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yuriqiu

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Everything posted by yuriqiu

  1. Lilyuffie is at GOP alot nowadays. Shame its not exactly her strong point =/. And as much as I hate to admit this, I completely froze up when I first saw her there. (It's what happens when you were rooting for her to beat Zezima on highscores for god knows how long)
  2. Noob = Anyone with lower levels then you. No Life = Anyone with higher levels then you. As far as I see in RS, that seems to be the general consensus. Also, like compfreak said, ignore list is bliss.
  3. That would be Jagex manipulating prices. I wonder what would have happend to the shield if CB was not updated. Perhaps their prices would be a lot lower then.
  4. Commonly wanted house service usually include: -Gilded Altar -Eagle and Demon Lecturn -Combat Ring -Armor Stand -Portal Rooms -Mounted Glory -Dungeon I think I covered everything.
  5. yuriqiu replied to Le_Fay's topic in General Discussion
    WGS sequel, Plague City sequel, Drunken Tales sequel... there are many options. Maybe Jagex expect everyone to talk about sequels so they will release a whole new quest? I'm actually really looking foward to learning more about Marimbo and Seren. There aren't a lot of information on those two gods except the fact that one is for elves and the other is for monkey. Suspense is annoying.
  6. Wouldn't it be easier to just use the RSOF event section? I might register to see how it works out. The trouble with this is that it requires advertising, and unless Jagex decides that they want to get rid of the rules for advertising websites, this might not reach 90% of the RS population.
  7. Half a year, people's prediction of the shields dropping under DFS has been proven extremely wrong >.> These things really are amazing for rangers and magers... Especially mage actually. How would they work against a pair of claw's ko potential I wonder...?
  8. It's more efficient to buy out 1 item, sell, then buy out another item. Your way can not guarantee the item ends up back into the hands of the clan itself.
  9. My misinformation last post was my mistake then. 1-2 pies sold at max will be lucky to account for a 1% increase in price due to the huge volume of demand that is in the Raw Wild Pie market. If the GE operates on complete transactions, there is no possible way for the pies to increase 111.2% over a month. Your explanation is like me saying if I buy 1 TVs from Best Buy each day, I will increase the price of the TV from $1000 to $2000 in 30 days. As for the pattern, a price ceiling adjust will require manual change. And no one will time the changes exactly to the second. The reason why the price ceiling is not completely removed in my opinion is that Jagex has programmed in a check for themselves to prevent either possible hacking or sabotage of the GE system. Imagine if a person hacks into Jagex database and changed the price of tinderbox to 1m, that can not be allowed. Therefore, Jagex probably built in a fail safe so that a game will not be destroyed in 1 hasty act. Of course this is my speculation. However, the truth can not be denied, there is a price ceiling on items within the GE.
  10. If you have 17m left, you will be fine. It is so easy to make money in RS nowadays you'll make it back in no time.
  11. Assuming we go by your model of complete transactions. 2 Wild Pies exchanging hands would only increase the price by at most 50gp. There is no way to achieve the 111.2% increase with those 2 pies. As for price ceilings, take a look at the 3a item 3a amulet on the GE. Notice the pattern in the increased rate. The line appears flat for 6 days then jumps on the 7th. That shows the gradual increase of the price ceiling that Jagex is implementing. If you really want to argue about the 3a market, you should refer to micro economics and look at the effects of faulty price control. I have made a topic about that on the RSOF once, but that topic was not well bumped and it has already died. As for price floors, look at your common junk such as Maple Longbow (u). It will give a clear indication that Price Floors exist in RS.
  12. Option 1: Be glad that your horrible addiction to RS is over now that you lost all your possessions and quit. Option 2: No life skills to get that 1m starting money back and make cash back. Option 3: Buy a dds and harass the d bow guy that killed you by 1 iteming till he world hops. Option 4: Hire a witch doctor to put a curse on said d bow guy above by turning him into a frog. The option is yours.
  13. The possible 1-2 Wild Pies sold is negligible, it is too small of a number to have a general effect on the overall GE pricing. A look on the GE database reveals a +111.2% increase in 30 days. 1-2 pies can not do that. As for 3a and spirit shields, that is a discussion for the price floors and price ceiling of the GE, which is not relevant to a discussion about clan merchant and the operation of the GE. EDIT: It seems that Raw Wild Pies and Opulent Tables has both stopped rising for a day. It is quite possible that this is due to the price ceiling placed on the GE for these items. Otherwise, it is a failure for the Database to update the current prices.
