It is, as you can see, currently under construction Submit Your Images I need YOUR images to fill this directory. Search through the tabs, if there is one or more you are able to submit an image for then please do so. It takes a few minutes of your time and will help this guide be even closer to completion! Suggesting More Monsters/Categories If you want to suggest anything, feel free to post. If I see that people do ask or use special setups for the monster or minigame, it shall be added. Example Submission - Please Read One image taken in fixed width view of whole screen. Eqipment Tab and inventory displayed with setup worn and character facing forward. (preferably neat inventory) Keep chat box empty preferably. No need for exact cropping here. If using storage familiar, take a seperate screenshot of it's inventory (also fixed width) Add any possible instructions, statements or changes that need to be known with the setup. Send me these in a personal message or post a reply here. containing direct links to both images. Use http://tinypic.com for ease. *All setups and inventorys listed here may not suit you, but it is only to get the general idea of some different method to kill certain monsters. Setup Listing Boss Setups Giant Mole King Black Dragon Corporeal Beast Kalphite Queen Dagannoth Kings - Rex - - Prime - - Supreme - - Hybrid - - Tribrid - God Wars Dungeon - Bandos - - Armadyl - - Saradomin - - Zamorak - Slayer Monster Setups Abberant Spectres Abyssal Demons Metal Dragons - Iron/Steel - - Mithril - Waterfiends Goraks Skeletal Wyverns Fire Giants Dagannoths Bloodvelds Mutated Bloodvelds Black Demons Jungle Strykewyrms Desert Strykeyrms Ice Strykeyrms Spiritual Mages (Zamorak) Other Monster Setups Aviansies Rock Lobsters Mini-Game Setups Barrows Miscellanous Setups Farming Agility Living Rock Caverns Mining Boss Setups [hide=Giant Mole] Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=King Black Dragon] Melee [inventory/Equipment] [Description] Melee (Godsword) [inventory/Equipment] [Description] Ranging (Karils) [inventory/Equipment] [Description] Ranging (Void) [inventory/Equipment] [Description] [/hide] [hide=Corporeal Beast] Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=Kalphite Queen] Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=Dagannoth Kings] Rex Ranging [inventory/Equipment] [Description] Prime Melee [inventory/Equipment] [Description] Supreme Mage [inventory/Equipment] [Description] Hybrid Hybrid #1 [inventory/Equipment] [Description] Tribrid Tribrid #1 A setup for average to high levelled players Slayer Dart is enough before Prime spawns. Tribrid With Cannon Terrorbird is to fill invent spaces after setting up cannon. Helm of Neitiznot can be upgraded to full slayer helm (on task) or verac's helm, dhark plate to bcp, verac skirt to tassets and obby shield to DFS. [/hide] [hide=God Wars Dungeon] Bandos Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] Armadyl Ranging [inventory/Equipment] [Description] Saradomin Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] Zamorak Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] Slayer Monster Setups [hide=Abberant Spectres] Melee (Prayer/Cannon) Cannon them in Smoky Dungeon Macaw increases herb drops, bank when inventory fills (few times/task) Let cannon run while banking (don't let it decay though!) Melee (Tank) [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=Abyssal Demons] Melee (Prayer) The pouch is a placeholder for your familiar. On some tasks you'll want to use a bunyip, on some you'll want to use an offensive familiar or none at all. A beast of burden can increase the number of kills you get before you have to bank and will allow you to ferry more loot when you do. This is pretty much up to personal preference and differs a lot per task. The dragon dagger can be replaced by dragon claws, the Saradomin godsword or an Enhanced Excalibur; if using Excalibur, you do not need super defence potions. The whip can be replaced by the chaotic rapier. Verac's skirt can be replaced by proselyte legs, but you'll lose a lot of defence for one more prayer bonus. The ring of wealth can be replaced by a fremminik and/or imbued ring for added offence or the explorer's ring for one additional prayer bonus. When slaying in Kuradal's dungeon, use the ferocious ring. Bones to peaches, either in runes or tablets, can keep your lp up forever on bone-dropping monsters such as dust devils and warped terrorbirds. Baskets of strawberries (5) heal five times 60 lp in one inventory space, but are a hassle to eat. A bunyip is the best healing if you take little damage spread across a long time, as one pouch heals up to 3520 lp, but spread over 44 minutes. Monkfish are more expensive than strawberries or bunyips, but excellent food if you need larger bites. If you have soul split, use that. Protection prayers will remove the need for healing, but will burn more prayer potions, meaning shorter trips. If completely protected, use proselyte legs. Use extreme potions if you have them. Use turmoil if you have it. Don't forget to bring task-specific items, such as crystal