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Wkw

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Everything posted by Wkw

  1. Once leech def has lowered your opponets def by 25%, that is BETTER then whatever atk and str bonus turmoil gives.
  2. Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most
  3. Wkw replied to Hamtaro's topic in Help and Advice
    You can't use any sap with any leech Sap mage = lowers opponets magic and def by up to 20% Leech mage = lowers opponet's magic up to 25%, boosts your magic 10% Leech def = lowers opponet's def by up to 25%, boosts your def 10% Leech def+mage > sap mage
  4. You need to wear the nature ammy Deflect = drain rate of protedt from
  5. You win the award for most random post
  6. Its called ahrim :P But the staff is fregging GODLY at zammy gwd for a tank
  7. Dragons and corp beast. It has like, 10 less stab then zammy spear and is 1 handed
  8. Wkw posted a topic in Help and Advice
    How do I get it back from Legends quest?
  9. You should of contacted Jagex because you only got 2 months..
  10. Just get 9 light elfs and 1 heavy goblim. ALWAYS invest as much as you can, because by the time you get to 300 you will have enough to buy all 5 rank 300 rings, all the clothing, and superior locator.
  11. Seeing as they are both Diango's workshop, perhaps they just edited it and reuse holiday event places over?
  12. That is the shipwreck you can see, right next to the volcano
  13. The pyramid from DT, those places ar elocated where they should be on the world map -- I've posted on the RSOF, check it out 133-134-380-60324052
  14. [/hide] I agree this should be front paged. While im here. I have a challenge for people. as we find the real location of places on the map can someone draw the map as it is revealed to us. We know that the map is 1 dementional for the most part. There isnt a dungeon layer or anything. its jagex hiding the coordinants in the black areas of the map. With what we know someone should draw together what the true world map looks like. or rather what we will find out eventually The map is in 3d; there is a ground floor, and there are floor above it. If you want an example, go up to the highest floor in the Falador gen store; perfect example. Many dungeons (like waterbirth) are somewhere between floor 0 and the max floor, so you can go up and down with continuity. But if you look at places like taverly dungeon, that ladder leads to blackness, so it teleports you north. @Btainite3 Temple of Ikov is located on the "old north" map that is relative to the world map. Places like varrock, dwarf mines, karajma, basically anything that is from around the time rs2 came out is located somewhere north (not as far north as new areas) of the main map, about 4500 squares north. And it is placed in a relative location to where it should be on the world map. Those are EASY to figure out. The tricky ones are the new content that are farther north, and that have no set in stone corraliation to each Thanks ^^ And it is amazing to see how this thread has evolved
  15. I know, but for the sake of things, the -1-water level is part of the world map
  16. I am going to continue to post thumbnails because I hate it when people post images that stretches ........................................... I just realized TIF re-sizes images. Alright then. Areas aren't plotted randomally, I'll get to that in a second. Anyway, here is my idea of how the barrows and surrounding areas are set up. The crypt, shades, blood alter, and everything else are on the ground floor, when the tombs are 1 floor above it. If you feel like putting this on the first page, go for it Please read my proof on how the world is laid out beforeyou go on and say something stupid which would just make you look stupid, because I don't really like stupid people who post stupid things that make me have to scroll through your stupidity.. Thank you! First, there is the world map. It is a map of the world. When you go into f2p areas, or areas that have been in the game for a VERY long time, you will realize that are where they should be relative to the world. So you then go to assume that whenever you climb down a ladder into a dungeon, you are going underground. THIS IS WRONG! It has been proven with the use of private servers that ladders and caves don't go "underground", rather they teleport you north about 4500 spaces, relativity* similar to where you were at. If the manhole to the varrock dungeon is at 3500,2300, then it would teleport you 3500,6800 *BUT THAT IS ONLY THE CASE WITH OLDER CONTENT. NEW STUFF, LIKE GODWARS, IS PLACED FAR AWAY ON A PLACE OF LAND THAT A DEVELOPER IS ASSIGNED TO MAKE NEW CONTENT ON. This is why dungeons, even if they aren't square, would fit in a square. GWD is just one HUGE square! However, the teleport rule isn't always true. Yes, there is the ground floor (which is the worldmap), and there is no -1 floor, but there are +1 floors and +2 floors, up to possibly +6 or +7. Look here, I highlighted the floor levels. The bank booth in Lumbridge is on level +2, the King and spinning wheel on +1, and the ground leve, or worldmap, is 0. Generally if you can see what is at the bottom of a ladder, you are going down However, when a ladder just leads to a black abyss, it just teleports you somewhere north Then why can you see places from other places you shouldn't be able to see??? Because they group things together. When RS2 launched, runecrafting was a brand new skill, so of course, Jagex saved time by putting the ess mine and the crafting alters next to eachother. You can see them on the minimap without any help. You can see this clearly here Places like random events, instanced areas, and practically ALL new areas are put north of the "world map mirror" which consists of old dungeons that are placed relative to the world map (varrock, edge, taverly dungeons) in places given to developers. It is our goal to find out where they put what!
  17. I come bearing yummies! A theory that I had FOR A LONG TIME THAT NOBODY EVER BELIEVED ME AND I AM GOING TO TELL THEM TO "SUCK IT" JUST GOT PROVEN! East of verac, this is "one level below", and it is the dungeon with the blood alter/mutated veilds East, looking west over verac's tomb. It is the barrow crypt, which is on level -1 of the barrows. From Torag, south looking north. More of the crypt A little more of Torag, looking West From Guthans toob, looking east (so guthan would be a little east, and up, but camera drops down) Some more, can't remember where but from one of the crypts, probally Guthan Blood Alter room, from barrows crypt north looking north A little further east, note that a split second I took this, the blood here went out of view, leading me to believe that the render view for NPCs is about 1.5x as big as the minimap view, but the area that is rendered goes as far as it does until you see a loading screen. However, the view range of the orb is limited under that Barrows east crypt looking east and north
  18. Hey, somebody check barrows on low detial. Specifically, Veracs tomb under the stairs. I remember before RSHD that you could see an outline of the crypt from there, I wonder what it could be. Infact, I'm going to scout the whole of barrows now
  19. Now sure what you mean, but you can see the western graveyard's spirit realm version (where you open caskets in spirit realm to spawn 4 ghosts) WEST of the normal world version of the alter north of clanwars. Didn't take a pic though, and I can't see pics at school
  20. The stupidity of this forum sometimes clouds the fact that tipit is the best mecca of rs knowledge ever. Seriously, I havn't seen a thread as stupid as this in ... Well I don't really look for stupid threads
  21. Are you sure it couldn't just be tut island? Look on the bloody map http://www.runescape.com/img/main/kbase/downloads_and_wallpapers/rsmap-21april09.jpg
  22. Please only post things that have to do with world map, and when you do post pictures, tell us where you were in relation to that image
  23. That is in the ancient caverns I think. Isn't that the room where the 3 dragon thingies hang from the ceiling and u cast fire mage on em to light the dragon forge? That IS the place you light the dragon forge. The three dragon heads that you cast fire wave on are NPCs (their examine text os yellow), so they don't render. NPCs don't render after some distance. Just go to someplace far away from a bank and view the bank; the bank would be empty because bankers.characters don't render
  24. South west of dragon forge North east of dragon forge East of Kuridal

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