Everything posted by Soma2035
-
19-Jan-2010 - Barbarian Assault Improvements
...? .....? Did you miss the riot over the Fighter Torso? Or the continual complaints about the Penance Hats (particularly Ranger Hat with it's -3 range attack bonus and Fighter Hat missing its +5 stab/slash/crush)? Or the angry skillers who believe Jagex has caved into PKers yet again? If you don't see anyone disliking the update, well, you aren't looking very hard.
-
19-Jan-2010 - Barbarian Assault Improvements
...?
-
19-Jan-2010 - Barbarian Assault Improvements
Actually, 27 four-dosed prayer potions make 108 total doses so you gain an extra 108 prayer points via holy wrench. At 99 prayer, this is only 3 and a half doses of prayer, not even covering the space used by the wrench. With 57 four-dosed prayer potions (a pack yak full as well) you'd gain 228 prayer points, which is almost two prayer potions per inventory... And in any case, it's irrelevant unless you're using prayer potions, which in turn are irrelevant if you're regenerating 29 prayer a minute and have +30 prayer bonus.
-
19-Jan-2010 - Barbarian Assault Improvements
Best use I've heard yet. Definitely gonna try this. Oh yeah, that reminds me. Doesn't it seem really silly that the set effect for a minigame in which you are not allowed to use prayer restores prayer? Not that everything that Jagex does makes sense, but that seems a little out of whack. Haha I pointed the same thing out to some of my friends. They should have saved this for the rune version of Proselyte. This also kind of goes with the Abyssal Whip argument (previous page). I'm almost surprised there isn't a Penance cape now, since you can't wear capes in Barbarian Assault either. Anyway, what do you people think of rather than a restoration of 3 points, 10-30% of your total Prayer level per minute? 30% prayer per minute would be 29 pray points at 99 prayer, which would simply be obscene. SW Cape + Stole + Godsword yields +30 prayer which halves the prayer drain rate. Turmoil + Deflect = 50 per minute, halved to 25, which means you can use a Deflect Pray + Turmoil infinitely, with spare prayer points. At 10% it's probably a bit more reasonable. However, at 99 prayer, you still get 9 prayer points a minute while using 10 per minute with just a deflect prayer. Net change in prayer would be -1 per minute... which means I can protect or deflect against something for over an hour and a half without needing any prayer restoration. Oh wait, my Godsword's Saradomin Godsword - better make that infinity again. Would be pretty awesome, but also a little bit absurd.
-
11-Jan-2010 - Nomad�s Requiem
And how exactly did you accomplish that? Besides a divine spirit shield, it can be done using a phoenix necklace. Technically your HP does drop below 30, but it comes right back up fast enough to not notice it. I used two of them. Phoenix necklace.. clever idea, if that's what he did. The rest of his argument is still cabbage of course. ;) So if I disagree on how to measure difficulty, my entire argument is cabbage. I see how it is. How then, do you measure difficulty? Do you draw yourself an arbitrary "typical" player including available equipment, supplies, and skills? Runsecape is a game in which there are many ways one account differs from another. I feel it's inaccurate and biased to measure it to a specific level, so I simply measure it to every player's potential. And I believe difficulty in Runescape is a combination of the cost and time of the actual challenge, and the risk it poses. In other words, if a boss takes longer to kill, it's harder. If it costs less to kill, it's easier. If it has a high chance of killing you, then it's harder. This is how I measure difficulty, and by these metrics, and my own experiences, the Nomad is easier than the Avatar. You can feel free to measure difficulty in your own imaginative way, but I'd ask you to at the very least respect the fact that other people can have different opinions than you.
-
11-Jan-2010 - Nomad�s Requiem
I think there's a better way to avoid the illusion attack, although I'm not 100% sure, I only saw it 4 times so it could easily be a coincidence. For me, after Nomad summons the three illusions, he is always the last to resume attacking you. The three clones will attack at roughly the same time, and then Nomad, so I just waited until three of them attacked and attacked the last one. I'm sorry if it's old, or incorrect, this is purely off experience. Also, I keep seeing people tank the mines, or wait until Nomad says "You can't hide from my wrath!" before running. You don't have to do that. Once he starts setting mines, you can run away and start ranging. That way, you'll have much more time to get behind the pillar. It's also fairly obvious when he's done with his attack, the mines start detonating.
