Everything posted by Sy_Accursed
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
The reason you think it doesn't make sense is because you are using invalid reasoning. See, the requirements aren't there because it's possible to get it through leeching, and so it stays (your false assumption). The requirements are there because it's a COMPLETIONIST cape. And *COMPLETING* includes some things which are time consuming, and some things which are hard. And if you honestly can't do something because of IRL issues or a bad PC, it sucks. I know. But it doesn't matter. You don't get into higher raiding guilds in WoW if you can't perform. You don't get into LCS in league if you have a bad PC. You don't get some jobs IRL if you can't do them. It sucks. Life isn't fair. But balancing a game around people who can't do certain things is absolutely one of the most stupid decisions you can make. If you make the game so easy that anyone can do anything, there is nothing left. Not everyone will be able to do everything, and that is ok. TL;DR, your logic is flawed since it starts from an invalid premise. Your arguments have nothing to do with the points I raised. I was commenting on the paradox of arguing that they req should be there so people have to have skill whilst also arguing it was ok because people without skill can leech it. This issue has nothing to do with whether or not the req should be there, it is purely an observation of the incompatibly of reasoning it should be there for skill at the same instant as reasoning it is ok because it can be leeched to bypass skill. Well, you can think of buying a t90 weapon as another buyable skill ... This. if you're a high-end player (i.e., going for Comp), even if you do the most minimal ways of money-making (QBD, Frosties. God Wars etc.), you should at the very least be able to afford Drygores and Ascensions. If you can't make that sort of money, then either, you don't have Overloads, Ancient Curses, high summoning, or you're doing something wrong which could easily be rectified (like you're just doing the wrong things to make money). If it's the former, i.e., you don't have expensive buyable skills like herblore/prayer/summoning at a high level, well, then you won't be eligible for Comp anyways, so there's no problem. In your case, it seems to be the latter - you're doing the wrong things to make money. Interesting how the 'most minimal' not 'wrong' ways of making money are all, shockingly pvm based, and therefore not really viable for people openly bad at pvm. Also it is utter nonsense to suggest you cannot get high stats without having money to begin with, there are free or cheap ways to do all the expensive skills if you are happy to not play the meta route. Also I never said I did not have any t90 gear, only that I did not have the t90 gear I would need to improve my performance in this instance. But alas this is rather tangental to the main discussion of this thread, I just made a small note as it touched upon pvm and comp reqs and happened to be a present concern at the time of posting.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
I find the arguments that because leeches exist allowing anyone to do it and that getting into proper teams without good gear is a community issue not jagex kinda interesting stances to take in terms of whether a req is appropriate. I do not think it really is good to have things doable for some with limits beyond their control just because leeching groups exist. I mean of course whether people with limits beyond their control like net issues should be able to do it is a whole separate tangent of its own, but it just seems rather paradoxical to me to both argue that the req should be there so people show skill and at the same time argue that its ok because if you lack skill you can just leech it. And with the 'community issue' one I find it interesting how some how Jagex when developing a massively multiplayer game is not expected to consider how the community functions in relation to the game design. I mean sure it's not something they directly control, but as a good game dev would you not consider that community function as part of what to build your designs against? Just find them kinda odd jarring arguments that don't really make sense in terms of solid reasons in the bigger argument. In other news: I may just put my head through a wall with the rush of blood req now. ~50 attempts down cannot best 16 waves even with incorporating all the tips and guidance found around the place. The only way I can possibly better my performance now is with t90 gear I can't afford.
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[Update] Prifddinas - Lost City of the Elves
That is a fair point. I'd be inclined to assume its going to appear daily now, however every 13th day is possible as it is 13 days since Prifddnas opened that we have seen the first ones. But to my mind waiting 13 days before the first spawn was a one off play on the numeric of 13 cause I doubt they are gonna make it take 169 days to get 1 title. As for the potential of it being weekly I doubt because weekly doesn't seem to have any relation to it so far; plus everything weekly pretty much falls in with weds reset now so saturday feels like it sticks out like a sore thumb for that.
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[Update] Prifddinas - Lost City of the Elves
I just found another raven location: Behind the green house I suspect there must be 1 more spawn in trahearn area. Either side of church - 2 iorwerth Battle staff and spinning wheel - 2 cadarn Spirit tree and green house - 2 crwys seren stones & ? - 2 trahearn
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Future Update Discussions
Given that the barrows and shadow dyes can be obtained from hard clues, I highly doubt it :P Plus half the stuff they dye are kinda cheap to get now. T90 weapons are kinda the most pricey of the bunch and even they are 300m or less these days.
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Future Update Discussions
They're all archived, aren't they? Yeah but you have to sign up and log in to reach archive now.
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Future Update Discussions
I hate theres no easy way to get at old streams to watch em these days. Stupid working for a living made me miss it -.-
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Invention Skill - To be or not to be?