  14. I see like 3-4 of them on different players each day, and I don't even play that much >.> There are more Slayer cape owners compared to both RC and Agility according to the data on this post.
  15. Unlike common belief, clan merchants undertake a great risk when engaged in their activity. Consider this scenario, your clan just told everyone to buy all the whips you possibly can at max price. You spend 160m on whips and now own 100 whips (which is always fun because hey, who doesn't want 100 whips right? =P). After 3 days, your clan issue the item dumping command. You are currently in class listening to your favorite Geology teacher talking about why studying rocks are awesome. An hour after class, you get to your computer, see the dump item command and rushes to the GE. Whips are now 2m each and you are happy that you made 40m. You click to sell, and in horror you see that no one is buying your whips. You now offer at min price thinking making 30m isn't that bad, still no one is buying. You look in your clan chat to see 20 people already finished dumping whips along with 15 other people dumping at min. All of a sudden, you own 100 items that are about to undergo a giant crash. That is the risk of a merchant clan and perhaps their greatest nightmare. Another example of why going to school is for losers. But seriously, that is the risk you take. And I don't know about you, but reading this makes me think maybe Martha Stewart is at it again, but this time as the head of a Runescape Price Manipulating Clan! Gasp. Let's sue her and make her give everyone 500m RS monies. -brings out the pitchforks and torches-
  16. yuriqiu replied to Le_Fay's topic in General Discussion
    Dagon'hai and Elite Black are both tradeable. Tradeable items = No status symbol. Unless metal cape can be traded and be worn with no quest requirements, Quest capes may die for quite a while until many harder quests are released.
  17. Unlike common belief, clan merchants undertake a great risk when engaged in their activity. Consider this scenario, your clan just told everyone to buy all the whips you possibly can at max price. You spend 160m on whips and now own 100 whips (which is always fun because hey, who doesn't want 100 whips right? =P). After 3 days, your clan issue the item dumping command. You are currently in class listening to your favorite Geology teacher talking about why studying rocks are awesome. An hour after class, you get to your computer, see the dump item command and rushes to the GE. Whips are now 2m each and you are happy that you made 40m. You click to sell, and in horror you see that no one is buying your whips. You now offer at min price thinking making 30m isn't that bad, still no one is buying. You look in your clan chat to see 20 people already finished dumping whips along with 15 other people dumping at min. All of a sudden, you own 100 items that are about to undergo a giant crash. That is the risk of a merchant clan and perhaps their greatest nightmare.
  18. The Grand Exchange has different rates of increase and decrease in price. It can be shown in items such as the D claws, Opulent Tables, and Raw Wild Pie. Assuming like you said, the GE has a blank slate, currently no one is selling Raw Wild Pies. I decide at this time that I will put in an offer for 500 of them at maximum price. According to you, because no transactions are being made, the price is frozen. That is not the case as Raw Wild Pie's price is increasing because it registers 500 demand vs 0 supply. If I chose to offer at below medium price, that is a case when the price will not register toward demand and sit there waiting for an offer of supplying to complete said transaction. As for the last paragraph, you basically just reworded everything I wrote in my first post >.>
  19. I could have sworn Prayer gone up by more. I remeber in the summer, Prayer cape was something to be proud of. Now everywhere I look I see someone with it. Even Slayer, RC, and Agil is pretty common now.
  20. 99% of the item is only junk for about a week at max of course. There are, however, certain items that seemed to have had a long term flop. I agree that years may be exaggerating and I will change that. Off Topic: SOMEONE ACTUALLY SOLD A CRACKER ON THE GE?! O.O
  21. I spent 15 minutes pressing arrow keys in lumby while talking to my friend on msn going like "HOW DO I MOVE!!!!?!?"
  22. I don't exactly see a lot of people trading half wine anymore (even easter eggs and pumpkins seems to have diminished). Most likely people rather have a rare that is actually viewable/wearable instead of something that can only be seen through a trade window.
