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NukeMarine

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Everything posted by NukeMarine

  1. For the cost, who cares? Check out camalot gate. Notice all those guys teleporting? Think they're making a profit? No, they are training mage. Jagex has given mages a way to train mage with something other than cammy teleport or hi-alc'ing yew longs. THAT'S THE PRIMARY PURPOSE - TRAINING MAGE. The rewards are secondary. If you're doing it for the toys in the store, you're gonna be disappointed. That's like getting 3200 castle war tickets only for the armor. The tickets and points are awards that you can use to show off your training. Graveyard: Although there's a pattern you can use for gathering bones, the easiest is to just grab 12 bones. That'll always fill up your inventory. When you need to heal, do the following: 1. Grab 12 bones 2. B2B them 3. Eat banana, grab bone, eat banana, grab bone until you have 12 bones. 4. Deposit remaining bananas 5. Step 2 again until healed. If you just eat without picking up bones, you'll never make headway.
  2. Level 77 Fishing - 35k powerfishing at Barbar Village. Do it on f2p and get a noob to take your fish in trade. Faster than dropping at times. Level 72 Mining - 40k powermining iron. 32k if I bank it, using Ardy teleport and duel rings.
  3. Well, we've got the stats. Now we need to know if there's a full set effect. Doubtful, but interesting to find out.
  4. Nope, not making a guide here. Just post your level of a skill you train and how much EXPERIENCE you get per hour. List the basics of what you do to achieve that experience. Follow my format if you please. For Me Lvl 76 Woodcutting - 41k an hour cutting willows at Draynor. Lvl 79 Strength - 60k an hour to attack killing experiments, using Dragon Scimitar. Lvl 99 Cooking - 220k an hour cooking sharks at Rogue's den. Lvl 70 Thieving - 60k an hour blackjacking thugs in Polivneach, may have been tweeked by Jagex.
  5. Kinda true, however, the smelter is getting smithing xp in addition to cash. The runners get some xp from helping run the smelter, and have a guarenteed client paying. Rune runners sometimes run into lines and issues. Now, I only did 3k addy bars before I got bored with it. However, other players are not easily bored, so may benefit from the tactics I set up. I recommend using a permanent world if possible. I was trying to make it World 44, to correlate with World 66 for runecrafters. Imagine THOUSANDS of bars coming into the game faster than usual? You're forced to trade with f2p to keep up with that. Big benefit.
  6. Asking for those that do collect Goutweeds, if you get a Jekyll random event near a bank, go and grab a goutweed before talking to jekyll. Find out what potion he gives you in exchange for goutweed if you will. Post results here or in random events forum. One rumor was it's Super Weapon Poison, but I seriously doubt that.
  7. **For the Next Month, this will still work better than ever. As you can now UNNOTE coal with no risk, you can do this at the Blast Furnace World on Server 58. Sell bars at GE to get 16k - runner's payment per trade in profit** Blast Furnace is at Keldagrim, an underground Dwarven city. It's a nice place where you can smelt bars using half the normal coal. On the down side, it needs a team to run it efficiently. What You Need: Skills 70 Smithing (60 minimum, to do mith bars) 30 Strength (operate pump) 30 Agility (bike ore into furnace) 30 Firemaking (load fuel to furnace) 30 Crafting (fix any breaks) Items Boots of Lightness (optional) 500k gp (can vary, 75x amount of addy ore you have) 1500 Noted Addy Ore (can vary, may be mith if not 70 smithing) 4500 Noted Coal (can vary, 3x your noted addy ore, 2x if using mith) 1 Noted Addy Bar (place keeper) Hammer (fix breaks) People 2 or 3 Runners (must have all skills listed above, except smithing.) Process Fairly simple actually Note 1: Runners must always carry a hammer to help fix breaks. Note 2: Unnoting Coal cost 22.5 gp each. "Use" noted coal on Ortiz to bring up unnoting menu. 1. Runner trades you 23 addy ore and 23 noted bars. You give him 23 addy bars, 23 noted addy ore, and "payment" (8k probably fair, your call). 2R. Runner go to the bank, unnotes addy ore, note the addy bars and return. 2. You put addy ore on belt. 3. Unnote 23 coal, put on belt. Repeat 2 more times. 3R. Runner, if you see smelter loading coal and ore, constantly add shovels of fuel to furnace. 4. Bike ore into furnace. 4R. Runner, once you see smelter going to the bike, begin pumping the furnace. 5. If no runner added fuel, add 8 shovels of fuel to furnace. 6. If no runner, begin pumping. Takes about 30 seconds should no breaks occur. If you have to repair breaks, add 10 seconds to time to smelt. 6R. If runner is pumping, watch gauge, repair breaks as they happen. 