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Corvus

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Everything posted by Corvus

  1. Thanks for letting us know, we have made all of the suggested corrections with the exceptions of: The Dark skull attack is a mechanic of the various stages of combat, and is therefore important even if you are not directly fighting lucien, so no change was made. Your second reccomendation of boss equipment was not made as Magic prayer provides a good defence against the freezing attack which allows dodging Lucien's Dark skull attack far easier At this time we have not made the reference to Arrav being unattackable with non melee attacks, as there is no prior warning of this in the quest which suggests that this is a bug and not actually part of the quest. We did not remove the Spade as a requirement, because despite it spawning in Kethsi you do need it for the quest regardless of where you actually get it.
  2. Session is in 38 minutes, and will be focused on finishing this combat and its immediate aftermath, as I will be delaying the next step of the First session notes until Next week to allow 1 week for creating brand new characters if anyone so desires, After that point new characters characters require the previous one to be written out, and come in 1 level lower than the previous character's level (so avoid making new characters). (additionally the Next portion is very Conversation heavy so it does not work to split it up in the middle and it can take a massively variable amount of time.
  3. Well, I will allow character revisions to be made up until the session after this one, and if you really want a totally different character you may introduce them in the session after the next, as it works best for the story. The best way to achieve those two abilities would be either to play as a Infernal or Maestro Sorcerer, an Enchanter (Wizard), or a Bard. (technically Psionics would make more sense but I would very much prefer not to introduce its magic system and its unusual rules to the game.) Getting compulsion abilities is not something you would be able to just get from your race unless it was limited, especially as I am only familiar off hand with 2 remotely playable races that have such abilities (you could in theory take them, you would just end up with a really high level adjustment). Telepathy is also not an ability that I would give easily, though to grant it to a human I would assign fairly major penalties (off hand I would say that it is a general language based telepathy that everyone in range can pick up barring magical effects preventing it, which for all intents and purposes is treated as normal sound; Again I have only personally used 2 character races previously that had innate telepathy, both of which had high level adjustment. However I do believe there is a magical item, but I will have to look around for it. If you want to discuss this further I am currently in the IRC chat
  4. Tommorow at noon (roughly 18 hours) Minstral - 4sp /day Person willing to learn to play an instrument- 1sp/day until they are actually trained, when it would increase to 4sp/day Skilled artisan - Depends on the craft. For basic level artisans it varies between 1 silver to 1 gold piece a day. Cartographer - 4sp / day All prices assume long term service and non combat situations. Prices are higher for short term hiring. If anyone has any questions to clear up before next session, I will be sitting in the IRC chat for a few hours. (or you can just come to talk)
  5. Yeah, figured since this problem still hasn't been resolved I would bump this topic to try getting it fixed. Also perhaps this has something to do with the issue: IP.Board 3.1.4 JavaScript Patch for Internet Explorer 9 Compatibility May as well throw updated info in here too: Effects IE9 full release Previous forum software update did not resolve the problem renders multiquote unusable
  6. Well, its not entirely perfect, but you can do that as is using an advanced search using the following options: Find Words: Author: [Author] Search in: forums Display results: As Posts Pretty much the only thing that I know of on the search that is not compatible with getting what you are wanting, is that you may not use "search titles only" due to it overriding the display results as post option and obviously you have to be searching in topic titles and posts.
  7. Okay, added a regular schedule to the first post: Also, just because it is convient I will be in the IRC chat for the next 2 hours or so if anyone wants to ask questions or even just talk. (I will be working on other stuff, so just say my name to trigger the notification so I know you are in irc)
  8. Due to me misreading the schedule for the meeting this week (though it started at 4, when it started at 3), I will have to attend the same meeting Next weekend, so for next week we will have the same schedule as this week
  9. Okay, just a reminder that Today's session will be starting in roughly half an hour. Going to go get lunch, but I have put the irc room online: /join #ocean Starting map of the Market around the stall
  10. Okay, just a reminder: The next session is tomorrow at noon (CDT), which is roughly 21 hours from now
  11. I just recieved notice of a meeting that I need to go to on Sunday afternoon which would fall in the middle of the Timeslot for this game, so I will either have to reschedule the session to another date, Enforce a strict ending time on the session, or Postpone this session for a week. I am unsure of my exact plans on Saturday at this point, so at this point I cannot promise that I would be able to reschedule to Saturday afternoon, though I plan on getting final plans later tonight. So please fill out the poll and if you have any specific option you think is best feel free to post it.
