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imhomer

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Everything posted by imhomer

  1. imhomer replied to dietokill2's topic in Art and Media
    Oooh, ooh, I came up with another one! \ You called down the thunder Now reap the whirlwind
  2. imhomer replied to dietokill2's topic in Art and Media
    Hmmmmmmmmmm, I see that this thread has already been reported so I'll just see if I can pop in my two cents before it's locked. One: grammar. I can't even understand half of your crazed ramblings about all us "GOD DAMN ANIMALS!" :lol: Two: We are not the rippers, you are and have been proven to be. Please don't slander if you have no proof or at least a credible suspicion. Three: We have all given you chances time and time again. If you look back at your old post you will see beginning indifference and sincere desire to help you. As you continually ignored more and more C/C and were proven to be a ripper time and again, your goodwill began to vanish. If you actually look around at the topics of other new peope, you will find the community to be quite helpful if the poster is receptive to our constructive criticism. However, we're obviously going to take great hostility towards someone who steals and attempts to take credit for another person's artwork (rippers). Four: "Geeks!" Yes I am and I'm proud of it! :thumbsup: You have reaped what you have sowed here. You got your just desserts. Karma. etc. etc. etc. For all that you have done in your short time on these forums, you have lost all respect for you I originally had. I bid you good day and goodbye. P.S. Did you notice how much I owned you just by using regualr vocabulary? Expand away from profanity and caps; it will serve you well.
  3. that is 100% false. A Pixel is made using the pixel by pixel techinique and basic tools (ie line, fillbucket). Dithering is not requiered but CAN work well... but most of the time it doesnt. and generaly, pixels are made in under 64 colors. a cartoon is usually gradent shaded and not done in Pixel by pixel. Oh god you've got mega on the definition of a pixel again..... :lol: Not going to say anything about this but you still haven't cleaned up the linework like I showed you how to. I seriously think it would improve your piece to clean it up but that's just MHO.
  4. All the links we've posted here are to topics on this forum.
  5. Mwahahahahaha! That's the title of my guide! Behold: Imhomer's MS Paint Guide For Beginning and Advanced Pixelers You can also check out other tuts at the FAQ Sticky
  6. Well, first off, if you think it's bad, work on it utnil you feel better about it, then post it. As you said, the text is bad, not so much because it doesn't fit but because it's plain and boring. Add a border and the shrunk down logos look really cheap and cheezywith the distortion from shrinking, I'd lose them if I were you.
  7. Here are a few tuts: http://forum.tip.it/viewtopic.php?p=2695779#2695779 http://forum.tip.it/viewtopic.php?t=207080 http://forum.tip.it/viewtopic.php?t=217937 And of course my own tutorial: http://forum.tip.it/viewtopic.php?t=567513 EDIT: crap, double post #-o
  8. imhomer replied to dietokill2's topic in Art and Media
    Whoa, let's go to babel fish here............... Looking, looking, looking....................what kind of language have you typed there?!? Oh well, I'll do my best translating on my own. Ummmmmm...........hate to say it but THE RENDER IS NOT BLENDED!!!! People have been telling you this the whole time. Hate to tell you this but your opinion doesn't matter [cabbage] versus the majority. You think it looks good. Fine. It could look waaaaaaaaaaaaaaaaaaay better but nooooooooooo, you have to ignore every single C/C people post on your topic because they're "flamers post". Guess what? By continuing to post digital fecal matter and ignoring everyone who's trying to help you you're getting a growing following of people who hate you from the members of this forum in general. This is exactly the same as the past 3 threads you've made, please make only one. You said that you'd come back better; the sad thing is, you have and you still suck. GRRRRRRRRRRRRRRRRRRRRRRRRRR :wall: *runs away screaming at uncontrollable temper tantrum*
  9. Nice linework lol 8-) Shading.............,well it's kinda hard to explain here, try looking at some tutorials on the FAQ sticky?
  10. I like it, it's just a bit too symmetrical IMO. I'm not accusing you of cut and paste, it's just not a very interesting angle to look at it from. The BG also seems really empty but I love the border.
  11. Cleaned up your linework a bit. Your linework before looked like the curve on top which is bad. The one on the bottom is superior.
  12. It's not bad but from what I can see the linework is messy. Remember to clean up stray pixels from the pencil tool.
  13. Good job but blue is a darker color than the purple/pink you have in the sky. The sky is lighter (pink) near the sun and the ground than higher in the sky where it's darker (blue/purple).
  14. How old are you man? Because with every post you make it seems that your age drops about 1.54 years (that's the statistical number :wink: ). I wrote a tutorial (<====selfish promotion of own work :wink: ) for pixel work to try and save our forum from more images like this. First off, any good pixel takes anywhere from 10 hours to a week or more of work. Second, please don't post you very first pixel. I'm going to tell you the same thing I and everyone else told you about graphic art; read a few tuts from the FAQ Sticky, get some practice, and post your new work. You'll get better I guarantee it. But please, don't post anything more like this until you have at least some idea of how to do pixel art well.
  15. I really like the sky but the lightening/darkening moving away from the lightsources is too abrupt. You only want very small parts of your sig to be the darkest dark for the sky; expand the light from the moon more. I really like the shading idea for the cliff and the grass but it just doesn't give me the feeling of depth; it still looks flat to me. Despite the fact that it's all spray can, I love the tree. It is the most 3D looking object in the sig and seems more the focus than the actual guy. Keep on practicing.
  16. P0MGz!!!!1!!!111! It's an iron!!!!! :lol: Seriously, I'm not wuite sure what that handle on the blade is supposed to be. I'd have to say that the biggest problem is that your blades don't really look sharp. I think a way to fix this would be to make seperat polygons for the blade edge and for the rest of the sword.
  17. imhomer replied to unknowz's topic in Art and Media
    Looks good but when you have the light bow on the dark background remember two words (well one; it's hyphenated :wink:):Anti-Aliasing.
  18. They look good but the text is hard to read in a lot of them either because it's too bright or too dim. I also noticed that all the sigs have similar fonts. THere's the feeling of empty space there and because of the layers and brushing you've used it makes it feel uncomfortably unfocused to me. Keep working on them and I'm sure they'll look even better soon.
  19. :XD: MY EYES!!!!!!11!!1!!! Yeah, as said before, the colors are waaaaaay to bright. Honestly this isn't that great of work and it needs some kind of background. As far as the best of what you tried to do, the third one.
  20. There's this wierd white border around the render. I'm not sure if that's intentional and meant to be an aura or if it's problems with the cropping. I like the idea of an aura effect but right now the white just seperates the render from the BG a bit too much IMHO.
  21. It's very good. Not much I can critique on this one really except that it's empty and simple. Remember, doing simple things really well is good, but always try and do something new in each of your pieces. Even if it doesn't turn out well you'll learn from it.
  22. I like the swirling background but yes, the polygon count seems a bit low. The main problem I have is that the hood is too angular so it looks more like a helmet. Also the swords don't have a really metallic looking sheen, not sure if you can change that or not.
  23. The arms and legs on your characters look too small for the torsos and heads. Also making them in profile really makes them lack any feeling of depth; putting in shadows would help.
  24. Ooooooh, love the mirror one. :3>
  25. Looking really good, is this your first pixel? Anyways the only thing I would suggest is to shade the sky. Right now you have it as a fill tool. Instead, amke it darker near the horizon and lighter near the light source (sun) which appears to be overhead.

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