Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Sy_Accursed

Members
  • Joined

  • Last visited

Everything posted by Sy_Accursed

  1. With t85 or t80 weapons you might still need some food and would notice a dip in dps using the wrong class (eg meleeing and mage weak monster) With T90 you decimate pretty much everything so fast food will be a non-issue regardless of their weakness (obv a couple of exceptions like ascensions and ganos) I wouldn't bother with Nex sets for slayer either, the GWD sets are more than enough to decimate monsters and they reduce your costs due to no degrade.
  2. That or is an indicative of a game existing in the real world, where the model that brings in the profits necessary succeed in this day and age is microtransactions, which is why every game out there pretty much has some form of microtransaction element to it now - even console games with their DLC packs.
  3. I didn't say it was useless I said what they are doing (fighting to own Gielinor and be free of the stone) is pointless and petty in light of the greater threat to existence as a whole. I mean if any of them were actually willing to stop and listen do you think they'd be so concerned about bashing each other about when none of them stand a chance alone against whats coming? The dragonkin especially would probably be worried if they listened seeing how they came from the previous universe and got enslaved to the stone when they managed to escape here and begged Jas for help. Its perspective of the magnitude of this new plot arc, not claiming that the other quest arcs are useless or not worth caring about. They are just sort of the one novel spanning major plots that are in the shadow of the developing arc of the entire series of books and are, in perspective, kinda small and petty in relation to whats coming. Like how in Harry Potter all the lessons and little dramas were very insignificant when you realise Voldemort is back and Harry has to fight him. Or like how in a Song of Fire and Ice when the wights start stirring and the dragons start growing the bickering fights for the iron throne are kinda insignificant comparatively.
  4. Because on Frenskae we enter the Elder halls where we see the remnants of the 5 eggs from which the Elder gods hatched. We are then also informed throughout the quest the elder gods big issue is reproducing as they are near extinct (only 5 left and one of them is kinda a write off). We are then informed there is an Elder Halls on Gielinor aka a place with elder god eggs in it. We also learn Elder gods hatching basically means the universe ends so a new one can begin with the ruinous remains of their hatching site at the start (eg Frenskae is the last planet of the previous universe and the first of ours and Gielinor would be the new frenskae) The entire plot arc they set up is Gielinor is basically the nest for the next batch of elder gods and if they hatch it will mean the universe and Gielinor getting destroyed and the eggs in question have no connection to the Stone of Jas, which though an egg is not viable and cannot hatch. Like literally the whole point of the quest was Zaros, Seren, Saradomin, Zamorak, Armadyl, Brassica, Tumeken, Marimbo and all their petty fights and squabbles and plans for Gielinor are entirely pointless because our world is a ticking timebomb that will end the universe and life if we can't stop the Elder gods from hatching. That is why we are talking about it - kinda one of the big plot arcs of the 6th age so big that it kinda makes the god arc and the dragonkin arc seem petty.
  5. ^Fair points. I more meant he awakened again with the edicts falling, my bad there on derpy wording. The later one I can see your point and it does hinge on who he is an agent of, personally I get the vibe he is of the anima mundi for the anima mundi so he'd be anti anything that damages it, elder gods included. Heck even if he was supposed to be an agent of the elder gods he could be anti awakening them in his aim to protect the anima mundi; much like how the Thzaar broke away from their purpose, I mean the Tokhaar are literally magical lava giving conscious embodiment to the power of the kiln in order to build the world and some of them splintered off to be a relatively independent race. So not beyond feasable for Vorago to do something similar if he is indeed of Elder god origins in some way.
  6. I'd disagree with you there. Vorago was born as a conscious form of the Anima Mundi in order to protect the planet after the edicts falling damaged the Anima Mundi. All planets have an Anima Mundi and this is everywhere so I don't think Vorago has to have anything to do with the Elder Halls at all. Plus if his desire is to protect the world then he certainly wouldn't want to stop us seeingas the new Elder Gods hatching would pretty much destroy the world. As for Brassica I don't think he is part of the Anima Mundi in the same way - I think more than other gods he has a link to it because all plants are connected the Anima Mundi (hence he is part of it) but I'd imagine he was born just like the other gods were - it wouldn't be a huge stretch (given his comedy tone) for a god to have died on top of him during the 2nd age thus giving him ascension or even for his field to have happened to have been over an artefact causing ascension over time. Afterall its not like he is the first god to become sentient via ascending - Marimbo specifically tells us her species was not sentient and civilised and she became that way when she ascended and jmods have told us Tuska is nothing but a mindless beast.
