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mario_sunny

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Everything posted by mario_sunny

  1. Anyone got any tips to maximize exp per hour?
  2. Dungeoneering skillcape emote: http://www.youtube.com/watch?v=WTPTtvgn2GI http://www.youtube.com/watch?v=WTPTtvgn2GI 1 minute response ftw ^
  3. I'm not against the update. Just one little tiny thing that irks me is you can no longer say "con" as refering to construction. Instead, you have to add three more letters so it doesn't like you are refering to the constitution skill. Now you have to say "constr" and "constit." Although I think I will just stick to calling it "hp." Players will know what I mean.
  4. As I've said before Daemonheim is like a more perfect Runescape. Runescape as it ought to be. :) Yes I agree the arrows need to be fixed too. I have to disagree with your use of hide bodies though. The melee plate provides protection from ranged and melee attacks, and if there is a mage(s) in the room its a generally understood rule by all dungeoneerers to pile them first, to make sure they don't start dishing out massive damage. Shades can usually be killed in a few seconds, and then the only real threat left are high level rangers, which due to their relatively low melee defense, can be taken out rather quickly. As for the bosses.... well its hard to disprove you there. Indeed it is better to wear a hide body for most bosses. However, with my playing style, I don't really need any extra magic defense. On any map I usually make one melee potion for the boss, and fill up my inventory with food. On the average boss fight, he's dead in 2 minutes and I've still got half my food left. But again that's just my playing style. I'm sure if someone played differently from me they would have different armors they did better in.
  5. Yeah, I got one behind a Woodcutting door once. Yes an update appears to have changed the doors bosses are behind now. As far as I can tell bosses can now be behind ANY door, whether it be guardian, key, skill, or regular. Just two days ago I had a boss behind a guardian door. I'll update the first post accordingly.
  6. The only true way to fight a messed up economy is clearing your bank of all its worth! :P At least... that's my theory. I'm slowly spending all my cash and items on skills. I figure if I don't have any items or money in my bank, I don't have to worry about price waves. Instead, if I need any money, I can just use my high skills to make some fast.
  7. I was thinking more of the so-called "evil power" that warps the dungeons that Bilrach repeatedly mentions in his journal. Remember Bilrach isn't the only evil power down there.
  8. Wow like the OMA "patch" is going to stop the OMAers at all... <_<
  9. The guy in the vid is like a super tank though. :blink: Just look at those unholy def stats.
  10. Well I am convinced that the primal maul and the prom spear are pretty much the same thing when you average it all out. Even if I had the prom spear I wouldn't be bothered to switch styles to take down different monsters because I'm trying to train defense right now so I'd always leave it on the Stab - Defense option. If they release a boss that drops primal spear though, I will defintely take that over the maul.
