Everything posted by TheAncient
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Into the Life of a Chinese Gold Farmer
Probably 23 USD, you can't live with 23 yen a month. Bottled water alone costs 4 yen.
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If You Found 250 Million Coins.What Would You Buy? 20k views
I'd buy 250M burnt meat :shock:, and give it all away 1M at a time in W1
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If You Found 250 Million Coins.What Would You Buy? 20k views
White party hat is 300M
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Godsword Kqing (Video)
100/100 =D> I will use that stepping technique for solo once I start playing agian
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What would you buy?
Hey guys, Over the past year, Jagex has released lots of medium-to-high priced items, intended for high levels. Which ones do you want most/would consider buying, and why? I'm also asking because I have an extra 30M that I don't know how to spend :lol: (These are price ESTIMATES) 3rd Age Melee Helm: 15M 3rd Age Melee Plate: 40M 3rd Age Melee Legs: 35M 3rd Age Kite: 50M 3rd Age Range Coif: 7M 3rd Age Range Top: 23M 3rd Age Range Legs: 17M 3rd Age Vambs: 5M 3rd Age Mage Hat: 8M 3rd Age Mage Top: 30M 3rd Age Mage Robe: 13M 3rd Age Amulet: 13M Bandos Plate: 33M Bandos Legs: 17M Armadyl Helm: 17M Armadyl Plate: 40M Armadyl Legs: 24M Dragonfire Shield: 25M Dragon Full Helm: 45M Bandos Godsword: 57M Zamorak Godsword: 50M Armadyl Godsword: ? Saradomin Godsword: ? I personally am interested in Bandos GS (awesome weapon), DFS (much more than a good shield), Bandos Plate (looks awesome, good range def bonus), 3A Range top (looks awesome), or 3A Plate (matches my hat).
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broad arrows underrated?
They are between addy and mith, but closer to addy than mith. Use crossbows instead. And no, they are not underrated because at 55 slayer a lot of players have better alternatives with range.
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3 September 2007 - The Path of Glouphrie
Why would you post this and then tell people not to do it? That's like the perfect set of ingredients to interest people #-o Anyway, I should say that I love the quest XP rewards.
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Lunar Magic: Overlooked? (New Info)
That's why I posted this; I wanted more people to know about this so an amulet market would form Seriously? You think that many people will catch on? :-s If there are around 10 perm buyers of 50K ammies a piece, they would demand 500K gold ammies. This rounds to about 625 total work-hours, providing jobs for around 20 workers (if they work 30 hours total). 30 people shouldn't be too hard to organize, given that someone takes the initiative to just make a post on RSOF, a post on this one, tells their friends about the method, or say "perm buying all unstrung gold ammies 400 ea" on their TIF profile. (Hint, hint!)
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Lunar Magic: Overlooked? (New Info)
That's why I posted this; I wanted more people to know about this so an amulet market would form
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Godsword vs Abyssal Whip analysis (and the other new items)
Well, IF the Zamorak special always freezes the opponent, then it's EXTREMELY useful for CW :-k, essentially making capturing impossible.
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Autoers..MASS AUTOER BAN!!!!w00t
Pretty soon they may not be there :) Nicely done Jagex! :mrgreen: You totally ignored his post... :notalk: Why is your character dressed up like an autoer? :-k
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Worst decision ever made that affected your rs career?
What can you do with oak dining room tables :-k
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Worst decision ever made that affected your rs career?
Trading a Red Party Hat for Chef's Hat :cry: Selling Yellow Party Hat for 2M Selling Blue Party Hat for 150M Selling 3A Mage Top for 8M Net Loss: 730M (If I had kept it all I would have 1B now #-o )
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End of the line for powerful weapons?
The only way they can expand is horizontally and not vertically. Sure they can create a weapon/armor class for 85+, but that would unbalance the game beyond the current sickly proportions. From what I see the only direction they can go to is making armor/weapons play more on the 3 attack styles, add more complex attacks (eg Ancients does a lot more than just damage), change specials, some anti-prayer mechanism, higher level (defensive) prayers, more unique items like DFS, that has a variety of good uses other than just defense.
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combat is that all new players want to do?
With recent "awesome" equipment like GS, Bandos, DBow, attention will divert more to combat than before. RS is becoming a linear, combat based game. I blame Jagex because their strategy to play on peoples egos/desire to "own" is shortsighted.
