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bop_dravian

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  1. Why do you even believe that any of the storylines is going to HAVE an end? They may just evolve and extend for a long time without coming to some kind of end. There are parts of the map that some people never use unless it's for a quest. Why make areas like that unless you plan to send people back there once a year or so? I would much prefer that they keep on going as they are and expand storylines as they have material ready to go. I am in no hurry to finish a quest series. I would prefer that they don't ever end. A 12 or 18 month cycle where each series is revisited regularly would be the best way to go, along with one-time quests to fill the calendar. Follow up with the digsite series already, bring on Kudos Island. And the most important thing of all - more penguins!! Of all the quests that need the next part to be released, it has to be the followup to Cold War!
  2. It is nice to see evidence of people older than me here. Lvl 108, and I will be 38 on Saturday! Just got my fiance to start a F2P char so she can quit bugging me and play along.
  3. If you go back to the original article about the trade limits, the unbalanced limit is a net loss/gain limit per 15 minutes. People stuck at the minimum can trade for a personal gain OR loss of 3k per 15 minutes. A player with no quest points can only make or lose 3k per quarter hour, regardless of the person with whom they are trading. Now if that person makes a trade where they make 3k and then makes another trade where they lose 3k within the same minute, they will be back at zero. The knowledge base indicates that this limit will update every minute at a rate of 200 coins per minute. We can assume that a maxed QP player would adjust at 2000 coins per minute. Either way, every player has their own limit that has nothing to do with the other players limits.
  4. The GE is market prices, but there are two markets right now. When unbalanced trades go away, GE prices will adjust again over time. The "problem" is that there are people in the market who mine their own ess AND make their own nats, or get their nats as monster drops, so they can still make a profit on yew longs bought in the GE. And they are willing to pay 714. We are seeing a far more "value added" economy develop. You can buy yew logs and bowstrings for about 600 per set, do your fletching, and sell for a profit. You can buy flax and make more of a profit. Or you can mine ess, pick flax, chop yews, spin bowstrings, make nats, fletch, alch and have pure profit. The whole market seems to be rebalancing itself so that everyone in the chain gets to make money. High Alching purchased products is becoming less profitable. You have to do some of your own gathering or production to make money. And it was only until a month ago that people were complaining about how much money alching was bringing into the economy! Apparently that's another problem fixed.
  5. I have to say the planned fixes sound very reasonable. Even the GE fixes sound fine. I don't see any reason why an item should not have a floor price. Every item should have a minimum cost of it's high alch value minus the prevailing price of a nature rune. Still leaves room for nat crafters to make money alching, but not those who wish to buy everything and just alch for profit. Maybe we'll even see some alch prices adjust (or even become varaible themselves) if they use this as the base calculation. What I am surprised at is the posters on this thread who still just don't get it. Ending RWT doesn't mean just getting the bots out of the game, it means making the process of giving another player 1 million gp so laborious that it becomes unprofitable to do so. It also means making receiving 1 million gp so annoying for the buyers that they can't be bothered. Staking/trade difference levels need to be at some level where it will always take hours to move 1 million gp (the usual purchase minimum) from any account to any other. 30k difference per 15 minuted may not seem like a lot, but it would still take 8 and a half hours to move 1 million gp. Seems annoying enough to ensure players aren't tempted to buy gp and move it via staking or unbalanced trades.
  6. My theory on this is that not enough people have quit yet. I am sure they would like to raise the limits, but they really need to make sure the RWT types aren't just lurking around waiting to find a way to get back to work. We are probably going to have to deal with the limits until they are sure the measures have worked, otherwise the point of doing it would be moot.
  7. I hope they decide soon, because they really don't belong here.
  8. I don't believe I ever said ALL pkers were part of the problem, and I actually agree with you about BH. It promotes pjers and teamers because it has no single combat area -- which it desperately needs. Given my druthers, I would bring back the PvP/PvE switch so players could decide for themselves whether or not to participate in PvP. I also would not have put BH in place given that gravestones seem to answer the problem of transferring wealth via PKing. The old wild would seem to work fine with gravestones in place. One of the great things about RS that has now been lost is that a player could never participate in PvP but still interact with those who did. Making pots or ammys or other supplies without being stuck on a non-pvp world was a great advantage to the economy. Skillers and PKers were not kept apart. We have lost a lot of that now, but the players still brought it on ourselves. I addressed my comments specifically to those who made the game less fun for others through particular actions. I don't appreciate your putting words in my mouth any more than you appreciated my alleged generaliztions.
