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Karmastocracy

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Everything posted by Karmastocracy

  1. Okay I think I should ask this question in this topic, mainly directed at all the WOW players. The only MMO I have ever played is Runescape. I have been considering WOW for sooo long, but I just haven't made the jump yet. Just how much harder is the grinding to level? Is it more satifying? Can I play it knowing nobody who plays it in Real LifeTM? Thanks, :)
  2. Wow I must admit I'm pretty impressed! You had some good multikills, and a couple awsome sticks. You wrapped it all up with some very nice edditing, so I'm giving this an 8/10! I've seen hundreds of Halo Montages, but this is up way up there! (I've only seen one Halo 3 Montage that's better!) Keep it up~ :P (If you are browsing this topic I suggest you watch the video, It's worth it.)
  3. Why would it be pronounced like this? In my opinion the Giel sounds more like Gee-el than Gi-el (like the Gi in Gill.)
  4. Gee-El-In-Or Pretty much how it's spelled :) That's how I pronounce it at least!
  5. Well I was in the mists of typing up a big long answer, but reliefs answered for me! Thanks! :) But in a bit of a different context for the answer; we also did not know about Zemouregal (I think, I really like RuneScape History and try to learn as much as I can) and his attack with Arrav until the 29th when they released the last two chapters of "The Legend of Arrav."
  6. Where did you find that? I acually don't think it's happened yet...
  7. I eat hot dogs, beef, and pork- all organic. Other than that I'm the same way! :) Oh, and drinking water like Collingwood Spring Water? It's not bad for you at all. Bottled water however can have plastic particles acually mix with the water; also not very good. There's chlorine in tap water, and that is pretty bad too. Still though, Water > Pop
  8. This thread is for discussion of the Guitar Hero Series ~DarkDude98 Edit~ Guitar Hero 3 Has Been Released! Well I looked on the Boards and so far I see nothing so.... Guitar Hero... 3! Guitar Hero 3 has been anounced and there are 2 videos, and entire exclusive about it, and lots of pictures! (Downloading Page at IGN) - Downloads (Or Videos at YouTube) - Video 1 - Video 2 (IGN) Guitar Hero III Hands-on The rock fest continues with Neversoft at the helm. First look at the wireless guitar and screens are here. by Erik Brudvig May 30, 2007 - There was no way that the Guitar Hero franchise could continue to break all sales expectations and not get noticed by the big dogs of the business world. RedOctane and Harmonix, the two teams responsible for the hit franchise, got snatched up by Activsion and MTV respectively thus ending their partnership for future Guitar Hero games. Of course, we haven't heard the last of Axel Steel or Johnny Napalm. Activision put the development in the able hands of Neversoft, a team best known for the Tony Hawk series. Neversoft's driving philosophy behind Guitar Hero III is a simple one: Give the fans what they want. That means the development team won't rock the boat too hard, staying true to the gameplay first laid out by Harmonix. But it also means that more of the songs and features we've all been clamoring for will finally make it in. The song list has been carefully picked to meet the wishlists that have littered the internet since Guitar Hero was first released on PS2. More of the songs will be master tracks rather than covers. New multiplayer modes have been confirmed. A wireless controller is on the way. In short, you can put your fears aside. This is the same Guitar Hero we've all come to know and love. It looks a little different and has a few new fancy bells and whistles to get you excited all over again, but it's still Guitar Hero. Since Harmonix is now owned by MTV and hard at work on Rock Band, Neversoft wasn't given access to the code from previous Guitar Hero games. That means Guitar Hero III is being built from the ground up. Even so, the basic gameplay is identical so the learning curve should be nonexistent. When we first jacked in ready to rock, we were met with instant failure. With Neversoft and RedOctane folks all around, awkwardness abounded. You see, the timing window for when you can hit a note is not quite the same as Guitar Hero I and II. Not to worry. Neversoft is bringing in testers regularly to get their opinion on timing (amongst other things) and are constantly adjusting the window to nail the sweet spot. Even without being used to the timing on this early build, it only took about 2 minutes before we were ripping out fast licks with precision. After the opening miscues and adjustment, the game felt like the old glove it should and the fun kicked in. It only took a minor adjustment on our part and there's no reason for us to believe that Neversoft won't have the timing nailed down to perfection by the time the game releases this fall. For those that worry Guitar Hero III will be too hard (and let's face it, Guitar Hero II was hard!), Neversoft has assured us that they're not aiming to make the game even harder. Instead, they're aiming for a difficulty level somewhere between the first and second Guitar Hero Games. Although the notes scroll down the screen in the same fashion as other Guitar Hero games, a few changes have been made to the rest of the display. The score multiplier box behaves the same, although it looks a bit different. The same goes for the star power meter which now consists of lights instead of a regular power meter. One big addition is the new inclusion of a string counter. If you