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Lunar Magic: Overlooked? (New Info)
I can definitely get 65K an hour... you have to train yourself how to click. I also remembered another discovery I found, which I am editing into the post right now.
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Lunar Magic: Overlooked? (New Info)
a LOT of people, actually... And you know that because...? You don't, you assume people would, but you don't know. Know what you're talking about before you post. Don't react to this, or it will start a flame and it would be a crime to all the magic trainers for this post to get locked. AND in any case, to get to 1-99 you will consume 200K gold bars, making a LOT of smithers happy. Even one or two people using this will help out a lot of smithers. a LOT of people, actually... But lunars is highly underused. You can tell when you walk around with a giant ball of lightening over your head from using superglass make :wink: Good formulas in there...another part that would be a pain is selling all the amulets that you've made to general stores. Forgot to add that in #-o ... You can sell around 30 a second (using the single-button method (don't use a programmable mouse, Jagex will pin you if you use it for something repeated like this)), or about 108K amulets /hour. You can also just sell them all for a noob to sell. And if this really does become a veritable business, I'm sure selling the leftover ammies will also become a business. I should really stop arguing with Ichimaru, it's pretty pointless.
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Lunar Magic: Overlooked? (New Info)
Most high-level people can make 1M/hour. A few, certainly not most. :lol: What, mechants, double-natters? Very little peopledo that. :lol: DKers, GWDers, KQers, stakers, 83+ Slayers. RS's upper class, and it is NOT small.
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Lunar Magic: Overlooked? (New Info)
That corroborates my findings. 1500 amulets/hour = 125K xp/hour. That may not be the correct rate for amulets/hour. I just based it on an assumption. EDIT: I'll suggest a better way to go about doing it. Buy empty vials, lunar-fill them, sell wfv, repeat until desired results. Here's my even better way, (that I have tested but still dislike): 1) Withdraw 28 vials. 2) Drop the two left columns (14 vials). 3) Humidify spell. 4) Pick up vial. 5) Repeat 3, 4 until all vials are filled. 6) Bank. This way, you still get the profit of WFV, but you don't sacrifice your magic xp rate.
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Lunar Magic: Overlooked? (New Info)
I have tested this and I don't think the excess clicking is worth the effort. You still get the same xp/hour as alching, just less gross cost and more clicking.
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Lunar Magic: Overlooked? (New Info)
That corroborates my findings. 1500 amulets/hour = 125K xp/hour.
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Lunar Magic: Overlooked? (New Info)
You also forget that you save 100 hours of alching. Most high-level people can make 1M/hour. You also save yourself from 400,000 clicks, and probably carpal tunnel.
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Whats your oldest item?
Party hat #-o
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Ring of Wealth The TRUTH!!!!
Like I wrote in my probability guide, The ring of wealth is basically the same as killing a monster twice and getting the better of the two drops. It is EFFECTIVE. Thread closed.
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Lunar Magic: Overlooked? (New Info)
I just discovered using "string amulet" (Lunar Spellbook) might be a revolutionary way to train magic. "Magic Imbue" is another handy magic training tactic. 1: String Amulet Basic Xp/Hour Rates The spell rate is about 2 seconds per spell. That means: 3600 seconds/hour * .5 spells/second * 83 xp/spell = 150K xp/hour To be more conservative, we'll round it down to 125K xp/hour, factoring in banking time. This is still roughly 2 times the alching xp rate. The only problem, however, is that you need a LOT of unstrung amulets for this to work. It makes most sense to use unstrung gold amulets, as there are massive amounts gold bars due to smelters. The bars typically sell around 175-200 gp each. Getting the Massive Amount of Amulets There are 3 options: 1) By yourself, craft gold bars into unstrung amulets. 2) You find unstrung amulets in stores. 