chimes! Magic Adjust runes depending on spell you cast, around 1-1.5k casts. If Super Defense + Bunyip/Unicorn doesn't heal you, use melee prayer. [/hide] [hide=Metal Dragons] Iron/Steel Melee (Prayer) [inventory/Equipment] [Description] Melee (Super Antifires) Scrolls are for the summoned spirit terrorbird, an extra pouch is stored in the terrorbird. Used to store extra bones. Ranging [inventory/Equipment] [Description] Magic [inventory/Equipment] [Description] Mithril Melee War Tortoise full of sharks will substitute for Unicorn Piety/Turmoil + Melee prayer during kills Leaf-Bladed Sword for stab accuracy. Ranging [inventory/Equipment] [Description] Magic [inventory/Equipment] [Description] [/hide] [hide=Waterfiends] Melee (Saradomin Sword/Zamorakian Spear) [inventory/Equipment] [Description] Melee( [inventory/Equipment] [Description] [/hide] [hide=Goraks] Melee (Prayer) The pouch is a placeholder for your familiar. On some tasks you'll want to use a bunyip, on some you'll want to use an offensive familiar or none at all. A beast of burden can increase the number of kills you get before you have to bank and will allow you to ferry more loot when you do. This is pretty much up to personal preference and differs a lot per task. The dragon dagger can be replaced by dragon claws, the Saradomin godsword or an Enhanced Excalibur; if using Excalibur, you do not need super defence potions. The whip can be replaced by the chaotic rapier. Verac's skirt can be replaced by proselyte legs, but you'll lose a lot of defence for one more prayer bonus. The ring of wealth can be replaced by a fremminik and/or imbued ring for added offence or the explorer's ring for one additional prayer bonus. When slaying in Kuradal's dungeon, use the ferocious ring. Bones to peaches, either in runes or tablets, can keep your lp up forever on bone-dropping monsters such as dust devils and warped terrorbirds. Baskets of strawberries (5) heal five times 60 lp in one inventory space, but are a hassle to eat. A bunyip is the best healing if you take little damage spread across a long time, as one pouch heals up to 3520 lp, but spread over 44 minutes. Monkfish are more expensive than strawberries or bunyips, but excellent food if you need larger bites. If you have soul split, use that. Protection prayers will remove the need for healing, but will burn more prayer potions, meaning shorter trips. If completely protected, use proselyte legs. Use extreme potions if you have them. Use turmoil if you have it. Don't forget to bring task-specific items, such as crystal chimes! [/hide] [hide=Skeletal Wyverns] Melee (Cannon) [inventory/Equipment] [Description] Melee (Prayer) [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=Fire Giants] Melee (Prayer) The pouch is a placeholder for your familiar. On some tasks you'll want to use a bunyip, on some you'll want to use an offensive familiar or none at all. A beast of burden can increase the number of kills you get before you have to bank and will allow you to ferry more loot when you do. This is pretty much up to personal preference and differs a lot per task. The dragon dagger can be replaced by dragon claws, the Saradomin godsword or an Enhanced Excalibur; if using Excalibur, you do not need super defence potions. The whip can be replaced by the chaotic rapier. Verac's skirt can be replaced by proselyte legs, but you'll lose a lot of defence for one more prayer bonus. The ring of wealth can be replaced by a fremminik and/or imbued ring for added offence or the explorer's ring for one additional prayer bonus. When slaying in Kuradal's dungeon, use the ferocious ring. Bones to peaches, either in runes or tablets, can keep your lp up forever on bone-dropping monsters such as dust devils and warped terrorbirds. Baskets of strawberries (5) heal five times 60 lp in one inventory space, but are a hassle to eat. A bunyip is the best healing if you take little damage spread across a long time, as one pouch heals up to 3520 lp, but spread over 44 minutes. Monkfish are more expensive than strawberries or bunyips, but excellent food if you need larger bites. If you have soul split, use that. Protection prayers will remove the need for healing, but will burn more prayer potions, meaning shorter trips. If completely protected, use proselyte legs. Use extreme potions if you have them. Use turmoil if you have it. Don't forget to bring task-specific items, such as crystal chimes! Ranging [inventory/Equipment] [Description] [/hide] [hide=Dagannoths] Melee (Chaos Tunnels) [inventory/Equipment] [Description] Melee (Cannon) [inventory/Equipment] [Description] [/hide] [hide=Bloodvelds] Melee [inventory/Equipment] [Description] Ranging [inventory/Equipment] [Description] [/hide] [hide=Mutated Bloodvelds] Melee [inventory/Equipment] [Description] [/hide] [hide=Black Demons] Melee (Prayer) The pouch is a placeholder for your familiar. On some tasks you'll want to use a bunyip, on some you'll want to use an offensive familiar or none at all. A beast of burden can increase the number of kills you get before you have to bank and will allow you to ferry more