hit enough notes in a row, a counter will pop up to tell you exactly how many notes you've nailed without a mistake. No longer will you have to wonder how close you are to stringing together 1000 notes. The screen will have all of the info you need. The visual style has also been tweaked just a bit, giving everything a slightly more realistic feel to it while still maintaining the over the top feel that previous Guitar Hero games have. We saw a few of the rockers who are returning for another tour that highlighted these changes. Judy Nails is a bit more of a punk-goth girl now. Johnny Napalm still has his trademark mohawk and wiry frame along with some oversized feet to give him a comic book feel. Xavier Stone looks a bit less like Lenny Kravitz and more like Hendrix as he sports '60s attire and hair. The venues will be all new and are being designed to match the feel of the career progression. There won't be any licensed locales in this game. The team toyed with that idea and tossed it out to give the art team more freedom to design some really killer backdrops. Your band starts out playing in a lowly dive bar that sports a few extra dancers in skimpy clothing to keep the crowd's attention (nothing too revealing, but it adds to overall feeling that this game is a bit more hardcore). We saw a few of the latter venues as well, including an art deco theater that features a giant dragon getting its head chopped off as the opening stage prop. The last stage we saw was modeled after the classic music festival. Think Bonnaroo; giant stage, huge lights, and a massive crowd. Like all good music rhythm games, Guitar Hero is best played with a group of friends. Neversoft, a company which had been throwing weekly Friday night Guitar Hero office parties even before they had anything to do with the game, knows this well. Much of what is new with Guitar Hero III that we've seen so far comes in the multiplayer side of things. The game is still only for two players and the face off and pro face off modes are still present without any noticeable changes to the format. Co-op and battle mode are where things get interesting. The co-op mode from Guitar Hero II has been reworked into its own career mode. That means you and a friend will be able to work together to move through a two player career, unlocking songs as you go. It won't be the same as the single player career though. Instead, it will have its own song list, pulled from the master list to only include the songs best suited for two players. The co-op set list isn't finalized yet, but it may end up having a few surprises that you don't find in the single player career. Battle mode is Neversoft's attempt at turning the end of the movie Crossroads into a game. No, we're not talking about the Britney Spears movie. Shame on you if that's what popped into your mind. We're talking about the Ralph Macchio flick that ends with a guitar battle between him and Steve Vai. When the mode was first described to us, it didn't sound too interesting. Once we tried it out, we had a blast. Check back Friday for an in-depth look and impressions on how this new multiplayer mode plays. When the Guitar Hero franchise made its first appearance on the current generation of hardware on Xbox 360, two important features were missing in action. On a console that is increasingly defined by its online features, Guitar Hero II had no online modes of play. In a game that is all about rocking out to your hearts extent, players were tethered to their consoles with a wired controller. Both of these issues will fade to black with Guitar Hero III. Neversoft was keeping tightlipped about the online play when we sat down to talk Guitar Hero with them. It does exist though and we can probably expect most of the same multiplayer modes that exist offline to make their way online and perhaps a few we haven't heard about yet. They did tell us that they're aiming for identical online features for both PS3 and Xbox 360 and that it would "rock." The new Les Paul inspired controller will be the first 3rd party Xbox 360 wireless controller. Microsoft finally budged and allowed RedOctane to license their technology. While we only got our hands on the nonfunctional 360 prototype version, we were told the PS3 controller would be similar in design and features. There are several instantly recognizable changes to the controller, aside from the shape of the body and lack of wire. The buttons on the fret board have gone back to the rounded shape first used on the PS2 Guitar Hero controller. They still have the same color layout, but now have a mostly black face to make the controller look less like a toy and more like a real axe. New removable faceplates have added as well. The one we saw was plain white, but it seems likely that RedOctane will have a variety of different designs up for sale when the guitar releases. It doesn't look too difficult to pop the faceplate off and mod it yourself either. The guide button and d-pad have been moved to prevent accidental presses and the start and back buttons have been replaced with the original circular "knob" buttons from the PS2 model. The guitar also has to places to strap in on the neck and, get this, a removable neck. The neck can unlock for easier travel and RedOctane wasn't shy about hinting that they may have other plans in store for that functionality. ----------[Via IGN ]---------- Wow! I love Guitar Hero, and this is going to be awsome! :P
  9. Haha, I acually read that one when I was browsing through all of the Runescape Articles that you can read. :) I have not sent any in, but I'm thinking about doing that soon.
