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Sy_Accursed

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Everything posted by Sy_Accursed

  1. No juju or greenfingers for herb farming = failzor. Not to mention the lack of Falador shield 2/3/4 for the 10% xp boost at falador patch. Also buckets of compost is invent waste really if you're on lunars anyway just use fertile soil, especially as you really ought to be supercomposting all the patches to reduce disease chances thus avoiding extended grow times, as well as helping improve yields on herbs.
  2. They haven't said anything more about it, but the sentiment of the dev blog thread overall seems to be rago, rots, kk and possibly nex and araxxor (pending difficulty) are too much for plain cape so they'd be rather foolhardy and blind to ignore that and forge ahead regardless with the whole all plain plan - but this is Jagex so I wouldn't call it predictable
  3. Of course I'm not saying they'd be perfect - none of them are, but they would be a way to backtrack some more kills. KBD as well already stores a variable because ooak required you to have a gotten a dragon rider journal OR go and kill the kbd. So that variable for the journal is there, as well as a binary if that quest is past a certain point you have a kbd kill option.
  4. I feel like they missed a few obvious backtracks: White lily seeds/plots = mole kill Dragon Rider journals - kbd Legiones - the signets
  5. To be more precise that is the magical golem outfit that was made by combined the sapphire, emerald and ruby variants. Also it is unobtainable now, unless Jamflex sees fit to redo the promo or add it to the killing outfits that linger in the rare slots.
  6. I'm not sure how I feel about that as a feature as laid out there. For me part of using cosmetic overrides is because I want to cover up what gear I'm using, seems a bit intrusive to allow someone to subvert that and know what I've got on anyway in all situations.
  7. At least araxxor shows they have listened to the complaints that for a tier to be equal (as per eoc design ideal) each set ought to come from equal sources - ideally the same source. The disparity between relatively easy str8 up bossing with relative common drop (as unique drops go) vs jumping through a billion hoops to try and get 5 (6?) rare drops vs getting a rather rare drop from a very long extreme boss fight is just stupid. Even if they thought asc and kk might balance out it doesn't take a genius to see Vorago is much harder and longer to kill than KK and thus drygores and seismics couldnt even approach equal footing.
  8. Yeah the best way to maximise would be magic notepaper, that way you can load up quite heavily with pots etc to survive much longer and just continually note the bones
  9. They remade those quests (along with death plateau) when they revamped burthorpe about a year back now, they can be replayed and have to be in order for adventurers log and quest cape etc to recognise them. They are super easy, require no items and take like 2 minutes to do.
  10. The way the bts video spoke sounded like it wont need anything extra - it did say you assemble three pieces it drops to make the stick then add a 4th class specific piece to turn it into the desired weapon. That doesn't sound very upgrade imo - it sounds like a rehash of the godswords; replace shards with the stick components, blades with the stick and hilts with class specific items.
  11. There are some ways, mostly with Linux afaik to force it to offer the choice on boot, otherwise it'd be a case of having a default boot device and either changing it then rebooting or tapping the appropriate key during bios boot to choose the boot source for a 1 time boot to another os.
  12. So make strength append the damage value to an item that gets its accuracy from another stat/tool? That doesn't seem to be a means to 'work the same' - ranged and magic are like that because their power is the sum of the attack: the weapon and the spell/ammo, for melee the weapon is all one thing. Besides in terms of a skill functionally strength has a defined role - it boosts damage, it is just independent from the accuracy boosting attack where as magic and range are accuracy and damage boost in 1 stat. To give strength some other arbitrary function wouldn't make things more equal or even or similar. The simplest "fix" by far for strength is to take the damage boost component of magic and ranged and apply them to the skill. Attack, Ranged and Magic can then be the skills that hone your with specific weapons and improve accuracy. Strength can be the skill that hones your physical and mental strength allowing you to inflict more damage - be it by swinging a sword harder, pulling a bow tighter, or holding a spell together better to get more power from it.
  13. Yeah the way bank space works is an item attempts to use an appropriate space (members or free) but if it cannot it can utilise any empty space (provided you are a member of course) So say members and free both had 50 bank spaces You could have 49/50 members and 51/50 free and the bank would be full. Equally you could have 60/50 members and 40/50 free and be full. Bank boosters go to free backspace count simply to make them usable by f2p - if they went to members then only members would have access to those slots. By going to free both members and f2p can use them. Sidenote: Members stuff done well doesn't take up all that much bunch space, it is easy to have supplies for all 26 skills and maintain and a solid ~100 free spaces with 0 boosters used.
  14. If you want max combat stats you should be looking to pure comb xp:hr things for the aura. Ranging wfs Barraging in the abyss etc.
  15. But since when has Jagex ever really cared about accurate logical statistics? I mean why go with common sense and fact when you can frame numbers with vague, not false but definitely misleading statements that make for a big pr win! '200 million players' even though millions upon millions are bots 'overwhelming vote for wilderness and free trade return' even though there was 0 control on double voting and people literally botted thousands of votes. 'the vast majority enjoy SoF as they use it everyday' because using it to get rid of a flashing button tht won't stfu is the same as enjoying it.
  16. Seems kinda pointless since it'd take longer to navigate to tip.it and find said calc than it would be to type it into google, especially since most/all browsers now have a search bar right at hand at the top of the screen.