  9. Guess there's not a selfless bone in your body. Please, just leave the game now.
  10. Why is it that so many RS players don't even realize that they were part of the problem that brought us to where we are now? Drop traders, pile jumpers, and even gold sellers act like they lost something to which they were entitled. If you were one of them, let me clue you in - you were part of the problem! These updates happened to stop you! Traded items or gold to your pure? You are the scum that brought this on! Accepted real world money or favors or anything else for RS gp? You too! Spent your time attacking or taking advantage of newer, naive players? Welcome to the club. It's called an mmoRPg - the RP stands for Role Playing. That means that the player and the character are completely seperate. That means if you have more than one character(account), they are even farther seperated. I have now seen multiple threads where tipiters (of whom I generally expect better) have asked how they are supposed to move items to their pures!!!! Others have expressed the awful loss of not being able to attack defenseless newbs in the wild, instead of fighting those who actually wish to fight. Maybe it is inherent in a mostly free, browser-based game. Maybe it was just how easy it used to be to get away with it, but cheating in this game had become so rampant, that we all should have seen this coming. I participate here in TipIt because it usually seems to be a good collection of players who have the best interests of the game (instead of themselves) at heart. Maybe it is the severity of the updates, but the worst of our collective selves seems to be coming out. I've never written a lot here, but I have read a lot. Maybe I was in the wrong place, but I hope that this is an aberration. Even Queltar, with whom I usually have a disagreement or two, posted "Good Riddance to Bad Rubbish" with which I completely agreed. Please tell me TipIt is better than this, and we are not overwhelmed by juvenile, self-centered, inhumane players. TipIt was one of the few things that made me feel RuneScape was worth saving, that a community still existed out there somewhere. I would really like to know if there is a silent majority out there who feel the same way.
  11. ROFL! You were never allowed to move stuff between accounts anyway. You are one of the people that these updates were designed to stop. As I have taken the last few days to think about the totality of the updates, I see where some things are definitely overkill. Gravestones AND Bounty Hunter didn't really need to both be done. I believe that enough people have made the suggestions of how to fix most of what is severely effecting legitimate players, but the most imprtant ones are: - Auto selling/splitting of high cost items in lootshare - Single combat areas in BH - Modifying the unbalanced trade cap to be a percentage of value instead of just 3k - More rapid price adjustments in the GE Sure, they have removed all the ways to get "insane" xp, or massive amounts of GP quickly, but that is for the good of the game. They have provided every player with the tools to know the value of items they are trading to avoid being ripped off by unscrupulous players, also good for the game. About the only thing I see people asking for on which I have no opinion, is a lend/borrow system of some sort. The ability to give gifts just has no reasonable way of being accomplished, although I have liked the ideas put out about 6 months on your friends list, etc. If implemented, this could lead to similar requirements being used to bring us clan banks. The last 6 weeks have been a major shock to the game, but people will adjust as will jagex. Everyone needs to think things out and adjust the way they play to the new rules, while jagex needs to see where thay can ease restrictions without inviting back the gold farmers.
  12. I actually like all of the updates, but admittedly a lot of them really don't have any effect on me. The longest running joke in Runescape is "Phr33 st00f plox!!" As far I can tell, most of the complaints are about the inability of players to keep getting free stuff, or at least get amounts that are outside what they would have gotten in the normal course of grinding skills. I don't ever borrow or lend, I don't PK in any way, and I try to make all of my trades balanced anyway. While I agree that the 3k limit is a bit restrictive, and should probably be "within 3k of the GE price range" and not the GE market price, I just don't think it will effect me. I have never needed anything in game "right now". There is always time to earn the gp, raise the skill, buy the item, whatever. Need 100k gp? Go chop 100 mage logs. I am all for the ending of any free stuff for everyone. Chop your own logs, mine your own ores, grow your own herbs, make your own gp. Stop the whining and play the game the way it is, or just don't bother playing. Now if they would make it so that your gravestone and anything you have dropped would just disappear as soon as you logout, it would be just about right. Then, when the leeches and cheaters are gone, they can readjust for those who are left. -- Interesting thought about the side effects of the new rules - safing while PKing is probably no longer affordable if you can't make money in PK drops to cover the food.
  13. Since the BTS had no new quests mentioned this month, I'm going to get my quest cape by Christmas. Only 2 quests left (Contact! and Dream Mentor) so I can wear it for a while before the next new quest comes out. After that I will just plant myself in Yanille and finish up 99 fletching, hopefully by the end of the year. Plenty enough goals for one month.
  14. I don't know why anyone would be suprised by exactly what was supposed to happen having actually happened. In fact, the only thing that has kept prices from dropping even farther has been the controls placed on the daily price change by Jagex. As an example, let's look at the numbers involved with paryer pots alone: - Prayer pots can be made at level 38 - A player must make at least 75 prayer pots to reach level 40 - There are over 350,000 players with herblore of 40 or higher If we stopped right there, at least 26.25 million (26,250,000) prayer pots have been made. A lot of people are even higher herblore than that, and have probably made a lot more than 75 potions. Like me, I bet a lot of those people just banked a LOT of those prayer pots. MILLIONS of prayer pots were placed into the GE on the first day. The sudden availablilty of millions of any product (nevermind almost EVERY product) will drive prices down no matter what way the marketplace is set up. Given the way skills work in RS, those who are grinding out levels produce a lot of material. And because of the number of people with the same skills, there are more producers for these products than consumers. Then look at the things that have actually gone up, like ashes! Who had a bank slot taken up with ashes? People who had a use for them. Now they sell for 9 gp each because nobody stocked up on millions of them to flood the market. The smartest people sold everything they could during November and waited for the GE to drive prices down to buy them back. The most foolish ones stocked up on items thinking buyers, instead of stockpiles, would show up at the GE. Banks aren't close to clean, people aren't short on items, and balance is still a ways off. We haven't reached the bottom yet. Billions and billions of items are waiting to be sold by people who just banked them and couldn't be bothered selling because of the difficulty in doing so. Now that it's easy, the GE has filled with items. There is a glut of supply entering the market that never came there before. Sudden jumps in supply should always result in lower costs.
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