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Sy_Accursed

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Everything posted by Sy_Accursed

  1. 1) It is Jagex going back on 'old drawings' - they are emulating old combat 2) We do 'know how it will turn out' we have a beta server and have plenty of experience with Jagex, Runescape, gaming and how these things go. (Return of pking anyone?). Sure we may not be psychic and know with 100% certainty, but we've been round this merry-go-round many times already to see how things go. The pk revival fails because people magically lose interest when the free gear of beta servers is gone, the desire to top end pvm which can't be done in legacy weeds out most serious combatants from using lesser modes and the majority of the rest of the flock ends up following, at least roughly, the metagame advice of how to achieve best dps. 3) No-one has said yes then changed their mind - not here anyway. Everyone has pretty much stuck to their guns opinion wise on legacy from the moment it was first suggested to now. 4) Just because we don't think it do well does not mean we are not entitled to air our opinions, just like you are are allowed to be positive about it. There is no way we should just essentially shut up and NOT give our opinions as you suggest just because we happen to disagree with you. That's utterly stupid and rude to suggest, especially in the context of an update that only even get conceived thanks to NEGATIVE opinions being aired about eoc.
  2. Jagex has officially ruined my autocorrect XD Also they might not THINK they are fabricating stuff, but at the same time butthurt people are pretty good at lying to themselves so sometimes it is pure fabrication even if they have convinced themselves otherwise.
  3. I always take things like Glassdoor with a couple of tablespoons of salt - It's kinda like yelps or other incidental not built in to the thing its about review systems most 'normal' people don't think oh I'll go write a review if things are just fine they go and do it to vent when they are pissed off by something that has happened. So I always feel as though glassdoor reviews are dominated by pissed off ex-employees or disgruntled current employees who did not like or do not like their job and thus focus on every little niggle and blow it into something huge to justify being fired or doing a half-assed job whilst looking for something more. Meanwhile all the happy employees just get on and enjoy their jobs and their work.
  4. If I found it harder to interpret numbers just because they have an extra zero on the end I'd be worrying about where my education failed and how to fix it.
  5. Do you understand why the metric system has so many prefixes? Do you understand that dividing by 10 or times by it does not remotely alter the difficulty in understanding hits and health? Hitting 1000 on a monster with 10000 health is just as easy to interpret as hitting 100 on something with 1000 health. The point stands its not a change that remotely alters how health and hits can be understood as they are exactly same proportionally. My hitpoints will be worth 150% more for each incremental level, and I'll have the same hitpoints regardless of my armor. Going from 900 hitpoints to the equivalent of 500 hitpoints wasn't particuarly pleasant for me. Which is of course a valid point and not one I disputed. All I disputed with the notion that legacy makes hitpoints matter and that they some how do not matter now. They do matter because they account for around 1/2 health even at the very top end, they will just matter more once they account for 100% in most cases, and around 80-90% in the top end. Depends where you are. Anywhere chinning or barraging takes place, Legacy gives a huge amount more xp/hr currently. Slayer, perhaps it's debatable or depends how often you would normally ult. Very true, it was a generalised statement of course because niche uses always existing - just like at present where momentum is metagame useless in general, but holds niche uses for chin and barrage training.
  6. Well, as of right now, if the quick poll is anything to go by, over half of the players would be using Legacy mode for one reason or another. There are many updates that have been released which much less than half of the players used, for whatever reason. Should we consider those updates failures as well? But of course only 28% actually committed to using it whole scale 31% committed only to niche uses - one use that rely on a specific game play element that is currently quite dead to be resurrected to be viable, and the other that is likely to tank quite nicely once the metagame word gets out that, as expected, eoc beats legacy for xp:hr etc. Heck if we assume 'slayer and skilling' works and only loses say the odd 6% and the pking side fails thats only 38% uptake of legacy. Its quite bad percentages really considering this is a pre-launch opinion and logic would dictate post launch a fair portion of the 'will uses' will give up on it because actually usage never quite meets pre-launch poll figures especially when this is barely over 50% suggesting they'll use it already down a solid 30% from people who supported it (a figure that had already dropped by ~10% from the initial poll) Legacy looks set to fall into a 30:70 usage split at best after reality sets in, probably closer to 20:80 or 10:90 in my view.
