This would have to be on only a few worlds because of the un-spontaneousness of it. Just flat surface with no monsters. A fence running all the way threw the middle from lvl 1 to the top if the wild (half multi - half non-multi) On the non-multi side you choose your opponent and fight to the death or until one of your runs out. You pay a fee for fighting someone (5-10k). You choose what lvl of wild you want to start fighting at, whether you want to allow food or not and both players automatically are skulled. You cannot use some prayer ex. protect item, smite, protect melee, ext. While in the wild(non-multi) you cannot attack anyone but the agreed player. Likewise attacked by other players. Once a player exit the wild the opponent is teleported too lvl 0 and he is given his fee of (5-10k) as well as that of his opponent. If a player is killed both players fees are returned. When a player kills his opponent he/she gets 1 minute to collect the said "loot" and is then teleported into lvl 0. In the multi side the lvl of wild will be useless and instead you just fight people within 5 lvls of you. The multi is basically a free for all and should have some "major" rewards(such as a single respawn of an addy ore/bar) at higher lvls as it is dangerous. To get into the area of such rewards would cost 10k and you can be attacked by players within 20 lvls of you . Thanks for reading this far. These respawns would be very very slow however and cause people to wait and obviously be easy targets. Like non-multi this area would teleport free with the exception of being able to teleport their. thank you.