  12. The entire issue of wielding a large weapon can be easily dealt with using a D&D 3.5 feat that is simple enough: Monkey grip - You may wield a weapon as though it was one size grouping smaller (large 2h -> 2h -> 1h ->light) at a -2 penalty. (does not function for double weapons or off-handed weapons) though in order to wield even larger weapons you would need to start messing around with epic level feats you don't qualify for or special class functions dealing with them that I dont know off hand.
  13. Yes, which is where the 10 minute number comes in. As the 1+ people behind you showed up 10 minutes prior to the ambush, and through an insanely convoluted series of paranoia explanations at best they could have been spotted 5 minutes prior to showing up after they left their prevous location
  14. Well, I dont actually have the book So no.
  15. Well, I would personally say that you have at most 15 minutes to prepare if you got insanely lucky and made some impractical leaps of logic, with a more reasonable time limit being 10 minutes assuming you were not planning on assassinating Augustus the whole time (which seems exceptionally unlikely). So for the most part you are stuck with what you have unless you want me to roll for the time it takes (for example finding Gunpowder kegs would be 10x1d20 minutes for finding 1d2 kegs due to the rarity of firearms, or finding any specific potion/oil would take 2d20 minutes because even though you are at the Grand Arcana Festival, not every seller carries every item [atleast not at standard rate])
  16. Session is in 45 minutes. I am still finishing up the writing for the session, but I will be done on time. The IRC chat is online: /join #ocean of a problem
  17. Well at the going rate of 5gp/lb on average, a tonne of refined salt would run you 11025GP (and you could sell it for the same price). Missingno, you can still make a character.
  18. Nex it seems okay if you fixed the issue with your favored classes. Grim, that seems to only be half of a character sheet, as at the very least you are missing your attack information, what your 3rd language is, and your Class traits(at the very least you need to define what your deeds are). If people are up for it I can almost certainly have my material ready for running the session tommorow at 1 PM CDT.
  19. Okay, Ross your character seems good including the backstory. Resistance, You have way too many feats and Traits. You should only have 2 or 3 feats (First level feat, third level feat, and possibly the Antihero bonus feat for not taking actionpoints) and only 2 Traits, after you get them to reasonable numbers I will look over the rest of your character sheet
  20. Seems Good enough for me to declare it Canon.
  21. Kobolds do exist in the setting (not specifically decided where as I have been focusing on Loar currently as that is where the first few sessions will be.) In terms of Gods, the I guess others are using the Standard Pathfinder Pantheon, which is fine with me as none of the Gods play a vital role in the plot so I can easily just pick any pantheon. (Just a note: my campaign setting is not based on the standard Pathfinder setting, but I am using the list of dieties for simplicity)
  22. Sorry about that, Eastern time is my time +1 hour, when I figure out a specific time of day I will post a link to a world clock listing.
  23. Central Standard time is GMT -6, Central Daylight time is GMT -5 (I tend to use the terms interchangeably so in this case I mean Central Daylight time which is indeed GMT -5 up until the switch back to standard time.)
