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rulerdavid

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  1. Thanks :) It isn't a complete pk guide though, mostly to build a pker :P
  2. Well, if you ever want to make a pure or something, you can always use this guide any way :P
  3. Rofl, awesome guide :lol: Funniest thing I've read all week =D> 9.99999/10 for originaltiy and humour (I don't give 10s :P)
  4. I'll dm you. stats: 85 combat 58 attack 58 strenght 70 defence 85 ranged 73 magic 78 hitpoints 54 prayer
  5. I just advanced a hp level and got 85 combat. Still looking for dms.
  6. Nice guide ;) I've seen this guide very often but as I'm quite an experienced merchanter myself I didn't put much effort reading it :P I myself am also an ores/bars merchant and so far I have a net value of over 50m in f2p \ I did some other stuff than merchanting too though and I took a bit of a different way to merchant than you do. It's a bit slower but I just hired people to mine for me and every once in a while I'd meet with them and I'd buy a few k ores :P Only costs me like 5 minutes so I can combine merchanting with regular playing :D Anyway, nice job making this guide ;)
  7. Thanks for the positive replies ;) Took me quite a while to make :P
  8. Popular blog you've got going ;) I just made a big guide on f2p combat btw. Want to read it? :D The links in my sig ;) If you check it, please comment too O:)
  9. The f2p combat guide Index: 1: introduction 2: general info about combat - 2.1: overall info - 2.2: melee - 2.3: ranged - 2.4: magic - 2.5: hitpoints - 2.6: prayer - 2.7: hybrids 3: equipment and inventory - 3.1: melee - 3.2: ranged - 3.3: magic 4: specialisation of all types of combatants - 4.1: info about this section - 4.2: melee - - 4.2.1: standard warrior - - 4.2.2: rune pure (40 defence) - - 4.2.3: defence pure - - 4.2.4: strength pure - 4.3: ranged - - 4.3.1: ranged tank - - 4.3.2: 40 defence ranged tank - - 4.3.3: ranged pure - 4.4: magic - - 4.4.1: regular mage - - 4.4.2: mage pure 5: endword 1: Introduction: In this guide I will discuss the multiple combat types and how they should be used. IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll discuss the advantages of several combat types against each other in general in section 2, I will discuss the equipment and inventories in section 3 and IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll tell about the strength of all different types of players and tell where there strengths and weaknesses lie in section 4. This guide will not include how you should train your character nor will it suggest fighting tactics, it will only discuss the character itself. IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve done all the research in this guide myself. 2: General info about combat 2.1: Overall info In this section I will discuss the overall types of combat against each other. I will discuss all the advantages and disadvantages of the melee, ranged or magic. If a certain type has more advantages or more disadvantages, it doesnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t mean heÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s better or worse than another type. Also, IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll tell about the skills prayer and hit points and how they should be balanced to certain characters for the optimum effect. Last I will tell a bit about hybrids. Also note that when I talk about rangers, I only mean people with a ranged based combat level. If you have for example 90 attack, 90 strength and 99 ranged, you are not a ranger. YouÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re a warrior than. The way you can calculate whether you have a melee, ranged or magic based combat level can be calculated fairly easily. To do so, add your attack and strength together and divide that number by 1,5. You have to compare that number with your ranged and magic levels and if for example your magic level is the highest, you are a mage. Also note that while you have a combat level based on one type, you canÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t increase your combat level by training another combat skill (of att, str, ranged and magic) For example: you have 59 att, 65 str, 67 ranged and 62 magic. (59+65):1,5 = 84 In this case you will have a melee based combat level and youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll keep that until you get 84+ ranged or magic. While training ranged or magic to 84, you will not gain a single combat level by ranged or magic. You will only gain combat levels from the hp levels youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll go up. 2.2: Melee Someone who uses melee is a warrior who uses only weapons which donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t fire projectiles and can only be used at short distances. Advantages of a warrior: -trains fairly fast in experience -combat levels go up faster with the same amount of experience -very cheap to train and use -high defensive capabilities -highest maximum hits -> good for KOeing -can train to a further level than rangers or mages Disadvantages of a warrior: -if you want to fight properly, youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll have to use expensive armour which costs a lot if lost while fighting -fairly low offence -can only do direct attacks so you canÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t train from a safe spot -heavy armour which makes you run out of energy faster -weak defence versus magic 2.3: ranged A ranger is someone who uses a weapon that fires projectiles like a bow or a crossbow. In f2p that will be a shortbow in over 90% of the cases. Advantages of a ranger: -high offence -reasonable defence -can fire at distances so it can use safe spots -defence versus melee, ranged and magic combined Disadvantages of a ranger: -trains slowly both in experience and combat levels -training and fighting costs money (arrows) -in every training way a ranger will get a high hp level