  10. Here is the word from Jagex about this. I am glad they are acually really giving us the vote! It's pretty neat to know that we have the power in this. Also theres a minor update for the website logins. In the poll, I voted for Ardougne area, but Varrock is winning (No suprise.) On the site it shows "Guaranteed Content - Achievement Diary" which makes me think that they might bring out these Guaranteed Content polls fairly frequently. Discuss! :P Was this a good update? Who did you vote for?
  11. Acually the new code for that picture is: http://img405.imageshack.us/img405/6239/arrav4introreworkedbu8.gif
  12. And if you would have read wolfy, you would know that I said that already. O:)
  13. Did you even read what I wrote? No, I think that there might be a future update for an Attack on Varrock.
  14. Okay, could you elaborate more so I could try to understand? :) Edit: Ah, I understand now! :XD: You're right, but so many things just fit into place... Also if you're talking about summoning another thing to add into the equation is the fact that Summoning is possibly mentioned in the new Postbag from the Hedge Crossword.
  15. Well as I was checking out the new Runecape Wallpaper (Lord Drakan's) I saw the Wallpaper of "Attack on Varrock" and I had an idea. This is a little bit of theorizing but with a new twist... It might actually be right. What if there was a Huge Event that had to do with an Attack on Varrock? It could be a mini-game, possibly a mini-quest or a very big quest for that! Or even a world event? It's always possible. The reason I am actually thinking that this is possible is because of all the "Clues" or just little pieces of stuff that makes sense. This wallpaper? Here is the description: Sounds pretty ominous doesn't it? Also the in the new "Lore and History" update on the main page it has two new chapters on the Legend of Arrav (Which is VERY good, and definitely worth the read if you have the time) it has this paragraph: Just hype for the new chapters of Arrav and the updated lore pages? It probably is..... And the new Varrock History museum, the updated looking Varrock, and most of the attention currently on Varrock. It would seem to be the opportune time. In all probablility, I am most likely wrong. A little hope never hurt anyone right? :wink: Discuss! :P (Arrav fighting Zemouregal)
  16. This could just be me having a lapse of memory, but when I first read it I thought there was something different here. I thought it said something like "You will find out soon..."? Eh, could just be my mind playing tricks on me, but I did read it RIGHT after it came out. And yes the part about I believe is about Dragon Weapons, and may follow the release of the Dragon Kin? I remember the Dragon Kin from a Tail of Two Cats if I recall correctly :wink:
  17. I think this because it's pretty well organized, and it has some good topics. I would gladly take up an opinion section or something like that too. :)
  18. Eh, don't worry about it. As long as you still have the warrenty (Which has extended to a year, no matter what version you've bought) just send it in to MS and get a new one. :) It usually takes less than a week to send it and get it back. As to all of these other comments, I'm going to address only a few. Well if you're talking about the Playstation 2 (Not 1 or 3) and the Original Xbox, you are correct! (Ding, ding, ding) However that is stupidly off topic, and is hardly more than spam. However If you are trying to say that you like the PS3 more than the Xbox 360 that is much more on topic. Here are the current statistics so you know (5-27-07 at 7:28 PM) Xbox 360's Sold- 10,858,493 Wii's Sold- 7,282,994 Playstation 3's Sold- 3,162,361 Mull that over. :) I'm pretty sure that GoW has been voted as a better game than Resistance at Gamevideos, EGM, 1UP, Gametrailers, and a few other places. I have never seen one place where people liked Resistance better than GoW (Where people have played both games.) Also GoW is not a copy of Resistance, there are several different elements, and it plays like an entirely different game. Because it is. What kind of name is 360? Vocabulary word of the day- Circle The name Xbox 360 is supposed to mean that it comes around full circle, it sort of "Completes the circle" if you get my gist. It connects everyone, from everywere, to an online world. Thank you! Exactly! Okay... ya.