Invention as it was does seem to be rather canned, between a lot of sof prizes being very inventor-ry (portables, spring cleaner etc) and the mention of a 'big announcement' at runefest to do with it I rather think they ditched the idea but intend to put a different artisan skill in to go with div. I wouldn't be surprised if perhaps it was morphed into an engineering skill instead - similar to how carpentry became construction mid-dev.
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29 September 2014 - Patch Week & Pure resets
The casual noob player may be like big number r sexy amg derp derp. But anyone with an iota of sense cares about survival not *just* big numbers. And in that context shields are all but useless, aside from a few niche bossing tank roles you don't need a shield to survive anywhere to the extent that using a shield will actually make you take more damage because the small def bonus does not lower damage taken enough to offset the longer kills caused by losing 50% of your damage. Its sort of like monster A in a fight with dual or 2h will hit you 4 times for ~500 dmg each. 2k damage per fight. Monster a using a shield will only hit you for ~400 dmg a time, but you lost 50% dps making the fight 50% longer so it now hits you 6 times for 2.4k dmg per fight. That extra defence just made you take 400 more damage per kill whilst also slowing you down.
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29 September 2014 - Patch Week & Pure resets
So let me get this straight...for your first skill outfit piece, you need 200 points at the discount cost plus 50 more at regular cost. That's 300*1.5K = 450K bonus xp in (most) skills. The pieces give 1% extra xp. So you need to earn 45 million xp (!!) to earn back what you spent on that piece (that is, 1% of 45M from wearing that piece = 450K). For subsequent pieces, you would need to earn 75 million xp to pay them off. ...Did I make a mistake? Are you trying to add logic to Runescape updates again? Nah, I'm not quite ready to be committed to asylum yet. The good news is: It works out as a bargin if you intend to do 120 capes Even if you assume 99 already thats like 91m xp so doubles your investment.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
As the best in slot item comp is arguably more than just a cosmetic.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
Bolded part is where your own reasoning can turn against you. Ignore Reaper and Famous titles and you still have had to engage with all sorts of content, including pvm, to certain extent (just a little bit atleast) to get the cape. There's the fight caves and kiln, there's sunfreet and the dom tower, there's all the quest bosses, there's the need to kill kbd and qbd for ooak, there's the variants of the gwd bosses in tww etc. Put Reaper and Famous back in sans the contentious mobs (raxi, rago and rots) and you still have had to engage with all sorts of content, including pvm, to a certain extent (just a little bit atleast). There's dks and kq and kk and gwd and nex and mole and corp and barrows etc. If comp cape only needs to be about engaging with all sorts of content at least a little bit why is it so vital that 3 contentious top-end boss encounters stay on there when even without them there is plenty of pvm content within the reqs?
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[Update] Prifddinas - Lost City of the Elves
I think the amount of teleports is fine. After all it is a big city that it'd be all to easy to spend all your time in, by making it easier to come and go around the city it encourages not doing that. Plus many of them are kinda niche or limited. Vex is kinda niche since lode is right there anyway so kinda interchangable. House tele will be more justified when it moves to ithell area in batch 2. Fero ring is needed to maintain the slayer accessibility of Kura The tiny elf crystals aren't exactly a hugely used tele and it just offers a nice variety of locations to land, its not like we're gonna waste charges hopping around the city. Max guild is quite niche in use, but makes sense given the quick access portal concept of the guild. Spirit tree I don't see being a big way in to the city, but it does offer a nice route out as one of the easiest to reach spirit trees.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
I'd kinda be interested to see some of these people who insist anyone can be good at pvm if they just practice take some of the people who openly admit to being bad at pvm and see if they can make them good. I mean if it all it takes is practice it shouldn't be a problem right? I'm openly appalling at pvm, no skill at it what so ever, but I've still participated and tried it out over the many years of playing runescape and guess what: I still completely and utterly suck at it. Sure I can get by ok at stuff like GWD these days, but that has less to do with skill improvement and more to do with the fact new top end gear means I can be a total mess at it and still survive pretty easily. I mean I even gave KK a shot with my clan, I swiped at it like once and ended up spending the rest of the time running in circles spamming food with no concept of what was happening because I had so much lag I had no idea where the KK was, where I was or if I was nearly dead. By all means I'll persevere and get through Araaxor and Vorago and RotS on a wing and a prayer on a day when my net is being nice, but make no mistake with 11 years of practicing pvm it hasn't made me good at it and I sincerely doubt I'll ever be good at it and anyone trying to prove I can be good at it with a enough practice would probably rage quit at my ineptitude with pvm.
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[Update] Prifddinas - Lost City of the Elves
The giant crater the entire city is built inside...
