This point has been brought out again and again (and again and...) since the skill's release. Dungeoneering is intended to be a cultivation (although not a very smooth and balanced one) of all the of the other skills, and could be refereed to as an end-game skill to some extent. Rewards: Although you would be correct if this were a few months ago when the skill was barely released, you are forgetting a major reward that comes from Dungeoneering: Resource Dungeons. They have greatly impacted the game with new spots and methods to kill Slayer monsters that are usually jam-packed, and they have introduced the greatest constant money-making monster: Frost Dragons. Also, Dungeoneering is Free-to-Play as well. (Did anyone else find his post unreadable, or was it just me?) Edit: Wow, we all just got flame-baited.