Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Duke_Freedom

Members
  • Joined

  • Last visited

Everything posted by Duke_Freedom

  1. It's not like they could have dumped it anyway. Market price of UO gold would have dropped extremely by such an abudance of ingame gold.
  2. Duke_Freedom replied to cyco's topic in General Discussion
    Soon this will be the 200K-th thread about how RuneScape has hit 200K players simultaneously online. :lol:
  3. Well I'm not even American so my impression is exactly the impression the UN is giving me... I have yet to see UN act professionally when it's needed. All you see them do is disagree, talk, talk, talk, disagree, talk and finally disagree. They send out tons of resolutions to countries all the time, but when these countries just ignore them, all the UN does is send new resolutions :lol:. You don't gain authority that way, while the UN should have a lot of authority. Having trouble with the UN should be feared, not be laughed at, like the way it is now.
  4. but if they update and u can get the "theoretical" 126 lvl, ull be no longer lvl 126 combat... Hm good point. Still it's a weird coincidence (or?) that the theoretical max level is 126 too. :P
  5. The UN never does anything when there are real problems. It's just a bunch of egocentric kiddo's representing the wishes of their country, who will never be able to agree with each other on major issues.
  6. 126: Not only max combat level, but also the theoretical max level you can get in a skill with the 200mil exp cap... ;)
  7. Yeah ok, the other sentence made more sense to me, but didn't know if it was a typo or not, though it both ment the same actually :P. People can just pm me instead of going off topic all the time if they want to ask me something like that - I generally reply to all pm's I get. ^^ Anyway, no I don't play and probably never will play rs itself anymore.
  8. The dupe bug was a beginners mistake type of bug. Also, with construction there recently was a money dupe with the treasure room chest that you apparently didn't know of and so I could start arguing that Jagex apparently isn't so open about admitting it as you mentioned. Heh, no they couldn't deny the famous dupe, the durial massacre or the forum bug that led to the forum-jagex-modding of all normal players. I'm not saying programming is easy, or that bugless software can be written in the first place - it can't. However, I do question Jagex testing systems and carefulness in programming with regards to the most vulnerable sides of their game, being items creation and P2P combat. If they do not try to be more careful, Jagex may create the possibility for another real dupe again. Therefore I think this article is trying to argue too much that "it's ok to have bugs in your software", especially with regards to item creation and P2P combat.
  9. Been official for a while already :P, but yeah it looks like a good game. Hope it will prove to be one when it comes out ;).
  10. Not completely true, skills are getting easier with the time. I can remember getting a max of 20K combat exp / hour and I believe that's more along the lines of 50K now. Yup, it is: exp = time = money. :) *haggle you mean? Merchants should see the 'haggling game' that is part of merchanting as a challenge rather then as a 'frustration'. There's lots of extra money to be made if you are good at haggling. Lots of extra money to be made if you are nice as well... Sadly few merchants realize that.
  11. Actually, you both answered it wrong. Point is that people are able to sell at 205mil. There is demand for the phat at 205mil - and it aren't the merchants buying them. Thus, the skillers themselves drive up the prices by buying the hat for 205mil. Since I've been seeing way too many off-topic replies along this line lately: do a search on "mea culpa" and you should see a thread by me that explains it all.
  12. Prices of rares grow exponentially, besides, prices of rares fluctuate a lot - you can only determine long-term trends and I'll show that even those seem to fluctuate. Over historic data of mid 2005 to start 2006, the prices grew roughly with the equation 1.005^x. However, the past half year they grew roughly with the equation 1.0085^x, much faster then the other trend (x = number of days passed). This shows that either rares have been growing much faster nowadays, or rares will grow much slower the rest of the year.
  13. The price graphs are a month old. Shows how ridiculously fast rares grew eh? ;)
  14. Well the theoretical effects discussed in the article are all long-term, whatever happens on the short-midlong-term has little to do with that. The recent rises in rares are rather extreme though. There has never been a month with a higher price growth then last month, so it's most likely that the following months will have a much slower price growth. There may be more to the recent price rises then just "a normal price rise" though, as I heard that there was some bug with the money in the treasure room for a few days, that allowed people to 'dupe' the 50K in it, though not in an 'instant' way. Either way, I did some new calc's on the total exp gained / gp drained by construction and it seems construction lost a great deal of interest since it first came out; as expected. In the 3 weeks that passed since I wrote the article to now, the total exp of all players on the construction highscores grew from 9bil to about 15.5bil. This means people are now leveling at a speed of 0.3bil / a day (and probably lower, since this is an average over the past 3 weeks, construction was probably still more popular at the start of that period). I'm still considering adapting the 8gp / exp rate as there are quite a few people saying it should be higher, but for now I'll just use the 8gp / exp rate to keep the calculations in line. Multiplying that by the current amount of exp gained / day gives us 2.4bil gp drained / day. That should still have a reasonable, though not definite, impact on the gp growth rate (6-7bil gp) to at least slow down the inflation process a bit.
  15. Eventually, on the long-term, they can only go up. There is no limit; the sky is the limit. ;) :lol:
  16. Then that's not the kind of respect that I care for in first place, but if anyone wants to discuss that, I suggest they take it up in pm's with me. I believe achievements are not defined as what you have right now, but what you have done / reached at some point? Climbing a high mountain is an achievement, but when you go home you only got your memories and possibly pictures to show your achievements - that's pretty much the same idea. :wink:
  17. I like to make a difference between merchanting (buying & selling in a very small timeframe with the intention to profit from the natural price ranges that items have) and investing (buying an item to 'speculate' that it's price will be higher at a later time with the intention to sell it for profit). The reasons for this are simple: while merchanting might not have (much) effect on the prices of items, including rares, investing in rares certainly does have a large effect on their prices. Merchanters are not neccesarily investors though (although in practice, most merchants are also investors). However, tons of skillers are also investors as well. How come the merchants are able to sell at 205mil when they buy at 200m? You see, the answer to this rhethorical question is the answer to why merchants don't have anything to do with the price rises. :wink:
  18. I think your way of spelling the word "economy" says enough already... I do wonder - why can't these 'skillers' ever quit making these nonsense topics? Prices of items are dictated by supply and demand, and merchants show up at both sides as they buy items to resell them. For this reason, merchants create stability in prices and stimulate trade. They don't influence the prices (much). So what? You probably also think that you are "better" then one of these level 3's with 100's of mils because you got better skills? People play this game for totally different reasons you know, learn to respect that, instead of comming with the age old ridiculous "merchants are ruining the economy!" statement, that lacks any kind of logical reasoning. Merchants and skillers have a lot more in common then everyone thinks. People who say that merchanting is a lot easier then skilling don't know what they are talking about. They both require a big deal of patience, patience and even more patience.
  19. Blue was the second most expensive phat right before the dupe - all phats got duped a lot, but purple's just masses more. You don't remember correctly :P, from low to high it was: red - yellow - white - green - blue - pink Fact? Fact is that I've seen tons of purples being sold in the months after the dupe. While most duped phats may have been removed at the time, many were still around - and purples definately weren't the rarest phats anymore.
  20. Achievements don't disappear. ;)
  21. Achieved all that I wanted - and even more. :P
  22. Don't get why this arguement is still up, while it has been long confirmed by jagex that one third of a pies don't exist. :wink:
  23. Cracker & Half wine are the rarest rares.
  24. Infinity is not a number, it's a symbol that denotes an unbounded limit. You can't compare two 'infinites' with each other. Though, when talking about set theory, like mad4u689 said, there are different 'grades' of infinity to consider, namely countable infinite and uncountable infinite.
  25. They finally realized that "testing" also is a part of game development :lol:.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.