Hello, everyone! This is WarShadow212 here. This will be my 1st guide. I'm here to provide you a comprehensive guide on not training, but living on Crandor isle. That's right. Living on it! ------------------------------------------------------------ Outline of Contents I. Introduction & Purpose II. Skill Levels III. Requirements - A. Combat Skills - B. Non-Combat Skills - C. Items - D. Quests IV. Equipment V. Procedure - A. Step 1 - B. Step 2 - C. Step 3 - D. Step 4 - E. Step 5 - F. Step 6 > 1. Fighting Lessers > 2. Fighting Skeletons > 3. Fighting Hobgoblins > 4. Fighting Mosses > 5. Fighting King Scorpions - G. Step 7 VI. EXP Gained, by Monster - A. Lesser Demon - B. Hobgoblin - C. Skeleton - D. Moss Giant - E. King Scorpion - F. EXP Per Hour VII. Safespots (up for viewing) VIII. Benefits of Living on Crandor IX. FAQs X. Credits ------------------------------------------------------------ I. Introduction & Purpose Again, my RS name's WarShadow212. Call me Shadow, not War. This guide will help anyone in f2p succeed in combat training by living on Crandor Island. With this guide, I hope to keep to this routine, like a workout for my avatar. *Please note: you won't be using a bank for a while, unless you like to run from Draynor to Port Sarim, to Karamja, to the cave, to Crandor Isle, back and forth.* ------------------------------------------------------------ [hide=II. Skill Levels] These are my skills so far (taken 12/3/07): Skills: *You should be at least 60 cmb (hybrid) to survive well here. If you're a pure, you better run fast and keep your eyes open, and keep em on your hp and run energy. **Please note: There are guides to this same subject out there, no doubt on Tip.It as well. This is meant to be an organized guide to CMB training, on this particular area.** [/hide] ------------------------------------------------------------ [hide=III. Requirements] [hide=A. Combat Skills] - high def (40+ to not lose hp fast, unless you can find a safespot and secure it every time; also to wear rune; 30+ to wear addy. Mith is a joke, don't even bother) - high atk (40+ to hold rune, 30+ to hold at least addy, 20+ to hold mith) - high str (to do some damage) - 45+ hp (that's right - 45hp. Lessers do up to 8 damage, about 18% of your hp) - if you're training mage - to be effective and maximize profit, 55+. To at least use low alch/get out quick, 25+. - if you're training range - 40+ to wear green dragon hide and shoot with steel arrows effectively. [/hide] [hide=B. Non-Combat Skills] - 40+ fishing (must-have skill, to live without a bank for a while) - 1 firemaking (that's right, you need 1 firemaking. I'm serious) - 1 woodcutting (that's right, you need 1 woodcutting, also serious) - 40+ cooking (to cook lobbies; if you can't cook lobbies, have someone else do it for you) [/hide] [hide=C. Items] - 30 gp (fee to get to Karamja) + extra gp (as a placeholder in your inventory) - tele runes (last resort if you're about to die, anytime; air staff in place of air runes) - fire staff - a couple nature runes (if you can afford i; as a placeholded in your inventory) - good armor (rune/green dhide/wizard set; if not rune, then addy) - if you're training mage/range: > low levels bring a lot of arrows/runes, enough of an amt to not care losing. > High levels, bring enough to last you a good while. - lobster pot - any wc axe you can use for your wc lvl (high wc lvls not needed; you do not have to wield it) (OPTIONAL) - tinderbox (OPTIONAL)[/hide] [hide=D. Quests] - at least 32 qp (almost all f2p quests done) - must have at least done Dragon Slayer, up to the point of getting on Crandor Island. You do not have to finish the quest to reap the benefits. [/hide] **Please note: any pure that gains cmb skills they don't want, through any quests, are not my responsibility. This guide is effective for pures if they can afford to gain the levels in cmb skills they wouldn't usually level up (ex. Witch's Potion - gives magic exp; Vampire slayer - gives atk exp). ** **Please also note: I have 31 agility. I was p2p before, for a short while. I leveled up in it, to gain the benefit of regaining run energy. If you have the privilege to attain agility levels, do so. ** [/hide] ------------------------------------------------------------ [hide=IV. Equipment] My equips: 1a) Melee armor set: RUNE > ADDY >>> MITH (nothing lower; don't try to use mith if you can) 1b) Mage armor set: Full wizard + anti-d-shield >> full wiz (no shield) > anti-d-shield > no (don't even bring metal armor - only hinders mage atk boost. Besides, you could run faster without armor, anyways. 