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JoeDaStudd

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Everything posted by JoeDaStudd

  1. There should be the option of none of the above. Personally I play a lot on the 82, 83 and 84, as they normally have a medium population, are UK based so don't lag and about 30% of the time the game auto selects them. Then again I've be recently hopping worlds for a free high pop, lootshare, free world so its hard to pick on.
  2. Your praying range and attacking using the crush option right? The issue might be the low magic defense. If you can post us your full setup, inventory (if you have one) and your full stats.
  3. RuneScape Official Forums
  4. Use the best axe you can (I was so much easier when I went from mith to rune). Cut a log, run under the beast and repeat. When you have 5 cut another run under the beast then use it on the pit. Repeat until you have a ready pyre and 5 logs in your inventory.
  5. http://forum.[Please Use QuickFind Code].ws?88 ... 093,goto,1 Then just join/leave there CC or add the leader of the group to check the world ;)
  6. HP is easy as it normally gotten along the way to other combat skills and can be leveled with soul wars fairly quickly. Magic, prayer and range can be brought and are fairly easy skills to level. But no 99 is easy as they still require a shed load of effort, concentration and time.
  7. Check RSOF for the exact world, but generally high population worlds with lootshare will have a team.
  8. If you join a mass yes, but I would advise 70 prayer and 80 melee stats. Every no and then theres a 90+ mass. Again get 70 prayer, but you should be ok making a team of 8 to 10 people. 100+ combat is the norm and I'm sure your close to it.
  9. Depends true junk ie maple longs and shorts are pretty much worthless. Theres also junk people trade you which if its for a borrow is normally useless. I happened to have about 300k in useless junk from training fletching. It was either use it as junk or drop it.
  10. At your summoning levels crimsons will just be wasted tbh. Much better to use golds and green until you get to 32 if not 46.
  11. Black demons and fire giants spring to mind. Not sure about black demons at sub 70 though.
  12. Its one cloth per arrow, so it would take forever to do more then about 1k of them.
  13. Might have been 32's, but they were in the 30's for sure. Graardor hits that high, not the minis. Graardor doesn't hit through prayer or does he? If hes on you. ie if your tanking or solo'ing his ranged attack will hit 30's on you every now and then. It seems toast is right the max hit of the mini's is only 21.
  14. I love slaying and I agree the exp is mixed at the best of times. Slayers not hard, but its not easy neither. Its a fun and random way of training combat with some nice rewards.
  15. JoeDaStudd replied to Wahsac's topic in Help and Advice
    Some large cc's will just have an account with noone really playing on it. Due to the increased logout timer they can leave a dummy acc running while they play on there main. For example when have you ever seen penguins w60 actually talk?
  16. Granite maul is a nice cheap spec weapon (3 hard/fast attacks in the time it takes to do one/two d mace spec) and doesn't require you to change attack when your using it.
  17. You need about 9 doses/portions of each. There is no way of making the kitten catch them quicker that I know of, but fully grown cats will catch them much quicker then kittens.
  18. It will take you about 3 trips but its not as bad as people make out. I did them at slightly worse stats and never had much trouble. Theres a guide on killing them floating around. Exp wise they are great and completely worthwhile. the only difference between you and the recommended stats is that you will have to take food and maybe a void spinner.
  19. With the rock crabs there are tons of safespots and as long as you don't walk/run over or near the others you can only get one at a time. IMO there drops are too bad to make them worth while. Avainsies with slayer dart or gauntlets are another option and its at least break even. Plus your've got a lot of experience there so won't run into much trouble.
  20. The only items which don't now come in the standard classes (bronze to rune) are rings, necklaces and capes. The first 2 are very unlikely the latter is possible, but not very easy to do. Personally I don't like the idea of RfD2, it sounds to generic, too meaning less (I'm pretty sure the quest dialogue speaks of the meal only being held every x number of years and you killed him) and hasn't got too much of a reason. RfD was so different it fitted right in with the quests at the time. I would be thinking more along the lines of WGS2, Master or Ultimate guild quest or something of a large scale which either unlocks a new large useful area or is epic.
  21. Cannon is fast exp if your careful and pick the right monsters. Personally I would recommend ice trolls with a piece of SC armour, you'll break even or profit and its about 40 to 50k exp per trip (40 minute trips are about average) without SC armour, so about 80 to 100k exp with.
  22. This is why. The either the top or bottoms should always focused for magic defense. Wear Karils or black dhide top or bottoms. Also which cape are you using? About the actual magic level 80+ is a standard recommendation, but 70+ and karils top or bottoms should be fine.
  23. Use a tort and super energies instead its an extra 6 bones which will add up over time. As for the exp per hour I have no idea with the new offer-x update.
  24. Sc coif (a few of them) with max offense bonus at yaks, using bronze knives.
  25. Yep, should be fine at Bandos atleast. Depending on your style of play you have 3 main options; 1. Bandos masses pros: nothing else required, very simple to do, cheap and lots of them to join cons: normally lootshare, large numbers and high chances of noobs (first timers, people who don't listen or plain idiots. 2. Your own group pros: lower numbers, people how have experience, ability to kick idiots and lootshare or coinshare cons: easily crashed, you'll need a GS (RSOF pretty much requires them), costs more per kill as you have lower numbers and hard to find a world 3. Tank pros: can join pretty much any group, low and high group numbers, lack of waiting on other players, you have a certain amount of control over the group and coinshare or lootshare. cons: extremely dangerous, costs more then attacking and requires a high level of skill and concentration. Personally I tank if I can as it allows me to join high leveled low numbered groups. I've made about 7m in the last 2 days, but I have died once and come close to numerous items. Yes, I could do with higher magic and defence, but I'm working on that.

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