Tokkul feel pain is a nice touch but hardly relevant to anything at all. Zamorak was after every source of power, so meh. The only interesting thing about it is the connection with Char, but that isn't explored at all. It says they were made by their masters to build the mountains of the land long before it had its current name; they don;t specifically say Elder Gods but its blindingly obvious. Runescape got its name (Glienor sp?) when Guthix named it. Guthix did not created the world, he merely found it. The Elder Gods made the world before they left it for reasons unknown. It's pretty clear the 'Masters' who made creatures from the 'Lava of Creation' to make the mountains of the world and who now await their 'Masters' return quite neatly ties in with the 'Elder Gods' who made the world and are now absent. Especially as they do reference making ALL the mountains from the frozen north, to the desert plains to the jungles etc. So it is clearly shown these creatures had the purpose of making all mountains in the world, and now await further instruction; not that they are just a race who were created that can make mountains. It'd have to be something pretty convoluted and nonsensical to make it so the Tokhaar Masters are not the Elder Gods being as both had a hand in making the world and neither reports of their being 2 groups to do this. Though Tokhaar lore does imply other magical races exist who must of built other parts of the world (eg the plants, the seas the skys etc.)
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14-Feb-2012 - TzHaar Quest, Minigame and Graphical Rework
Yeah such a small amount of lore I mean we ONLY learnt that: The Thzaar were original the Tokhaar and are corrupted by merely living where they do Dead Thzaar in Tokkul feel pain and thus its quite barbaric. Tokhaar were created by the Elder Gods to build the mountains of runescape. The Elder gods are supposed to return some day. Zamorak was after the power of the Kiln. There is a heck of a lot of lore there just in the Elder God things alone; more than we get in most quests even in the lore heavy series like elves or myreque.
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Future Update Discussions
Mod Emilee's times usually refer to when the update publishing process begins; eg if she says around 2pm it means that at around 2pm we will get the 1 hour til game update, not the actual update.
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Small Request
Easier solution: As a regular user realise you can just go to http://forum.tip.it and entirely bypass the main site if you just want forums. Or even just user http://open.tip.it so you go to the beta site and thus avoid adverts for it. And realise that they want it to be intrusive as more users on beta site = faster fixing of bugs, plus the beta site will only exist for a limited time. It will become the site in a few months. A new site is in everyone's interest as it moves the back-end coding up to date so things run smoother, can be updated with new content faster and looks nicer.
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Future Update Discussions
No time confirmation. Waiting room just says "planned for today (tuesday 14th)" [qfc]16-17-508-63567123[/qfc] Also it was confirmed yesterday ;) Waiting room went up saying planned for tomorrow.
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Burthorpe Taverley related stuff.
While your at it should get looking into Wolf Whistle & Death Plateau asap too! Since all 3 have entirely changed (and usefully all 3 can be replayed which makes it easier for you!) So you're guides are like not even close to being correct! But then I suppose it is a fairly big job, lots of quests around the area need atleast tweaking. Troll Stronghold Most Troll quests in fact, since the routes up to the troll lands has changed. (Also applies to GWD related guides) Eadgar's Ruse WGS One Small Favour Fishing Contest Possible the balloon routing during An Enlightened Journey will of changed That one with the beanstalk, the name escapes me. Witches House. Not to mention skill guide tweaks etc. Herblore & Summoning Attack pot and spirit wolf are lvl 1 now and the quest are no longer required to unlock the skill. Agility has a new course to be added from Burthorpe. New hunter areas in burthorpe, 1 for crimson swifts and 1 for polar kebbits. New fishing spots. New allotment. New mine. New furnace, anvils, looms, spinning wheels, tanner, flax field The new pickpocketable Wealthy Citizen (think thats still doable post-tutorial) Rouges Den/Flashpowder factory needs it's location updating.
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Ethics and Morality
Well first off this whole debate spawned specifically from my point about morality in war, it was not a universal morality point I was talking narrowly to that context, but anyway to address the points raised more broadly: I don't think there is anything such as an objective moral, because that would require everyone to agree to it being right and the sheer variety of human emotion, opinion etc kinda makes it fundamentally impossible to have an entirely objective moral to which everyone adheres/agrees. They are all subject to the individual views, or the governing/teaching body that operates upon them successfully (be that a religious group, a branch of the media, a political movement etc.) Even at the top level of ones you may assume are objective (eg it is wrong to kill) you run into subjectivity issues. Murderer's would not all adhere to it is wrong to kill. Euthanasia/Assisted Suicide programs again complicate matters. Death penalty. Views of war. Religious beliefs. There's a whole list that makes 'it is wrong to kill' subjective to personal views on a whole host of issues and contexts. Some people believe it is wrong to kill period. Some believe it is wrong to kill, unless it is to kill a convicted murderer. Some believe it is wrong to kill, unless it is the name of defending the nation in the army. Some fanatical religious groups believe it is wrong to kill, unless someone goes against one of their religious edicts (eg them cases of middle eastern muslims where they happily kill their wives/daughters/sons in 'mercy killings' for various things that hit the news a few months back) etc. I certainly believe there are some more universal morals that the majority use in some form or other (eg it is wrong to kill), though they are still altered in specificities by subjective views so are not truly objective morals.