7. When you see the bars *plop* into the bar deposit (angle camera) stop pumping. 7R. If gauge goes in red, or you see bars smelt, tell runner to stop pumping. Runner, stop pumping and move to bar deposit. 8. Grab bucket, fill, and use on molten bars. 9. Remove bars (should be 23) 10R. Trade 23 bars, 23 noted ore and payement gp with Runner. Runner trades 23 noted bars and 23 addy ore. 11. Go back to step 1. Why This Is Profitable With 2 or 3 coordinated runners, you'll be smelting 23 bars every 1 to 2 minutes. You're using 1 addy ore and 3 coal. You sell these bars at Grand Exchange for current rate of 2500 gp. It cost you 1800 gp a bar to make. So that's 16k per 23 bars (minus payment). So if you paid 8k to the runner, that's 8k profit to you. in addition to 900xp smithing. Should you and other smelters have VERY coordinated runners (always keeping the furnace in the green), you could possibly be pull off 60 or more trades an hour. Not likely, but possible. Tips Hire a fire loader/pumper. When I did this, it made things go very fast. With a helper, you can keep 3 runners engaged. I usually paid him 2k per load, so he's making as much cash as the runners. Don't hire too many runners. Unlike runecraft running, you don't want chaos in the blast furnace. Two or three good, smart runners that need easy cash are all you need. You can store upto 250 coal in the furnace. Very useful if you have coordinated teams keeping the furnace in the Green. So have 150 excess coal in the furnace as a buffer. NEVER leave ore on the belt if you're logging off. It will be lost. Don't bike till you have 23 addy and 69 coal on the belt. Saves time. If watching gauge, tell pumper to stop only when bar is just entering Red. Start again when bar is just hitting white. Keep the order of your runners. You don't have lots of runners so that should be easy. If runners don't have the start off 23 ore and 23 bars, they must have 60k cash, or 46k cash and 69 noted coal. They first buy 23 noted ore from you for 23k. They bank and return this with 23 unnoted ore, 23k cash and 69 noted coal (or 14k cash instead of coal). You trade them 23 noted ore and 23 noted bars. Now they're set. This gear is too expensive to just give them starting items. Ask in thread for further explanations.
  8. I used it alot. At 70 smithing, I can smelt addy ore. So I put an ad out in the forums hiring runners. With 2 runners, I was smelting 700 bars an hour. All it cost me was 5k a trade per runner 1500 a trade to unnote coal Made about 30 trades an hour. I made a profit of 13,800 gp a trade once I trade the addy bars for 1 addy ore and 6 coal. Since I used only 3 coal to make the bar, I kept 3 coal in profit. Grand profit per hour: 219k gp, and 25k smithing xp. The trading was this: I give them 23 addy bars I just smelted, 23 noted ore and 5k gp. They'd give me 23 addy ore and 23 noted bars. Since they were getting 5k for 2 minutes of walking and helping a bit at the furnace, they were very happy. The trick is this: look at the ore store, if there's 100 coal in stock, sell 40 more coal and keep the stock at or above 140 coal. At that level, you unnote coal at 18 gp each. So after every trade I put addy ore on the belt, unnote 23 coal, put it on belt, do that 2 more times. I then bike all the ore into the furnace, and operate the blast furnace solo (or with runners help if they're there). Works extremely smooth. The trouble is this: other players may hop onto that server and buy out the coal store to craft steel or mith bars. Just ask them to leave, or buy out the store yourself and hop to another server. Few use blast furnace, so this doesn't happen often. Most you lose is 40 coal (that you sold at first). As you're making 200k an hour profit, this is not a big risk.
  9. A few comments: This may make mud runes useful. Many wouldn't want to train with a mud staff (cost 7 mill currently), and mud runes save you one inventory space. Second, please tell us the benefit of using bones to peaches in the graveyard arena. Do you get faster points? Third, can peaches be used in compost bin to make super compost? If so, then bones to peaches is the first spell you should try for to make point costs much less. Great point on training, no need to bank for anyone at the lighthouse.
  10. Enchant: Post those enchant bonuses as that will be useful. Enchanting the Dragonstone will give you twice the level of the spell used in Points (ex: Level 1 - 2 points, Level 6 - 12 points). Either enchant cylinders/triangle, or cubes/icosohedrons. Only grab 12 of each and run back to the center hole. You should not have to wait too long, and the bonus stays up long enough to do 12 anyway. This is insanely fast XP. Graveyard : Just grab 12 bones from the spot nearest a food deposit. 12 usually will usually fill up your inventory. Don't go hunting for bones, just grab them then cast spell.
