Jump to content

archimage_a

Members
  • Posts

    2391
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by archimage_a

  1. It all goes back to dungeoneering, where I would(as mod), very occassional, kill Mather for something which would have killed him...aka 'I command you thunderbolt cloud, let me work my underformed magic on you so you become my slave.' This, set against the backdrop of the Tavern, where you could make a cloak out of the skins of your country's firstborns and none of your people would so much as raise an eyebrow. Thus it appeared I was being really far out by using all these imaginative ways to kill people...like internal bleeding and thunderbolt from a thunderbolt throwing cloud. Then Ross and Retech came along, with far out, ironic and occassionally silly things, like falling into a pit, spending 10 minutes falling and then dying at the end...Or various otherways I wasn't around for. Anyway, sufficing to say that death is gonna be in the games...otherwise it is just people getting progressively stupider.
  2. Ok, puzzlistics. I said 3 because the average of 2 materials plus d20 is /3. Also, combining metals is: {Strength of Material X} + D20 /X As such it may make more sense to produce alloys and combine them, since then you can bring quantities into play, however there is the ever increasing risk of getting a low or high roll, which screws up the chain. The combinations are retained for as long as I can remember them, so if you get a good combination ask me to save it. Cost wise, combining 1 kT of Titanium with 1 kT of Monotainum will produce a 2 kT Alloy, conversely a 1 kT Alloy will be made up of .5 kT Titanium and .5 Monotanium. I would recommend Microsoft Office Excel or Open Office Calc for the calculation strings, as they are easier to manipulate. And no, you don't have any money. Combining non-metals doesn't average the strengths, since non-metals tend not to bond as readily.
  3. Really, really, really sorry, I have the flu, a blasting headache, and family are going on holiday (I didn't want to go), so I used my last reserves shuttling them about in the car (Ok, to be more precise, picking my sister up while parents packed, then driving back, then sleeping in the car on the way to the ferry, then drove home.). So I am gonna get food from somewhere (I checked the oven and there wasn't any in there, must be broken :grin: ) and then...something, I don't know, something that isn't mentally taxing, like watch TV.
  4. Of course if you have a HS from someone inside then you just say you are their alt/friend and then you can wander about the place until they come online...mooting your arguement. H&H villages are like massive computers with firewalls which everyone has total faith in...What no one really considers is that if someone has the 'password' then those defences are practically worthless. Also to consider...If there was a village, with an armoury, or some sort of easy to access weapons depot, and assuming you had someones HS from inside the village...Then couldn't you forcefeed a couple of alts high strength/constitution food, and collect as much lp as possible....Then get full tradition, die and respawn inside the village, grab the weapons and attack from within. A further alternative would be that plan, but have them spawn in the celler of somewhere and smuggle the weapons in over the course of a few days. Probably take five or six weeks of pure grind...in which time you could have probably built a city of equal magnitude...especially if you have access to high strength/consitution food...But if you have played HnH for a few months already then you probably are a glory hound and not opposed to losing 669,900 lp (Level 231 equals 2,679,600 LP, minus 25% is 2,009,700 which is 300 shy of level 200.) in a throughly destructive effort...Because, hey, HnH is all about the murdering and the pillaging...wouldn't want to actually create society or anything, far too dull, lets just grind for five or six weeks and then throw ourselves at another city...Sounds like fun.
  5. Well then tell him what the new one is you dolt. Thats just crazy talk. Clearly all they were looking for is a glib remark and an indirect insult at their reading/mental process/time telling abilities. :rolleyes: In any event, people are extremely secretive about their hearth secrets, personally, I just can't remember.
  6. You mean Paradoxes... Or Paradoxen in Dutch, no Paradoxi though. Closest is Romanian, with Paradoxuri... Also most of their games create a tonne of paradoxes each time they are run...For instance, I am playing Victoria 2 now and Switzerland is allied to France in a war against the North German Confederation! I remember while playing HOI2 Germany felt threatened by Russia after Russia had been destroyed entirely...So Paradoxuri abound =)
  7. Paradox, is there anything they can't do :thumbsup:
  8. Yeah, starting around now: /join #space33 tavern Logs: http://dl.dropbox.com/u/12603519/Space/Logs/%23space33.Tip.It.log @Earth Terraforming ray? @Ross: Terra Blackhole isn't evapourated yet, more accurate projections can be made once it is...whenever that is.