-
11-Jan-2010 - Nomad�s Requiem
Really? Knocks your HP down to 1 you say? I went through the entire fight without ever dropping below 30 HP. Nomad has two things going for him, his decent HP, and his high DPS. The first makes the fight drag on a little bit, but not too terribly. More importantly, it helps his DPS in running you out of supplies. Finally, he has a small chance of being able to kill you. However, good defensive gear basically nullifies his chance of killing you. He cues you to his powerful attacks pretty clearly, even offering first-timers a hint on how to survive ("You can't hide from this!" or "How much can you take!?") He gives you time to read, comprehend, and react. Just by paying attention to this, his ability to actually just kill you outright is nullified entirely. His next advantage is DPS draining your supplies. Well, guess what? As my own experiences, and the video I posted earlier prove, having high end defensive options significantly mitigates this. Go look at the pictures thread, where fairly low level players have been able to beat Nomad. In other words, as significant a hurdle this is, it can be beaten. Once it is, the Nomad is a pushover entirely. In comparison, there is absolutely no way to counteract the Avatar's toughness. This is why I feel he's a huge challenge. Even with the top-end offensive gear, he will cause you severe annoyance. I measure the difficulty of boss battles in three ways: risk, cost, and annoyance. There was no risk in either battle thanks to the convenient gravestone outside (plus the fact neither boss actually got close to killing me). The cost of the prayer potions for the Avatar was greater than the Rocktails and potions I used against the Nomad, Avatar wins here. Nomad wasn't annoying at all, he was fairly easy, while Avatar was absolutely, undeniably annoying simply since he dragged on the fight so long. If a boss costs me more to kill in both resources and time, I generally consider it more difficult. [/hide] I have to disagreet. How is annoyance a measure for how hard a boss is? I find imps annoying, as they teleport all around with 1 HP just as I'm about to kill them, does that make them hard? Not even the slightest. You'd be surprised to know how annoying Giants are, crowded 99% of the time, bah. Oh, and you wouldn't even want to hear about those pesky 'PvP' safers! So annoying! But none of these are hard. Annoyance is simply not a measure for how hard an opponent is. In addition, you are one of few in terms of cost. Most spent a lot more fighting Nomad than they did when they fought the Avatar. Lastly- time. That's the more contreversial of the 3, but those who got to the roots fast enough actualy made Nomad's fast last longer, even if beaten on their first try. Okay then, so I guess we define "difficulty" differently, and that's perfectly acceptable... Actualy it isn't, considering you're generalising off that measure, just like Danqazmlp said. Actually, the only reason I'm still posting is that Stormveritas posted a quite scathing post which I interpreted as "Gah I can't beat Nomad anyone who says they felt it was easy is an arrogant troll." That's the only reason I felt the need to make quite clear why I feel it was easy. I guess part of it also stems from experience in other games, where artificial difficulty versus real difficulty is all too common a subject matter. Simply put, there's difficulty there's utterly no way to get around, that adds little to no value, and there's difficulty that requires thinking, planning, and sometimes grinding in a specific manner (getting a good item(s), or getting a specific level). The Avatar is an example of artificial difficulty - they cram on another five hundred hitpoints because they want to make it harder, and you're just going to have to bite the bullet and do another five hundred damage. Nomad is an example of "real" difficulty. However, the actually difficulty level is low since the puzzles and strategies are easy to figure out. If you disagree, that's really fine with me. I'm only annoyed because someone found it necessary to criticize my perspective, and seeing as since he's beaten Nomad himself, Storm seems to be a lot kinder for it, I guess either I misinterpreted the post, or perhaps it was just a side-effect of frustration, which nearly everyone experiences then and there. Anyways, seeing as it's past and buried, I'm just going to let it drop and leave it with the fact that I think it's easy, you can think it's hard or whatever else you would like, and these are all genuine opinions.
