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imhomer

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Everything posted by imhomer

  1. For those of you who don't know, Incense and Peppermint is an awesome song by Strawberry Alarm Clock. On topic; I was really bored in school for the past week or so and my doodling ended up with this. 1 pen; 35 cents 1 piece of college rule notebook paper; 5 cents 12 hours of my life that I'm never getting back; priceless For everything else, there's 42 :wink:
  2. Meh, wasn't really funny IMO. Personally I usually don't find this kind of random content humorous. Political humor is more my thing but perhaps I'm just too cynical. On the execution I think that the stick figures fits this comic. The "Please don't steal the stoof I created,k??????????????????????????????" in the background to prevent ripping was kinda (ok, make that really) obnoxiously distracting when I was trying to read the comic. I'm not saying get rid of it, just tone down the color to a lighter grey and less contrast.
  3. I hate to say it at this stage of your shading but the angle of the walls seems.........odd, I'm not sure exactly how. The wall the men are standing on seems to go too far out compared to the size of the men IMHO. The shading on the wall is wonderful but perfect, which is its defect. Most stone walls have chips or [racist term]s between the stones. Maybe some moss or lichens growing between the cracks? The crenellations are suitable but realistically seem too low for an actual castle and use as defensive structures. The characters dead on the ground are most decidedly flat but I can see that it's just basic coloring on them at the moment, just pointing it out as something to pay attention to when you do shade. I also only noticed blue guys on the ground. For realism's sake can we have at leat one dead red guy? :roll: It's fine if you don't. This pixel that you did had similar ice to the ones you're working on now. Just as a tip, don't use the same color palette as the one you used for this ice as it's too bright. Go for darker ice and not as bright nor as wide of a white outline on each facet. Aside from that I can seen nothing else. I eagerly await the final result.
  4. :lol: It looks pretty cool. I noticed there seems to be an unnecessary amount of empty space on the right side of the sig which isn't that bad. The main drawback from your sig IMHO is that the resolution seems terrible despite it being saved as a .png. Fix the resolution problems and make more of them! I'd love to do one of those.
  5. Huh, another one of these. While I'll C/C this one too. Again, as I said in your other topic, the red on the "Git R" sticks out too much. As said above the red text that you did yourself is also extremely conspicuous (word of the day :wink:) and it's contrast with the blue makes it hard to read. You did a better job at blending the render but the render seems quite small and the background looks superimposed in front of the render which somewhat ruins the efffect.
  6. imhomer replied to RedRave's topic in Art and Media
    I know very little about the actual making of these kind of sigs (grunge, abstract, the name changes every few months) but I think I've seen enough to give you some pointers. The red in the "R" is very distracting to me personally so I would change it to a different color, as is the transparancy of the text. Aside from personal preference though is that the blending appears somewhat unfinished and sloppy to me. Take the render for example. There's a definate difference between the front and the back of the car and it happens just about at the door panel. The white of the car is too white for the rest of the sig and there are blotchy red bits on the car. Additionally the render sticks out too much from the BG and it's easy for the eye to pick it out. Try brushing the border between the car and the BG to make it blend more along the edges while still appearing to pop out near the center.
  7. Please, if you truly think it's bad as you say in your post, don't post it. ON topic, you still need to do linework for the inside of the car and complete the linework. The lines are horribly messy and the back of the car just sems to end at the wheel. :-k Keep working and it might turn out al right.
  8. That's kinda creepy. I'm afraid it's going to eat me............... :anxious: Lips are too pink for the rest of the skin tone IMO.
  9. Extremely well done. The only thing I noticed was that there's a wierd bump in the guitar where you go over 1 pixel too many IMO. Also anti-aliasing would do it good.
  10. Didn't work much on it today but I'd like to get some feedback on the shading and detail work I've already done.
  11. imhomer replied to Metroid's topic in Art and Media
    The image do be broken for me. Yarrr![/pirate]
  12. Uhh, to LP, I don't get cable/satellite TV so...............no I haven't seen it and it isn't based on it. And Pyromancer this isn't from any animated film though I'd be interested which one you think it's from (definatly not Robots. This is entirely from my head. I meant it to be a combonation of Human and Mechanical elements. It has some influence from the Cylon centurions (the 2003 version) as well as from old silent movies such as Metropolis and, of course, The Terminator. Overall though It's not really based on anything, I just tried to bring together a lot of ideas I liked into one package. So far I think it looks awesome but I don't think my shading will be able to do it justice. By the way, update. I didn't really do that much but I refined a few bits that I think needed working on. I'm kinda at a loss of how to draw what's visible of the lower body though.
