Everything posted by Zaaps1
-
Tormented Demons Solo and Duo Guide
So you have an extra lantern to return to your grave ;) and my idea meant that even if you had only one and died you could still get back, lol You need another one to get back down there. Minimum is 2 then.
-
Combat xp + Summong xp (Upping stats for arma duo)
Yes, I did, oops. :oops: +70 (Mace and Defender w/ Zerker) against +75 (ZS w/ fury). So it's a 5 difference in attack. I never said it would be better, but it's a great alternative, esp. if you're after defense xp. It DEFINITELY beats out the D Mace, Barrows, Ancient Staff, etc., and for me it beats the GS, although that may vary.
-
Tormented Demons Solo and Duo Guide
Wouldn't it be easier to just get more lanterns, as using the box would take up a space anyway. you can drop a box w/o it hindering you later, but if you drop a lantern, you wont be going back ne time soone if it was your only one lol Then don't make it your only one? why bother gettting multiples when you only need one? Three reasons: 1) They're cheap. Buy a sapphire and buy a bullseye lantern (isn't instant, but you will get one) and just replace the lens 2) You want extras anyway in case you die there 3) For the reason we've been quoting
-
Combat xp + Summong xp (Upping stats for arma duo)
??? No. ....? Zerker Necklace gives -10 crush, rune defender gives +18? Obby mace gives +62 crush, ZS gives +65. Math is obvious, I think. Zerker combo w/ rune defender gives +70 crush, but ZS alone gives +65.
-
Closest Altar to Fairy Ring?
Check the Fairy Ring map on Tip.it? Imo, it would be DJP to the Ardy Monastery.
-
Combat xp + Summong xp (Upping stats for arma duo)
It's a hit, but not a critical hit. While you will need to deal with a few more 0s, it does have its uses. In my personal experience, it beats out Barrows weapons and Anchor, etc. It comes close with the Godsword, although for me it's slightly faster, but that may be because of my stats. Also remember because the Mace is one-handed, you can equip a rune defender. That pretty much covers the attack loss if you compare it to a GS, SS, or ZS. Although if you do compare it to SS or ZS, it is garbage.
-
ok im doing this for a few days i guess...
Flax from Seers' Diary and Sand from Bert are "pure profit" because you spend no time gathering the resources yourself. Battlestaves are arguable, since you have to buy them, but can also be considered "pure profit" to an extent.
-
diaries
Herbs and flowers died ~1 in every 9 patches. Planting ranaars/kwuarms/toadflax/snapdragons in the herb patch will always profit (unless all 4 patches die AND My Arm's patch yields very little, which has a low chance of happening. 1/6561 chance that all 4 patches die.) Planting marigolds will also always profit as long as 1 survives (chance of 3/4 dying=1/729. Every other time, you will profit). Although I would agree, the farming boost isn't fantastic. But from your post it implied herb farming and flower farming is not worth it because they can die. That is not true. They don't die often enough for you to lose money on them.
-
how do you train def without hp?
Doing the Strongholds do not give xp lamps, however you can talk to that guy from the Lumby tutorial (you know what I'm talking about, right?) to get 2 lamps for 325 xp each (or something like that). You can use them both on defense and keep at 10 hp, but why would you? It's already possible to get 5 combat and 10 defense, so you'd want to use them on something else, like crafting or runecrafting. But it's your call, just know that it IS an option. Using both lamps on defense will get you 10 defense and you will gain no hitpoints levels, although you will get hitpoints xp.
-
ok im doing this for a few days i guess...
Runecraft, collect snape grass, or green dragons.
-
nature rune good ?
As a matter of fact, natures are NOT the best RC money until 91 (or if you can't craft anything better). Double cosmics, double chaos, double astrals, laws, deaths, and bloods all beat natures. Should be able to craft around 2.5k ess per hour using the Abyss, 3.3-3.5k using a Ghraak, and around 3k if you're crafting astrals.
-
Combat xp + Summong xp (Upping stats for arma duo)
Use a Berseker Necklace and an Obby Mace at Waterfiends. That allows you to train defense while still using crush. Therefore, Waterfiends would be the best option for you. It's speed is slightly worse than using a ZS or SS, but slightly better than the Godsword, and far better than stuff like T hammers, V flail, and Barrelchest Anchor. If that doesn't appeal to you, you could try Scarabites as well. Very high danger though.
-
how do you train def without hp?
Fine. You need 10 defense for black right? 1 defense OR 1 hitpoints level both equal 1/4 of a combat level. So getting 10 defense levels... That equals 2.5 combat levels. Level 10 defense is 1154 defense xp, so that equals 384 hitpoints xp. Too bad for you, that JUST gets over 11 hitpoints (by like 15 xp). However, that doesn't matter, since that takes it up to a 2.75 combat level gain. Not enough to get you level 6 combat. So you can have a level 5 with 10 defense, you'll just have to accept 11 hitpoints along with it. Beware, gaining a SINGLE level of ANY combat skill type (magic, ranged, prayer, hitpoints, defense, attack, strength, summoning, ANY of those) will get you 6 combat. EDIT: I may not have been clear, here's a summary: while you can't get defense xp w/o gaining hp xp, you CAN accomplish your overall goal. If you want a level 5 with Black (g) armor, you'll just have to train exclusively defense. You'll gain 9 defense levels and 1 hitpoints level doing so, but you will be 5 combat.
-
diaries
Are you in school atm? If not you have plenty of time. The Diaries are worth the time. For example, with Varrock armor 3, you are making money at a rate of 14.4m per hour, spread out over 144 days. (That is to say, all the time you spent buying battlestaves over 144 days is equal to 1 hour of total time. And in those 144 days, you profit 14.4m.) And all it requires are 3-4 hours, excluding time training, which you will probably do eventually anyway. Plus they're fun :thumbsup:
-
Need help with getting stats to 60+
You mean STEAM runes. There's a big difference. I believe it is 45k xp per hour, but that's with the Giant pouch, which you don't have atm. Google "Mega Runecrafting Guide 4". Click on the first result. There's a more in-depth guide in there somewhere, I think on the second or third page.
-
diaries
You can do the tasks in any order, but you must claim all of the lower level rewards before claiming the higher leveled ones. Ex. must have easy reward to get medium.
-
Quick Slayer question
Tasks done before completion of Smoking Kills do not count toward the 4.
-
diaries
Varrock and Seers should be done ASAP (free flax and the battlestaves add up quickly). Fremmy can be very useful if you do a lot of stuff in that area. Falador is extremely useful for the prayer restore, esp if you slay a lot, that should be done right after Varrock and before Seers. Lumbridge is really optional imo. The Cabbage tele is extremely useful if you farm a lot, which you should be.
-
The Best F2P Combat Guide (all levels)
You're most likely going to run into some big trouble then. I would recommend against killing Ankous, but if you really want to, then just wear your next best metal armor, or green dragonhide if it's below steel.
-
slayer master
Duradel. Anyone over level 100 w/ 50+ slayer should go to him.
-
Need help with getting stats to 60+
- compost mound foraging seeds?
It's a few posts above you.- Quick Slayer question
After your fourth task you will get points, as long as none of those tasks are from Burthope.- quick chinning question
Could've just used a guide. 2.5k chins should be more than enough, and it's always better to take too much than to take too little.- just curious
- compost mound foraging seeds?
Important Information
By using this site, you agree to our Terms of Use.