-
11-Jan-2010 - Nomad�s Requiem
Really? Knocks your HP down to 1 you say? I went through the entire fight without ever dropping below 30 HP. Nomad has two things going for him, his decent HP, and his high DPS. The first makes the fight drag on a little bit, but not too terribly. More importantly, it helps his DPS in running you out of supplies. Finally, he has a small chance of being able to kill you. However, good defensive gear basically nullifies his chance of killing you. He cues you to his powerful attacks pretty clearly, even offering first-timers a hint on how to survive ("You can't hide from this!" or "How much can you take!?") He gives you time to read, comprehend, and react. Just by paying attention to this, his ability to actually just kill you outright is nullified entirely. His next advantage is DPS draining your supplies. Well, guess what? As my own experiences, and the video I posted earlier prove, having high end defensive options significantly mitigates this. Go look at the pictures thread, where fairly low level players have been able to beat Nomad. In other words, as significant a hurdle this is, it can be beaten. Once it is, the Nomad is a pushover entirely. In comparison, there is absolutely no way to counteract the Avatar's toughness. This is why I feel he's a huge challenge. Even with the top-end offensive gear, he will cause you severe annoyance. I measure the difficulty of boss battles in three ways: risk, cost, and annoyance. There was no risk in either battle thanks to the convenient gravestone outside (plus the fact neither boss actually got close to killing me). The cost of the prayer potions for the Avatar was greater than the Rocktails and potions I used against the Nomad, Avatar wins here. Nomad wasn't annoying at all, he was fairly easy, while Avatar was absolutely, undeniably annoying simply since he dragged on the fight so long. If a boss costs me more to kill in both resources and time, I generally consider it more difficult. [/hide] I have to disagreet. How is annoyance a measure for how hard a boss is? I find imps annoying, as they teleport all around with 1 HP just as I'm about to kill them, does that make them hard? Not even the slightest. You'd be surprised to know how annoying Giants are, crowded 99% of the time, bah. Oh, and you wouldn't even want to hear about those pesky 'PvP' safers! So annoying! But none of these are hard. Annoyance is simply not a measure for how hard an opponent is. In addition, you are one of few in terms of cost. Most spent a lot more fighting Nomad than they did when they fought the Avatar. Lastly- time. That's the more contreversial of the 3, but those who got to the roots fast enough actualy made Nomad's fast last longer, even if beaten on their first try. Okay then, so I guess we define "difficulty" differently, and that's perfectly acceptable... It's not luck. Like I said, watch this video: His strategy was very similar to mine. Note that he never got hit particularly high either. It's preparation and picking up on cues that made it easy for me, NOT luck.
-
11-Jan-2010 - Nomad�s Requiem
Really? Knocks your HP down to 1 you say? I went through the entire fight without ever dropping below 30 HP. Nomad has two things going for him, his decent HP, and his high DPS. The first makes the fight drag on a little bit, but not too terribly. More importantly, it helps his DPS in running you out of supplies. Finally, he has a small chance of being able to kill you. However, good defensive gear basically nullifies his chance of killing you. He cues you to his powerful attacks pretty clearly, even offering first-timers a hint on how to survive ("You can't hide from this!" or "How much can you take!?") He gives you time to read, comprehend, and react. Just by paying attention to this, his ability to actually just kill you outright is nullified entirely. His next advantage is DPS draining your supplies. Well, guess what? As my own experiences, and the video I posted earlier prove, having high end defensive options significantly mitigates this. Go look at the pictures thread, where fairly low level players have been able to beat Nomad. In other words, as significant a hurdle this is, it can be beaten. Once it is, the Nomad is a pushover entirely. In comparison, there is absolutely no way to counteract the Avatar's toughness. This is why I feel he's a huge challenge. Even with the top-end offensive gear, he will cause you severe annoyance. I measure the difficulty of boss battles in three ways: risk, cost, and annoyance. There was no risk in either battle thanks to the convenient gravestone outside (plus the fact neither boss actually got close to killing me). The cost of the