Everything posted by imhomer
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Little sketch I did
Last bump then I let it drop.
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Finished for the time being.
Awesome man, you got real skill. Only complaint I have is that the tree really looks like it has a flat top and doesn't branch much.
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**~ First Pixel, WIP - Update #7 - Shaded BG ~**
Looks great. I don't have anything more to say about the anatomy or anything. Good luck with the BG, sorry I don't have any ides.
- Little sketch I did
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New Sig.
I think it's the fact that you used a ripped image that irritates them not so much the text. Pic looks stretched, boviously not done by you, white outline on text hurts my eyes, SAVED AS A JPEG (wtf made you do that?), no border, etc. Please post original work on this forum.
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Pixel I drew a while ago
I agree that not everything needs to be dithered. I know for a fact that i tend to over dither stuff a lot. No matter what you do, the colors need to be blended better somehow either by using more colors or by dithering or some other way.
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**~ First Pixel, WIP - Update #7 - Shaded BG ~**
Looks a lot better but a few things with the shading. Getting rid of the black lines especially in her hair really helped a lot. You've shaded parts of the face the same way you shaded the chest. From this sig I get the feeling that her head is thrust forward which would give it a different lighting. Because it's shaded the same way as her chest it looks like her head is right on her shoulders and there's no neck :shock:. As cad said before the boots still feel like they don't have much in them. Sorry, but I don't know of a better way to put it. The left eye (her right) still semms a bit small, both the eye itself and the iris/pupil. Finally, her left hand (our right). The thumb ooks a little too round and sausage-like, very different from the other digits. Also use a bigger differential to shade the hand because I can barely tell that it's shaded right now. Remember, unlike her arms her hand is not in the shadow of her body.
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Pixel I drew a while ago
Needs to be dithered, the colors don't blend at all. the text is also really boring. Try giving it a colored outline.
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Little sketch I did
You're supposed to clik on the thumbnail to link you to the larger image. I didn't want to take up so much space by posting the pic directly on the thread so I did a thumbnail :? . I know I'm supposed to click it, just doesnt work for me, doesn't show the big picture. Grrrr........my bad. I'll fix it. :oops: EDIT: fixed now
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Little sketch I did
You're supposed to clik on the thumbnail to link you to the larger image. I didn't want to take up so much space by posting the pic directly on the thread so I did a thumbnail :? .
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A quick 20 min sketch. What do you think??
Dude that guy is ripped! Which is kinda what's wrong with it. The cloak doesn't hang right on the arms and it makes him look uber-muscular. The massive size of the muscles make the hands look really wierd but, then again, they were too smal in the first place (compare the size of his biceps to the size of his hands :shock:). For 20 min, not bad but considering how simple a shape and position it's in, I think you could've done better in that time.
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Pixel Dragon (updated 24-09-06)
Wow. Whenever I start to think I've gotten good at pixelling, someone like you or ter or GS makes me feel like my skills are impotent (and yes that's used correctly it's my word of the week!) I like the shading that you've done with the wing membranes and it looks good and leathery. However (and I can't tell if you've shaded it or not) I'm used to more reptillian looking dragons so the shaded area on the head and neck just don't look scaley enough to me IMHO. Whatever you go with it'll turn out great. And BTW, awesome border.
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**~ First Pixel, WIP - Update #7 - Shaded BG ~**
Skimpy FTW!Despite how I hate anime..........yes, even anime porn You've got real skill at drawing but I think you lost a bit when you converted it to a pixel. I agree that the eyes are wierd. First off, they went from big, round, anime pupils to be these little dots. Second, the eyes are too small, every part of them. The eye itself needs to be larger to be proportional and, since the eyes will be larger, the irises/pupils will have to be larger too. As for the boots "being empty" I agree with cad. I think the reason why the feel 'empty' is that there appears to be no weight put on them. When people stand like that, more than just an edge of your boot will touch the ground. Try adding a bend into the boot to make it look like she's on her toes. Shading. Your choice of colors for the shading looks good but need to be blended better. You've just used a gradient which makes the skin look shiny and metallic and oiled up :. If that's what you're going for, ok, but to make it look more skimpy :oops:...............I mean skinny :oops:.............I mean skin textured try dithering to blend the colors. Anatomy. The nose is just wierd. Too much like a needle. I think cleaver would work better for this. The curves of her body (ahhh yes, the curves =P~) need to be done with a darker skin tone and the part in her hair with a darker yellow. The black lines don't work. I understand that yes, it is anime, but even for anime the head seems a tad bit too large for the body. There's needs to be a joint in here left (our right) arm where the elbow is. I see it was in the drawing but didnt make it to the pixel stage so just add that in with a darker skin tone. So, in short: *make the eyes larger and less encroached by the skin. *try putting a bend in the boots to make it look like wieght is being placed on them instead of her just floating through the air (unless that's what you were going for) *You choice of colors for the shading is good, just try to blend them more. *use darker colors for your lines but not black. A black outline is ok but please, not in the middle of the pixel. *Work a bit on your anatomy (and yes, even anime has anatomy). Focus on the nose, eye shape and size, head size, and elbow.