  11. This isn't a full Dungeoneering guide. I feel that such a guide would be pointless, considering the basics of Dungeoneering are extremely easy to learn and understand. Rather, this will be a collection of hints, tips, and strategies to help those players who are already familiar with the skill and want more efficient training methods. Tips and Strategy General Tips - General tips for surviving Daemonheim, for those who are new or inexperienced. Daemonheim weapons are different than above-surface weapons. While all above-surface melee weapons require a certain attack level to wield, for example, Daemonheim weapons (such as the maul) may require only a strength level to wield. Don't be discouraged if you have a low attack level, for you can still wield many high level heavy weapons if you have high strength. The spear is considered to be the best melee weapon because of its rather large stab bonus and its ability to switch between different melee styles without giving up too much accuracy- which is essential for defeating bosses, whom have varying weaknesses. The ideal setup for a 5 man team would be 3 meleers, 1 mage, and 1 ranger. The mage would take care of the high level warriors (NPCs that meleers fight difficult to hit), while the ranger would take care of the high level shades (NPCs that tend to hit high on meleers). The meleers would therefore be protected and free to clear rooms much faster. For a 4 man: 2 meleers, 1 mage, 1 ranger. For a 3 man: 2 meleers, 1 ranger. Potions and food may be used on party members. Use this feature during bosses when you have a surplus of food or potions and one of your teammates is about to die, or needs a skill boost. Don't hog resources that you don't need. For example, if you're meleeing, and have some katagon arrows, you'd best give them to the archer of the team instead of selling them to the smuggler. Remember- helping your party benefits EVERYONE. You do not have to kill all the monsters in a dungeon to get the maximum bonus. It's generally a good strategy to completely ignore rooms that are 'dead ends' (only one door in them) on medium and large maps. When searching for a team in the lobby, turn your public chat to hide so you can easily click on the invite when you receive it in your chat window, instead of scrolling through dozens of public spam to try to click it. Stick together as a party. Having the party 'split up' and search different rooms will in theory make the dungeon go faster, but party members usually have great difficulty clearing rooms by themselves. This strategy may result in multiple deaths. DONT DIE! Do anything to avoid a death! Remember: this isn't PvP, it's OKAY to be a 'safer' in Daemonheim. Keep your health high, especially when you are getting hit by multiple enemies. Equip your ring of kinship at the beginning of a dungeon. It saves you one inventory space. On your party interface, you can click on a party member's name and view their stats, inventory, and various other current statistics regarding their character. Use gatestones- especially on medium and large maps. They will save you loads of time- even if your not maging. Items high alch for twice the value they would sell for at the smuggler's shop. If you find a particularly high level item that you don't need, it is recommended you alch it to get the maximum coins. Monster Tips - Tips for dealing with non-boss monsters throughout the dungeons. Always pile the highest damage monster first, with a few exceptions. Always kill monsters in the following order: high level shades, high level mages, high level meleers, high level rangers, poison spiders (incase there are no antipoisons available), brutes, dogs, bats, rats, ice spiders, everything else. Because a majority (85%) of players prefer melee, a typical party is weakest to magic, followed by range, and finally they are strongest against melee. Don't kill the dinosaurs- the large cow-like monsters sometimes referred to as "fatties." It's a waste of time and doesn't grant you any additional exp. Monsters DO NOT drop Tier 11 weapons and armor, despite some players claiming to have received primal equipment from forgotten warriors. Boss Tips - Tips for slaying those nasty bosses. There is a correlation between the level of a boss its maximum hit. The formula for approximate max hit is: (monster level) + 100 (give or take 50). Make sure you keep your health above this value at all times during the boss fight. Notice this value is a rough estimate: it may vary a lot. Blindly rushing a boss almost never works. Always look at the type of boss and the combat level. From this determine its weaknesses and adjust accordingly. Put a gatestone outside the boss room. If you get to a point during the boss fight where you have no food, teleport safely out of the boss room. Remember- its not cowardly to run in Daemonheim, this isn't above-surface Runescape; deaths are a HUGE exp penalty and should be avoided at all costs. Most parties will understand. Boss levels may be predetermined fairly accurately using a crude formula even before you meet the boss. You can derive the boss difficulty from the drops you receive from the normal monsters throughout the dungeon. If you're receiving web snippers, the boss will be fairly easy. If you're receiving boubabasses, the boss will be of medium difficulty. If you're receiving salve eels, the boss will be a fair challenge. Bosses are the only monsters in Daemonheim that drop Tier 11 items. During some special attacks when players are not able to harm the boss (ex. Stomp or