Everything posted by langer
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Legit "transferring"
againt the rules but easily done, look in your heart for the answer...
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2300 total and bank
raw rocktails.... fished them myself!
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200M in all Skills
RC is either somewhat good money and terrible XP or terrible money and average XP. Top players are mostly looking for XP, so if Drumgun or any of the top players trains RC, they would most likely train it via ZMI, hence the argument that RC is bad money "for top players".
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2300 total and bank
Actually I do, but since they are worth 130K and onyx brace is worth 450K, I chose to put those in my BoB. Thanx for all the replies guys.
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200M in all Skills
@ Mugunge While I agree that paying that amount of money for 2 skills is terrible, you have to remind yourself that this thread analyses the behavior of a different breed of players. Since these players are kinda competing against one another, it's not impossible to think a player might choose that way of training.
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200M in all Skills
Aasiwat (known these days as "skiller") has reached 100M construction becoming the first player to get 9 skills at 100M xp or more. He's also closing in on 100M slayer.
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tip.it signatures...
Thanx guys, I changed it back.
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Brown Stew
Do you use 3 spices per stew?
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tip.it signatures...
I had to change my sig to a red background because the black ones are not working properly.
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Ancient Effigies - best droppers?
I had a couple black demon drops.
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2300 total and bank
I got 2300 total training agility for my weekly strange rocks. Used to be a nice achievement before dungeoneering got released, kinda like the last major achievement before maxing out. Anyway, 80 agility means a lot to me because I don't like the skill much and only train it weekly for shattered heart and also means I'll leave ape atoll forever. Anyway, 2300 was a goal for 2010 and all skills 80+ (except dungeon) was also a goal that I should reach soon. Uploaded with ImageShack.us AS for my BOB, please note that I don't merch and that my cash pile will most likely not be used to invest. I plan on wasting some money on prayer once I reach 1B bank value, I'm currently between 800M and 850M. Also take into account that I have around 4K slayer points and 15 effigies on various stages unused. Aside from armors and weapons and zammy wines, all items shown are self-acquired. Uploaded with ImageShack.us I don't care much for rates or anything, just wanted to share that with tip.it.
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200M in all Skills
Slight update Zarfot has overtaken Gertjaars at rank 3, still pacing Jdelacroix closely and also on his way for his 6th skills at 200M with fletching.
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Firemaking cape noob?
With so many bots in the game right now, lots of cape are getting the "meh" treatment. FM is no different.
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200M in all Skills
Anyone know Aasiwat's new name?
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200M in all Skills
It's a good theory. I wonder what skills he's gonna train after that and if he can maintain a pace to reach Aasiwat at #1. It also looks like we'll end 2010 with 5 players at 2B xp, only Drumgun left to achieve it unless Lan picks up his early summer pace. I also believe whoever will be rank #1 at the end of the year will have 2,4B xp, nearly halfway to complete maxing out.
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Tip.It Times - 18th July 2010
There will always be players trying to reach "impossible" goals. I agree the majority of players will not go for these goals but you can't used an absolute in this case.
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Dungioneering ruined my pure
You say stupid planning by Jagex, I say you should look in the mirror because you clearly are the one that screwed up. You messed up by acting too quickly and are now looking for someone to blame.
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Does your $5 loyaly membership keep you from quiting Runescape?
I still like this game and still pay for it. I have a somewhat pretty nice job, so cash isn't an issue.
