Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Sy_Accursed

Members
  • Joined

  • Last visited

Everything posted by Sy_Accursed

  1. That would depend who you trust more family or uni folks - either system is gonna be exposed in some way or another. So both have merits and flaws at having the codes on. I'd prob go for uni since if its YOUR computer you can password it so outside hacking only you can use it, where as family system would be exposed to all the family.
  2. I find some of the RSOF complaints about this lol worthy. Namely 'If I only have 1 computer I'm less secure than JAG because they just generate a code if they hack me' Because as well all know once you authorise your computer in JAG and it gets hacked JAG magically turns off and won't let them get at your runescape account. Using this new thing with only 1 computer is pretty much on par with JAG - if they have that computer they can use ur rs. If you have smartphone or two pcs its better - they need to hack multiple devices to get at your rs account. Plus if you use gmail + smartphone you can kinda get 5 step verification protection in total (not literally but sort of). 1) Gmail password 2) Gmail authentication 3) Smartphone lock code 4) Rs password 5) Rs authentication
  3. There seems to be no rhyme or reason to why or when it decides to exit the table between runs. Timing may be a factor, but if it is it is a very very very very narrow window thats near impossible to judge..
  4. No. It has been 100k xp or 1 QP since the day it launched, equally it has also been a rolling 167 hours (or 1 week) as in it resets 167 hours after you finish playing it. Play it 6pm on a thursday, you can't play again til 6:01pm next thursday.
  5. Non-flatpacks are a lot faster training than flatpacks, but it requires a lot of attention.
  6. Nothing to be done about it; you 'exit' the table and re-enter causing you to get up and sit down, just how the game is coded.
  7. You just repeat stories, not all quests even come up in the blurb about what story you tell. Even if you haven't beaten every quest you should see duplicates occurring very easily; it's not setup to not repeat it just picks one at random - it is entirely possible to tell the same one twice in a row even.
  8. Very true. n my 'head cannon' of a game based on my own fantasy world from my writing I always had the feature of different stats capping out at different levels based on their actual content & capping xp at max level too.
  9. I have been wondering trading a number of rejects but no luck.
  10. You sir clearly have not experienced azure yet.
  11. I have toyed with that, but it seems kinda pointless since I'll basically have a living dex in the process of creating the trained one. Got like 550-ish atm and I'm gonna end up getting more middle stages in the course of getting pokerus - can't find it for the life of me atm ='[ and working on egg moves and hidden abilities. Like the time could be better invested in just focussing on the main goal kinda thing.
  12. Arguably even playing pokemon in the first place is pointless - it doesn't further your survival in anyway shape or form. So why do you play it? Why do you train pokemon for battles that gain you nothing? Probably because you want to and derive some form of enjoyment from doing so. I happen to like setting myself challenging goals and completing things as fully as can be to derive enjoyment from a game, so I decided to try and make a fully trained living pokedex opposed to just a normal living pokedex and just normal trained pokemon.
  13. My problem is that I get my thing pretty well set up with the tabs I typically use but then if I open up something that I typically don't use, it gets automatically added to my interface somewhere and creates a scrollbar and then I have to go and delete it. Is there a way around that? :| Either drag it out into the middle so it will open there (it saves their location between opens and closes) making it easy to shut or just go via the big menus when you want something you don;t have on ur screen - eg open abilities menu for ability segments opposed to using the small buttons tht pop their interfaces up. The later is usually less hassle.
  14. Because I want to have a fully trained living pokedex.
  15. My project to breed up a living pokedex of fully trained pokemons is not going as well as I'd imagined it might. Thus far I have 3 5 IV (no att) bulbasaurs all setup to be trained into my bulbasaur, ivysaur and venusaur. I've got a different natured bulbasaur awaiting being iv bred for mega venusaur. And I've just about planned (aside from ideal hold items) the 5 charmanders I need to get (for mander, meleon, izard, mega x and mega y builds) and they are gonna be more pita than bulbas cause i need 3 diff natures and 6 diff egg moves.