1c) Range armor set: Green Dhide >>> Studded Leather > Leather >> no (any helm) 2a) Melee Weapon: RUNE >> ADDY (don't even try and use mith) 2b) Mage weapon: any elemental staff > magic staff > no 2c) Range weapon: Maple >> Willow > Oak > Normal 3) Cape: Any > No 4) Gloves: Any > Vambraces > No (In the case of rangers: Vambs > Gloves > No) 5) Boots: Any > No (mages, don't use SoS Boots, gives a -3 magic atk bonus; rangers - SoS boots only do a -1 boost to range atk) 6) Amulet: Power >>> Str = Def > Unenchanted* > No 7) Ring*: any gem ring > gold ring > no 8) Quiver: Addy >> Mith > Steel > Iron (no bronze at all, please) Notes: a) I can't afford full rune at the moment. I could afford full addy though. Please, please, PLEASE try to wear RUNE. Best boosts in defense, can't stress that enough. B) You should have enough money to afford all that. Or at least up to full addy. Have enough money for at least full addy. *) rings and unenchanted ammys can help you get better drops than if you were not wearing them. This applies to any monster. [/hide] ------------------------------------------------------------ [hide=V. Procedure] [hide=Step 1] 1) Start at Falador You will start at Falador. That's right. You start at Falador, not Lumbridge, not Varrock. Falador is easiest to a bank as well as teleporting to it is easier than lumbridge tele --> walk to Draynor (bank) --> walk to Port Sarim. Varrock is just plain too far. Which bank to use? Fally East Bank, the bank near the Mining Guild, is the one to use. **Note: I do apologize for those without the appropriate mage levels. Using teles makes everyone lazy, and do not recognize the value of a good ole' fashioned walk :) . Those who can't tele to Fally, but can to Varrock. Items: You will suit up in the most appropriate suit for your avatar, whether warrior, mage, range, or hybrid. In the inventory, load up on: - 31+ gp, - tinderbox (optional), - wc axe (optional), - lobster pot (or 20 gp), - 1 law rune, 1 water rune, 1 air staff (yes, no air runes) (Fally tele if you can/want; Lumby home tele should do just fine) --> sub in 1 fire rune for the 1 water rune if you can't tele to Fally. - 1 fire staff (yes, no fire runes), a couple nature runes (optional) (for lo/hi alch), - lobbies (optional - if you have already for your first trek, go ahead. Otherwise, don't bring any, as you will fish and cook them.)[/hide] [hide=Step 2] 2) Trek from Fally East Bank to Port Sarim Simple enough. Walk south from the bank to the southern entrance of Fally, past the air altar, through the field, to Port Sarim. Here's a map from Fally East Bank to Port Sarim Docks, illustrated is the path to take: *Note: If you do not have a lobster pot, get one from Gerrant's Shop. About 20 gp. You'll probably have some change. [/hide] [hide=Step 3] 3) Board the ship to Karamja Get to the Port Sarim docks: *Note: You do NOT have to complete Pirate Treasure quest to get to Karamja (acknowledgment from Tryto). [/hide] [hide=Step 4] 4) Cagefishing at Karamja If you have a full inventory of lobs, forget this section. But, I'll put this up, solely because you will have to do this to live in Crandor. (OPTIONAL) If you haven't got logs yet, get 2 logs near Luthas' plantation. Chopping logs: Head over to the docks and start cagefishing. You need 40 fishing to fish lobs, and any higher will make you fish more effectively. Cagefishing: JaGEx, I think we have a problem: - Cagefishing (with autoers) - LOL. Don't forget to cook those lobs (need 40 cooking): Ok, after getting a full inv of lobs... ...let's head up to Karamja Volcano Cave. Here's a map of Karamja (f2p): *Note: illustrated is a path drawn to where to go, from the docks to the lobby docks, and from the docks to the cave. [/hide] [hide=Step 5] 5) Karamja Volcano Cave This is where you decide, as a low cmb lvl, is it worth it to go through. Karamja Volcano Cave: Hmm, Lesser Demons, Skeletons and Deadly red spiders that are all aggro. Well, well, if you know you want to do this, commit to it. Run as quick as possible, and make sure you can go through the wall (this is where, if you're doing the Dragon Slayer quest, you have to be able to open this wall; you don't have to fight Elvarg to get through this wall.) Get to the end, and climb the rope. If you die before that, I'm sorry. That's not my fault. I put up a disclaimer. ;) [/hide] [hide=Step 6] 6) Crandor Island, Home Sweet New Home Here's where you should come out of, when you climb the rope: Landscape's changed... uh-oh. No safespots for lessers, is there? Nope. And here's a map of Crandor Isle, along with the paths you should take to each group of monster: Ok, this is where you make your decision to raise cmb. There are 5 types of monsters here, 4 which