3) You start a business to pay people to craft for you. Here are the responses: [hide=Option 1, Self Crafting] You craft roughly 750 Gold Bars an hour (this may be an underestimate, I need someone to confirm). That means your spell rate goes down by 2/3. The spell rate, if you craft your own ammies, goes down to 41.5K XP/hour. You will also receive 15K crafting XP/hour. You will be spending: 2 Astrals = 300 GP 1 Gold Bar = 200 GP Total = 500 GP Per spell. But you will also be receiving 35 GP per strung amulet, meaning total cost is 465 GP/spell, or 5.6 GP/xp. This cost ratio is the same as using Chaos runes to train. [/hide] [hide=Option 2, Buying Your Own Amulets] This method is inefficient, since there aren't many stores that consistently have unstrung gold bars in stock. But if you can find a large pile, you're in heaven :wink: Possibly looking at 100K xp/hour. [/hide] [hide=Option 3, Starting Crafting Business] You may know from experience that organizing an RS business is hard work. But in this case, it might pay off. Your crafters will expect the typical, run-of-the-mill Runescaper salary of 200K-300K gp/hour. However, since they are also receiving 30K crafting xp/hour, we can round this down to 175K gp/hour. Since you craft 750 unstrung amulets (need confirmation) in one hour: 175000/750 = 230 gp/bar You will need to pay them 230 gp per bar for their labor, in addition to the 200 GP for the bar. Your total spell costs, therefore, are: 2 Astrals = 300 GP 1 Unstrung Gold Amulet = 430 GP Total = 730 GP. Per spell. But you will also be receiving 35 GP per strung amulet, meaning total cost is 695 GP/spell, or 8.4 GP/xp. This is a relatively expensive method of training. [/hide] Comparing the Three Methods to Alching Alching - XP Rate: 65K/hour - Gross cost (spell materials): 1 Yew Long = 600 GP 1 Nature Rune = 300 GP Total = 900 GP - Money Returned (from alching): 1 Yew Long = 768 GP - Net Loss: 900 GP - 768 GP = 132 GP/spell - GP/XP Ratio: 2 GP/XP Option 1 - XP Rate: 45K/hour - GP/XP Ratio: 5.6 GP/XP Option 2 Not considered Option 3 - XP Rate: 125K/hour - GP/XP Ratio: 8.4 GP/XP Conclusion Alching is used: - When you want to be away from a bank - If you have a lot of cash, but don't want to spend a lot for magic - In conjunction with fletching - For medium XP rate Option 1 is used: - When you don't want to click anything (So what are you going to be doing with yourself in the meantime...?) - When you want crafting XP - When you have a medium amount of cash to blow on magic (~60M for 99. Yes this is a lot but you are saving yourself a LOT of effort.) - For medium XP rate Option 2 is used: - When you get lucky and find a stockpile of unstrung gold amulets in a general store. Option 3 is used: - If you have good organizational skills - When you don't want to click anything - Once Option 3 becomes more mainstream method of training magic - When you have lots of cash to blow on magic (~100M for 99. Yes this is a lot but you are saving yourself a LOT of effort.) - For one of the fastest magic XP rates in the game :-k .. 2: Magic Imbue Magic Imbue allows you to do combination runes without the talisman for 15 seconds. How is this useful for magic training? You can use the Magic Imbue spell even if you're not into runecrafting. The best thing about this spell is that you can use it at any time: it doesn't require any items except for a steam staff and astral runes. Basic Xp/Hour Rates Since the spell rate is 15 seconds per spell: 3600 seconds / hour * 1 spell / 15 seconds = 240 spells/hour 240 spells/hour * 86 xp/spell = 20.7K xp/hour Cost The Spell Costs: 2 Astral runes = 400 GP 400 GP / 86 XP = 4.65 GP/XP Why Use Magic Imbue? At only 20K an hour, this seems like a silly way to train magic. And 4.65 GP/XP is expensive with such a slow method. So how is the spell useful? Imbue is unique because you can use it anywhere, anytime, and do a wide variety of other things at the same time. Unlike alching, where your character will be busy with the alch for large blocks of time, you can simply press imbue, watch a short animation, and continue with whatever you are doing. Furthermore, the spell only requires 1 inventory slot compared to 2, and you can use that slot of astrals to do something else. The spell also tells you when it's about to run out and running out, so you can time the spells perfectly compared to the guesswork with alching. Suggestions for thing to do while Imbuing include: Whatever you'd do while alching, RCing, mining, smithing, crafting, using gilded altar to train prayer, merchanting, etc. etc. In sum: you get a simple, more convenient way to "alch" that requires less gross cost (you don't have to stockpile yews and nats, only astrals), less attention, and gives you more time to do other things.