  23. Note: I have wrote this while browsing both TIF and RSOF and noticed many comments on merchant clans. I am not, and never was, a part of a merchant clan (I do not actively merchant at all, I usually skill for money along with the occasional GWD trip). I have wrote this to the best of my indiscretion and attempted to write from an unbiased point of view. Anything in here that offends anyone can be commented on and I will attempt to change it. However I believe I have made a decent analysis on the issue of merchant clans with my knowledge of micro and macroeconomics. Merchant clans has been pretty well known by now since the introduction of the GE. Successful Merchant clans are able to flip profits of about 500%/month or even higher in some instances. However, Their techniques to gain money is an extremely controversial topic. In fact, at one point, people believed that merchant clans can be banned due to it's basis being price manipulation. Nowadays, this tidbit has been confirmed as untrue as merchant clans furiously post upon RSOF to recruit new members and extend their influences. However, is their techniques guaranteed to work and gain profit every time? Let's take a look at the basis of a merchant clan and their control over the GE's prices. (In my cases, I will only consider the common items such as logs, runes, and food. This neglect of specialty items is due to the fact that it is a completely different discussion on GE price controls.) Merchant clan technique - GE's Coding A Merchant clan makes money with a special form of team price manipulation. This was an unforeseen part of the GE programming that allows players to sway the GE price to their own view. The GE prices items by a system of supply and demand. Due to me not wanting to give a microeconomics lecture on a forum about a MMO, I will leave people just knowing the basics. The higher the price, the less consumers will want to buy the item and the more producers wish to sell the item, and vice versa. The supply curve and the demand curve usually meet somewhere in the middle in a Perfectly free economy to create the equilibrium price. The GE processes thousands of transactions each day to determine the price of an item in it's database. If it recognize more sellers of an item than buyers, it will lower the price of the item to try find the new equilibrium. The opposite also occurs for price rises on the GE. In cases of items being frozen (i.e. unsellable or unbuyable), it will register the huge supply or demand for the item and rise the prices at a faster rate than normal. Merchant clan technique - Manipulating an AI The GE is an AI used to price items. It does a very good job on some items and needs work on others. What merchant clans attempt to accomplish is in a sense "buying out" of certain items to force price up. An example will be the black mask price soar that occurred a while ago. Refering the the GE Database on the item Black Mask (7 days), prices seems to be generally calm until date Feb 3 when all of a sudden prices jumped. This could have been a very minor Merchant clan project (no one can be sure unless they have insider's information on a merchant clan). By buying all of the GE stocks on an item that is highly needed by players, GE will register the excess demand and rise the prices. Merchant clans seemed in this case to have gained a profit of 20k/mask or a 3% profit in 1 day. 20k may not seem a lot by itself, however, once factored in with the number of masks that might have been in the GE (assume 1,000 Black Mask in circulation), a clan overall could have earned 20,000k(20m) in 1 day on a single item. Pros vs Cons of merchant clans A merchant clan is considered a price manipulator in RS. They are able to amass great amount of money and change prices on certain items for their own profitability. It is, however, highly built on trust. If a few members decide to "sell early", those members will gain substantially more profit and perhaps induce a giant loss upon the people that has sold late. The ones that sells late may not be able to get rid of an item fast enough and once it has been disposed by the clan, the item usually becomes a junk item for a minimum of a week to sometimes even up to a month. It is a huge gamble for anyone that wants to join these tightly knit communities. The risk is great, but the reward is also enormous. Should YOU join a merchant clan RSOF has recruiting threads for many merchant clans, some which are doing extremely well in terms of profit and income. They often have requirements of having a certain amount of money. Jagex's view on Merchant clans are extremely blurry. It is now not known whether if it is against the rules or not. The selection process for one of these clans is also extremely complicated and usually requires an invite or voucher from members along with a proof of amount of cash amassed. Further Research Further Research on merchant clans can be done with a very introductory understanding of microeconomics supply and demand or macroeconomics laws of inflation. A real life example that I have found to be very similar to the merchant clan issue in RS is OPEC (Organization of Petroleum Exporting Countries) and its role in the Oil Crisis of 1973.
  24. I liked RS's old penalty for death. It actually gave a rush to the game knowing you can die at anytime anywhere anyplace. Nowadays people dieing seems to be like "mmk, someone blessed me -naps for 10 min and goes back to take item-" The grave update imo also toyed around with prices causing a general drop in items seeing as how it is now difficult to lose items. I would just call it a double-edged sword because I have also benefited a lot by having my 5 min grave. I do miss having to keep in the back of my mind at all times that I should be wary of what I am carrying at all times though.
  25. I wonder if they can actually sell it when the time comes... Unless there are alot of dumb people out there with loose cash, who would honestly buy a partyhat nowadays? Especially if most people with that amount of cash already owns one.

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