  11. Other things of note Alchemy: You can trade gp INSIDE the alchemy room. So you could conceivably alchemy items for 12k gp (400 nats) and trade this to a lazy guy back for 400 nats. You get free experience, he gets easy Alchemy points. Work as a team. Seriously. Have 8 guys all goto a specific cabinet so that all can quickly find the correct cabinet. Better than wasting time trying to find the correct cabinet yourself. Enchanting: Dragon stones save you about 10 cosmics point wise. They're not tradeable, so not a buy points quick option.
  12. Great Start to the Guide. Best looking so far. Some tips I found or thought of: Graveyard: Go with mudstaff, or earth or water staff plus opposite runes. Nothing else in inventory if you can help it. Don't look for good bones, just pick up 12 bones, cast and deposit. Bone type change every 4th click, so this will full up your inventory after you cast spell. Use a bone spot near the deposit. Is there a safe spot in there to eat bananas? Go fast, and use nurses at Duel arena to heal you back. You can eat bananas to heal, but this is VERY SLOW. Telekinetic: Just go fast, it's an easy but time consuming puzzle. Use an air staff. Alchemy: Anyone try bringing in noted boots? The other items are far too pricey to alchemy your own. I doubt Jagex would allow it, but has anyone tried it? Only alchemy items that are worth 30 or have the green arrow by them. Be a sport and call out "HERE!!!" if you find the cabinet worth 30 or has green arrow. Encourages teamwork. Deposit your money often. If you log out with gp in your inventory, you will lose it. Enchanting: Some rooms have 2 shapes by each other. Stand inbetween and wait for one of the two bonus shapes to show up. Best way is get 13 of each item if you have inventory and wait for bonus to show up. You save 50% of your time doing this, if not more. I heard (not confirmed) if you right click on hole, you can put all orbs in at once. Been nice to know that. Mud staff and lave staffs are your friends. Even though xp in the game is decreased 25%, it's still very fast mage xp. Gather cosmic runes at either Wildy Bank or Al Kharid. May be difficult for the next few weeks. Store Item Cost: First, it may be worth while to save up for Bones to Peaches spell. Not sure until some posts the benefits of this spell. The points you use to buy the items cost you runes to buy, but you got Magic XP already from using the runes. The store items are more like rewards for your time. You could waste much more money casting Cammy Teleport over and over and have nothing but XP to show for it, but people do that without complaining.
  13. Yes, shilo gems, great place to get a leg up on trading sticks. May be a busy place when carpentry comes out.
  14. Fair enough. Although I love that rune throwing axe tip. Very useful for when I'm going after armor pieces and not the king. I can recruit a noob to open the gate, but if I'm going to kings I always have a partner. By the way, THE BEST ARMOR is what gives you best range protect, no matter the Dagg King you fight. Always pray against magic. I wear: Verac Helm Verac Skirt Guthan Plate (any barrow plate works) Glory Ammy Wealth Ring Since I mainly fight the Rex, add in: Slayer Staff Granite Shield God Cape Mystic Gloves Mystic Boots A -34 magic atk bonus (no big deal with the rex) but an outstanding +347 Range def bonus. Those level 78's on the side don't hurt as much then. I bring along 300 dart spells, 1 super anti-poison, 6 prayer, and elf crystal. Even at level 70 defense, with a partner we stay down there 20 minutes or more.
  15. The Dragon Scimitar special was changed due to players still being able to run by using the CNTL key and clicking on the mini-map. As this could not be fixed without releasing a new Java engine, Mod Paul changed the special to removing prayer protect which many liked in the minigames. The crumble undead was changed because it was a combat spell that gave splash and damage xp. All combat spells are structured so that they give half level to cast +5 to xp as splash experience. Then you get 2 xp per damage. The crumble undead did not do this. It mattered little while it was a click per cast. With auto-cast, Jagex soon changed it. What really brought on change were guides suggesting using crumble undead (or charge) to rapidly increase magic. Waterbirth islands introduced level 40 armor that did not have defense prerequisite (you only needed to have completed a quest). Useful for low defense pures. With the Daggonoth update, collecting the parts to make this armor was exponentially increased in ease. Easter, Halloween and Christmas saw a Holiday Special Event that lasted over two weeks. Christmas brought about an extensive event with multiple steps to collect all items.
  16. You can get inside Waterbirth with just 2 people. Both head to north cave (Giant Rock Crabs), open it. Both head to middle cave (Walsakis), open it. One heads back to north cave which is still open, while the other goes into the middle cave. Hopefully one of you brought a range or mage item to open the opposite door. My partner and I both take on the Rex in the cave. He first engages the Supreme. I go in, distract the mage, then attract the Rex to the safe spot. He kills the Supreme, then heads to the safe spot too. We get about 15 to 20 kills a trip.