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200M in all Skills
Update of the top 9 1- Aasiwat (2,12B) : He still maintaining a 100M xp lead of his closest pursuer, training mostly slayer, WC and a bit of construction. Coming Milestones: 100M slayer and 100M construction, either could make him the first player to get 9 skills at 100Mxp. 2- Jdelacroix (2,02B) : Has just grabbed rank 2 from inactive Gertjaars, training mostly firemaking, herblore and farming lately. Coming milestones : 200M construction (on the ice for the last 2 weeks) and 200M firemaking (5th and 6th 200M skills). 3- Gertjaars (2,02B) has been inactive for the last months. 4- Zarfot (2,01B) Will take over rank #3 later this week or during the coming week-end. Has been training slayer a lot lately but for the lst couple days, he has returned to his WC-FM-Fletch training. Coming milestones: nothing in sight. 5- Drumgun (1,94) : After getting his 7th and 8th skills at 200M two weeks ago, he has started training both thieving and fletching at great speed. Coming milestones: nothing in sight, but at the pace he's going, 2B is not far away. 6- Erw J (1,79B) : considered the slowest training active top player, he's mostly training WC these days and will probably stay at rank 6 for the next couple weeks. coming milestones: 1,8B total and 100M WC (which would tie him up for most skills at 100M with Drumgun, Gertjaars, Jdelacroix and Aasiwat). 7- Lan (1,75B) : Lan has been slaying a lot lately and is also pretty much locked on rank 7 for the next couple weeks as no one looks to overtake him. Coming milestones: 100M ranged (8th skills at 100M same comments as Erw J) 8- Kingduffy (1,66B) Kingduffy is an ex rank 1 overall (lvls, not XP) who specialize in keeping all skills ranked pretty high (once had all skills ranked 90 or better prior to dungeon). Has been slaying the last couple weeks but it looks like he's training skills over rank 100 lately. He's in no position to get a better rank in the near future and still has a good lead on rank 9. Coming milestones: nothing in sight! 9- Paperbag (1,58B) : even though Paperbag is under 1,6B, I've added him to my list in light of his recent achievement of getting 200M prayer for his 6th skills at 200M the 3rd player to do so.
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200M in all Skills
BTW, Jdelacroix passed gertjaars yesterday for rank 2 overall.
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19-Jul-2010 - Dungeoneering Update
from advertising - which is not 100% from F2P "views". 7% was the numbers shown 2-3 years ago and that number was shrunking every year.
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19-Jul-2010 - Dungeoneering Update
Here comes Mr. Jagex sucks <_< This update makes me want to level my dungeoneering level a bit. ... Negative players that live to be negative will always be...yes, negative. I wasn't expecting an absolutely mindblowingly good update, I was expecting an update that gave Dungeoneering a good use outside of Daemonheim, and it delievered. As nobody else has mentioned it here yet, the new dungeon that is in the al-kharid mine has VERY frequent imp spawns that I believe range all the way up to kingly (TBC). I was there for about 20 mins and saw 5 Zombie imps, 3 Dragon imps and 2 Ninja imps spawn. The knowledge base mentions impling on karamja with the lesser demons, but I've only seen regular imps... found an empty world or a mistake on the KB?
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19-Jul-2010 - Dungeoneering Update
Well you were raging earlier. Members should get higher XP rates, I don't know why this skill should be any different than the others. I think anyone playing RS spends too much time around 12 years old TBH and up until that post, nothing you wrote could have been seen has constructive criticism. You know as well as I do that removing impossible doors would mean faster floors and in the end faster XP. The only way to balance a solution like that would be to reduce the Xp rewards. Just a patch that would change nothing to how fast or slow the skill is trained in F2P.
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19-Jul-2010 - Dungeoneering Update
haha nice Jurassic Park reference!
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19-Jul-2010 - Dungeoneering Update
This is rather hilarious. It would be very incompetent to give F2P better xp rates because they have less skills for challenge doors. Don't worry mate, I forgive ignorance. They already have different rates of experience. Simply substituting F2P skills for members skill doors on F2P servers is how it should be done. That's not ignorance. I'm not saying that if you can't put a Thieving door that a skill door shouldn't be there, I'm say a Mining door should be there or some other F2P skill. Would you rage if there were mining doors with 103 mining reqs? You'd have F2P skills doors that you could not open. You would have the same effect than members but because you don't have access to herblore, you could not open those doors. Your point would be invalidated and your XP rates would stay the same. Would that be a solution?