  9. Mmmm. Scans of Drake's AI core have revealed instabilities, similar to SUE, though less intense, more focused. While the Drake AI has withdrawn entirely from the ship's onboard network, I have erected additional firewalls to prevent his access of any and all systems. If the problem is not resolved before instability grows out of hand.(3 sessions, currently, may go up, may go down) Please be advised that the Drake is unaware of all goings on, and thus is not aware of this. In other news, the British have engaged in a face saving genocide of 6 million Commonwealth individuals and the rest (approximately 20 million) were in the process of mental reconditioning as slaves. The Commonwealth has been appalled at this, but the British have been quick to point out that Commonwealth trade contacts brought the 6 million dead for use in the replicators. The Commonwealth has denied this, though it is an open secret that it is true and began calling for the Commonwealth Citizens and 'Every decent minded Brition to rise up against the Government before this atrocity could be completed in [its] fullest.' The British, wary that the cabinet have become practically cut off from the common people, with already indoctrinated Commonwealth Slaves fulfilling all their needs, staged a minor coup, with the British Police from the Eden Halo storming the Houses of Parliment and arresting every member of the 'Britain First' coalition. The British public is still deeply divided over the legality of this, with a dozen asteroid colonies declaring independance, forming the British Alliance. The Alliance looked quite strong on paper, taking five Destroyers and thirteen Escorts, however the five Destroyers were cut down to three Destroyers following ship mutinies against their Captains. Further issue occured during a raiding party against the supposedily undefended Wessex Colony, which, infact had one of the Heavy Destroyers with two Destroyers as escorts. The battle ended in pyrric victory for he Alliance, losing three Destroyers and six Escorts, gaining one colony. The British lost all three vessels. The British themselves are in the process of a three month long election, in the meantime the Hardy Doctrine has been adopted: Britian restricts activities to its own space for the present while. Commonwealth Individuals are treated as second class citzens, but are allowed to keep their culture and heritage. 4D storage must be emptied at the earliest possible time. The Commonwealth have made tacit agreement with the Hardy Doctrine. Both sides now see Europa as the last salvation of Humanity, but after shocking reports (and partly fabricated) from the SI aboard the ISS Unity about the radioactive downspill of the battle that raged this month; and the potential long term effects of such, both sides have agreed to a six month truce with the Unity. The British Alliance has wholy rejected the Hardy Doctrine. Current strengths: British: 1 Heavy Destroyers, 6 Destroyers and 22 Escorts. Population: 212.8 Million (9.3% Commonwealth(20 Million), 85% British(180.9 Million), 5.7% Other(11.9 Million)) Commonwealth: 0 Heavy Destroyer, 2 Destroyers and 0 Escorts. Population: 21.4 Million (87% Commonwealth(18.6 Million), 10% British (2.1 Million), 3% Other(0.6 Million)) British Alliance: 0 Heavy Destroyer, 0 Destroyers and 7 Escorts. Population: 0.12 Million (100% British(0.12 Million) Unity: 1 Heavy Destroyer, 2 Destroyers, 0 Escorts, 2 Pirahnas. Population: 0.2125 Million (99.8% Commonwealth(0.212 Million) 0.2% Other (0.0005 Million) In other other news: The American Alpha Base has begun transmitting again. The base was thought to have been destroyed by the Russians during their invasion of the USA, however it now appears it was merely sterilised and abandoned. An American ship, dispatched after the Russians gave back Cape Canaveral, arrived recently and got in back online. The Terra Blackhole has finally consumed the entire planet and has begun to evapourate. Luna and Cruisneth will both be thrown off into space when this occurs, their locations and trajectories will determine their new resting place. Projections show that Cruisneth has a 20% chance of entering orbit of Uranus in thirty years, 40% chance of being smashed into an astroid and 40% chance of being flung into space, leaving the solar system in forty years. Projections show that Luna has a 10% chance of being torn apart over the next century by Mars, 20% chance of join Mars' orbit, destablising its orbit(with a 90% chance of restablishment) 20% chance of impacting on Mars, shattering both planets and a 50% chance of being flung into space, leaving the solar system in forty years. The British