  17. Really not a pattern per se. It does seem you get the next best pot, or at least one of them. Can you believe I still have not gotten a Jekyll random since posting this guide. I even have all the other herbs in inventory to finish the test.
  18. Well, it's not much of a guide as I only included items that meant something to me. If there are monster or item spawns that you think should be listed, list the item/monster, location of it, and the refresh time on World 2 or another crowded world. Anyway, the benefit is that on crowded world many are there to play CW, Pk, Duel or Trade. Few are gathering resources. In fact, I remember having the Shilo Gem rocks all to myself on World 2 one time. It was almost constant mining and crafting of gems, that was. Mayhaps I'll post those gem rock respawns. So again, post what you'd like to be included in this short but sweet guide.
  19. OK, World 2, as it's generally full or near full has the fastest refresh times for the game. Post whatever creature, ore, tree, etc. that you train on often and how long it takes to refresh on World 2 or another crowded (1900+ players). Do not post info from a fan site, post from your own experience. Trees: Tree - 30 to 50 secs Oak - 7 secs Willow - 7 secs Maple - 35 secs Yew - 60 secs Magic - 120 secs Ores: Iron - 5 secs Silv - 60 secs Coal - 30 secs Mith - 120 secs Addy - 240 secs Runite - 600 secs Monsters: Black Unicorns (Relleka) - 15 secs White Unicorns (Edge) - 60 secs Rock Crabs - 50 secs Blue Dragon - 15 secs Log Out Time: 60 secs ===================== Assisted with info: Shadow93
  20. I mapped it out and posted it on RHq. However, the event is far to rare to even concern yourself with it now. Back when you only needed full inventory, it was a great event as you got lotsa rewards for finishing it fast.
  21. Here's one you all may not have noticed: The Al Kharid guards no longer aid their brothers in attacking you if they respawned while you're fighting. Before, you could have a nice hour's worth of combat with no clicking if you were in the right spot and killed them slow enough. For the crumble undead, I expected that to happen once the spell became an autocast spell via slayer staff. The Ghost Robes, and Charon Ring (u) were nice hidden updates you had to find all the benefits of.
  22. If you had given him the Cad, he'd have given you a Super Restore Potion (4). That's better than a prayer potion.
  23. Well, if you kill him you get a random reward. Giving him an herb guarentees a result of your choosing. I just need to confirm those last 6 herbs give a result or are seen as nothing. Obviously, Cadatine gives the best result. Super Restore is the best potion there is. PS: This is my own info that I originally submitted to RHq. I may submit more of my guides I made on RHq (I didn't make many, naturally). Not sure the issue with me duplicating guides I've submitted to RHq also. I think both sites are nice, and don't see a problem giving to tip.it what I gave to RHq.
  24. Dr. Jekyll is a random event. He appears and asks for help. Talk to him, and he asks for an herb. If you don't have any herbs in inventory, he'll ask for a Guam Leaf. If you have herbs in inventory, he'll ask for your highest level herb. The reward for what you give him is listed below. If you ignore him, he turns into a guardian event, Mr. Hyde. Kill him for a random herblore related item. ~~What Herb Gives What Potion in this Event~~ If you're near a bank, just grab the herb you want to give him prior to talking to Dr. Jekyll. Based on that herb you give him, he'll give you a specefic 4 dose potion. Some herbs do not work. None: Strength Potion (2) Unid: Cannot be used Guam: Strength Potion (4) Rogues Purse: Snake Weed: Adrigal: Sito Foil: Vocenia: Gout Weed: Marrentil: Antipoison (4) Tarromin: Attack potion (4) Harralander: Restore potion (4) Ranarr: Energy Potion (4) Toadflax: Defense Potion (4) Irit: Agility Potion (4) Avantoe: Super Strength Potion (4) Kwuarm: Super Energy Potion (4) Snapdragon: Super Strength Potion (4) Cadatine: Super Restore Potion (4) Lantadyme: Super Defense Potion (4) Dwarf: Mage Potion (4) Torstol: Cannot Use Post the other herbs if you find them to complete this list.
  25. Those that melee and range Big Bad Monsters (Black Demon, Steel, Iron Dragons) might appreciate this staff. Reason being that they may start casting Vunerability on the monster prior to killing it. I cast Vunerability on Blue Dragons prior to ranging them. It saves quite a few shots off the Crystal Bow over time. Granted, I could make the mud runes but I think this staff will be a popular item. Too bad Souls cost so much. Man, I love those high level curse spells.
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