  7. Well as rewards they kinda gotta be in there, but it'd be nice if atleast you had to kill 1 (preferably more) of tht boss first.
  8. A full compliment of stalker and kalger titles wouldnt be too shabby the bloodchiller the riftsplitter the pummeler the thunderous the warmonger Plane-freezer Night-Gazer Shadow-Forger Flesh-Spoiler World-Gorger The hope devourer and the runebound could work too, but the rest of the bosses dont really lend themselves to titles
  9. That's a fair argument for your opinion, but my point was less about what I think of as immersive vs not immersive than it was about Jagex's choice of language specifically labelling self-contained quests as immersive and DIY ones as 'nostalgic.' After all immersion is entirely subjective and therefore should not be assigned as an attribute they give a certain quest format, whilst equally just because it was how most quest used to be does not make it nostalgia that causes enjoyment of that format. But equally it was a comment on the fact that as a long term player with a good amount of fansite usage and an avid quester I'd say I'm pretty well informed on what the 'average' quester is feeling and the vibes I get from people is, as stated, the exact opposite of what Jagex decided to use their terms for. (NB: For the sake of this argument I am using 'quester' to mean people who actually enjoy quests and their content, not players who just do quests for the rewards because it is my belief that in developing quest content they should be more focussed on what people who enjoy quests want than trying to appease people who just wanna ignore it all and rush for rewards.)
  10. In my experience most people who say their friends/family were banned for botting and simply say 'its not possible' end up looking embarrassed as it transpires they did in fact bot. That said there are a few email addresses and such floating around you can use to chase jmods if you certain it's incorrect - though doing it on behalf of your sisters is less likely to yield results than them doing it themselves.
  11. If you get your teammates to buy the damage power-up, three of you can jump on a monkey minion for a guaranteed 3-hit (sometimes 2-hit). It's much faster points than trying to clear the resource points, which seem to be non-cooperative in nature. The fast hands passive helps in that respect, but I spose if you do function as a team tht other option does work well.
  12. It is possible to partially rig. It simply requires anyone who does die to ignore players and just do 1 trap per round for 2 points. Surviving all 10 rounds nets 55 points plus any extras you can get from collection things. The attack monkey points are best ignored as damage is your enemy. With a whole group working together you can usually get most through to the end and only a few die due to bad luck with npc gorillas. Probably get easier to rig when it quiets down more, but then they might swing the instances back on.
  13. Razorbacks can cope with the change because by nature their market can't saturate - with the supply further limited they have to become rarer reasonably quickly because they only thing they can do is destroy themselves.
  14. All 3 they mentioned prelaunch once your buy your factions cape you will be able to buy the other 2 without even swapping sides!
  15. Marimbo's backstory some what raises a question for me: Her sparkly drinking horn sounds very much like its important eg an elder artefact. If it is indeed one you'd assume it and Quin's horn are one in the same. The horn was already on Gielinor when Guthix arrived. So this seems a bit contradictory/twisty, unless of course Marimbo is quite a new god relative to most of the others. Course of events must've been: Either someone on Gielinor around the 1st/2nd age ascended via the horn and left OR the previous god of hedonism came to Gielinor around this time and later left. The leaving would probably occur around the time Zaros empire began to spread - lesser gods displaced etc. Then Marimbo must've ascended and come to Gielinor pre-3rd age. Would be nice to see some more solid facts on this though.
  16. You used the fixed preset then enlarged your screen causing interfaces to be spaced out and the game world portion to be small. If you go to settings edit, then pick the world editing option u can drag the game view out to be full screen and then use the other edit things to arrange interfaces right.