prayer potions for the Avatar was greater than the Rocktails and potions I used against the Nomad, Avatar wins here. Nomad wasn't annoying at all, he was fairly easy, while Avatar was absolutely, undeniably annoying simply since he dragged on the fight so long. If a boss costs me more to kill in both resources and time, I generally consider it more difficult. Nomad did hit me with it. 98 * 0.3 = 29.4, which means 29 damage was nullified. His max hit was therefore 69 with that attack. Seeing as he gave me like a 5 second warning, I had plenty of time to start eating Rocktails, didn't I? 100 HP (or more) - 69 is a minimum of 31 left. Go look at that video I posted earlier, one of the first people to defeat Nomad, and one of the only to use a similar strategy to met. He doesn't get hit for 70+ either. Like me, he literally walks all over the Nomad with plenty of healing left and never nearing death. I never said you can't overcome the Avatar himself. I said you can't bypass the difficulty. There's simply no way of getting around the fact that he has so much factoring HP. what counter do you have to high HP? High damage? But there really is no way to push your damage up past a certain point, and that point wasn't enough for me, the fight was still slow. Ruby bolts ended up getting slower DPS because of the inconsistency of specials. You can weaken Nomad's offense to the point where it's harmless. You can't do anything about Avatar's defense, you just have to spend more time and money. And this is what I personally base difficulty on. If two monsters are both unable to kill me, the more difficult fight is the one that took longer and cost me more. EDIT: I can't seem to fine where I posted it earlier, so I'll post it again. This is the only video I could find of someone using a strategy and setup similar to me. Keep in mind I didn't just tank the mine combo like Woox16 did.
-
11-Jan-2010 - Nomad�s Requiem
That's flaming, in my book. Storm seems to find it impossible that someone could perceive difficulty differently, and automatically accuses people who think the boss to be easy of simply being all these negative things. And when I try to correct him, of course, I get a dozen people jumping down my throat about how difficult he was. As far as difficulty goes, I'm basing them purely off limits. You are limited to only so much offensive power, an arbitrary line which I'm already at. I have Godswords, I have Zamorakian Spears, I have Extreme Potions, I have maxed stats. It wasn't enough for me to speed up the fight. Likewise, you are limited to only so much defensive power. There's Divines and Elysians, Soul Split, Extreme Prayer Potions, Rocktails, Brews, Restores, Onyx Bolts (e), Pack Yaks, Karils and Armadyl and plenty of other ways to keep yourself alive. I wasn't anywhere near my limit, and the Nomad's great advantage was pretty much eliminated, making it an easy fight. In other words, if I'm 99% of the way to the best offensive position and I still can't really overcome the difficulty of the Avatar of Decay fight, and I'm not even halfway to the best defensive position possible and the Nomad's challenge is nullified, I believe the Avatar is harder. [/hide] I think you're taking things too personaly, I doubt anyone here is trying to offend you. Anyway, have you ever considered bad luck at the Avatar and good luck against Nomad? I mean, I know of many who have beaten the Avatar but naked Oo, and won, on their first try. I'm not implying your skills as a combatant are bad, as to avoid confusion, I'm simply saying you could have had bad luck against the Avatar. You also could have had great luck against Nomad - Considering everything you said on your prior post is true, you MUST have had luck. Not because you won, but because of the results. The HP and food you had left, the method you used, the fact that you claim to have not needed a familiar and that you had quite many lefovers imply that you did. Many maxed combat accounts that readily prepared themselves beforehand, memorised Nomad's every attack, having a Yak filled with Brews&Restores/Rockfish, best equipment the game could offer and used Curses still have died, some even multiple times. You could say they were unlucky, but considering their number vs. yours (1), it's more possible that you just were lucky. Maybe I'm lucky. But here's a video, the only video I can find, that shows someone with a similar setup to mine. He used roughly the amount of healing I used, slightly less maybe but he had a better special weapon and a steel titan... And please. Read Stormveritas's post. If he didn't mean to be offensive, then perhaps he should consider not throwing pejoratives left and right.