Luminescent Icefiend's special attack), familiars can still do damage to the boss. Professional Tips - Tips and strategies the professionals use. Always have a designated key bearer- a player who collects all the keys in a dungeon. This avoids confusion as to who has what key, and simplifies and speeds up the dungeon. It is also useful to have this player carry the 5 essential tools for unlocking skill doors, so the party doesn't have to continually return to home each time they encounter a skill door. Have the key bearer also be the designated door opener- the player who opens doors to reveal what's inside. Especially near the end of the dungeon, having multiple players clicking a single door at once can have catastrophic effects. If the room happens to harbor the boss, one more more players may be accidentally flung into the boss room, then the whole party is forced to enter the room to help the party member- sometimes going in unprepared. A designated door opener will avoid this. A surplus of keys marks the dungeon is nearing its end. When your party receives a surplus of keys, it usually means one of those keys will unlock the boss room, so be careful. The clan chat "dannni" contains many experienced, high level dungeoneerers that you can pair up with. For maximum exp, you should do floors 1-20 on small, 21-29 on medium, and 30-35 on large. It is frustrating that many players have set in their minds that small maps are always the fastest experience on any floor- this is simply not true. Currently there is a trick that can grant you infinite money. If you are 44 runecrafing or higher, you can buy essence from the smuggler, runecraft air runes, and sell the air runes back to the smuggler for profit. Then you can buy even more essence and repeat the process, gaining even more money. Potentially, you could have infinite money. A higher runecrafting level will grant you more profit per hour. In desperate times, when food is low and the boss is simply too high level, the so called 'poison trick' can be used. Simply have a player enter the boss room with a poisoned weapon, and poison the boss. When the boss is confirmed poisoned, the player should gatestone teleport out. Then the party waits until the poison slowly kills the boss. Occasionally, you will have to attack the boss again to make sure the poison hits high again. Note some bosses are immune to poison.
  12. Well the hard truth is solo exp sucks. The skill kind of forces you to team with other people. So no matter how frustrating w2ers are, just remember it is always better exp than soloing (unless your dying 5 times a dungeon, lol).
  13. If treyarch nails this game there will most likely be a massive exodus of mw2 players to cod7. HOW TO NAIL THIS GAME: -NO COMMANDOE -NO OMA -NO MP40 win.
  14. The maul's crush ends up making up for the lack of stab. Even if a boss is weak to stab, I can still bulldoze through its crush defense, however high it is, with my massive crush attack, hitting just as hard as I would using a stab weapon 40 points below it.
  15. Hardly a mistake considering if it turned out you didn't like the maul, a promethium spear is easy to get if you find a good smith. (how is the maul though, in comparison to the spear?) Its hard to find a 90 smith, and even if I do sometimes they don't want to make me one out of pure jerkiness, or sometimes they get pissed off at me for doing the infinite money trick for hours on end trying to scrap together the 416k needed. I got my prom spear because a very nice level 138 fellow with all 99s (except dungeoneering, of course) made me it along with a gorgonite platebody. Prom spear had like 127 stab I think. Primal maul has about 157 crush. I know most bosses are weak to stab, but I think having a massive crush bonus will make up for it. Maul is only 1 speed slower than a spear too. But yes if I had a primal spear I would defintely choose it over the maul. If you have a choice of weapons, you should ALWAYS choose the spear.
  16. Well until they release a boss that drops primal spears I think I'll keep my primal maul thank you very much. :razz:
  17. I did a f28 large today and had a 5 man team of str pures. When we got to the boss it was rammernaut, level 450-something. It was a long fight and eventually we beat it and it dropped a primal maul. Everyone immediately started complaining about how they couldn't wield it because it required 99 attack (I didn't have 99 attack either, but had 99 str like most of them). That would make sense since it is a melee weapon, as all melee weapons require some attack level to wield on above-surface runescape. So the other four party members all spam end the dungeon, while I had a sudden realization: in daemonheim, mauls require a strength level and not an attack level to wield! I sneakily picked up the primal maul where somebody had dropped it and quickly destroyed my promethium spear (sorry good ol' spear, we've had some fun times together), and binded the primal maul not knowing if I had just made the biggest mistake of my dungeoneering career. So now were in f29, and I cross my fingers and click the equip button on the maul, and viola, I'm equipping a brand new, bad [wagon] primal maul. Of course, everyone else got pissed because I never told them about the strength requirement. They eventually voted to kick me, but I left before they could do so. I don't care about your stinkin f29 [bleep]es, I GOT MYSELF A PRIMAL MAUL NOW!! :twisted: Ahem. Sorry about that last statement. I'm just a bit excited about my new 175 strength bonus.