Solar Survey has been completed, results are as follows:(populations of 10,000 or over are included, since their are literally hundreds of 1-10,000 asteroids of little consequence(These are also not included in the population figures)) [hide]Sol System Sol -Mercury -Venus --*Station Alpha (America) -Terra Blackhole --Luna --Cruisneth -Mars -*Mars Base(???) -Asteroid Belt --Eden Halo (British) Population: 13,000,000 --New London Space Station (Britain) Population 500,000 --Kent Shipyard (British) Population 100,000 --Ceres --*Ceres Base (Britian) Population: 149,000,000 --*Mercia Base (Britain) Population: 40,000,000 --Elizebeth --*Elizebeth Base (Britian) Population: 5,900,000 --Nomad --*Nomad Base (Britian) Population: 4,320,000 --Wessex --*Wessex Base (Alliance) Population: 120,000 --Rutland/Haven --*Rutland/Haven Base (Commonwealth) Population: 2,300,000 --Sandring --*Boomer Base (Commonwealth) Population: 9,400,000 --*Plymouth Base (Commonwealth) Population: 3,600,000 --Angel --*Gable (Commonwealth) Popluation: 6,100,000 --Asgard (Unity) Population: 212,500 -Jupiter --Europa -Saturn -Uranus -Neptune -Argus Array (UN) [/hide] Following additional study of the Alien technology the Jelly Gun's power source has been defined as a tear between dimensions, contained with an extremely high powered Thermomagnet (Which seems to be stablised by the tear, since the concept is flawed in our universe). The device seems to be extremely inefficent, firing once an hour, with the majority of the energy being used to keep the Thermomagnet stable, and electrical energy leaking into the surrounding space. This leaking makes Cloaking far less effective. The electrical energy poses no significant risk to humans, though static discharge may annoy them. Robot/Androids should be careful when handling the weapon as it may cause degradation of key systems. Designs have also been scaled for ship-sized weapons, however these massive weapons let off considerable amounts of electrical energy and obviously pose the risk of unifying into one massive tear. Designs for an electrical generator have also been drawn up. The effective power of the generator depends on its size, with larger generators, hence larger or more tears, producing a better efficency than singular tears. There are obvious risks of fused tears and unknown risks since we have no strong basis for understanding the mechanisms involved. Additional study of Russian data files has also revealed that the Russian fleet may have withdrawn to the Blue Super Giant system to the South East of Sol(Hyperspace barings). This has been marked on the Universal Map. http://dl.dropbox.com/u/12603519/Space%20Online/index.html Additional study of the area formerly occupied by the Swiss has turned up nothing useful. Europa has been seeded and, despite minor radiation and a temperature drop of 1 Degree, due to the battle and core mining, seems to be progressing well. Current resource levels are 645 kT and ship fund is 333,000.
  10. Yeah, Hegemony and Space Marine/Warhammer games, though appealing, just can't quite grab me at the moment....probably due to them being based on totally alien lore :grin:
  11. This took two actions? Ok, so die rolls unfavourable...Lets live with that. *Big arguement how that is impossible on one hand an unlikely on the other* As long as the varriance is tiny it shouldn't be terribly consequential. :thumbsup: He is given first dibs on the wood from the second settlement, whenever it is established. Three actions are banked waiting for the settlement to be established.
  12. Thats odd, it worked on everyone elses...just couldn't connect to other people. Ross, Nex, can you lock this?
  13. Ok, there is something majorly wrong here...1 not being able to connect to 1...or all not being able to connect to one...Thats understandable...but all of us being unable to connect to each other...There is no way our systems are that dissimilar...
  14. Ok,. I connected to myself: 192.168.1.3
  15. Also running as admin...getting nothing this end...I am gonna try connecting to myself...if that fails then the game is at fault.
  16. Prefix code doesn't matter when connecting...I am not sure what the problem is.
  17. It says it doesn't like it here, anyone get a positive result? Earth, run the program, choose server or client.
  18. Bah, I don't know what the problem is with it! Someone else try hosting.
  19. As it turns out...if you can get it to work...you can run multiple ships on the same server...even duel it out(apparently). If anyone one is around: Prefix 500 IP 192.168.1.3
  20. Lets give the, 10 minutes: IRC: /join Frontier
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.