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Toad

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Everything posted by Toad

  1. Well there are lots of ways they can get water to look good for RS. Why would they use tessellation when most of their target audience isn't going to have the required hardware, and when most of the art is supposed to have a low poly count. Why would you tessellate a cube for example? I don't know, maybe Jagex will. They do some pretty crazy stuff. Hopefully they might be prepping for console release in near future or cater for higher end pcs and attract a different audience but as you said can never be sure with jagex :P
  2. tessellation requires a lot of GPU power, I doubt we'll see it in RS when Jagex tries to keep polygon counts low. I think we will -> There's a mod reply in comments somewhere saying he can't say much about the water atm, and it's mentioned briefly in the Q&A sessions
  3. I'm looking more forward to Tessellation as you can see here: Which is present on the Runescape Dungeoneering trailer (and new water has been confirmed to be coming) this is why Jagex has added DX too if you ask me :P
  4. [hide][/hide] Dungeoneering has water now ;)
  5. It's pretty much the same right now with the settings maxed out, i'm experiencing lag when I shouldn't be as my computer can handle Crisis so why cant it handle Runescape?! I'm sure it's first update day loads for me, I guess they have future updates in mind see above :P
  6. New water soon Interesting DX11 comes with Tessellation as you can see here: And what's on the dungeoneering trailer? ;) So it looks like we'll be getting some nice water soon but I have significantly longer periods of loading in dungeoneering when opening doors now with DX11 but not with OpenGL :(
  7. Ty just went and did this after the quest
  8. OH. MY.GOD! This is the happiest day of my life.
  9. I have infact discovered how to travel in time, but as the goverment has classified time travel as top secret I have now changed the title, apologies!
  10. this. Honestly though, its not that big a deal, nothing wrong with losing some xp..., but I wouldnt mind a 30 minute timer :? Fight caves is easier to save though, if you log out at wave 32 it's always going to be the same, the game just has to log you back in at wave 32 and spawn those monsters, with randomly generated scenarios with up to 64 rooms with 100s of room templates and thousands of combinations it's alot harder to store, and add the dropped items ontop of that. You'll have to allocate alot memory to that wouldn't you? I guess if Jagex can resolve this issue future randomly generated scenarios can also have this feature, but it's not as easy as saving fightcaves progress..
  11. Graphical update *whistles* that explains the updated troll graphics
  12. They're probably counting a monster for each level a monster can have, and also a door challenge for each possible level. BS and lame if you ask me. Yep Jagex probably count from 1-104 in each skill for each door so 104 * the amount of skill doors, then the level monster ranges, just like hours of gameplay is ridiculous when its, "hours of lighting the same log over and over"
  13. Quick find code: 16-17-329-60965920
  14. Dungeoneering complete stops around update times for sure but we just have to live with it or do small floors
  15. Ah, the Toy Sailboat, I regret having ever dropped mine. <_< Gloughs warship
  16. I only want a level a week now
  17. ^ Mod Emilee quote Quick find code: 164-165-34-60961284
  18. I've used the CLS at TDS it's awesome and the CLS Is also great for slayer tasks for things like dragons, as having a defender or something in the offhand slot, it's good of you don't have super antifire also, I haven't got a rapier although I could buy one now, I just don't think it's worth my points!
  19. Please link me so I can look there, I've looked but has the author changed the topic name? AH its because I'm not in general discussion EPIC FAIL, Ok I'll request this to be locked
  20. Please link me so I can look there, I've looked but has the author changed the topic name?

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