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AHappySeeker

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Everything posted by AHappySeeker

  1. Get 89 now and make ovl ingredients during bxpw.
  2. Profits. Runecrafting. Wat.
  3. Frosts are not a good moneymaker.
  4. T9 rings. T10 if you're not just in it for the rewards.
  5. Weird well it surprises me then it cost me about 100k shards to get sum 86-88 with rock lobsters. All I bought was the shards. Fm'ing doesn't cost me a thing since I get the maples from MTK and I make profit selling the herbs, seeds (farm 99) & bird nests... So nope, firemaking doesn't cost a thing to me :) Don't respond to H&A threads ever again unless you're asking a question.
  6. You're right in saying that condition 2 shouldn't be met if a team is competent but the fact of the matter is that not everyone is. Not accounting for sub-optimal circumstances and continuing to operate as normal is the same as ragequitting because of a bad first half. Being able to make the most of a bad situation is important. DGS is largely about learning to be competant. If you are a [cabbage] dnger, you will have to make armour and cook to survive. Since we want people to improve their skills - we disallow this. Obviously, in some situations for the inexperienced dnger it'd be better to cook or make armour for the short term xp/h. But in the long term, this is only hurting your abilities and xp/h in the end. Your example is a much less extreme version of this - it may save you xp in the short run, but is inefficient because you need to learn combat techniques. If this is the case, I'll have to retract what I said. I can actually understand the reasoning behind this. In hindsight, I'm not even sure why I thought this was a good idea. My learning process for Dawn of War (a game in which I played at the top level after a short period of intense training) involved playing against my mentor over and over again, ragequitting the moment I had made a mistake and essentially replaying the initial conditions of the previous match until I had ironed out every single error individually. It worked so I don't see why it wouldn't in this case. EDIT: Rebecca Black's new song... isn't actually that bad.
  7. Don't use broads/diamonds. If you're going to use a crossbow instead of Karil's shortbow, just use runite bolts. Jad's def is nowhere near high enough to warrant diamond.
  8. Dungeoneering is not Runescape. It looks like Runescape and has the same mechanics as Runescape but you won't get amazingly far if you go into DG as braindead as you would when approaching any other RS content.
  9. You're right in saying that condition 2 shouldn't be met if a team is competent but the fact of the matter is that not everyone is. Not accounting for sub-optimal circumstances and continuing to operate as normal is the same as ragequitting because of a bad first half. Being able to make the most of a bad situation is important.
  10. None of us had SS and, as I said, it was 2 vs the boss. I was personally full on food before going in but was still unable to deplete its HP fast enough. In hindsight, I should have told the other person about how to stand behind the magic crystal to lure an AOE attack before gting to the melee crystal, luring it over and activating it. Regardless, this is beside the point. I'll explain why in a second. I can only respond with this... You're still misunderstanding me. You seem to think that I'm saying "you should do bosses like this" when I'm saying that "you should do bosses like this if *condition*, *condition* and *condition*" I've already explained that what I said doesn't even mean much because it's a simple logical deduction but you're ignoring that and assuming that I'm proposing that was I said is appropriate to the majority of floors. I never stated that and simply considering the conditions that I specified should have made that obvious. Once again, I urge you to read the conditions I set out in my post and reconsider what it actually means. You've blown this completely out of proportion. EDIT: Posted this before I was able to read Jett's post. Reading it now. EDIT: Same thing. You're treating it as if I'm claiming that condition 2 is common while I'm only laying out what to do when both conditions are in place, however unlikely that would be. To reiterate, I stated a logical deduction with very little meaning to those able to deduce it for themselves, it was misconstrued (and is still being misconstrued despite it being laid out plainly) and completely blown out of the water.
  11. This is an extension to my discussion with (mainly) Nint about the value of a keyer doing a boss with the team as opposed to running doors while the rest of the team takes down the boss. While the discussion was going on in the CC, the flood of knee-jerk reactions stemming from misunderstanding my point moved the chat so quickly that nobody got a chance to actually read it properly. Before I begin, I must clarify that I measure efficiency by the exp net exp gained by a team. In this case, speed =/= efficiency. My original proposition, made after a runebound fought by two people out of the three that weren't DCed resulted in -81% exp for everyone, was that the keyer should join in on the boss, given these conditions... 1. There will be deaths during the boss that equate to a net exp reduction that can be termed as inefficient (each death does not save time worth its respective % of -exp in floor time). 2. The keyer will likely make a difference in combat, preventing enough deaths to make the lost time worth the prevented deaths. It's a pretty damned simple conclusion that requires only logical deduction to arrive at. It also doesn't say much because of that but is correct, regardless. Assuming that every single argument made by a bad DGer is incorrect because they are a bad DGer is not good practice. EDIT: I've posted this instead of taking it to PM because there was a large number of people involved in the discussion that would have walked away thinking that I'm a complete imbecile because of reputable people misconstruing what I said. I may be a complete imbecile for other reasons but this is not one of them.
  12. Your personal progress through the floor at all times affects the entire team.
  13. If you have trouble making cash, learn to make cash.
  14. Fire titans use melee but give magic exp.
  15. You're less than a week of on-off dunging on 148 away from a chaotic. Just do it.
  16. High alch is actually an utterly horrible way of training. Unless you high alch while doing something else...
  17. How do I train hunter from 67? The wiki has proved itself to be useless as even just a starting point.
  18. Piety, fury, zerker, then 89/91/92 herb for extremes and overloads, then 95 prayer, then 96 summ, then everything else. Buy Bandos and other luxuries while saving for another goal if you won't lose signifncant amounts of money in the interim.
  19. It's easy enough to perform those switches manually too. The maul attacks slow enough to make it easy but it's simple enough a task to do it with a rapier + defender/shield too.
  20. I'm not going to even bother asking how someone can find running laps in one place to be more fun than running laps in a slightly difference place. As you said, to each their own.
  21. Train str in dg unless you're below 89.
  22. dg is for str training.
  23. Never unless wfiending.

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