-
11-Jan-2010 - Nomad�s Requiem
That's flaming, in my book. Storm seems to find it impossible that someone could perceive difficulty differently, and automatically accuses people who think the boss to be easy of simply being all these negative things. And when I try to correct him, of course, I get a dozen people jumping down my throat about how difficult he was. As far as difficulty goes, I'm basing them purely off limits. You are limited to only so much offensive power, an arbitrary line which I'm already at. I have Godswords, I have Zamorakian Spears, I have Extreme Potions, I have maxed stats. It wasn't enough for me to speed up the fight. Likewise, you are limited to only so much defensive power. There's Divines and Elysians, Soul Split, Extreme Prayer Potions, Rocktails, Brews, Restores, Onyx Bolts (e), Pack Yaks, Karils and Armadyl and plenty of other ways to keep yourself alive. I wasn't anywhere near my limit, and the Nomad's great advantage was pretty much eliminated, making it an easy fight. In other words, if I'm 99% of the way to the best offensive position and I still can't really overcome the difficulty of the Avatar of Decay fight, and I'm not even halfway to the best defensive position possible and the Nomad's challenge is nullified, I believe the Avatar is harder.
-
11-Jan-2010 - Nomad�s Requiem
Well, bearing in mind that I'm comparing original nomad, and not the new trucking-through-sludge nomad, I still disagree with you wholesale. There is a -very- straightforward and uncomplicated method to defeat the decaying avatar. If there was a time limit, I'd agree with you, but you can either use protect melee with a few prayer pots and take a nap, or you can sit in a safe spot and wait ten minutes until the Avatar dies. Even if you're incapable of catching him before he gets the roots (as I was), he only heals three times. Annoying, yes, but to a player who has over 43 prayer, there is absolutely no risk of death. In fact, even if you -didn't- restock and fill your inventory before fighting the decaying avatar, you're sitll probably perfectly safe. On the contrary, Nomad can absolutely hand your face to you on a platter. Even now, slowed down, you need to understand his attack pattern, his attack style (mage based melee), and pick from a very limited array of weapons to hit him with (good luck with crush weapons, mage, etc.). You need to make use of summons to beat him, most likely have to run, and have to time up your healing plan effectively. Almost EVERYONE has met death at least once at the hands of Nomad. Quite an assumption you made with the last statement. I literally did not need my familiar to win. I had a Unicorn, and I used 10 scrolls. I won on my first attempt in WELFARE GEAR with only 15 Rocktails used. If I had replaced the scrolls with another rocktail, that would be 5 rocktail fish leftover, which is 115 HP. Unicorn is only 140 HP, 25 more, and that's not counting what I wasted due to casting it when I was too high, nor the fact I had near max HP when I finished the Nomad off. I really see annoyance as the same thing as difficulty, because difficulty when there's no risk. You get all your stuff back if you die anyways. Which one costed me more? Again, Avatar of Decay costed me more. My total supplies totaled less than 80k against Nomad. My total supplies cost me 100k against the Avatar. In both cases I spent more than necessary due to bringing Restores on accident over Prayer Potions. I didn't die against the Nomad, and I'm sure as heck I'm not the only one, considering I didn't even know what I was doing at the start and plenty of people use guides. Understanding his attack pattern or not wouldn't have effected me, since I would've been using Void if I hadn't known to use Dragonhide. By all accounts, Void works even better. Limited array of weapons? My Abyssal Whip worked perfectly fine. Nomad never once dropped me under 30 HP. I actually died against the beast in the End of Summer. I died against the Avatar because there was no warning and I had no items the first time I met him. Disagree all you want, I have my opinion, and you can have yours. But that doesn't in any way justify your comment a few pages ago about how people who thought the Nomad was easy were just giving people who think he is hard a difficult time, because that's absolutely not true. He was genuinely easy for me, and probably for many others as well who haven't been so vocal about it.