  7. Did they not entirely remove the xp penalty a while ago now as part of their ninja-type fixes? Also - legacy isn't doing anything to make strength matter more as a stat. Its function will remain identical as it is now. Also I fail to see how legacy does anything for interpreting health and hits, basically all it does is divide things by ten. Also hitpoints do matter at present - 3960hp comes from it afterall, the weighting is just being shifted so that a full 9900 is put onto your level.
  8. What other summon icon? That is the summon icon that holds all the familiar/pet functions... Not to mention it can still be dismissed via the good old familiar interface dismissal button and that menu on the summon icon is where you can summon your pet from - as long as its the one you already have chosen in the pet interface.
  9. There always karils pistol crossbow as well and potential for death lotus darts, and chaotic crossbow - after all OP never said they didn't have higher ranged just crystal bow was the best arrow they could afford only meaning they can't afford 61m zaryte.
  10. I'm wondering how those conclusions are reached in terms of combat level and exemplifying blah blah... So we have (1.3x + Def + Hp + Pray/2 + Summ/2)/4 Based on the 'two eoc 99s, 99 hp, 98 pray' 86 str and only a couple of levels short of later (pray) lets assume 99 att, 86 str, 99 hp, 1 def, 96 pray, 1 summ (since we are talking f2p old max and all and no mention was made of needing it) ((1.3*(99+86)) + 99 + 99 + (96/2) + (1/2))/4 = 121 Hmmm nope not quite 125. In fact you need 27 - 34 summ to get the desired 125 outcome. Oh and if you plug in the optimum 98 pray with the 1 sum you only get 122 with that 86 str in there. In fact with the 1 summ to mimic 'true' f2p: You must have 97+ pray with all other 99s 98+ Hp with all other 99s 98+ Def with all other 99s 97+ Att with all other 99s 97+ Str with all other 99s 99 Magic/Ranged with all other 99s To achieve lvl 126 To be 125 in 'true' f2p: 97+ Magic/Ranged with all other 99s 95+ Att with all other 99s 95+ Str with all other 99s 94+ hp with all other 99s 94+ def with all other 99s 89+ pray with all other 99s The idea that in the context of f2p alone you can be near 'max' with so many levels missing without making it up via summ is daft. Heck using the max level 5 summ f2p can have you need 85 pray, 92 hp/def, 94 att/str and 97 mage/range with all other 99s to hit that 125. 98 mage/range, 97 att/str, 96 hp/def and 93 pray are for the actual 126 old max Long story short, whilst obviously there are hidey holes for pures it is ludicrous to imply you can achieve 126 f2p max with such large margins as str still being in the 80s because that would require summoning to make up a lot of the slack that it simply cannot be doing in f2p. Of course if the 86 str was in reference to obtaining tht cmb lvl via 99 ranged or magic its a slightly different ballpark, but still stupidly misleading in implications since we all know combat is derived from your most potent style and therefore its no shocker a maxed ranger or mage could be quite high cmb whilst lacking str lvls.
  11. Unlock interfaces and drag them where you want em; you could have every single possible menu open in a seperate box if you really wanted.