compared to the combat level -fairly low maximum hits -> not very suited for KOeing 2.4: magic A mage is someone who uses spells and enchantments to fight. These can be used at distances and can damage the opponent. They can also have other effects which make it harder for your opponent to fight properly. Advantagesof a mage: -very high offence -trains fast in experience -can also bind the opponent which prevents the opponent from fleeing or prevents the opponent (warriors only) from being able to fight back -can decrease the opponentÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s combat statistics -can fire at distances so he can use safe spots -hits high (especially in low levels) -> good KOeing -itÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s very hard for the opponent to defend himself against magic, even green dragonhide isnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t that strong versus magic -can train combat without levelling hitpoints. -armour costs very few Disadvantages of a mage: -very low defence -latest spell available at 59 magic -> mages very weak at higher levels (50+) -trains slowly in combat levels -very expensive to use and train -low offensive bonuses from equipment 2.5: hitpoints Hitpoints is a skill that keeps you alive. ItÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s hard to balance your hitpoints with your other statistics though. With magic, you have the advantage that you can train without raising hitpoints. Rangers have the disadvantage that they get a high hitpoints level anyway. If you think your hitpoints level is too low, you can train it easily by training 1 of the combat skills your combat level isnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t based upon. For example: if you are a warrior and want to raise your hitpoints level relative to your combat level, you should train it with ranged or magic. The optimum hitpoints level differ from how your character is built. If you train a 1 defence pure a hitpoints level of around your combat level or even higher would be best since you would lose health fast. If you have a defence pure, you will get damaged very slowly by other people. Therefore you arenÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t at risk of losing like 50hp in 3 attacks. Therefore, a defence pure would require a lot lower hp level relative to the combat level. Also warriors need lower hp levels (if they wear rune) than rangers and rangers would need a lower hp level than mages. 2.6: prayer Prayer is a skill that can temporarily improve your combat statistics so you would temporarily fight better. ThereÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s been argued about using it or not and to put it simple IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll say this: Do NOT train prayer! It might help you fight but it also increases your combat level and if you donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t train prayer at all your character will stay stronger compared to his combat level, wether heÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a a warrior, ranger or mage. 2.7: hybrids Hybrids are characters who are built to be able to handle multiple combat types. With both type of combat (nearly) the same combat level should be generated and in a fight they can use both types of combat. The armour should sometimes also be altered for maximum effect. An effective hybrid for instance would be a combination of a ranged and strenght pure. You wear just a ranged armour and you fight mostly with that since it's stronger. When you're opponent is low on energy though, you switch to a rune 2h sword and try to KO your opponent. If this doesn't work and your opponent east, you just switch back to your bow and try it again. Another effective hybrid would be a ranged/magic hybrid. at 1 def you can't wear a proper ranged helm or body anyway since you put on a mage hat and robe top. You could also wear leather vambraces instead of green d hide vambs. You could do the same with the chaps but I wouldn't recommend that. Generally, you just fight as ranger but you can just cast binds to prevent your opponent from moving so he can't flee or is easier to kill. If your opponent uses protect from prayers, you could also cast fire blasts against his protect from ranged. If he/she switches to protect from magic, you can shoot arrows again. Magic is also very suited for KOeing since it hits, hits through armour and you don't even have to switch weapons so your opponent doesn't even know you want to KO him. The same type of hybrid as I described above can be altered into a melee/magic hybrid. That one will just wear mage armour with an amulet of power preferably though, no green d hide. 3: Equipment and inventory 3.1: Melee Equipment: -rune full helm (iron full helm or coif if you are a 1 defence strength pure) -cape -amulet of power (amulet of strength if your strength is much higher than your attack and strength) -no arrows -rune scimitar (never battleaxe, itÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s very bad) -rune platebody (iron platebody if 1def) -rune kiteshield (dragonfire shield if 1 def) -dragonhide vambraces (leather vambraces if 1 ranged) -rune platelegs (green d hide chaps if 1 def, iron platelegs if 1 ranged and 1 def) -fighters or fancy boots -no ring Inventory: -strenght potion (4) -rune 2h sword for KOeing (optional) -26 or 27 (in case of no 2h sword) swordfish 3.2 Ranged: Equipment: -rune full helm (coif if 1 def) -cape -amulet of power -about 250 adamant arrows -maple shortbow -green d hide body or rune chainbody (leather body if 1 def) -no shield -green d hide vambraces -green d hide chaps -leather boots -no ring Inventory: -27 swordfish (1 space open for arrows) 3.3: Magic: Equipment: -wizards hat (black or blue) -cape -amulet of magic -no arrows -elemental staff -black or blue wizards robe -dragon fire shield -leather vambraces -leather chaps or monks robe -leather boots -no ring Inventory: -200 death runes -800 