-
11-Jan-2010 - Nomad�s Requiem
Translation: any opinion that differs from the norm is wrong? Nothing in this game so far can really negate what makes the Avatar of Decay difficult. He has lots of hitpoints no matter what you feel like killing him with. On the other hand, Nomad's fairly high DPS is what makes him difficult, and there are multiple items in the game that can mitigate that. Of his two special attacks, one is entirely avoidable, even on your first attempt, since he literally cues you on it. The other attack you're simply meant to take, again, he feeds you a cue for it. I can turn that last comment straight the other way, the Avatar just has high HP (Overpowered Experiment?), whereas the Nomad has high DPS meaning much more complicity in fighting him, eating right and killing at the right time are essential. You seem to be taking this to personally. From reading this thread it is clear that more people are finding Nomad hard, making the Avatar seem like a mini boss. As i say, i am only going from the responses here to judge which one is harder. And when more people find one harder than the other, that is statistically harder is it not? Also, Trmbake, from what i hear it would be almost impossible to DH. So we disagree as to which boss is harder. And because I believe the Nomad was easy, I'm being flamed for it? Why don't you go back a few pages and read Stormveritas's post about how people are just claiming Nomad's easy to poke fun at people who can't do it? As I've already pointed out, there are many, many things you can do to mitigate the pain of high DPS. You could lower the damage dealt to you (Elysian, Divine). You could give yourself more healing (Onyx Bolts (e), Soul Split). In fact, you could probably use Guthans, as plenty of people have been victorious in Bandos. Against high HP, all you can do is use a better weapon, and none of the weapons in my arsenal (which is pretty close to the wide repertoire of weapons available in the game) really do the trick.
-
11-Jan-2010 - Nomad�s Requiem
Translation: any opinion that differs from the norm is wrong? Nothing in this game so far can really negate what makes the Avatar of Decay difficult. He has lots of hitpoints no matter what you feel like killing him with. On the other hand, Nomad's fairly high DPS is what makes him difficult, and there are multiple items in the game that can mitigate that. Of his two special attacks, one is entirely avoidable, even on your first attempt, since he literally cues you on it. The other attack you're simply meant to take, again, he feeds you a cue for it.
-
11-Jan-2010 - Nomad�s Requiem
Have you actually played Kingdom Hearts? There were two "secret" bosses in Kingdom Hearts. One of them was purely a cameo, one of them was absolutely essential to the storyline. There were again, two "secret" bosses in Kingdom Hearts 2. One of them was the same cameo from before, this time clearly core to one of the side storylines (which is part of the point of those games, you know, your storyline parallel to those of Disney and Final Fantasy characters...). The other of them is core to the main storyline. And now the newest one is actually one of the main villains from Birth By Sleep. I wouldn't doubt at all there's an explanation within a cutscene shown after the fight, or within the next game. Only, no one really knows yet. This quest is not difficult. The boss isn't even as difficult as other monsters we've fought so far in Runescape. In fact, I still firmly believe the boss is less difficult than the other boss within the same quest, because sheer HP dragged on the first fight way longer than Nomad's mediocre damage output. Finally, Storm, a change in expectations is not necessarily a change in difficulty. The boss fight was a puzzle. The pre-boss fight, the Avatar of Decay, was a traditional "let's pray and waste a lot of time attacking something." Maybe if the whole "destroy the vine" gimmick worked for me rather than glitching up, it wouldn't have been so bad.
-
11-Jan-2010 - Nomad�s Requiem
By the way, it's kind of ironic to see so much whining over the Nomad, who was beaten the very first day of the quest's release within mere hours, when the next browser tab I have open is a page on another forum, wondering how long it will be until someone figures out how to hurt the new Kingdom Hearts Birth By Sleep Secret Boss. It's been a week or so since the game has been made available, and no one has even found out how to cause visible damage to the secret boss. Dagannoth Kings? Started dropping dead within 20 minutes of the update. God Wars? See Dagannoth Kings. Corporeal Beast? Everyone freaked out for about an hour, a few monster scans were taken, then he was stormed by an army. Jad was tricky, for a day perhaps.
