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JoeDaStudd

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Everything posted by JoeDaStudd

  1. Since sara brews came out guthans has become obsolete for cave fights. There upto 64 hp per slot as well as defence boosting effect of a super defence. Guthans was the only real way before its just its now a lot easier with sara brews and purely ranging.
  2. At your stats waterfiends all the way. Don't forget Bork, the odd exp lamp and penguins all help. Other options are really slow compared to waterfiends given your budget. pinguimmaiden, 1h 30m without a bunyip isn't going to happen an hour maybe but 1h 30m would be very hard to get too effectively.
  3. I've never got pass the level 90 (in a single skill) mark on any account yet, but the higher level you get the more repetitive the game gets. Having said that it does open up more features, the only trouble is what was once really risky and new can soon becomes easy and old. Look back pre-gwd and there was very few high level rewards (bosses and weapons) now its much better, but the game can still easily become a grind depending on your play style.
  4. Talk to the estate agent in either Varrock or Fally (the only 2 I can remember).
  5. Personally I would, but I rarely don't wear a RoW.
  6. Try replacing the d square with a spirit shield (more prayer bonus and no range negative) and maybe a stole then use 15%. Your getting about 140 kills per hour thats 108 hours for 99. Of course you can use chins once you get enough cash. With Dusties you can camp there forever if you wished on bones to peaches, there drops are all stack or alchable and you have the chance of a d chain too. As for the exp or profit per hour I've got no idea, but as you can safespot them you can max out range offense stats. Black Demon are like a more risky version of dusties, but are more profitable (well in my experience) as they quite frequently drop rune chains and meds along with a lot of other alchables. Both have nice crimson charm drop rates, but I've never camped either to give you accurate exp/profit per hour.
  7. There's dusties and black demons too. I would guess armored zombies with your stats would be good exp and ok money per hour. Since you can use 15% range and def (or just range with your defense) prayers without much hassle. Its going to be in the region of 50k exp and about 80k to 100k cash per hour depending on your setup. For pure profit its going to be avis then greens then blacks. The others rely on random drops for the money.
  8. I just use a pea sized blob and then use a bit of card to smear it over the chip.
  9. 1. Yes, can't remember the name but there is a few I've seen. 2. Just a nice post explaining it should be ok. 3. Nothing much just spam and the occasional lurer (ie come to my world at x place, the world being PVP and the location not a safe spot.
  10. From my experience the only ones at that level worth taking (I used them when I used the prayer method) are he overlord and the smoke devil. They both hit every now and then, the overlord is better as it dances less, but if your after magic exp use the smoke devil. Hes referring to the CT ones and using prayer.
  11. Ok as you may know your not allowed weapons, runes or other combat items into Glarial's. I was just doing Roving Elves and had to go there. So I put all my offensive un-allowed items in my bank. Strange thing was my familiar ws allowed in. So I completed that bit regardless, but though I would try putting armour in a BoB and taking in that way. The quality/view is a bit off (damn terrorbird popping up mid screenshot), but you can see that I'm wearing armour and using a dds. This kinda of make the The Tree Gnome Village and Roving Elves extremely easy as you can take any item which a BoB will carry with you.
  12. Same. The slayer ring save a lot of time. However I have tried the maze too and its not too bad. And how does that work since you can't tele using the ring until after you defeat him? Its a mistype or glitch whereby it teleports you there regardless of whether you've done the maze/fight before. Its been like that since the Slayer Rings where released.
  13. Same. The slayer ring save a lot of time. However I have tried the maze too and its not too bad.
  14. Once you hit 61 tanking avainsies is possible with your stats. But Yaks are also nice.
  15. This I would agree with. It just annoys me the sheer amount of people who don't seem to understand that items devalue and think the only option is to add bigger or better drops for the monster which drops them. I agree a clue scroll wouldn't be a bad or big thing, but the other suggestions are with the only intention to increase the profitability. Out of all the slayer monsters which were around when I started playing (about 3 years back) or which has been introduced between then and now of which only one has actually became more profitable then about a month after release and that's Cave Horrors. All the others have become less profitable, should all these become more profitable? See my point?
  16. Thanks for reading his 10m budget, the tassets are over 10m to start with. Best of it is your setup is worse then mine. Yours gives 171 range bonus and 177 range defence. Mine gives 172 range bonus and 190 range defence. Yours costs about ~35m, mine costs only ~8.3m. Strange how you must be healing more using your setup then you would with mine using almost full dhide....
  17. Your limited to arma pendant and zammy rune kite or unholy book. You have to stick to the west mid section to avoid others or you can try in the eyrie area, but there high level.
  18. Yes its possible. Never tried void myself (cba with PC after a hour)
  19. Arma helm Fury dhide top - blessed either zammy or sara dhide bottom - blessed either zammy or sara snakeskin boots archers ring rune cbow granite shield broad bolts Should be over 170 range defense and one hell of a offense bonus. Take a few bunyip pouches, some straw berries (baskets) and one or 2 B2P tabs.
  20. Yes all spirit shields have no negative attack bonuses so are ideal for tanking
  21. Dark bow was until the zaniks crossbow the only weapon in the game to do guaranteed damage. Might not sound like much but with enough people its possible to take down any range attack-able monster in one hit. Every slayer item was worth more when it first came out. I can remember whips being a steady 3.2m, dark bows 5m or so (I never paid much attention to them, so they could have been a lot more or a bit less) and rune boots being 250k each. How long before gs's bandos, arma, zammy and sara GWD items drop to low levels? Then people will moan they're hard to kill and dangerous they should have better drops. I used to be able to make x8 my money on my old acc via RC'ing does this mean they need to add more runes? Its a generic; x used to be more profitable so add y or increase z for x suggestion/rant/moan. I remember barrows being extremely profitable (over 6m for 1 item) now its not so much. Does this mean they should all you to get GS's, better items or new items due to the reduction in cost?
  22. The 3 biggies to me the cost (£3 per month compared to £10-£15), the ability to play it on pretty much any PC and the different dimensions of game play. I wouldn't call RS a sandbox its more restricted then true sandbox games, but it is very open ended and large. Personally I'm a big fan of the runescape combat system, sure it doesn't look amazing but its got a very solid core.
  23. Or for speed. Maging them takes forever when compared to melee.
  24. Once you hit 83 slayer no other slayer monster is as good for drops per hour end of. You can profit more from a not slayer monster then a slayer monster !?!?!?!?!? Does this mean slayer is useless? No slayer is a fun way to train combat. Sharks are less profitable then monkfish does this mean monkfish should be nerfed or sharks improved? Willows/Teaks are better exp then yews and magic logs should yews and magic logs be faster exp? There are lots of low level monsters which can be more profitable then high level ones does this mean they should be nerfed?
  25. This is like saying either I can make 1m/h at x monster based on a lucky drop or I had bad luck and didn't get any drops. Taking drop rates into account I believe a dark bow is about 1 in 500. Say you have 5 tasks of 125 you should average about 200k per task based solely on the dark bow drops. Add this to your calculation and you profit 150k per task. Clue scrolls are completely random in rewards. Its not worth trying to argue you could get a 20m item as you could also get a total of 20k in items. Clue scrolls are an extra reward, but shouldn't be a used as a main source of income. If dark bows where to rise to 3m each and you was to get one as a drop would you be moaning they need better drops?

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