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TheAncient

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Everything posted by TheAncient

  1. I don't think you understand my question. I'm asking if a single multi-attacking Blood spell is able to heal you based on the total damage you do to all of your targets, or if it's based on only one target.
  2. If you use a multi-damaging blood spell (Blood burst/blood barrage), do you get healed 25% of the total amount of damage that you do, or 25% of the damage you deal to a single person? I remember Bursting and hitting a lot of damage a LONG time ago in CW, but it didn't heal me very much.
  3. Holy MOLY I'm almost scared that Range is imba on the other side now :shock:
  4. Upon releasing Dream Mentor, Jagex upped the xp of all lunar spells. Didn't Muggi say that you can't bank em, or am I crazy
  5. Probably Al Kharid cuz that's where all the f2p crafting/smithing takes place I checked AlKharid and Lumby, it's neither of those. I'm on ancients atm, so it might be a while until i get to fally. World 99 charter has ~400 unstrung gold amulets for sale right now ... don't tell everyone why I'm visiting the charter right now ;) Shouldn't have said that :roll: But the point is I need to find a permanent source of ammies.
  6. Astrals are 100 each. I always craft mine. I find sellers right now on the forums at 135 each, and since they won't have buyers they'll willingly accept 100-110 each. Spellbook is mad expensive.
  7. Probably Al Kharid cuz that's where all the f2p crafting/smithing takes place AlKharid/Lumb/Fally don't have em, so it's either Varrock or Rimmington.
  8. I considered it, but it's really inefficient trying to make all those precooked/raw pies. It's too impractical. For training magic, yeah it's inefficient. But if you're making hundreds of wild pies for the upcoming update like I am... :) :lol: That was one of my old occupations, I made from 300K-1M an hour =D>
  9. I considered it, but it's really inefficient trying to make all those precooked/raw pies. It's too impractical.
  10. The recent release of the Dream Mentor quest has a very obvious implication: Lunar Magic is now balanced with the other two spellbooks. With Statspy and Bookswitch, it can now be used for PKing and PvP. Humidify and Plank-making further distinguish the spellbook as a skill-supporting magicks. Jagex might have intended Dream Mentor for another purpose, though: to reduce inflation. The primary way to train magic is to use high alchemy. Of course this adds new GP into the game, increasing money supply and thus inflation. Now, however, we have an alternate way of training magic. Although I personally haven't used any of these spells, I'm basing these conclusions on what I've read from others, seen on movies, and read about on guides. I'm assuming Astrals to be 100 GP each. You can buy them from Yaga's store, or craft them yourself since they give very nice RC exp. Spell: Humidify Level: 68 Cost: 1 astral 3 water 1 fire = 110 GP/cast XP: 65 Notes: An easier way for medium-leveled mages to train magic. Gives the same xp/spell as alching, but is a bit slower. However, you don't have to go through the trouble of buying bows and nats. Can even be used to make money through watering vials. Spell: Hunter Kit Level: 71 Cost: 2 astral 2 earths = 200 GP/cast XP: 70 Notes: More XP than alching, and it might even be faster (I need someone to test this). Downside is having to bank/dispose of all those Hunter Boxes that you conjure up (again, I need some testing here) Spell: String Jewelry Level: 80 Cost: 2 astral 10 earth 5 water = 200 GP/cast XP: 83 Notes: Same spell speed as alching, but 15 XP more per cast. It's a bit more expensive and is quite inconvenient in having to buy gold ammies, which no one sells. However, you only need to click once for every 28 spells compared to 2 for every spell for alching. Spell: Plank Make Level: 86 Cost: 2 astral 15 earth 1 nature, Wood - 70gp Oak - 175gp Teak - 350gp Mahogany - 1050gp. XP: 90 Notes: Slower than alching, but substantially higher XP. I think you can break even with the spell cost, but I'm not too sure. Great for construction. Comments?
  11. They always maxed out at 9, I thought :-k --- Spam.
  12. 0, I'm going for untrimmed 99 hits and am 300 hours away.
  13. Remember that old spot at ape atoll where the zombie monkies stack? I heard their XP got nerfed, but it's a huge hassle for me to go down there to check. Is it true they don't give 4 xp per damage anymore?
  14. What are the maximum hits (unpotted and potted) of Karil bow and crystal bow? 99 Range.
  15. Jagex won't remove rares.
  16. The flawed argument against 3A. Of course supply increases over time for 3rd age items. They aren't discontinued. However, the number of treasure hunters and the number of clues done every day is not a dramatically increasing number. The supply remains low enough that, for the time being, 3rd age items are rare enough to let manipulators and merchers call the shots, not the buyers. You can search forums for, let's say, a white party hat. You'll see at least 3 posts. But I never see more than 2 posts about selling a 3rd age range top. Of course, in the time of 3-4 years there will be a significantly smaller proportion with people that own rares. However, this is 3-4 years down the road. The economy is now; the next 3 months.
  17. I've been watching prices lately for a lot of mini-rares: Santas, 3rd Age, and semi-rare equipment (Furies, DChain, Barrows). Here are some quick observations. Santas: Price is fluctuating +/- 500K from 19M. Seems to be relatively stable; demand isn't high enough for merchers to significantly inflate prices 3rd Age: Very low supply, but demand is inconsistent. Prices vary M's a day: unstable prices. With stable phat prices, looking cooler than phats, and more use than phats, 3A might see the meteoric growth characterized by discontinueds. Furies: Stabilized at 4M, after a big drop. DChain: Price fell to 13M, then stabilized to 13.5M. I suspect that Dchain prices will continue to fall to even below 5M. Barrows sets: With Torag at around 1.3-.4M, we're seeing armor set prices bottom out at ~1M(torag)-4M(guthan) within the next year. Which of the small rares do you think will get a price boost this summer? With the aging of skill capes, the number of people aiming to obtain expensive items will go up. 99 Cooking, 99 FM, 99 Fletching capes are getting old. That means more demand for items, more buyers, and more money willing to be spent on these items.
  18. Farming is my favorite skill. It's the only skill that isn't plug-and-chug, it requires planning and management where other skills just require bulk time. Farming should stay the way it is; 99 Farming is among one of my most respected achievements. Don't dumb it down.
  19. I have heard that you can sell ores to the store for 1.1K tokkul each. That's more than 2.3M i believe
  20. Phew, sold mine for 4.3 :D
  21. What's the xp/hour for Red Chins? What's the fastest xp/hour?
  22. How do you expect to get back after that... I still plan to come back after studying :D
  23. Removed by me. Please stop flaming / tempting me to flame. MODS: If this gets any worse on my part PLEASE MOVE IT TO DEBATE FORUM.
  24. Cause everyone is a noob :lol:, even me.

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