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
I always find it interesting how it's the people who are good pvmers who can't see any reason why people might not be able to pvm and immediately equate not being able to do some of the top end pvm as being some how nooby or lazy and that jagex recognising that some people simply don't have those skills or have other limiting factors (like bad internet or hardware) being 'nannyscape.' Always kinda strikes me as a bit blinkered 'I can do it so everyone must be able to' mentality. I mean sure having the view that it should be on there to be true completion and sure having the view that the skill or difficulty involved is justified, but why the insistence that being alright at top end pvm is some how a baseline level that every single player ought to be able to do just because you can.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
I think their linch pin on winning this argument is that some players might not do araxxor as their first boss in the challenge. Also they pretty much nixed the idea of adjusting rush of blood. That linch pin would fail miserably because it holds no logic as a reason to remove araaxor from the req. Players are fully warned of which 10 bosses are required and that they get a debuff crystal for each one. If they are bad at pvm they should plan to face the hardest boss when they are debuff free - aka first. That is a simple choice in control of the player. The bit they are conceding is that some players cannot beat araaxor at all due to lag etc. - which then immediately raises the question of if that is conceded here why not for the other req and then that in turns hits on if you are conceding that for one of the top 3 bosses why not the other 2. The non-change on rush of blood kinda annoys me. I know it can be done, but it bugs me because its less about combat prowess and more about dumb luck on the spawns as to whether or not you beat it. You can be doing it all perfectly and the spawns ruin it. The trouble is most of what spawns in platinum is pretty close to 30 second kill unless you get a few lucky hits in leaving almost no wiggle room. Then you throw on TD and Glacors which take more than 30 seconds, with the frosting of a cele dragon timestopping or ice strykewyrms spreading combined with the stomp delay (which can push both over 30 seconds quite easily) combined with muspah being the only one reliably possible to make up time on and it does become a function of sheer dumb luck beyond about 14-15 waves. I've tried ~10 times (few more if you count times I did badly and honed my performance) now and I'd say I performed as best as I could, there was nothing beyond RNG slowing down kills aside from 1 or 2 derp moments at worst I got 12 waves thanks to veritable parades of tds and glacors at best I got 16 (like 5 hp from getting 17) when I got 1 TD or 1 Glacor.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
It strikes me jagex are getting themselves into dangerous waters in regards to comp reqs. Scrum Team 2 aka elf city team are now openly conceding that the top-end twitchy pvm of Araaxor is too much for comp as some can't beat it through no fault of their own and are looking to remove it from the comp req on the slayer challenge, but add it to trim. But how can they concede that alteration without also conceding the Ninja Team should've listened to player feedback that said Raxxi, Rago and Rots were too much for plain comp and should be trim only with a lesser version of the reaper title existing for plain comp. Strikes me as if they change one and not the other they are just opening themselves up for attacks about inconsistency.
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Recent trend to include PvM into Comp Cape, i.e. Rush of Blood [Split]
PVM skills in RS are basically non existent. Rush of blood comes down to "can you time thresholds and sunshine and not fail to tds/glacors or mispull jadinkos/ganos" As someone who struggles with bossing in Runescape, I'd say there are definitely PvM skills. Perhaps not as much as other games, but honestly that's why I like Runescape; I only miss out on a small portion of the game's content by being bad at PvM instead of missing out on the majority of it. I mean, RS PvM skills are like, can I eat enough or can I time a click away. Don't get me wrong, I enjoy RS PvM. But there is comparatively very little skill involved. Comparative to other games it is certainly minimal, but it does exist nevertheless and not everyone has those skills, even at the level runescape requires. Especially with the new combat system leading to progressively more twitch-based combat encounters which is quite a niche skill. Especially for a playerbase largely developed on a combat system that went nowhere near that ballpark even 2 or 3 years ago.
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[Update] Prifddinas - Lost City of the Elves
Rush of Blood is proving a pita for me too. Best outcome is wave 12 thus far, thou that was with attempted tribriding which seems to be a bad move. My average time per wave is nowhere near the 30 seconds necessary and stuff like the TD and Glacor take much longer than they ought. I've seen alot about using nihils now though, are they considered better than steel titans in general now? Or is it just ice nihils?
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Is Flash Powder Outfit really worth it?
I'd go with no, not worth it these days. The 3/5 pieces (extra doses) may be borderline handy if you lack botanist outfit from th (the xp boosting outfit) but the 5/5 pieces is kinda pointless.
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Is there any easy way to get ravager charms?
As a rule of thumb pouches that require a second special charm are not worth the effort to make.
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Overrides (Shieldbow vs Shortbow)
To my knowledge any bow can override any other bow because weapon override limitations are derived purely by animation set and all bows use identical animations.
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Elf City – Design Documents - General Elf City Discussion
I should think they will have a niche use that makes them better than normal t80s, but not as good as t90s based on your agility. But of course it will be a boon that comes at a cost since they degrade to dust.
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Character Name Change - All Batches are done!
I was under the impression the idea was now that the freeing up of names would be an automated system that keeps on rolling at all times and that this 'event' was just the initial release to deal with the massive number of names they were unleashing in one go.