  19. What was the point of making this? it's like 10x less than one that is already in this forum. It has no new information, I think it's pretty pointless. The one I'm talking about is found at "Guide to Everything Fletching". Until there is at least one scrap of information found in this guide that is not on that guide, I think that there is no reason for this guide.
  20. :o :o :o A little update guys, I just got accepted into the Halo 3 Friends and Family Program... I am playing the Beta right now.
  21. Why... BKQ of course! :) Really I don't run away to a safe spot when people are annoying me, I just go to BKQ to vent my frustration sometimes. I also like to Alch there, and if I'm in a huge private chat I'm never disturbed there. And the occasional Picnic :P :P
  22. Betalicious Mr. Jukes' Halo 3 Betalicious Video! Posted by SketchFactor at 5/10/2007 5:15 PM PDT (Bungie.net News) Before you check out Mr. Jukes' Halo 3 video debut, please keep in mind that this video was produced using the internal beta version of Halo 3. This means it's a bit older than what the rest of the world will start playing in the next few days. It also means that it has all sorts of debug text all over it - this won't be in the version you get your hands on. And, this was fully sanctioned and approved by Bungie - unlike some of those other "leaked" videos that have ended up online. Check out Mr. Jukes' Halo 3 "Betalicious" Video HERE! (WMV) (right click, 'save-as') ~Interview with Mr. Juke~ Maybe you've heard of him, maybe you haven't... but around Microsoft, Mr. Jukes has established a name for himself as a tireless, hardcore and fanatical player of Halo who isn't too shabby in the video production department either. Over the last few months, Jukes' logged an incredible (bordering on inhuman) amount of games through the internal Alpha and Beta tests for Halo 3 and he was just as involved in the first ever Halo 2 online tests as well. In addition to playing the games, Mr. Jukes also became known for his entertaining videos - most of which focused on jumping. Yes, jumping. It doesn't sound like much but some of the jumps and tricks he pulls in the games had to be seen to be believed. I asked Mr. Jukes a few questions to help us get to know the man behind the controller and pass along some of his insights into the Halo 3 beta.... When you're not playing Halo 3, what do you actually do at Microsoft? Mr. Jukes: I am a developer on the Windows Core User Experience Team. I was responsible for the Start Menu that shipped in Vista and am busy working on the next version of Windows. How did you get started making wacky jump videos for Halo? Jukes: During the Halo 2 Beta I found a couple of jumps on Zanzibar that really opened my eyes to the tactical possibilities of taking the less obvious route. I showed them to some of my friends and they thought the jumps could come in pretty handy. From that point on, I was always on the lookout for alternative ways to reach a destination. I had fully explored most of the maps that shipped with Halo 2 and found a lot of useful jumps by the time it went public so I thought it would be cool to set up a site and make some videos to share with the community. Why do you love jumping so much? Jukes: I enjoy the social aspect of playing a custom game with friends where we aren't trying to kill each other. I also enjoy the challenge of completing a really difficult jump after many failed attempts. I am totally psyched for the (Halo 3) Saved FIlms feature. This video was made with a very early and basic version... I can't wait to see the videos people will end up making with the full feature. Never again will I miss a shot because I didn't have my capture device recording! What was your fondest memory playing the Halo 3 internal beta? Jukes: (NOTE: His real answer was too secret to reveal, so here's his backup answer) -- Playing until 4 a.m. with some friends while trying to break the leveling system. In the process we lined up some sweet Spartan Laser kills and had some fun with the Trip Mine and Fusion Cores. How many games of Halo 3 do you reckon you've played thus far? Jukes: If you include the Halo 3 Alpha and Beta, I think I logged about 1,100 games. What advice would you give to the rest of world as they prepare to play Halo 3 for the first time? Jukes: Have fun and don't be a douche. Oh, and one more thing... is it true that you can destroy New001 at Halo 3? Jukes: Oh man... a chance to bash New001 in a public forum with no recourse for retaliation. It feels like Christmas. In all honesty, I don't think anybody involved in a game with New ends up winning in the end... no matter the outcome. We hope you enjoy it - we did. And a huge thanks to Mr. Jukes for putting this together for our amusement. See you online soon! ----------------------- I know I did! Dissection anyone? :P
  23. Ya, I'm loving the demo too :P I think I might buy it infact...
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