Everything posted by Sy_Accursed
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Expert Skillcapes
I replaced dragonbone full helm with the combat hood. Didn't like support hood as much when i saw it up close. Gatherer would be nice for a sort of wintery eskimoy outfit, but i cant think what else to put with it.
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Future Update Discussions
There isn't an issue. You were warned when you made it you were sacrificing the dragon pick never to be seen again. If you were ever in the slightest worried about the future and the d pick value you shouldn't have made it.
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Future Update Discussions
Lets just hope they listen to the poll instead of doing something stupid.
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Expert Skillcapes
Of course not, that would make sense and when was the last time Jagex intentionally did that?
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Future Update Discussions
Of course the catch 22 of not doing it because the cape isn't that great is that you can't get any of the better capes without doing it. Best in slot for cape in melee, ranged and magic are all via kiln needing the fire cape to do. Only better choice is comp, but between the reaper title and karamja tasks again not possible without the fire cape.
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Clan Skill Plot Exp Rates?
Another important factor in the xp rates is fealty, 3 fealty is 45% xp boost on citadel plots afterall. I don't know exact rates either but I do know before the recent boost to xp rates up there crafting was ~250k xp a week for full cap in the 90s with 3 fealty.
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Stigma with Sexual Orientations and Identities
Speaking as a gay man myself: Runescape is fine the way it is, we do not need to wedge some pro gay agenda in there for the sake of equality. The ONLY thing in the entire game that remotely enforces a sexuality is those 2 quests and in that instance I couldn't care less - it is a sham marriage to meet other goals to a heterosexual prince or princess, it doesn't matter what clump of pixels you "fancy" or even what sexuality you suppose your character to have. Also I do not think runescape is the right place for a pride parade - it's too easy for trolls to come out and ruin something like that in an online format and gaming isn't exactly a frontier where we need to fight for equality, where as real life is. The obsession with some of wedging gay into everything in the name of equality is quite frankly boring and stupid in my opinion. Equality is being treated the SAME as everyone else, not having special treatment and unique things added in to everything.
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Silverhawk boots question.
Yeah they lose charges and they go to diango, same as all reclaimables.
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Most efficient plot to cap on?
I'd be inclined to say crafting as well, it's one of the more afkable plots which is nice. Plus it is the best xp of all the plots and it results in easy cost free xp.
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Protecting from dragon fire?
As far as I know roughly speaking fire protection values fall thusly: Super Antifire - 100% protection. Regular anti-fire - 50% protection Shield - 75% protection Prayer magic - 25% protection. Meaning shield + prayer can full protect, but pray + pot cannot.
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Soul Reaper
Yeah they fixed it now so that araxxi doesn't inherit the acid enrage araxxor has and only gains it by eating the acid spiders. That means for easy araxxi you want to feed all the spiders to araxxor. But equally to make him easier you want to lure them to him at the last possible moment you can before killing him so you don't actually have to face his enragedness.
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Bandos Warpriest
Also mustn't forget warpriest has the quirky drop rates according to how much you did during the world event they originate from.
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Does half of a shield even exist?
Simple: Shields are predominantly useless in runescape, other than a few niche top end bossing situations. So a t60 sheild is worthless, whilst the only t60 melee leg armour still has something of a use. This is compounded by the fact square shields, which the shield half makes, give worse stats than kite shields. So no-one would go for a square shield when they could go for a kite instead. Item rarity on a drop table is not the be all and end all factor of how it's value is derived - It's called supply and demand. Despite having a rather limited supply the shields have little to no demand resulting in a low value. Meanwhile the legs have a higher supply, but a much higher demand, thus creating value. Jagex could decide to make a unique level 1 weapon the rarest drop in game, its not going to magically make it valuable because there won't be a demand for it. Equally they could make some of the most useful items in game supremely easy to get (kinda like runes) it won't magically remove all value from them because there is a high demand for them.
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Elf City – Design Documents - General Elf City Discussion
Some of the new combo pots sound far more appealing to me enhanced and supreme overloads certainly sound neat. Plus flattening all the effects to 6 minutes rather than awkward mismatched timers in 1 pot is a nice touch.
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What is so special about Boon of __________ Energy?
Yeah 10% more xp when converting memories to xp or using the memories + energy to xp choice. Doesn't do jack for memories > energy because the whole point there is you are sacrificing xp in order to obtain energy.