air runes -50 nature runes -75 water runes -75 earth runes -23 swordfish 4: specialisation of all types of combatants 4.1: Info about this section In this section I will discuss the strengths and weaknesses of all types of fighters and IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll distinct the types within one type of combat too. My criteria will not include the training or the costs to use them since IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve already discussed that in part 2. Sometimes I will give separate scores for low and high levels.I will give all the types a grade of * to ***** and I will discuss them in the following criteria: -speed: the faster the kill, the more kills you make often -power compared to combat level (short: DM for death match) -KOeing abilities (short KO): depends on maximum hit and slightly on speed of attacking -ease of staying alive (short live): depends on how slowly you get killed by other people You might wonder how helful all these criteria are. I'll explain that now. Pkers genrally like to kill their opponent fast so they can't escape and for that the criteria speed and KO are very important. On the other hand, if your DM is low and your opponent retaliates against you, the chance that he will beat you is very large. If your DM is **** or *****, the chance that you will be beaten in a fight by someone around your own level is very small. The live criterium is based on your defence and is most important if you pk in the high level wildy. If your defence is high, you will be killed much slower which means that it's easier to run to safety. If your live is low, you will die fast and often die before you manage to flee. 4.2: melee 4.2.1: standard warrior speed ** DM *** KO *** Live **** 4.2.2: rune pure (40 defence) speed *** DM *** KO **** Live low ***/high ** 4.2.3: defence pure speed * DM **** KO ** Live ***** 4.2.4: strength pure speed **** DM * KO ***** Live * 4.3: ranged 4.3.1: ranged tank speed *** DM ***** KO ** Live *** PS: on lower levels this is the same type of account as the 40 defence ranged tank. 4.3.2: 40 defence ranged tank speed high **** DM ***** KO *** Live high ** 4.3.3: ranged pure speed low ****/ high ***** DM *** KO **** Live * 4.4: magic 4.4.1: regular mage speed low ****/high **** DM low ***/high * KO low ****/high *** Live ** 4.4.2: mage pure speed low *****/ high**** DM low *****/ high ** KO low *****/ high **** Live * 5: Endword IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d like to thank everyone for reading this guide and I hope you found it useful. If you have any comments just post them here. Please donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t PM me about this, IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll read the comments and I might follow them. Also, special thanks to Rhysmorris for making the pictures for the melee equipment and inventory for me. Made by Ruler David. Please don't copy this guide somewhere else without my approval.
  10. Well, it's been quite a while since I've posted here and I see you're doing very well ;) LEss than 100 levels to go till the special 1k total level and I see you've still got your green mask like me? :P Anyway, another free bump ;)
  11. I find the best f2p ranged spot by far the levle 82 ankous in the level 4 security stronghold. There's a safespot behind a few bones and unlike moss giants or lesser demons, there is a large amount of ankous to kill with few competition. Also, nearly everything they drop is stackable so you can stay there and take drops into infinity. I myself trained there for probably 2m+ ranged exp. Maybe slightly less.
  12. Yes, you can actually mine there. You keep mining as the hobgoblins attack you. Just make sure auto retaliate is OFF. I'd also advise to take teleport runes to varrock since it also makes your trip to the bank much shorter. If you ever get 70 smithing, it's also usefull to bring nats and a fire staff and make your adamant bars on the spot. I've done this quite a while. Also, mining there is much safer than most people think. Hugging with the hobgoblins really protects you and if you bring teleport runes, the trip to safety is very short. There's no way you get killed if you know how to escape.
  13. UPDATED I'm now 84 cb and fighting up to level 87s. Also, I'll keep a record of any future fights. Also to make this clear: the rule about me using ranged in NON negotiable. My melee stats are far too low to use.
  14. Well, I'd like to dm you lthough I'd like to use ranged instead of melee. I'm 84 cb and my combat stats are: 58 att 58 str 70 def 84 ranged 73 magic 54 pray I've added you in game so I'll talk to you if I see you on.
  15. Well, I'm training fishing and cooking now and I'd like to know when you stop burning lobsters. I'd also like to know when you stop burning swordies. Thanks in advance, Ruler David
  16. I've got 84 f2p ranged and I've checked very many training spots and here are the ones I found the best: - level 82 ankous: good safespot, very fast exp, stackable drops - level 53 ice giants: in the upper northwest corner they won't be able to attack you, They won't stand still there though. After 20 minutes when they've stopped being aggresive you can hide behind a rock where in the time before an ice warrior would've attacked you. Very good drops and free cosmic (3) spawn every minute. Although it's wildy, nearly no pkers come here and it's easy to escape. The lessies on either Crandor or Karamja are slower exp than these due to much more competition from other players. Same goes for the moss giants on Crandor.
  17. Well, I'd like to dm you but I will only dm as a ranger. I know it's against your rules but I'm still 2combat levels lower (83) so I was hopinh you'd still fight ;)
  18. Well, I see you've advanced quite a bit again ;) I'm sure you'll become richer than me eventually and you'll get 1k total too ;)
  19. freezinh0t, sure. Leonid, no thanks, a 7 level difference is quite much
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