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Maximusa

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Everything posted by Maximusa

  1. Smith Log! Asof 5th June 2009 30000/50000
  2. The day I get reimbursed what I dont play/cant play.
  3. 92 Prayer! - 1st June 2009
  4. =D> =D> =D> =D> Thats pretty epic. :thumbup: I recently got 97 in that and been at it for a while on pineapples.. \ Took many many months. - Heres mine.. but I havnt finished. Getting 104 as I find the time while doing other things. Gf takes piss out of me doing the same thing constantly.. :geek: 103 Smithing + 20m XP - 23rd May 2009
  5. 90 Prayer + 137 Combat! - 28th May 2009
  6. 27th May 2009 - #470 Task Complete! [hide=Charms]#Gold 374# #Red 423# #Green 259# #Blue 122# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 26th Jan - #218 Task Complete #Gold 1330# #Red 1644# #Green 884# #Blue 238#[/hide]
  7. 99 Strength! - 25th May 2009
  8. 99 Attack + 136 Combat! - 25th May 2009
  9. 99 Defence! - 25th May 2009
  10. 97 Farming - 25th May 2009
  11. An actual update. :ohnoes: Very nice and easy to use! :thumbup:
  12. To expand - Same monster but different requirements/level. Kinda like how they already have different level monsters which are the same but instead make it a higher requirement to kill the higher leveled monster. Possibly the exact same drops or maybe a little more common. Better charm rates or something. Due to it being tougher to kill. 50 waters instead of 10..
  13. When summoning was released no one had any levels but the level requirements for familers at higher levels was awesome. It gave me a goal to strive for. It might taken a year or something but it was great having something to work towards and achieve. I remember working towards that lobster for fishing, bunyip, titans, yak 'etc' and besides that - unlocking dialog aswell as unlocking ability to get shards back. It felt great to achieve -so far- 97 summoning to get my shards back after unlocking the yak. Achieving... What..? 70-80 slayer.. its an achievement for those who just started out but not for those who have gone beyond. People that have already achieved that need something harder to aspire to. All the better the less people who have that level requirement already. A player -does not- need to get 90+ stats in all his skills. It only seems fair a player should unlock higher level content on the skill he or she chooses to level higher though. If they can create new skills with higher content then why not add new content to existing skills. It wont brake the game that bad if they went about it the right way. Especially with skills like slayer. Drops arnt important there are many ways to make a good slayer monster with great gains rather than drops that many people wont be able to access. Something that wont unbalance the game or make people rich. For me it was the best high level update besides inferno adze in ages.. Now if they had some slayer monsters that are truly difficult to unlock it would improve the end game content for slayer. For the record im not biased towards slayer as I think its lower on the list for a well overdue update but none the less it certainly needs higher end game content along with many of the other skills. I dont think people have a problem with new content for lower-medium levels if they released content for higher levels too. At the moment it really is unfair that lower-medium content is released when none, barely or useless content for higher levels exist. Remembering lower-medium levels already have content to enjoy and aspire to if they are new.
  14. 103 Smithing + 20m XP - 23rd May 2009 18m Wc XP - 23rd May 2009
  15. *Smith goal update* Currently working towards 20m+ xp and level 104 smithing. Smithing 50k gold ores. Asof 23rd May 2009
  16. 97 Summoning! - 20th May 2009
  17. 18th May 2009 - #450 Task Complete! [hide=Charms]#Gold 951# #Red 887# #Green 457# #Blue 206# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd May 2009 - #410 (96 Summoning) #Gold 1010# #Red 1215# #Green 699# #Blue 262#[/hide]
  18. 18th May 2009 - #440 Task Complete! [hide=Charms]#Gold 735# #Red 806# #Green 337# #Blue 153# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 9th May 2009 - #430 Task Complete! #Gold 484# #Red 474# #Green 212# #Blue 67# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd May 2009 - #410 (96 Summoning) #Gold 1010# #Red 1215# #Green 699# #Blue 262#[/hide] +3x Rare Whip Drops!
  19. 9th May 2009 - #430 Task Complete! [hide=Charms]#Gold 484# #Red 474# #Green 212# #Blue 67# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 7th May 2009 - #420 Task Complete! #Gold 284# #Red 282# #Green 112# #Blue 37# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd May 2009 - #410 (96 Summoning) #Gold 1010# #Red 1215# #Green 699# #Blue 262#[/hide]
  20. Predictably low level again. I vote mudkip.
  21. :thumbsup: :thumbsup: :thumbsup: :thumbsup: - 7th May 2009 - #420 Task Complete! [hide=Charms]#Gold 284# #Red 282# #Green 112# #Blue 37# >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2nd May 2009 - #410 (96 Summoning) #Gold 1010# #Red 1215# #Green 699# #Blue 262#[/hide]
  22. Ah' I misunderstood your balance point to mean how you got ourg bones originally. I agree with that. The others should have something too to balance it out. Thats why I saying it good to have random perks within reason but obviously the others need something themselves that makes more sense. Graardor shouldnt be exclusive even if its not as grand as an ourg bone. I not sure if the reward should be along the same price range/reward but something would make sense. I think Graardor just got lucky he made out of ourg bones rather than big bones.

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