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Ammako

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Everything posted by Ammako

  1. I find it funny how a character with 99 Prayer is dancing for money :lol:
  2. Just doing my Airut task when:
  3. Torva armour concept art: Varrock armour 4: Coincidence? I think not.
  4. When they release new skills, you lose max/comp for however long it takes to get back to 99. This is the same thing. A new requirement is released, I don't see why you should be allowed to wear the cape if you don't have the requirements. A new quest is released, can't wear quest points cape until you finish it. I'll agree that the req feels incredibly cheap, though, since all they did was copy one of the 'hardest' requirements in terms of time needed to complete it, instead of making a completely different req. Besides, there's the titles 'Maxed' and 'the Completionist', and they were talking about having a differently-colored 'the Completionist' for those who have trimmed comp. Therefore, even if they release a new skill, a new comp req or a new trim req, you'll still be able to show that you previously were able to wear said cape by having the title, then you can get the cape back later.
  5. He's about to go to Wilderness to show off some Dragon claws specs and then there's just this random Vorago in bank lel
  6. This is something they should have done instead of RuneSpan. 5 exp for an air rune requiring Lv. 1? 10.5 exp for a blood rune requiring Lv. 77? If they had simply increased the amount of exp you gained from higher level runes then they wouldn't even have had to make RuneSpan. Would also have saved a ton of money since all they'd really have to do is chance a couple numbers to make runes give more exp. Then again, that would be kind of counter-productive, since if everyone altar runecrafted to train RC, there would be a massive influx of runes in the game. Would possibly help Pure essence become more pricey, but it would also make many of the runes crash from the overwhelming supply.
  7. Everything else in the game is pretty much effortless as well, why not make Runecrafting that too? I stopped there. That's a rather flippant and lazy response, to make some vague connection to some formal fallacy, and leave that as some sort of 'trump card'. If everything else in the game is effortless, why should Runecrafting be singled out to return it to some obsolete and tedious mode of training? I don't care of you think that's a lazy response, just because lots of other thing have been made easier doesn't mean you have to make everything extremely easy and absolutely effortless. There aren't only two options. If they don't let us keep the runes we (effortlessly) make at runespan, that doesn't mean we have no choice but to keep an "outdated"method. The fact that everything else is relatively far more effortless in 2014 than it was several years ago is not an automatic reason for why RC can't go back to being the way it used to be, though it is a fairly decent one; what's so special about RC that it needs to be reverted back to what it was? You have yet to provide a reason. The metagame of Runescape has gone in a certain direction, where a lot of training for skills is as easy as possible with plenty of AFK methods, and plenty of conveniences added (whether that be interface or other things such as the action bar or make X or what have you). The old Altar running (unless it is substantially improved) is completely archaic and a bad fit for the current metagame, and will likely be ignored by most players unless it gives a lot of experience - otherwise only the poorest of players will be using it. If this assumption on my part is correct (and I think it is), then what's the point in changing RC back to something that won't appeal to most players? Also if you don't care, then why do you bother engaging in discussion? Seeing as you're just putting words in my mouth, I'm going to stop bothering here.
  8. I am expressing a desire to overtake you in hunter, therefore you now have no choice but to do hunter so that it doesn't happen. =3 =3 =3 =3
  9. Everything else in the game is pretty much effortless as well, why not make Runecrafting that too? I stopped there. That's a rather flippant and lazy response, to make some vague connection to some formal fallacy, and leave that as some sort of 'trump card'. If everything else in the game is effortless, why should Runecrafting be singled out to return it to some obsolete and tedious mode of training?I don't care of you think that's a lazy response, just because lots of other thing have been made easier doesn't mean you have to make everything extremely easy and absolutely effortless. There aren't only two options. If they don't let us keep the runes we (effortlessly) make at runespan, that doesn't mean we have no choice but to keep an "outdated"method.
  10. Everything else in the game is pretty much effortless as well, why not make Runecrafting that too? I stopped there.
  11. Why would "afk here and get thousands of runes effortlessly" be a good mechanic?
  12. Everybody mad at you for making bank pking Does it show loot beam on drops when pking?
  13. Don't need G.E graphs to realize that pure essence often buys at less than 10gp each. :p
  14. Well, if they started by making abilities use up runes (and arrows/bolts), then runes would instantly become more valuable as well.
  15. Oh, really? Ignoring Thresholds and Ultimates has very little impact on your DPS?
  16. Revolution: still uses abilities Momentum: far too weak to be useful This is why I think Legacy mode would be an improvement over both Revolution and Momentum for players who prefer pre-EoC. Granted, they could simply buff Momentum so that it deals the same damage as Legacy mode combat would, while adding a on/off toggle for NIS and it would have done the job as well.
  17. They don't ban for current behavior, they ban for past behavior.
  18. I particle-arly like particles.
  19. I guess the same number as rustled-jimmies australian, but since he's on hiatus I win by default

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