Everything posted by Zaaps1
-
23th June 2009- DevBlog- Feedback and Blue Blocks
You can already combine the Crab's Claw and Pirate's Hook.
-
Smash Club.
Where I live, MK is usually banned.
-
Nerfing the 26k trick.
They could... 1) Toy mouses unusable on PvP worlds (as well as any other toy-mouse type things) 2) XP requirements to build EP that are large enough to rule out toy mouses as a good EP builder 3) Easier skills to manipulate will only build EP at higher wilderness levels, maybe multi combat areas? But then what if you're an honest player doing some activity that gives slow xp? You'd do it on a normal world
-
Beginning of High Level Updates?
If you've ever ran, you've used agility.
-
Andylax38's 9 Lob Bursting/Barraging Guide
Just finished my first ever run. I was really pleased with the result: 150k of loot, 2 irits I got were banked when I took this pic. That's from the exact same setup you posted in your guide (3150 casts). I had 3 changes that I should've done but didn't: I didn't bring my SGS, I didn't bring my wizard boots, and I should've put a Zammy cape instead of trimmed str cape. Maybe I could've gotten over 900(0? :lol: ) with those. Doesn't bother me too much though. Seeing as this is my first run, I'm really happy with the result.
-
Beginning of High Level Updates?
THAT I did not see. Yeah that would make Dorgshuun worse than Ape Atoll (potentially, I haven't seen a test on it yet to prove it, but POTENTIALLY worse). It still doesn't change the fact that this update did not change the level of people who use it.
-
23th June 2009- DevBlog- Feedback and Blue Blocks
@Smellysocks: You already can! You just take the Bomber Cap from Enlightened Journey and Gnome Goggles to Augustine and he turns them into a cap with goggles :P I'm going to say the boss is level 100, give or take 20 levels.
-
Beginning of High Level Updates?
You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage. Actually, it looks like no one will use it. Since Ape Atoll's no fail level, at least previously, was 75, and this is five levels higher, and, furthermore, now gives roughly 44k exp an hour, as opposed to Ape's 48K, I believe, the only pros for using this are strength and range exp. I don't see your logic. BEFORE: Ape Atoll's no fail was level 75. Dorg did not have a no fail level. However, it was faster xp after level 80, and this was proven. So therefore, only people who had 80 agility or higher would go to Dorg. Otherwise, they would go to Ape Atoll. NOW: Ape Atoll is unchanged, and Dorg has a LOWER fail rate and a level 80 requirement. The requirement doesn't mean anything because only the level 80 people would go there anyway. And since there's an even lower fail rate, Dorg would be even BETTER now than Ape Atoll.
-
Beginning of High Level Updates?
You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them. However they said they have made changes to it so you fail less which would make it more usable. Yeah they did...what's your point? That doesn't change anything either. Fact is that BEFORE this update, Dorg course was only good after 80 agility. Now all they did was make the minimum 80 and make you fail less. It still means that only 80+ agility players will use it, so there's no net change in player level usage.
-
HP regeneration items
Bunyip, unicorn, void spinner, elemental titans, enhanced excalibur, saradomin godsword, Rapid Heal prayer, Dream spell, regen bracelet, blood spells, guthans, enchanted onyx bolts, food. I think that's all of um.
-
Battlestaves
http://www.runescape.com/kbase/viewarti ... le_id=2346 "Per day" and "Per 7 days" proves nothing. Tears of Guthix =/= Battlestaves. There is an exact timer when Juna lets you know when you can go collect them. You can buy staves once per day. You can buy 64 at 11:50 GMT (JAgex Time) And then go back at 12:10 GMT GMT and buy 64 more. Its not based on a timer like ToG, just once per day. And if you don't believe it, just go test it yourself. And when its 12:00 AM GMT, thats 7:00 PM EST (East Coast). Just saying, proving it based on the words "per day" isn't logical because, as you yourself even said, it means different things.
-
Smash Club.
Yeah Ray, go for it! :thumbsup:
-
Beginning of High Level Updates?
You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing. The Goblin course has gone from 70-80 for requirements. Well I was referring to the Gnome and Barbarian ones specifically, but you're right that they increased the Dorgshuun course's requirement. That doesn't matter though, because before level 80 it was worse xp than Ape Atoll anyway. That means that anyone who was using Dorg agility course would've been level 80 (by "use" I mean "actively train there regularly") or higher, so this increase does not impact them.
-
Beginning of High Level Updates?
You misunderstand. They didn't make the two courses high level courses, they simply added high level PARTS to them. So if you want to do the old Gnome course, you still can, and you lose nothing.
-
The RuneScape Knowledge Test - (Round 1)
17/20, not too bad.
-
Bandos prices
I'd still bet against merchant clans. It doesn't seem like they would risk buying out all the GWD items. Plus Jagex is beginning to take action against them, so I don't think they would take such a big risk.
-
Bandos prices
And if the reason IS inflation, the best thing to do is put ALL of your money into items such as Bandos.
-
22nd June 2009 - Extended Agility Courses & Patch Notes
So...anyone been thieving today? This smells like a nerf. Goodbye to blackjacking?
-
Diamond bolt enchanting
As said, they bounce around a lot. It's nothing to be concerned about.
-
22nd June 2009 - Extended Agility Courses & Patch Notes
Are you honestly disappointing in this? HUGE weight reduction. How long does it take to do 250 laps?
-
What is the hardest quest?
I think they made DT easier somewhere along the course of time. Before, the blood guy, what's his name again? Doesn't matter, but his bats where much, much stronger. Now they only hit 5 each. Before it was higher.
-
gravestones
Angel of Death for 500k from the Sculptor in Keldagrim. The Giant Dwarf (quest) must be completed.
-
Bandos prices
Happened to SGS too. I bought it anyway. It's happening to A LOT of items. All godswords are rising. All Armadyl is rising. DFS is rising. Pretty much all the GWD stuff is on the rise. I don't think any merchant clan is doing that. And what's more, they're behaving abnormally. The price changes follow a pattern, if you look at the graphs. According to the pattern, SGS should be falling right now.
-
Organized or messy?
Messy. I just throw stuff in there with a vague organization and if I can't find something...that's why there's a search option. I have some sort of backbone to it, like combat in this tab, skills in this one, stuff I want to sell in another, etc. But it's extremely messy within each tab.
-
Crafting tips???
He already has the points for needles though, and he wants the fastest way to level. That doesn't change a thing, because the points are better spent on the hammers. Although yes, if you don't care about anything else except crafting, the needles would get you the best crafting xp. But if you look at the big picture and your future gameplay, it's best not to use them in crafting if you make over 400k/hr.