  16. Personally I never saw the argument of 'getting lost' in tabs or scrollbars in a tight spot for NIS - its easily avoidable just set your darn interface up well instead of whining and not trying. Don't want scrolls on the tabs? Work out how to place what you actually use and no more to avoid scrolls appearing. Worried about 'getting lost'? Engage your brain and layout tabs in a way that works for you, no reason to get 'lost' in them in a tight spot because you should know exactly what you put where and shouldn't be placing stuff in a way thats gonna be difficult to get at if you need it in a pinch. There is 0 reason to make overly cluttered layouts or cause scrolls bars or anything. For example, this is my layout on my mac, which has a smaller screen size than I'd like: Everything perfectly accessible that I need. Got the map, got a side panel similar to the pre-nis that holds invent, gear, stats, familiar/pet and minigame (causes a scrollbar, but not really an issue as I either need it (eg ports) or can swap out and ignore (eg dg ring)). Then got all the chats, chat related and emotes stuff in my nice base box with prayers for easy access, magic for skilling spells/teleports/setting autocasts and def/hp on hand for if I need to grab a heal etc for my bar thats not usually on there. I don't need anything else on hand all the time, so I don't have it there - no getting lost, no un-needed scrolling, just everything to hand. Meanwhile on my desktop where I have better screen res: Boom extra vertical space used to get prayers on screen all the time Extra horizontal space used to get magic, def/hp, emotes and notes outta chat so I can chat whilst using them easy. Job done, still just as clean and even more accessible. Does it take a bit of time and effort to get a layout that works for you? Certainly. But there is nothing necessitating making it cluttered, making it develop scroll bars or make it something you 'get lost' in in a tight spot. About the only time it can become problematic is if you have insanely small screen resolution for this day and age. I mean my mac 1280 x 800 is kinda a puny resolution by modern standards and even that is workable.
  17. I always thought Jagex are going about trying to give cpr to pvp backwards - they are focussing in on the most nuanced, exclusive element of pvp (outright pking) which has the least current player base interest left in the game. To me step 1 would be working with the community they do have to sort out pvp minigames - there is still a degree of interest in them and with the right reward tweaks and fixes to mechanics they could probably stimulate a fair bit of gameplay. This is step one as it takes the players you already have and gets them back into pvp content, which helps to stir up interest in my hardcore pvp and helps to highlight what is and is not working in pvp for it to be worked on for the wilderness. Step 2 would then be focussing on getting new players in. If you want to rebuild a pk community, you need to get fresh blood in because frankly most pkers quit so the old hats players left aren't going to magically become interested in pking when most of them weren't interested to begin with. Step 3 would then be to deal with incentives to pk - people want rewards and metagame that works these days, and frankly kids in welfare gear ain't gonna cut it for that. By incentives I do NOT mean create skiller content in there to mindless herd cannon fodder in for pkers to 'pwn' - I mean deal with the drop mechanics of straight up head to head pvp. Step 4 would then be honing, with pk hopefully being off cpr at this point you can work with the community to iron out kinks and make the thing work right. But Jagex seems insistent on focussing on step 4, which just seems crazy since they don't have the pkers there to really solidly test it out, they don't have a good rewarding reason for people to pk in place and they don't have the safe pvp experiences that build people up to trying out dangerous pvp working well enough to draw players in and drive traffic that way. It's like they are sitting around a committee table debating the best way to place bus routes to deal with traffic and transport demands for a town they haven't even started building, when to anyone else it'd make sense to build the town, chuck in a few basic bus routes and THEN tweak them once the traffic and demands are there playing out in front of you.
  18. Even with momentum abilities randomly get used by your character. I said ORIGINAL momentum for a reason, the original implementation did not use abilities, that was tweaked in after launch and then expanded on with the ults.