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Little sketch I did
Ok, 45 views, one post. Please give me more c/c.
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Little sketch I did
Here's a sketch I did while I was bored in school today. I understand my drawing skill is limited which is why I'm coming here to get opinions on how (not what) I can improve. Saying that the hand is out of proprtion to the rest of the body (which is true for this piece) does not help. Saying that a forearm is about two hands in length and the shoulder span is about 4 hands does help. Anyways, here it is. Problems I know I have with this are: *Hand is out of proportion to the body *Cloak is very squarish and doesn't hang quite naturally *Hand holding staff is just plain bad (I'm bad at hands if you can tell) *Staff has too many angles and not enough curves to look like natural wood I started with the fireball and then did the hand. Up to this point I think it was good. After I started the arm, things fell out of proportion and got messed up. Estimated time to completion: 1 hour of work (between classes and such.) And please, no ratings.
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Beginning of first pixel ><
Please don't "meh" this. It gives the impression that you don't care about your art and, if this is the case, this means you shouldn't be doing something so time intensive as pixelling. On-topic, here are some tips: The ground is a simple gradient. The colors are too different in darkness. Find more in-between colors and please, please dither and blend. The sky looks pretty good as far as the stars and everything but remember that there's also shading on the sky; lighter near the moon and darker as you move further away. The moon is horrible and looks like you did it in 5 minutes just so you could have a more interesting background to post here. First off, use the circle tool. It's not that hard to make a perfect circle on a computer. Please use shading on the moon, both light and dark colors (it's too dark to start with) and for god's sake don't use black outlines for the moon. This is something I did. It is by no means perfect; the sky differential is too large to make a good job of blending and the moon cratering is odd but it's the most recent night sky I've done. Anyways I've made it a circle, antialiased the edge to make it smoother and used several colors.
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Long time since the last time I posted
meh............. What WeeBoab said +1 and then some more: I'm not wowed, although honestly no photomanips or abstracts really wow me. They all seem really blurred and foggy which I don't like at all. Yes, the renders are different but they all look the same to me mostly because of that wierd fog. And congrats that you've won some competitions doesn't hold much credit with me. This is a different forum and, therefore, a whole new ballgame. BTW, WeeBoab may not be that experienced at sigs (I don't mean this as an insult, I just don't know him that well) but that doesn't give you a right to disregard his opinion based on his "beginner/novice" skills.
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Pixel WIP
Wow, lol, everyone's doing coin rooms now :lol:. You, terley, and GS should get together and hold a contest :wink:.
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First Attempt at Pixel
It looks like a very good job for the first. A few of the lines are messy and the anatomy is pretty good. Try to get away from tracing if you used it to do this piece. For the first sig it's forgivable as much of the skill of pixelling comes from shading more than the linewrok IMHO. Eventually you will learn your own style.
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A Guide For The Would-Be Power-miner
His math showed the hourly rate is the fastest that is possible, but nothing short of a machine could go at that rate for an hour, without messing up, or slowing down. That number also disregards randoms, and, more importantly other miners. I did exactly what you did when i was power mining, and in 10 mins got about 7k xp, which equals 42k an hour. In actuality, I averaged 40k xp per hour when I fully concentrated. That is exactly what I am saying. I did it for 5 minutes which is managable and came no where near his calculated experience per hour. If two people have tried and have got no where near his calculated rate then surely it must be wrong. Though I don't doubt that my calculated rate may be wrong, I don't believe it is. Shadow sam is right, max you can get about 45k per hour but that is an ideal calculation. In reality, I too got about 30k-35k exp per hour, not 40k. If you want to check my math, feel free but I'm pretty sure it's right. Hope this clarifies things.
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My first attempt at a sig
Kant as in Immanuel Kant? On topic: it's a bit too bright. It appears as though you've used a plain white BG for the sig which is usually a no no :shame:. Because of the white, stuff is hard to read (especially the yellow text) and the eye is overwhelmed, especially for people who use darker skins for the forums (myself included). Try using an off grey. It may look different but the eye will still recognize it as white. Also your text is in neon colors which is bad practice, try using colors lower on the scale so that there's more grey in them. Just my suggestions. I think therefore I am! (oh wait, that was Descartes :oops:)
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counter shotgun c\c pls
The scanlines on the right side are good and I like them but they kinda ruin the render IMO. Just my two cents.
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Can someone animate this please?
Yeah I know about that but I believe it's only 3D images and I actually started before I knew about the contest. Thanks a lot for the animation too. EDIT: I don't know why but I can't seem to get the animation to work.
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Can someone animate this please?
I would really appreciate if someone would do an animation of the progress with this pixel. Thanks a lot.
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StarCraft Pixel!!!!! **OMG OMG OMG It's Done!!!**
Yeah I am absolute junk at faces so I decided to leave it with the visor down.