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Wkw

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Everything posted by Wkw

  1. With sara gwd, it was very possible to 100% AFK with t70 dual mage, momentum, and blood barrage. Not even soul split.. So they removed her weakness to magic and made blood spells buff her. Cheap fix, i know.
  2. On the other hand, Armadyl would probably play smarter. Bandos has strength, but his followers are dumber than a sack of rocks. I kind of imagined that in WE1 and now in 2, both gods are more or less equal. Saradomin and Zamorak WERE true equals at BOL. The tide only turned based on their followers Now if Armadyl and Bandos are equals... their success will depend on the amount of their followers.. EG us.
  3. In no particular order.. Blood spells at sara gwd, yes, they make her deal tripple damage, and it stacks a few times.. Don't do it. You should be fine at armadyl with range prayer or deflect Not totally sure why mhm + ohr are best, but that is just what I've seen Dual maces for momentum because they have the fastest attack speed Cannoning is bad, because unless YOU tag the monster by attacking it, you won't get xp Bandos isn't particurally weak to magic, just that momentum blood barrage with soul split and a vamp aura allow you to heal more than he hits for the most part. His weakness is "none", so any style is equally effective, it is just some people prefer to afk more than others!
  4. Wkw replied to Zhangoes's topic in Help and Advice
    Yes, don't consider chaotic melees if you are going for drygores
  5. I'm game for it as well. I suppose you can bank as much bonus xp from BA as you want? So, 1 hr of BA = roughly 4 hours of agility.. So 250k bonus xp per hour from barbarian assault, then? Also, I'm game for bossing as well.. I need to find people to do rot6 and vorago with :)
  6. Wkw replied to Zhangoes's topic in Help and Advice
    Claws for sure. In fact, if you aren't planning on buying drygores any time soon.. 1. Claws (200k for both) 2. charming imp 3. bonecrusher, herbicide, arcane steam, demonhorn 4. crossbows (if you want to momentum, else use royal bow) 5. Staff 6. Shields
  7. By that, I meant, during the event they are exclusive to it, and afterwards, they are available to everyone
  8. My replies are in bold
  9. Few questions, few answers.. 1. How many rounds does it take to fully charge the horn? 2. Is it more beneficial to just dump the horn charge for bonus xp, or to charge it to full? 3. Does the bonus xp work the same as xp from sof lamps? 4. Do the icons for the roles in BA get removed when you aren't in the game? I'm talking about the ones that appear under the hp ability tab.
  10. If the abilities from world event 2 are game changers, eg, balances, it would be fine to have them be exclusive to the people who unlock them during the event, but AFTERWARDS, they need to be easy to get.
  11. So I bought some spins...
  12. PLEASE PLEASE PLEAES
  13. Aside from the obvious SUBSCRIBE!!!!, I think a map without all of the icons on it looks... better?
  14. Still, they need to do something to shields to make survivability more. Using a shield results in 50% less dps compared to 2h or dual wield, which SHOULD equate to 50% less damage taken, or even more.
  15. Simple. Add soak to all other shields. DUR Lets start at 70 Base soak is 10% damage of 30% of your hits GWD shields should be part of the power set, so soak 10% of the damage, 30% of the time, and add the same damage boost the other armors have Blessed spirit shield would be 10/30 with a large amount of prayer bonus DFS would be 8/28, only because it already soaks a large amount of dragon fire T75 Spectral has a base of 20/40, with the added bonus of reducing damage by 60% if it hits for less than 10% of your total LP Ely, divine, arcane have a base of 10/30, but boost the prayer drain a LOT. So much, that they would actually be decent to use if you didn't have prayer points, but large enough for a trade off for the higher shields T80 dungeon shields, 40/60, reduces damage by 80% if it hits for less than 10% your total LP T90 barrows shields, 50/80, reduces damage by 90% if it hits for less than 15% your total LP
  16. That, what Quyneax said, and T80 dual weild magic is superior to T90 dual wield melee and range in a few situations.
  17. It is, and it should devalue it, even by a little bit. And who is to say it will be easy to get? Superior ports is very easy to get, but the time investment is HUGE.
  18. Look at the armadyl battlestaff T78, slightly worse than chaotic/virtus, but it costs a lot more than chaotic staff... Because it can be bought When t85 ports weapons come out, people would have an option to skill for weapons rather than to pay large amounts of money for them. If you're crying about how T85 staff or wand would devalue a T80 staff/wand.. Well.. that is kind of how it is supposed to work. Just like how drygores devalued chaotics.
  19. I'm torn On one hand, I'd like to have a useful level 85 weapon. On the other hand, I don't want useful equipment to be so easily obtainable. Chaotics are very useful, and they do take a fair amount of time to get. Yes, once you are 95+ you can get a chaotic an hour, or even less, but going from 1 to 80 for your initial 2m xp is HORRIBLY painful.
  20. I really hope it is T85 2h weapons.
  21. I'm inclined that it will fit between 4 hours for superior scrimshaws and 10 hours for superior ports. 6 or 8? Sounds about decent.
  22. In b4 80 pearls are needed for a pearl necklace :)
  23. If you're going that way, then 99 capes shouldn't do anything for combat unless they are the atk/str/def/hp/pray/mage/range/summon capes.
  24. I like it how you say "klin cape ruined fire cape" when it is the most blatant, obvious fact that it is an UPGRADE of the fire cape. le-sigh
  25. I'm leaning on the side of the "dark lord" being the opposite of Seren. Assuming Zaros and Seren aren't related as in they were made by the elder gods Or even, it may be an elf who is evil and gained a lot of power, similar to the Mahajarat.

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