  17. Alas based on the existing lore Stalkers do not fit the bill at all. We are told about how they followed Bilrach from their homeworld without a even a passing notion of the contract stuff Chthonians liked. Plus it is somewhat implied given their close relations during the empire most Mahjaratt would have an awareness of what Pandemonium and its people were like, which you'd think would make the journals. Then we are also told in the civil war the chthonian were all but wiped out with the remnants going into the abyss - and those that did survive were lesser, animalistic ones not talking planning ones. Stalkers having a homeworld to come from is contradictory to this. The only 3 confirmed chthonian groups all equally have a strong grounding in the lore. Virii were dog-like pack animals that some kept as pets and such - this fits for both Nex's pack of virii (bloodreavers) and for Ocellus who was Zaros' pet. Then a summoning experiment at Viggora's folly managed to drag Abyssal demons and bloodvelds out. Presumably by the abyss link walkers leeches and guardians are chthonian though no confirmation. Essentially all told as things stands their origins seem questionable for them to be demons at all and the state of the chthonians does not support a group like the stalkers existing. Plus personally the setup of dg doesn't imply they are demons imo - the bosses are such defined blocks of the mages, the behemoths, the stalkers and the demons would be kinda odd if the stalkers were demons too. I mean they could be demons, heck they could be surviving infernals we are told nothing about or a splinter group of chthonians. Its not impossible, but where things current stand factual they are not and they don't seem overly likely to be chthonians, even if they are a demonic race.
  18. A big concern I got from that podcast is they spoke of immersive quests being self-contained and globe trotting do it yourself quests as something different entirely. And speaking of the later as 'nostalgic' I think this viewpoint is entirely removed from what (in my experience) most players feel - self-contained quests feel LESS immersive precisely because they are self-contained, you may be immersed in that particularly story but you feel kinda disconnect from the game as a whole, especially when arbitrary requirements exist, because you are not applying your knowledge and your skills to be immersed in the quest you are being handheld through and fed everything you need on a platter. Globetrotting, DIY quests conversely are nothing to do with nostalgia. It's to do with feeling really immersed and engaged because this story reaches all over Gielinor and it relies on your expertise and knowledge to track down things and uncover lost secrets in plain site. Of course there are nuances to this - having to trot all over with very little purpose or source really basic common items is a pita, but as long as there is a purpose to it it feels great to be so engaged with the quest and its ties into the world at large in a more tangible sense than 'oh this has foreshadowing consequences that you may or may not see happen in the next decade.' Equally self-contained works well for novice content and in certain instances (eg Frenskae self-contained worked reasonably well because it made sense to be entirely there). It also somewhat concerned me how they spoke of not really having series curators anymore and letting any keen dev jump on something - I can see how this has upsides (e.g. finishing a quest series after dev quits) but it also gives me some concern because giving too much free reign like that (Aside from osbourne poking the lore in to order) results in story lines being utterly ruined. Botd being a perfect example of this - self contained its a nice little story even if some of the quest features are rather derpy because they don't achieve anything (king ignores your chaos dwarf research and the spies have literally no impact on anything, at all), but the story as a whole in the context of the dwarf arc? It's pure garbage - it fails to address any of the plot points raised over the course of the series in any meaningful way half of them are just dropped and not mentioned at all whilst the other half are just twisted in a very unsatisfactory way e.g. the villain has just given up. Just because a dev is keen does not necessarily mean their ideas will do a storyline justice, bigger series really need that stronger curating hand to keep them on track of what has been built up already and not chaotically crash between different ideas in each installment. Of course part of the dev quitting curator problem would be much more easily avoided if they actually made an effort to get series done and out the way in a relatively small amount of time and made sure a series creator wrote a strong design document outlining the entire series that can be referred to if they leave. I don't think it'd be too much to ask that every broad story arc that spans many quests but isn't a linear series gets at least 2 quests a year and that any linear series gets at least 1 quest a year. I know they can't really do that with many of the older series because they got them all to finale point and budgeting simply can't handle doing all the finales at once, but at the same time I feel they should not poll the players or w/e on it and just go ahead and make a real targetted effort to clean up some of these older story lines before seeding too many new ones. Like sit down and make a plan so that by 2020 we WILL have had conclusions to elemental workshop, myreque, pirates, gnomes and desert pantheon series. And so that we will have at least seen some progress in the newer/smaller/looser series like the temple knights.