drop stuff. Don't fight the scorpions if you can. They DO NOT DROP ANYTHING! [hide=1. Fighting Lessers] If you're 80+ cmb, you can easily take on the Lesser Demons. If you're a pure mage/ranger, find a safespot to fight these huge, aggro beasts. If you're weaker, there's 3 more monsters. More info on the way. [/hide] [hide=2. Fighting Skeletons] Skeletons are weak, drop not so good stuff. But, you kill 'em fast. They do drop fire runes if you need them. You don't need safespots unless you're a ranger. Then hide behind the ores and range away. More info on the way. [/hide] [hide=3. Fighting Hobgoblins] Next up, Hobgoblins. They aggro, and can pack a punch if you don't wear any armor. There are some safespots within the ore patches if you need to use them. They drop decent stuff, but no big bones. They drop fire runes as well. More info on the way. [/hide] [hide=4. Fighting Mosses] If you're around the cmb lvl 70-80, this is most likely the reason why you come to raise cmb here on Crandor: Moss Giants are the relatives of the famed Hill Giants (those giant dum-dums that drop big bones and somewhat good stuff in Edgeville dungeon). Mosses are higher leveled, so expect somewhat more improved drops from the mosses. - They drop big bones, good prayer exp, of course. - They drop about 6 nats a drop if they drop 'em. They drop a lot of lower-lvl steel, mith, blk armor pieces. (This is where lo/hi alch comes in.) > You can make money (in the form of gp) by alch, and raise magic lvl in the process. Not only that, it saves space (1 spot for gp instead of 8-10 spots for armor pieces). - Mages, they drop a lot of runes - chaos, death, cosmic, nats, elemental(except fire runes - this is why you need a fire staff.) - Rangers, they drop up to 30 steel arrows! That's a lot, compared to only 15 iron arrows a drop. - They drop gems, so if you want to save em, go ahead. You will need to go back to the bank (in Falador/Lumbridge). This will be pointless. We're really not trying to make money here. We're trying to raise combat here. - They drop steel bars and coal. Not much to say there. Your choice of keeping them or alching them. (You run the risk of going back and forth to the bank if you keep em. Yet they sell for 500-600 ea. A dilemma.) This area is relatively not crowded during peak times. Otherwise, yes, there will be about 5 people around here to fight only 3 moss giants. At least there are lessers or hobs to fight. [/hide] [hide=5. Fighting King Scorpions] Relatively [cabbagely] (yes I put that there. Fill in the blank with your own creative word), King Scorpions are just tanks with HP waiting to get drained of. But, problem is, NO DROPS. So, let them live, unless they aggro you. Then, you choose - fight em or run somewhere else. [/hide] [/hide] [hide=Step 7] 7) To Live On Crandor Ok, you've done all these steps. You've had to eat a lobby or two, or the whole inventory full to collect items, alch, rinse, and repeat. Well, do not fret! You can go back to Karamja to fish and cook more lobs. Only problem is, do not do this while you're about to die. You run through the cave, if you get hit while running, and that's the shot that gets you, guess what? YOU'RE DEAD! Good things come to those with patience. There are relatively sparse spots to stand and regain hp. Pretty much, you'll repeat steps 4 through 7 to live on Crandor. [/hide] [/hide] ------------------------------------------------------------ [hide=VI. EXP Gained, by Monster] [hide=A. Profile] LVL: 82 HP: 79 Melee EXP: > Focused: 316 Atk / Str / Def exp; ~105 HP exp > Controlled: ~105 exp in Atk, Str, Def, & HP Range EXP: > Accurate/Rapid: 316 Range exp; ~105 HP exp > Longrange: 158 Range exp; 158 Def exp; ~105 HP exp Magic EXP*: > Focused: 158 Magic exp; ~105 HP exp > Controlled: 79 Magic exp; 79 Def exp; ~105 HP exp *NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic. [/hide] [hide=B. Profile] LVL: 28 HP: 29 Melee EXP: > Focused: 116 Atk / Str / Def exp; ~38-39 HP exp > Controlled: ~38-39 exp in Atk, Str, Def, & HP Range EXP: > Accurate/Rapid: 116 Range exp; ~38-39 HP exp > Longrange: 58 Range exp; 58 Def exp; ~38-39 HP exp Magic EXP*: > Focused: 58 Magic exp; ~38-39 HP exp > Controlled: 29 Magic exp; 29 Def exp; ~38-39 HP exp *NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic. [/hide] [hide=C. Profile] LVL: 25 HP: 17 Melee EXP: > Focused: 68 Atk / Str / Def exp; ~22-23 HP exp > Controlled: ~22-23 exp in Atk, Str, Def, & HP Range EXP: > Accurate/Rapid: 68 Range exp; ~22-23 HP exp > Longrange: 34 Range exp; 34 Def exp; ~22-23 HP exp Magic EXP*: > Focused: 34 Magic exp; ~22-23 HP exp > Controlled: 17 Magic exp; 17 Def exp; ~22-23 HP exp *NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic. [/hide] [hide=D. Profile] LVL: 42 HP: 60 Melee EXP: > Focused: 240 Atk / Str / Def exp; ~80 HP exp > Controlled: ~80 exp in Atk, Str, Def, & HP Range EXP: > Accurate/Rapid: 240 Range exp; ~80 HP exp > Longrange: 120 Range exp; 120 Def exp; ~80 HP exp Magic EXP*: > Focused: 120 Magic exp; ~80 HP exp > Controlled: 60 Magic exp; 60 Def exp; ~80 HP exp *NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic. [/hide] ***NOTE: KING Scorpions - lvl 32 - do NOT DROP A THING! Rangers, don't fight them - like fighting metal armor. Rangers, you know how you can't fight warriors effectively in the wild? Yesh, same principle applies here. Mages, you can fight it, but no drops (kinda worthless, when you could get runes as drops). Meleers could fight it, cost-effectively, but NO DROPS. Generally, fighting something for drops is more worth it than no drops. We are aiming for drops. You could fight them for last resort. Here's their profile. *** [hide=E. Profile] LVL: 32 HP: 31 Melee EXP: > Focused: 124 Atk / Str / Def exp; ~41 HP exp > Controlled: ~41 exp in Atk, Str, Def, & HP Range EXP: > Accurate/Rapid: 124 Range exp; ~41 HP exp > Longrange: 62 Range exp; 62 Def exp; ~41 HP exp Magic EXP*: > Focused: 62 Magic exp; ~41 HP exp > Controlled: 31 Magic exp; 31 Def exp; ~41 HP exp *NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic. [/hide] [hide=EXP Per Hour] My averages: with Melee: 60 Mosses/hr ==> Drain: 3600 HP/hr Melee (focused): 14.4k exp in Atk/Str/Def; 4.8k exp in HP Melee (controlled): 4.8k exp each in Atk + Str + Def + HP with Magic: Magic (focused): Magic (controlled): with Range: Range (accurate/rapid): Range (longrange): [/hide] [/hide] ------------------------------------------------------------ [hide=VII. Safespots] [/hide] ------------------------------------------------------------ [hide=VIII. Benefits of Living on Crandor] You will raise more than cmb (atk, str, def, mage, range, hp). You will raise: - prayer (slowly but surely - 4.5 exp per bones, 15 exp per big bones), - fishing (90 exp per lobby), - cooking (120 exp per lobby), - wcing and fming (to a small extent, unless you really have 1 fm and 1 wc) You will, if not already, be able to use the higher melee/mage/range equipment. Spells-wise, mages will be able to use hi-alch (lvl 55), teles to fally & lumby, not to mention, blast spells instead of strikes and bolts. You will be able to PK more effectively than you used to before. Simply because, training the correct skills in your capacity and your desires will help you attain your goals. [/hide] ------------------------------------------------------------ [hide=IX. FAQ] Q) You should cut the beginning of the procedure down. A) Not a question, but ok. I put the beginning part in there to cover all bases before I get those suggestions. I also put sufficient rationale there for why I chose certain things. Q) OMG! You copied "Crandor melee training f2p" guide. N00b! A) Technically, I improved on his guide. I didn't think anyone would post a guide on it so soon. I was thinking about it, and so I said I'd make a more comprehensive one. Here's the other guy's guide: Crandor Melee Training f2p Q) Ur a n00b-ch00b-fr00b. U 5uck s0 muc4. I w1ll pwn ur @ss. LOLZORS!!!!!1!1!1!11111!!! A) Security!!! And yeah, I admit, I'm a little noobish at my lvl. So what, everyone goes at their own pace. You wanna go finish the game early, be my guest. Q) OMG! Shadow, you can't finish the game? A) Technically, if you do all the quests, get all the items you want, get 99 in every skill, and are content with what you've done, yes you've finished the game. I don't think that JaGEx will go above 126 cmb lvl, nor past 99 in each skill, so yeah. Q) Can you detail the other monsters? A) I will. I just started this. I will put up detailed descrips ASAP, when I see fit to do them. Otherwise, if anyone has detailed recollections of the effectiveness of lesser laying, hobgob hunting, or skeleton smashing, post them, I will give you full credit. ... [/hide] ------------------------------------------------------------ X. Credits I'd like to thank: 1) JaGEx, for creating an incredible 2nd alternate life, called RuneScape. 2) Tip.It, for being a great fansite, and letting me use their images and info. 3) Other RS Players, for giving me the idea that it's cool "to be behind", because everyone is unique, and everyone has unique goals. 4) The readers, for inquisiting as to what this guide can do for them. ------------------------------------------------------------ Thank you for your patience in reading. Feel free to add me on RS (RSN: WarShadow212). WarShadow212 ~WSW~