  24. Post Underconstruction, but the basics are here so feel free to post From the Orignial post: The Details: The game will be held in IRC, possibly with a voice chat for out of character disussion. Characters will start at an Effective character level of 5 (HP dice + level adjustment) Character races require approval if they are not Human, dwarf, elf, half elf, gnome, halfling, or half orc; Races not on this list will most likely have their effective level adjusted for balance. In some cases this will mean that it may not be used due to the restrictions of the party level, Though I would be willing to work to modify another character race to fit the character concept. 3rd party pathfinder supplement character options and WotC D&D 3.0/3.5 Character options may only be used with my permission if requested prior to submitting a final character sheet. Any such materials showing up on a final character sheet without preapproval will be denied for use. (I do reserve the right to reject characters using pre approved content when the character is submitted) (I suggest only requesting individual items out of such sources, as I am far more likely to allow their use in that case.) Non-Core rulebook 1st party Pathfinder content must have a link to the relevant rules featured somewhere in the character sheet, as I do not want to have to scour the reference documents for every single character option. The Setting Roughly 600 years ago for reasons unknown the level of the oceans began to increase at an alarming rate before finally tapering off after several years. While the large majority of people managed to survive, their nations did not, with many becoming nothing more than a collection of islands. Over the years the inhabitants of the new island nations have come to cope with the new realities of the world, though many still wish to return things to the way things were during the Pre-flood 'Golden' period, however all attempts up to this point have ended in disaster. In order to help promote the efforts to fix the flood, for the past 500 years the nation of Loar has held the Grand Arcana Festival on the Pentannual anniversary of the loss of the Grand College of the Arcane Arts to the Flood in order to bring the brightest minds in magic together to share ideas. In an unprecedented move the current overseer of this magnificent spectacle, Prince Jarlot Brenat of Loar, Has sent word far and wide announcing that the Grand Arcana Festival will be held this year, barely more than 2 years after the previous Festival. Despite being so soon after its last occurance the attendance seems as though it will atleast match, if not beat the records set in decades past, largely due to the mystery behind its timing. Campaign Special Rules Navigation and Navigational Charts The Oceans of this world are far from a safe place, and as a result most sane Sailors will not even consider taking you to areas where they do not have Navigational charts to guide them. You may not travel to areas where you do not have navigational charts to (mostly as I will not be designing the entire world prior to beginning the game, I will have to prepare the game world as we go) Players may not lose, steal, or destroy navigational charts, There is always another copy laying around somewhere for use. (As the GM I may remove navigational charts for story purposes, but players are restricted from doing so to avoid purposeful strandings of the vessel during arguements.) Enchantment Scrolls More details coming upon introduction. The Cast Grand Mage Arconis- One of the most famous figures to walk the land, he is a Wizard of the highest degree who has, if the stories are true, been involved in almost every major event for the Past 200 years Argost The Seafarer - An old Elf who has spent the past 200 years living upon the seas getting to know its secrets better than anyone. A fellow Explorer of the Arcane College. Adam Wand - The eldest brother of the Wand family, who practices the arts of the Fighter. A fellow Explorer of the Arcane College. Joshua Wand- The middle brother of the Wand Family, a devoted cleric of Torag. A fellow Explorer of the Arcane College. Timothy Wand- The youngest brother of the Wand Family, a former pickpocket and cat burglar who decided to join his brothers in business as a small mercenary company after a few too many close calls. A fellow Explorer of the Arcane College. Lizzy Wand - The wife of Timothy Wand, An arcane researcher who additionally works with her husband and his brothers in order to keep them out of trouble and to make money to fund her research. Zeinith - A fellow Explorer of the Arcane Congress, a foreign noble who has apparently been tasked with doing so by her mother much to her chagrin. The Rumor board The Ghost Ship - For the Past several months there has been a series of sightings of a vessel with tattered sails, captained by a mysterious figure of an unknown race, crewed by spectral beings Sailing in remote, rarely navigated areas of the Northern Seas. However in the Past several weeks, sightings of the vessel have been increasing dramatically, as it has been crossing major shipping channels heading in what seems like the most direct path to Loar. Update- Rumors have it that just a day prior to the festival, the ghost ship was seen by fishermen to be approaching the Port of Loar at a rate that would have had it docking before sundown. More in depth information will come as I finish it, though feel free to ask questions about the game and setting. Scheduling information Sessions will be held at 1PM Central Time (US) on irc.tip.it in the #ocean channel. To join this channel enter: /join #ocean As I have registered the channel you may join the channel prior to me announcing that I will be on IRC for the session.
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