  12. There are a number of options you could take: 1) Train herblore, get the super antifires then come back to it 2) Try using deflect/protect magic to soak up some of the damage. 3) Utilise the next best options - they are weak to arrows, which means they are also reasonably weak to bolts and thrown both of which offer adequate 1h options to allow use of a dfs. Its always worth remembering when it comes to weakness the full combat triangle applies. Top of the pyramid is their specific weakness The next layer down is the rest of the combat class their weakness is within. Third down (in most cases) would be their neutral style (e.g. range weakness would usually mean they are a mage and thus neutral to it) Bottom would be their strong style (e.g. weak to range would usually be a mage and thus strong to melee) Though third and 4th layers won't have a very noticeable dps difference and can get a bit mixed up as not all mobs perfectly follow the triangle (Celestials being a perfect example as ranged weak you'd expect them to be mages, but they melee)
  13. Because activity levels of the wilderness are of course entirely relevant to whether or not RS3 can successfully utilise the dev:community dynamic of input present in OSRS in relation to the issues of player volumes and dev volumes?
  14. Sadly thats pie in the sky thinking. It works for OSRS because it has a tiny dev team with a small player base so things can have a 100% unified approach and pretty much every voice can be heard and consensus can be reached. For RS3 it can never work the same because theres so many more conflicting voices, far too many for them all to be heard, plus theres so many more devs all working on different things at different times.
  15. Good to see that 80% victory is securing great support for users and not a mere 25% intending to use it with 29% committing to niche uses that rely on that content actually being resurrected and legacy only worlds (since eoc would trounce them)
  16. Apart from of course it takes more than 0 ticks to open read and answer the question, so it is not a mere 5 ticks making that xp rate over-inflated.
  17. Except of course if the only skill you have left to train is dg thus rendering the "main reward" useless to you or of course if we are have a conversation framed in the context of the summoning xp reward and therefore my comment was about said reward.
  18. It was - it's like the main thing they detailed about the new slayer master. The only new thing about it really in this video was that it might not in the initial launch now due to dev constraints
  19. I shall revel in the mighty awesomeness of a whole 56k xp for answering 14 questions because y'know its a great reward seeing as how you can probably get more xp than that in like 1-4 sets of pouches which is something you can do quicker than answer all the questions and turn them in each day (heck even if you just stay in burth and only log on to do questions the timing would still work out worse)
  20. I kinda find these elf videos boring - they tell us almost nothing that wasn't in the design docs and visually nothing has progressed from the grey-block place holder stages we've seen before. Just doesn't do anything to make me get more excited for launch.
  21. I don't think the dex expansion is all that shocking - after all we already knew mega Diance was in there somewhere. Plus it just makes sense for some pokemon of the later generations to get thrown in to the mix, plus probably most/some of the mega evolvers that aren't already in there.
  22. But of course if it did not work that way it would be wasting charges on all manner of junk you do not want to be sent to the bank, or require an almighty mess of a menu to allow every last thing it can teleport to be toggled on and off. After all it is far more all encompassing than the items that provide a niche use (bonecrusher, herbicide, seedicide) and equally vastly outstrip those that address a few categories (spring cleaner, charming imp) they do cater to a good 100+ different items after all.
  23. When you wield it and pick up the hides it teleports them to the bank.
  24. Having given the beta a try I found it oddly enjoyable (since its not overly my sort of game), though for me a big flaw was the lack of introductory tutorial-esque ai based stuff. (kinda like how LoL and the like let you play vs ai to begin with) just because there are a lot of nuances to how the fighting works that they don't really explain before your just chucked in with other players and with even minimal level disparity there can be quite a skill difference that results in you just dying whilst mashing stuff trying to figure out why you can't do a much before you die.
  25. I'm looking forward to the two weeks - 1 month of nostalgiascape waves of raised activity. Followed closely with the waves of whining that legacy can't beat the top end new content; followed equally closely by the metascape fact that eoc is more efficient. Leading to the inevitable 'death' of legacy where it is used by the select few that refuse to even try eoc but won't quit and a niche pking crowd that, quite "surprisingly", won't be half as big or busy on the live servers once dying has consequence and people can't get top end gear to risk for free and thus everyone gets bored of the same old welfare gear not worth killing for moneys. I mean sure for some people legacy will be good, but I feel like its all pre-launch hype that isn't going to really, truly have a lasting impact in terms of pking being resurrected, drawing in higher player figures or altering the way combat progress overall.

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