-
11-Jan-2010 - Nomad�s Requiem
Squeak by? I screwed up multiple things with my set up and blazed through it with ease, and with 1/5 of my healing supplies leftover. In dragon hide because I was too worried about barrow repair costs if I were to die. This isn't "squeaking by" last I checked. There's nothing to brag about, I just honestly don't see what made it so hard. The boss feeds you cues for all the attacks. Without some knowledge about the fight before going in, you may be surprised by a couple of the attacks, but once you know his tricks, it's not nearly as terrible as some people make it out to be. Maybe it's the fact I knew he could hit extremely high so I was careful to keep my HP high, but I still feel that damned Avatar of Decay was a harder boss than the Nomad. I never, ever want to fight one of those again. :wall: So? That didn't stop them from accepting the Group Fishing Guild Teleport from Baba Yaga when they were in trouble, did it? they don't like magic created from Runecrafting Baba Yaga lied and said that she found her runes lying around, whereas she probably runecrafted them Again, so? I got my law runes from Commander Zilyana, my Astral runes from Spiritual Mages, and my water/earth runes from monsters in Waterbirth dungeon. And if you read the dialogue, you would also notice it would be out of character for Vargas to sentence himself to eternal imprisonment because of his principles against the use of magic. Finally, not liking magic is hardly an excuse when he's perfectly okay eating pies I cooked with lunar spells and I'm freezing lobsters with my ancient spells, after using magical teleport tablets to get myself to my house in Relleka in the first place.
-
11-Jan-2010 - Nomad�s Requiem
So? That didn't stop them from accepting the Group Fishing Guild Teleport from Baba Yaga when they were in trouble, did it?
-
11-Jan-2010 - Nomad�s Requiem
*Spoilers for recent quest updates* Wait. What? Plothole? Blood Runs Deep was one giant plot-hole. Nomad's Requiem isn't even close to being broken. The Nomad's paranoid. He's proud. He's strong. The entire quest is about you trying to find out what he's up to, because of either your curiosity, or the imp's, and accidentally provoking the Nomad into fighting you. In fact, your character specifically says "I think I'll go now..." at the end of the conversation, and the Nomad chooses to attack you. Now let's see. Blood Runs Deep forces you to slowly escort a broken king from waterbirth. The prequel quest clearly shows Vargas in danger of becoming a Yeti's chew-toy, and being rescued by a spell, one that Baba Yaga points out post-quest, is in your repertoire. So, instead of smartly employing a tele-other or tele-group sell, you *walk* with the King out? No explanation given. NPCs are obviously familiar with teleport magic. They can obviously *be* teleported. They've gone as far as to give the player teleport tabs. And all of a sudden, it's as if they don't exist anymore? Fine. You go after the Dagannoth Mother. Fine. They send help... wait, why? I (my character) can take on the three Dagannoth Kings blindfolded with my arm tied behind my back. Three. I need help against one Dagannoth Mother, when I'm fully decked out and ready for the worst? The Dagannoth Kings are coming. Okay. Baba Yaga, who you can hardly call trustworthy after Glorious Memories, and her "unique" way of sending you back to Waterbirth (liberating one of your important possessions), Koschei the Deathless, who I took out barehanded 40 combat levels ago, Princess Astrid who was proud to receive a NON-MAGIC ordinary bow, and Prince Brand who really doesn't seem too much more competent are going to try to stop the Kings? Really? Nomad's Requiem isn't nearly as plot-hole ridden as Blood Runs Deep. It doesn't have any major plot-holes at all, as far as I can tell. Unless you count the fact that you can't use the Ring of Charos to charm the Nomad into calming down, but as I recall, the Ring of Charos isn't all-powerful.
-
11-Jan-2010 - Nomad�s Requiem
"Do you know what your sin is, Mal?" "Aw hell, I'm a fan of all seven." Okay that's Serenity but whatever. And I think I'm going slightly off topic.
-
11-Jan-2010 - Nomad�s Requiem
Firefly reference. :thumbsup: Anyways, back on-topic. I had 4 Rocktails leftover, and I was stupid in bringing a Unicorn in the first place - I got 140 HP out of it, whilst a Terrorbird would've been 276. I'm 99.9% sure the Extreme potions I had really didn't decide the battle. Someone with 80+ melee stats, 75+ prayer, and 67+ summoning should be able to take Nomad out pretty easily if they're properly equipped. And what equipment do you recommend? Ruby Bolts (e)? Whip and Divine/Elysian, Rune Crossbow on switch, Ruby Bolts (e) or Diamond Bolts (e) both work. Void, Dragonhide, Karil all work. I'd recommend Rocktails instead of Brews, Brews seem really unnecessary to me. Just melee away, until: a ) If he starts setting mines, run outside the field and range him - don't let him set up the full field around you, or you'll have to move carefully and you might get hit by his follow-up. Keep shooting until he teleports, then run behind the pillar until the attack ends, then go back to melee (the mines will disappear). b ) If he teleports both of you and freezes you, if you're using Divine, get your HP over 90 and range him until he hits you. If you're using Elysian, heal to full HP and range him (use Diamond, not Ruby). Heal as you switch back to whip once his attack is done. c ) If he splits, watch the four clones. For me, at least, the Nomad was always the last one to attack, so attacking that one shuts down the others. That's how I'd do it, were my combat stats lower. I'm fairly sure that this strategy would get you through with, say, 85/85/85 melee stats, 75 prayer, and 67 summoning (war tortoise).