  13. Wow, it's been a while since I actually posted work in this forum. Maybe some of you remember me as the mean guy who broke apart your art into tiny little pieces and scrutinized each facet? :lol: Anyways I remembered an old picture that GS did a few months ago and I thought it was a kinda cool topic so I tried the same kind of style but with a twist. Behold teh robotz0rz!!!11!! UPDATE: Ok, I started working on this again with the face. I feel that my shading is good but I'm having difficulties with my 6 color palette. I really don't want to go over 6 colors for the gold/green colors but I think I might have to. Tell me what you guys think I should do. Neck Shading COmplete? Neck Shading Cont. Flat shading Basic Profile Neck Partially Shaded I've been trying to do a fusion of human and mechanical parts just as an interesting idea. Doing robots is nice, you can do all hell to anatomy and say "it's meant to be that way" and people have to believe you :wink:.
  14. i like the warrior but the fire is quite simple u need to work on that maybe. good job done so far i like it :thumbsup: I dunno, I like the style of the fire. It could use a little more blending though. I also feel kinda cheated because you only added extensions to the wings, you didn't really change them that much and (at least to me) it's kinda obvious where they were added. I think the way to fix this is to make the wing membrane coume lower down on the outside wing rib. The dragon is the right size but you shading makes him seem.........weird. (Lumpy Adventure! \) Anyways, he just seems too round shaped which is why people say he's fat. Shade him to be more muscular; easier said than done, I know. Anyways, it looks good and I await the final product 8-)
  15. Meh, it's not particualrly funny to me even though I get it. I noticed on the last line where it says "bless you Blackbane" that there should be a colon after Blackbane so it reads "Bless you Blackbane: investors worldwide can waste their money." Even better would be to put 'now' in front of 'investors' and then place a comma after Blackbane. Off-topic, your current sig looks incredible despite it not being a true pixel. :shock:
  16. Ok, a few thigs: *This applies mostly to the staff but please, please, PLEASE, anti-alias parts of your sig, especially the stuff with the dark outlines *The ice is too bright and (again) needs a bit of anti-aliasing around the edges. *The blue guy (I assume that's rune) is over dithered. Between the anatomy and the dithering it looks like he's wearing really tight clothes, cloth clothes, not metal armour. :-s *The BG is good but kinda boring. The rock is too bare and the sky seems a bit too full and 'active'
  17. Done apparantly :lol: Anyways I like it. It has good blending and such and, despite the title, the "guns" aren't really the focus of the sig. The only wierd thing I see is that the corners on the top are kinda rounded and on the bottom are sharp right angles. I think it would look better with rounded corners all around and a border but that's just my personal preference.
  18. First off, everything is dithered, a no no unless that's exactly what you're going for with your style. I'm not quite sure what it is but it looks like a sword in a stone as it is. :wink: Needs a BG obviously but it doesn't have to be anything complex because you've obviously already figured out the foreground and so the focus should be on that and not on the BG. Sorry, nothing specific comes to mind for a BG.
  19. I don't think dithering would help much because they're two fairly different colors. Using more colors in between the two would probably yield smoother results.
  20. Yep, now I see it. The ranger is traced isn't he?
  21. It looks excellent, just a few things: The horizon line seems very "hard" if you get my meaning. Try to smooth it out a bit between the shading of the ocean and the lack of shading of the sky. And speaking of the sky, I think it would be better if you blended the colors in the sky a bit, probably by using more colors. Slight anatomy problems with the characters but they don't detract much from the overall picture. The shading on the sky just surrounding the sun is wonderful and I love your choice of colors :3> Also, even though you have reflections for the waves, you can still see some distinct lines of shading in the ocean. They could use a bit of blending too. The last thing is is that the birds flying over the ocean (I assume those black spots are birds) look like you're lookg down at them at an angle but if they're that far away, the suggested angle is too severe for the rest of the sig. Aside from that it looks wonderful, great job.
  22. The color scheme seems really grayed out to me. It seems like it bleeds the color and vitality from the sig. In other words it doesn't seem quite as energetic as it would with less gray colors. Not suggesting cartoony 0% gray colors or course.
  23. Agreed The lava looks awesome as do the trees. The sky is not blended very well and the hand looks a bit too..............bendy. What I mean is that the viewing angle seems to change between the two rightmost fingers and the rest of the fingers. I mean seriously, can you get your fingers to look like that? Howerver, the shading looks good on the fingers, the only problem is with the anatomy. The head, and the hood which suggests the shape of the head, seems waaaaaaaaay too square. The hood also doesn't look that clothy. Additionally there are black outlines on the hood in some areas and brown in others in an apparantly random pattern. Try to clean them up a bit. You got really lazy with the face it seems as there's very little or no detail and it looks as thought the face fills up the entire hood :shock:. The eyes look awesome though. Overall, your work looks great but it just seems you got lazy and rushed it at the end. Thus the lack of Bg and detailing on the face.
  24. It looks great for a first, but here are a few things to look for: The mage's arms are a bit to thin around the upper arm area. The ranger seems to have too little neck and the mage too much. Remember that not everything needs to be outlined in black. Finally just practice shading. The stone wall has too few colors and the ranger's body has too little contrast in the colors to look like he really has depth.
  25. Looks good but the nose tips down a bit too much on the right side IMO.

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