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Does half of a shield even exist?
My account is nearing 11 years old and I've never had it as a drop either, so yeah it's just overly rare for the kind've junk it is.
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Polls General Discussion
Elemental Workshop all the way for me. It has a nice story, is something different to all the rest of quests and I just always had this sense it was going somewhere awesome. Like the reqs slowly creep higher and we delve into more arcane things, it just feels like the end point is going to be the soul room and that soul armour is going to have the potential to be something incredible (not like absolute top tier but some high-end niche function). Also would be a good place to dump the soul altar since vamps had blood and the mourners aka the death guard had death. Though they all sound so good, this id the kind of poll I hate because they *all* should be happening especially given how they rambled on about their return to the old model of ~10 quests a year at least and here we are 3/4 of the way through the year and we have what like 3 or 4 quests?
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Player ports - which skill first?
There is no artisan. Hunter, Chef, Architect, Whaler, Biologist, Missionary, Assassin, Occultist, Convict. Hunter, Cooking, Construction, Fishing, Herblore, Prayer, Slayer, Runecrafting, Thieving. That's all 9 current adventurers and their skills.
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Balthazar's Big Raffle
Not killing just skipping stages (or would that nullify it as well? ) Indeed as mentioned in the FAQ I think it was, after using a dart it nullifies the timer and the potential for a kill to count in that system for 20 minutes. So it's less the dart nullifies a specific kill, it is more the use of a dart turns off that entire system for 20minutes.
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Player ports - which skill first?
Yeah both Steph's suggestions/comments are rather useless as neither fletching nor crafting will attract and adventurer. Whilst used for rewards they are not part of the 9 'ports skills' named thus for being tied to an adventurer. Thoose are limited to Fishing (Whaler), Herblore (Biologist), Thieving (Convict), Runecrafting (Occultist), Slayer (Assassin), Prayer (Missionary), Hunter (Hunter), Construction (Architect) aaaaannnnd Cooking (Chef) I'd say Runecrafting or Cooking are the easiest to get in order to unlock ports overall. The order things adventurers unlock it doesn't really have a huge impact, but that being said Rc and Cooking have a slight edge because they both unlock adventurers AND can make rewards. Whilst the other 7 skills have no use in rewards, instead needing smithing, crafting and fletching to make.
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Future Update Discussions
For me the logical route to practice bosses is using the instance servers, but making these particular instances more like beta servers or minigames of sorts. E.g. on these particular servers dying simply respawns you where your grave ought to be - just outside the boss with all your stuff intact. And on these particular servers there could be npcs just outside the boss to provide certain supplies (food and pots and other consumables), just be a case of making their supplies not the normal item. E.g. if sara brew flask 6 is item 300 say, the sara brew flask 6 given out in the instance, though functionally and visual identical would be item 301 - that way when leaving the instance it can know to take away all of item 301 as an instance only item - just like how runespan and other minigames can take away items when you leave.
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How to get lots of empty vials?
with certain potions would 4>1>3 not actually profit whilst getting them? If 4 dose costs less than 3 dose odds are you ain't gonna be able to buy it to make profit from cause people ain't dumb they aren't gonna decant to 4 dose if 3 dose is worth more and equally they aren't going to sell 4 doses for so little when it obviously has more worth as 3 dose.
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Future Update Discussions
No reason why it shouldn't give experience (combat - though not slayer) - not like bosses are OP experience anyways. As for supplies, it should be 50-50 or something like that - otherwise more experienced players have no incentive to teach newb players (that's one of the reasons why learning top level bosses is difficult - no one who has already mastered it wants to pour costly supplies down the drain for failed kills all to teach someone else). If they give you supplies or its safe from normal death mechanics they absolutely should not give any xp for it. It'd be too easy to abuse for xp because there would be no real penalty for not paying attention to the point you die and no real incentive to keep yourself alive since death would mean free heal and prayer.
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Soloing the Kalphite Queen - Has it been made easier?
She was definitely not 'extremely difficult' to solo pre-eoc, ever since the verac method emerged she was relatively easy to solo and newer stronger gear like chaotics only made it easier. EoC hasn't had a huge impact on that difficultly level imo, but that being said newer stronger gear that has come since EoC has made it easier.
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How to get lots of empty vials?
Isn't it a flat 2gp a vial be it plain or juju at bob? It's just a set value they choose, which at the time was lower than ge value of vials.