  19. ^I do so wish they would stop pretending legacy is anything more than original momentum buffed up to what it should've been (comparable to full manual, but still not quite as good) with a nice shiny reskin to make it look like pre-NIS and hide ability bar. After all all the other 'features' are nothing to do with legacy and are just general fixes to eoc (combat formula, poison tweaks, specials, changes to armour stats etc)
  20. Assuming because 80% wanted legacy, at a time before any of the good eoc fixes of this year had arrived, means 80% dislike eoc is a logical fallacy - the two are not directly correlated. Also considering the actual player totals did not fall by in excess of 50% since eoc launched, it is equally a fallacy to claim eoc ruined it for the majority as it is not a proven fact.
  21. I think the success of transformers will play a big part in new players influx potential. That franchise, along with the hasbro name has the potential to draw in a lot of new blood and do well and through that help build Jagex's rep which could overcome some of the issues of runescapes pr history in terms of people giving it a go. But it is true in pr terms runescape has a kinda crappy image and an image it just can't shake when the most vocal about it are the quitters and the haters and Jagex makes so many missteps in marketing it well. For example I'd call RS3 launch kind of a massive [rooster] up due to the fact html 5 did not work and did not launch, after all that pr work with the castle and the interviews and the general good buzz the transition to rs3 was almost nothing really - an interface redesign, a combat system that had already launched and was still needing work and an unplayable (for most) beta of the html 5 engine that was the big selling point of rs3. But yeah I think TUO might be a way to bypass that because if that game does well then people will be willing to give the developers other franchises a chance based on customer loyalty etc. Though of course it doesn't deal with the declining MMO market, though personally I think that trend may be one that turns around (though whether Rs and other mmos can last til it does its another matter), after all the gaming world does tend to have hot phases and cold phases for different markets - it just happens to be right now is a quick-play mobile phase leaving long investment returners in the cold for a while.
  22. It declined from around 2007 (when free trade went), but the last profits they posted (post-free trade return) were some of their biggest to date before reinvestment; the idea their income is declining is nonsense - Their income is growing enough that they have not only started other big projects (successfully for once) they have drastically increased the number of employees in the runescape team too. Companies in financial decline don't do mass hirings and start branch projects.
  23. For me EoC has nothing to do with 'ruining' runescape, it may not be perfect but it opened interesting doors for progress. What really hit runescape was multiple things: The rise of bots, just wrecked shop and gave overinflated ideas of play figures. The free trade removal killed pking in a way it's never really recovered from. The evolution of the games market since around 2010 has seen a decline in the mmo "craze" of the 00s The moment Jagex gave in to Nostalgia-scape whiners. I'd say in terms of active players we aren't actually that far away from where runescape was at its peak - though vocal the pk crowd where always much smaller than the general populace. Overall I'd say maybe we running 5-10k lower player figures for ACTUAL players than the peak. The last point on my list I see as a ruinous issue because Jagex did it once and it opens the flood gate - now rather than stfu and get on with adapting to change people just whine more often and louder knowing if they do it enough Jagex will cave in and waste dev time finding ways to attempt and please them which can stunt progress. Don't get me wrong EoC was launched too soon - how it is (or will be) after the last round of beta stuff arrives is probably how it should've been from day 1 - but even if revolution and momentum suped up with a cosmetic override pretending to be some angelic fix for all the wrongs (aka legacy) had existed and the balancing had of been where it is now and specials had come you'd of still got the same barrage of refusal to adapt and notion that it 'ruined' the game.
  24. Sy_Accursed replied to a post in a topic in Off-Topic
    ^Early morning name typing derp.
  25. Sy_Accursed replied to a post in a topic in Off-Topic
    Apart from I was not commenting on the Air Nomad looking folks I was commenting on all the people shown ACTUALLY air bending, including, but not limited to Bumi. This is very notable because Aang was the last air bender thanks to the original air nomads being wiped out, of his children only Tenzin inherited air bending therefore meaning he, Katara and the kids (Jinora, Ikki, Meelo and Rohan) were the only ones able to air bend now. Yet that trailer very clearly shows Bumi and a number of others not fron that list airbending.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.