  18. Please Treyarch... PLEASE don't mess up cod7!
  19. I disagree, it is the community and people such as yourself which seem to have almost a vendetta against them who have turned this into a negative light. I can almost guarantee that without 3-4 people, nobody would care less. The majority opinion does seem to be that it is just a silly little flag, it's nothing to care about, and you are making a massive fuss over absolutely nothing. To sum up the arguments here. It is a flag. It does absolutely nothing. I will agree that some people are sad enough to pay the ticket price and not go just for the flag. But that is their loss. They will miss out of a fun day out. They are stupid enough to do so. Not buying it will not negatively effect any other accounts in any way. The only harm is the idiot players who buy tickets for the flag and don't attend, and i can also guarentee that they will be the minority. You sir, summed up my thoughts completely. =D> I too have a feeling those who continue to make such a heated arguement over this issue have some sort of unquenchable vendetta against Jagex, or just don't trust Jagex in general.
  20. The number one thing I can't stand about dungeoneering has nothing to do with the gameplay, but rather with the players who play it. 90% of the time I get one or more than one of the following combinations of people: Teammates who constantly hog every single drop. You know- those guys who walk over an enemy's dead body when its in a death kneel but hasn't died, trying to get all the food or coins. These people fail to understand that if you share with your teammates the entire party benifits. When you have one guy hogging all the food the rest of the players die very fast when it comes time for the boss- and then the food hogger is getting hit constant 300s while burning through all his food in seconds. Teammates who are just jerks in general. Most jerks I see in dungeoneering are high levels who think they are professionals at the skill just because they have level 60. Most of these guys are silent and then get extremely angry when a teammate screws up- expecting everyone to be 'perfect' like them. Teammates who lack experience. Its annoying when you reset and do the first few floors and you get paired with level 60s with 3 dungeoneering who have absolutely no idea how to do the skill at all. Sometimes its fun tutoring people, but after a while it just gets frustrating explaining each and every puzzle, and telling them to bind their weapons and armor. Teammates who are just plain stupid. You know- those idiots that click on key doors the same time you unlock them, propelling him into a potential boss room. Then of course your entire team is forced to rush the boss because your stupid [wagon] teammate decided to break the "you unlock, you open" rule. Teammates who quit in the first few minutes of a medium/large game. Seriously. Why the hell do you join a large map when YOU ONLY HAVE 5 MINUTES LEFT??? Thanks for screwing your team over. The skill itself is extremely fun and addictive... I just can't stand the people.
  21. I could've sworn the reason we don't do fusion is because it requires more energy to start than it produces. Why would they even bother researching it as a possible energy source if it consumes more energy than it produced. HERMDURPBLURP You don't have to be rude. You can simply state your arguements without all those captial letters. The research would probably reveal more efficient ways to do it... as in finding a way to gain more energy than is put into it.
  22. Lol, do you have anything positive to say? If you are going to call an article false or misleading, at least quote certain sections. You aren't "cool" or "edgy" because you have your smarmy, unbacked opinions. Hopefully you grow out of your teenage angst phase soon. Well first of all charles is defintely not a teenager. Second, I'm too a bit annoyed by qeltar's... choice of words sometimes, but if he can back it by evidence then I'll stop complaining. What exactly is misleading and false about the article?
  23. i can haz rpg tac knife??
  24. I looooove ground war! I don't play anything else! (well, HD search and destroy if I'm feeling overly confident)
  25. Lmmmaoooo I was on estate domination. Started at the house. Fired a tube down at C flag. The actual grenade got no kills but it exploded a car right beside where it landed giving me a triple kill. Triple kill with car. WIN.

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