loot when you do. This is pretty much up to personal preference and differs a lot per task. The dragon dagger can be replaced by dragon claws, the Saradomin godsword or an Enhanced Excalibur; if using Excalibur, you do not need super defence potions. The whip can be replaced by the chaotic rapier. Verac's skirt can be replaced by proselyte legs, but you'll lose a lot of defence for one more prayer bonus. The ring of wealth can be replaced by a fremminik and/or imbued ring for added offence or the explorer's ring for one additional prayer bonus. When slaying in Kuradal's dungeon, use the ferocious ring. Bones to peaches, either in runes or tablets, can keep your lp up forever on bone-dropping monsters such as dust devils and warped terrorbirds. Baskets of strawberries (5) heal five times 60 lp in one inventory space, but are a hassle to eat. A bunyip is the best healing if you take little damage spread across a long time, as one pouch heals up to 3520 lp, but spread over 44 minutes. Monkfish are more expensive than strawberries or bunyips, but excellent food if you need larger bites. If you have soul split, use that. Protection prayers will remove the need for healing, but will burn more prayer potions, meaning shorter trips. If completely protected, use proselyte legs. Use extreme potions if you have them. Use turmoil if you have it. Don't forget to bring task-specific items, such as crystal chimes! Ranging [inventory/Equipment] [Description] [/hide] [hide=Jungle Strykewyrms] Melee [inventory/Equipment] [Description] Ranging (Cannon) Two antipoison ++ will do fine. Back up against an object so the monster does not use its burrowing attack. [/hide] [hide=Desert Strykewyrms] Melee [inventory/Equipment] [Description] [/hide] [hide=Ice Strykewyrms] Magic [inventory/Equipment] [Description] [/hide] [hide=Spiritual Mages (Zamorak)] Melee Replace Regen Brace with best gloves you have. Fire Cape > Soul Wars Cape > Skillcape (t) > Skillcape Zamorak Arrows are a very usual addition as a GWD item. Saradomin Arrows work also. Attack multiple mages and use titan to help finish them off, summon new titan when old one is killed. [/hide] Other Monster Setups [hide=Aviansies] Ranging (Bolts) [inventory/Equipment] [Description] Ranging (Obsidian Rings) [inventory/Equipment] [Description] Ranging (Prayer) [inventory/Equipment] [Description] Magic [inventory/Equipment] [Description] [/hide] [hide=Rock Lobsters] Magic (Battle Robes) [inventory/Equipment] [Description] Magic [inventory/Equipment] [Description] [/hide] Mini-Game Setups [hide=Barrows] Melee (Verac) [inventory/Equipment] [Description] Melee(Bandos) [inventory/Equipment] [Description] Magic (Prayer) [inventory/Equipment] [Description] Magic (Ancients) [inventory/Equipment] [Description] [/hide] Skill Setups [hide=Farming] Herb Runs You need 5 herb seeds and 4 flower seeds (limpwurts are best). It doesn't matter which order you do, but the teleports are : cabbage-port to Falador, ectophial to Morytania, runes to Trollheim and Camelot (close to Catherby). Ardougne can be reached by the cape (once a day, or always with the elite cape), the combat bracelet (ranging guild) or the skills necklace (fishing guild). The cape also allows free teleports to the Ardougne berry patch, the combat bracelet goes to the champion's guild to pick the berries there, the broom goes to Al Kharid to pick your cactus spines. The skills necklace to the cooking guild is a fast way to get to the GE. The gloves are to get to Shilo, the coins to take a cart from there to the tree patch by Brimhaven. This outfit can be enhanced with agile legs and top, but at higher agility levels that is not neccesary to remain running throughout. Always use supercompost; store it in the tool shed. Herb/Bush Runs Runes are for spellbook swap, trollheim tele, catherby tele and fertile soil. Duelling ring for ma tele to spirit tree to bush patch and duelling arena tele to cactus, combat brace is for champions guild tele to bush patch. Ardy elite cape is for ardougne patch tele and monastery tele to bush patch. Wolpertinger is for double berries. Average profit with scroll of life unlocked as of 25/07 is 295k/run atm, 305k if you have done the blood pact and can use the house tab thing to get to rimmington bush patch. This is also the fastest method possible for herb runs. Herb Runs Duelling ring for ma tele to spirit tree to bush patch and duelling arena tele to cactus, combat brace is for champions guild tele to bush patch. Ardy elite cape is for ardougne patch tele and monastery tele to bush patch. Wolpertinger is for double berries. Average profit with scroll of life unlocked is 300k/run atm, 310k if you have done the blood pact and can use the house tab thing to get to rimmington bush patch. [/hide] [hide=Agility] Lightweight + Bonuses [inventory/Equipment] [Description] [/hide] [hide=Living Rock Caverns Mining] LRC Mining Setup Dragon pickaxe can be swapped for Rune pickaxe Varrock armour 3 can be swapped for a lower Varrock armour [/hide] [hide=Credits] Directory Creator King Mirthas Helpers Image Submitters Name listed in pictures. [/hide]