  17. It doesn't follow the triangle - it's just a general reduction which has now been expanded to all in armour (because in Jagex logic expanding the nerf was 'easing up on triangle enforcing') Its a simple check: If your helm, gloves, boots, body, legs or shield are not All, Hybrid or the same class as your weapon your accuracy is nerfed equally.
  18. Just because you can improve your reflexes does not mean there is not a limit upon how good your personal reflexes can be and that limit, even without mental illness, can be low enough to preclude the ability to do top end rs pvm. Also the "issue" is quite simple: I do not think bosses should be on plain comp req. Simple as. Nothing to do with how hard they are, or altering them, pure and simple don't put them on plain comp reqs. If you can't understand that without inferring some other meaning to it then I don't know how to state it more plainly. Also certain people seem to be on the tact that I'm whining or moaning or w/e cause I can't do it or something - just to be clear I'm fairly confident I could beat any of the bosses if I tried. It's true I haven't previously, simply because I have had no interest in pvm and I am not the best at it; but make no mistake I could do them all if I put in a bit of effort and I fully intend to in due course. However that does not alter my opinion that the issues of reflex limits and their optional nature make them wrong to add to the plain comp cape and better suited as a trim req.
  19. Thats great other than nowhere did I say bosses should be made easier in the slightest. Nor did I say it was bad that it takes learning and practice to get good at bossing. Plus you entirely disregard the fact it is IMPOSSIBLE to over come the physical and mental limitations of your reaction speeds no matter how much you practice or study the boss. If you do not have sufficient reaction speed thats it, you cannot beat the boss that relies on quick reactions to attacks etc. I simply said they should not be on plain comp cape because limitations beyond your control can prevent people from being able to complete the top end ones in particular. I disagree with them being on there because it is a quite simple fact some people cannot do certain bosses due to factors beyond their control that cannot be overcome by knowledge or practice and I do not think that is something that should be on the plain comp cape. Particularly when that cape is supposed to be about binary complete or not complete and bosses are optional content that do not have a binary complete or not element to them. I am however perfectly ok with them being on the trim cape.
  20. But its not JUST knowledge or practice that can make the difference. How fast your body and mind can process and react to things are fundamental physical/mental limitations regardless of your knowledge. If you simply lack that speed just because genetics made you that way there is no way to bypass or overcome it. You either have that aptitude or you do not.
  21. How are these beyond your control? How'd you beat the Jads in the Fight Caves and Kiln? Some people just have bad reaction times, some people have fast ones - it's just a fact of nature. Not to mention assorted mental illnesses that can contribute to such matters. Equally lacking an aptitude for something is beyond your control, you can take singing lessons or driving lessons or art classes or sports classes or w/e class you like from now til the day you die - if you lack the aptitude for that particular thing you won't ever get good at it. When it comes to kiln and caves (and quest bosses) admittedly they are still some what boss encounters, but equally they are arguably a lot easier than many of the top end bosses to defeat. One can have enough skill to just about get past such things without having the aptitude necessary for things such as kk, vorago and rots.
  22. Of course the issue arises that if you have a bad connection or bad reaction times or just aren't that good at bossing among other things suddenly you aren't entitled to be able to earn the completionist cape because of factors mostly beyond your control instead of being a simple measure of completing all content that has a finite complete or incomplete binary too it. For me if they wanna strap this req on it ought to be a trim req and not a normal one. Vorago and Rots were made trim and not plain cape for a reason after all. Not to mention it'd just mark another case of Jagex going back on what they original stated/promised since when the cape launched there was a whole spiel about how bosses were left of as it was about simple completionism not rewarding/punishing people on the basis of optional content that requires certain skill/talent outside of the game on a personal level to be able to do, as well as hardware and internet connection being very real factors in the ability to complete it.
  23. The thing I've noticed with alot of these rsof analysis's of damage is that they aren't actually doing dps in the slightest. They are taking max hits and going herp derp its bigger, bigger is better herp derp t90 is ruined. When of course first and foremost AVERAGE hits matter more than max hits for a true picture of dps and of course you can't just take the raw damage numbers you have to divide for speed. For example using those crit hits from an rsof thread posted further up by yoko Royal - 700 avg speed = 194.4 dps Ascensions - 300 + 170 fastest speed = 195.8 dps Chaotic staff - 600 avg speed = 166.6 dps Seismics - 300 + 150 fastest = 187.5 dps Of course these aren't perfect figures as all there figures were about and were crit hits, not an nice average hit; but even so apply basic dps math of dividing by speed (3.6 for avg, 2.4 for fastest) to get ACTUAL dps figures and the t80s are not beating the t90s
  24. My plan to have comp pre-elf city will be out the window if this update is imminent since I'll go from all bar 120 dg to having to actually work out how to boss so I can kill gwd nex vorago kk rots corp and dks etc. Silver lining is I can manage kq, mole, kbd, qbd and normal barrows atleast =/
  25. Can't say I'm overly enthralled with all bosses being adding to normal comp reqs. One of the things they said at launch was it was not gonna be about your talent/skill just simple completionism and bossing arguably entails skill/talent that not everyone is capable of. Plus it seems a odd move since this means Rots and Vorago will effectively be moving from trim to the main cape.

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