-
11-Jan-2010 - Nomad�s Requiem
Firefly reference. :thumbsup: Anyways, back on-topic. I had 4 Rocktails leftover, and I was stupid in bringing a Unicorn in the first place - I got 140 HP out of it, whilst a Terrorbird would've been 276. I'm 99.9% sure the Extreme potions I had really didn't decide the battle. Someone with 80+ melee stats, 75+ prayer, and 67+ summoning should be able to take Nomad out pretty easily if they're properly equipped.
-
11-Jan-2010 - Nomad�s Requiem
Maybe nomad is easier for a 99 everything like you. For me, Avatar is just sit behind the corridor (safe spot) and shoot. You dont even have to destroy roots (it only spawn 3 times). Nomad is intense as we low levels, we have to kill him before our brew runs out. We dont have top level BoB and we hit lots of 0s. Err. Maybe that's the problem, I didn't know about the safe spot... or the thing about roots only spawning three times. And Nomad's defense seems incredibly low, I was hitting him easily with DDS, even got a nice 34-36 special on him. Unicorn was pretty useless, I imagine you should be able to do it just with Rocktails + Tortoise carrying more. Oh well, never been there so I guess I can't talk. How was the avatar hard at all ? Just protect from melee and attack away, he can't do any damage. Nomad on the other hand hit me constant 20's (though I was wearing veracs and didn't dodge his mine attack) And took me 30 some brews to kill I used 15 Rocktail, 3 prayer potions, and about 10 Unicorn scrolls in my entire fight with the Nomad, with semi-welfare gear since I really didn't know what to expect from the fight. He really wasn't that bad at all. On the other hand, I totally failed at fighting the Avatar and ended up banking twice. First try, I found out whip is terrible, and about the roots. Second try, I found out Z Spear is good and then I got haxed because it wouldn't let me destroy the root. My character just ran up to it and stood diagonal from it like an idiot and waited for the Avatar to eat it. Third try, I started spam clicking the roots every time they popped up. And each try took longer than the entire fight with the silly Nomad. >.> EDIT: By the way, it's kind of funny how many people are ranting about the "millions in supplies" they spend to kill the boss. Total cost of supplies on my end was less than 80K. Even had I used all of my food that I brought, + a Tortoise full of food, it would've been less than 150k easily, meaning I'd get 6 shots without even spending a million. Maybe people should actually try the boss with normal food before bringing out the brews...
-
11-Jan-2010 - Nomad�s Requiem
Maybe nomad is easier for a 99 everything like you. For me, Avatar is just sit behind the corridor (safe spot) and shoot. You dont even have to destroy roots (it only spawn 3 times). Nomad is intense as we low levels, we have to kill him before our brew runs out. We dont have top level BoB and we hit lots of 0s. Err. Maybe that's the problem, I didn't know about the safe spot... or the thing about roots only spawning three times. And Nomad's defense seems incredibly low, I was hitting him easily with DDS, even got a nice 34-36 special on him. Unicorn was pretty useless, I imagine you should be able to do it just with Rocktails + Tortoise carrying more. Oh well, never been there so I guess I can't talk.
-
11-Jan-2010 - Nomad�s Requiem
Someone tell me I'm not the only one who had a harder time with the Avatar of Decay than the Nomad. Avatar of Decay took me three tries and forever, Nomad I got on my first try with like 15 Rocktails. =(