  19. I don't think it is a logical assumption that as soon as an elder god shows up Zaros HAS to be there. If it was Zaros plan to reach that elder god via that method certainly he'd be about, but we are perfectly capable of finding one under our own steam or by accident. It'd be hard to develop it into a prolonged series without Zaros turning up, but first quest or 2 he certainly doesn't have to or need to be involved in the slightest.
  20. what's RSC? I said it was supposed to be an equal and fair combat triangle, not that it actually worked in the slightest.
  21. The games roots were never melee as the main combat style. From day 1 there was always supposed to be an equal and fair combat triangle. In some ways you could make melee stand a fairer chance if you made binds/stuns etc work different depending on who you are fighting so that meleers could easily get in close to rangers to do damage, but could not do the same to mages. Really though in my opinion we would be better served by expanding the triangle a bit more so instead of 3 classes supposed to be balanced we have more niche classes and have each class have strengths and weaknesses that would serve you differently against different opponents. In terms of pvp you could never really make it work perfectly, short of making a pvp only combat style that uses all 3 together that was so much better than all other styles in pvp that you'd be insane to not use it. I mean even with the existing weakness setup you could kinda divide the 3 classes into 10 different niche styles with nuanced uses that work for some mobs (of course this would require mobs to actually be built in ways to utilise the features) and not for others. For example: Air mages could be about movement and dodging they could utilise short range teleports and cloaking enabling them to avoid enemy attention. Their attacks would be fast but offer lower DPS and they'd suffer from being very easy to kill if you can get a hit in. Water mages could be a healing/buff role that is primarily useful for group pvm rather than solo, their downfall would be they can't really survive/kill anything alone due to weak combative attributes. Earth mages could be very tanky using rock and earth to make them very hard to kill and utlising natures powers to be able to do a little bit of healing work, but their downfall would be they leave themselves exposed and rooted for a fair while to fire off their attacks. Fire mages could be pure dps but their downfall is fire is unpredictable and wild so their attacks are mostly areas of effect and can easily hit their own team if not careful. Thrown could be more of an assassin role find kinks in armour and applying poisons and such with the ability to attack from a range (throwing knives etc) and get in close (daggers etc) but again have limitations on def and hp if they get spotted. Crossbows could be a sort of 'gunslinger' type role - quick firing and able to deal with a solid swarm easily as long as they arent heavily armoured. Bows could be pure archers who can snipe and get massive hits and have a massive range but are a rear guard as they aren't quick enough to protect themselves well in close combat. etc. And then alongside those you can mix in more hybrid and tribrid styles, like maybe 'storm mages' could utilise air and water to produce lightning effects and become an evasive, but slower mage that can hit reasonably hard but can also obscure allies using fog and such or a warrior archer perhaps loses some range and damage but gains defence and a solid melee attack. etc.
  22. Lobby is too kind, if your not reaching required happiness levels it should make training take away xp and make monsters take your gp when they die and just delete like 1 item stack from ur bank every couple of hours.
  23. I feel this. If things don't get faster by a good margin it will drive the game to its death because new players will quite quickly see they have no hope of ever being remotely close to the top region of players because those players had a decade headstart and unless they all quit for a decade there would be no way to catch up to them. I also find it a fallacy to claim peoples desire to grind insane xp amounts is a product of things getting quicker - people began wanting to grind insane xp amounts not long after 99 capes, well before anything started getting significantly faster to train. Things being faster is a product of demand of the players who want to strive for ever more insane goals without committing years of their lives in my estimation and not the other way around.
  24. I said they don't devalue training, not that they don't devalue the skill, there is a difference. Plus frankly I find it boring when people whine about skills being devalued it is simply the nature of an mmo that skills get devalued over time as new content arrives.
  25. Seems derpy to nerf everything in the name of balance instead of just nerfing/boosting specific abilities that are out of whack with their counterparts.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.