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darkjab

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Everything posted by darkjab

  1. Oh I love these updates! Going to get 90 range first and then actually test them out. At long last I can finally have a zammy hawk, sara owl and guthix raptor The left click summon update is brilliant for me, combat familiars can finally be useful and runecrafting will be slightly easier for me I likey!!
  2. I love the text of your new signature but i like other signature more :( (Z) was awesome Mmm. Refresh the page. Image changer now. All my previous signatures in there. Thinking of putting it back to just one though. Unspam: [hide=What's wrong with this picture?][/hide] [hide=New record for most snap's gained from one seed][/hide] Two magic secateurs?
  3. Second wishlist complete! Yay! I read his diary hoping it would give some tidbits, but all it sounds like is that the skeleton thingy is quite literally just...the skeleton of a jungle/cave/something else horror. Weaaaaak.
  4. Wonder if they'll do it like distractions and diversions and if it is, then the earliest we can get any real info on it will be Wednesday.
  5. That's from the last quest's wishlist and I don't think you can get them.
  6. Next week might be a good time for me to start going to aquanites and try to get two range ammys for myself. :
  7. W00T! 92 Firemaking! [hide=Firemaking 92!] [/hide] Which leads to... Now, to get the last 61k experience for 90 Slayer and 2000 skill total!
  8. Gratz! 1 more Firemaking level and I'll return to slayer for that level too 8-) Hopefully the resolution isn't botched, can't really tell until I get the correct cable for my tele/monitor.
  9. Working on it hard at the moment, don't really have anything that gives much insight yet. _ be/been _ about _ Worse . (capital)_ is _ _ to(?) . If anyone wants to help out, here is my reference: http://www.scribd.com/doc/9436925/Teeline-Complete Urgh, I'm starting to wish I learnt Shorthand in my first year of uni now!
  10. Nearly died in the wilderness twice for this: Officially the last straw. Three good clues since they were introduced to the game, definitely a sign that they ain't worth my time. -.-
  11. Jagex seem to be going to quite some effort to finish off some questlines, and I am very thankful for them to start going further with the Mahjarrat plotline but I really, really wish they'd start busting out some actual plot developments for the Elve's. Even if they just release a quest that slightly hints towards some developments whilst still being a standalone or part of something else. I hate how it's been completely neglected for several years.
  12. Well done 8-) I'm hoping to get 90 Slayer and 2000 skill total together. Just got to get these last 3 fire making levels first!
  13. People are throwing around adding defensive stats to it and some people don't think it is a good amulet, so I just had the thought of giving it a boost.
  14. I was just thinking to myself that perhaps Jagex could make this amulet better without raising defences by making it the Ranger's version of the Black Mask, providing a range accuracy and possibly a range strength boost whilst fighting monsters on task. They could even give it 10 charges or something that lowers the opponents defence or something too. It remains as a useful piece of equipment for Rangers whilst also having a secondary advantage for them whilst on task. Could be pretty useful for metal dragons, and it could also boost the damage output of cannons. A nice little friend for Slayers! Just a little idea I had, personally I'm not too bothered about the amulet, although I will try to pick one up for myself just to say I have it atleast.
  15. Sounds alright I enjoyed the little read. And now...we wait for it to be released.
  16. Thought I'd see how much bank worth I have: I am actually really surprised! I thought I only had about 10mill's worth of stuff, but looking at that and there still being a good chunk of stuff I couldn't fit into my invent I must be hovering around the 30mill mark. Not too bad considering all the cash I've blown on raising skills.
  17. I used a fighter torso, didn't quite match, but it looked ok. Definitely looks better with an agile top ;)
  18. That looks lovely And saw the new Dharok's axe on another forum. I'm assuming that over time, the rest of the barrows weapons will be updated along with other stuff.
  19. I picked Miner, but it was during the time when I thought Runescape was too hard so I gave up. Didn't come back until several months later and by then they stopped doing classes.
  20. I'll fight it in a years time when the hype dies down so I can get my own amulets of ranging. :lol:
  21. The Animation Pack The Poison Arrow Pub and Aquanite The Amulet of Ranging Dropped by aquanites, which are found deep within the Fremennik Slayer Dungeon. The Amulet of Ranging is the perfect complement for any ranger, being, as it is, an amulet created just for those adventurers who love flinging arrows and bolts. The Amulet of Ranging gives +15 Ranged attack and +10 Magic defence bonuses. Patch Notes [hide=Patch Notes 28/7/09]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The red dragonhide coif now better matches the rest of the dragonhide items. Dagon'hai robe bottoms have been fixed to look better when fishing. Updated the model for Third Age armour to not stretch when doing various emotes or riding on a magic carpet. Audio Added sounds to help you determine when your Barrows equipment gets broken. Changed a few wrong notes in the Autumn Voyage song. Quests Tightened checks in the Fremennik Trials quest. Corrected some grammar in the History of Iban book. Rewrote some of the code in the Red Raktuber quest. Minigames You should always receive at least one of your selected reward item(s) from Mobilising Armies. Stealing Creation knives now work properly with ogre arrow shafts. Miscellaneous Fixed an issue with the circus tent occasionally disappearing. Removed the 1-3 versions of charged amulets of glory from the Grand Exchange. Corrected "Chief Tess" when talking to the player. Stopped people walking through a wall on Lunar Isle. Added some messages in the Rogues Den to the spam filter and tidied up some code at the same time. Gnome kit has been renamed to give you a bit more information about it, such as the colour. Standardised the holiday unlock information in the music unlock hints. Fixed the mouse-over for the beast of burden deposit button on the bank interface. The skill guide now talks about Third Age items in a singular sense. Updated a bit of map near the jade vine in the jungle to look better on the mini-map. Fixed typos in One Small Favour, The Curse of Arrav and Legacy of Seergaze. Rewrote some of the evil tree code, so that it can't interrupt players at random moments. Fixed some remove roof issues near the west exit of Yanille. The gates to the Legends Guild now show the same gates when opened. Some of the tutorial text referred to the old icons on the various stone tabs. Removed a few 'safe' spots on PVP worlds. Your combat range is now correctly displayed if you're at the very top of the Wilderness. Changed a few unlock hints to more closely match their quest names. The messages you get when using a knife on cursed logs is now more consistent. Removed some outdated dialog from the Mining Tutor. You can no longer attack other players familiars if they're out of your combat range. Fixed a label issue with the falconer's gloves. Slightly modified a rockslide in the Underground Pass so you can't get stuck. Stopped rendering issues with bricks and your character on Crandor Island. Capitalised Fremennik in a few places for consistency.[/hide] Quite a few bits and bobs but altogether I think this makes an awesome update!
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